Leashing is what mobs appear to be doing. No matter the actual mechanic. They will absolutely get to a point, and turn around to run back to home. Even if you are absolutely murdering them.
Except, if you were actually murdering them, they wouldn't return home, they would either be dead or still chasing you, depending on your definition of murdering I guess.
That's the point, and the major difference of the mechanic that some are trying to point out.
I've played quite a bit of MMOs and other games, and this is the first time I have seen it done this way. A good example is DDO, in dungeons the mobs chase you down no matter what, as long as they can detect you. Outside in the wilderness they actually leash at some point, due to distance, and it doesn't matter how much damage you have been doing to them whatsoever.
That's why it is totally incorrect to continue calling it a Leash mechanic, especially when the Devs continue to correct people.
Terminology is important, I promise.
Hardin Steele wrote:
Yes, as long as you remain a threat to them. But, if you are not doing sufficient damage to them to keep them interested (i.e out damaging the aggro decay), then they will just return to their spawn point.
Ryan Dancey wrote:
Andius the Afflicted wrote:
An industry standard term that is not correct in the slightest since it is always based on "distance", while this mechanic is based off of "threat" and behaves in conjunction with said threat.
Andius the Afflicted wrote:
I know he knows what his players are complaining about so the fact he's using the "there is no leash" argument rather than talking about why they aren't willing to adjust the factors of their aggro-leash to make it harder to break really pisses me off.
Maybe you should just stop taking things so personal and get with the social contract that Ryan has extended and actually learn to use the correct terms. ;)
Is the aggro decay so much that spamming Hellflume isn't enough to keep the Hurler's attention?
Going to take a stab and say you are not generating enough threat to keep it interested, while it too is not damaging you enough to make a case to stick around.
That's my best guess though.
Utreth overheard Nyess and Yhora-Gwar secret on "beaver juice".
Geez, that was totally a joke! Why so serious?
FROZEN FINGERS DON'T USE SOAPS... THEY LIVE THEM!
Like the water that is frozen on our fingers, so is the Days of Our Phaeros...
*cues terrible, porn-like, 70's drama music*
Sometimes I hate Forbes, and sometimes I like them..."To sum the game up in just a few words: This is Halo with RPG elements and co-op, minus the great story and narrative trajectory of the best Halo games." -
Removing the thing I loved most about the Halo series seems backwards to me. I guess I was in the minority.
Caldeathe Baequiannia wrote:
...And now, to give you a little insight what it's like to be inside a writer's brain, I will be obsessed for a few weeks, or months, with needing to write a zombie short story called "Necromancing the Stone."
If you write a follow up called "Jewel of the Necromancer"...well, there will be some words.
As an emissary of the Dagedai Alliance, I welcome The First File to the River Kingdoms and hope that we can sign you up as one of our chartered companies to help protect and expand our interests outward.
Regardless of that, it seems we may have mutual interests and we look forward to working with you in the future.