Pillar

Nyarlathotep's page

Organized Play Member. 257 posts. No reviews. No lists. No wishlists.



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oninowon wrote:
A suspend button/choice is pointless. It is not in the interest of Paizo to do such a thing. Customers who do cancel their subscription will come back when their situation improves.

Or they won't.

I was a superscriber since Burnt Offerings came out and the inability to suspend subscriptions required me to cancel my subscriptions. I haven't renewed and am unlikely to do so in the future (although I do still occasionally buy some PDFs).

I get where Paizo is coming from, but I'm just saying, when there isn't a convenient option to skip shipments or suspend them that there is a chance of losing the customer subscription entirely.


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Somewhat on topic - I would like an option for a PDF subscription but it isn't a huge deal if it never happens.

I cancelled all my physical book subscriptions recently because freight fees were getting atrocious for out of US subscribers (sorry to see my Charter Subscriber tag go). If there is something coming I MIGHT purchase the PDF of it, but if a subscription was offered I would have bought all the things that I used get in physical media.

There isn't, so I don't. I'm aware I can go in and manually purchase the releases for the month, but I'm not going to - there isn't anything I really need and subscriptions were an easy way to support Paizo. As much as I like the company I'm not going to go hunting every month to see what came out, I'd rather just have Paizo bill me and get an email saying "here is this month's stuff, enjoy!"

:shrug:


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It's a good thing that Aroden's disappearance has had no effect on the efficacy of prophecy in Golarion.


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John R. wrote:


Also, unless I missed something significant, talismans still look completely underwhelming.

That's too bad - I've run a couple of the APs through and not even once have my players used talismans.

What changes did they make?


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Looking at the other major VTT platforms offering this for sale, it doesn't seem exorbitantly priced for Foundry.


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Andrew White wrote:


What would you like to see in a Foundry module that we're not currently doing?

I would like Sigil to set up a github page where bugs could be reported and where updates are listed. When there is an update to modules, I really dislike being taken to the Paizo store page and not being able to see what was fixed.

Generally speaking, I think the Foundry crew does a much better job of module creation / conversion - I'd like to see more PF2e modules from them.


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Ched Greyfell wrote:
You just click on it, and it appears inside your token circle. You just move it around. And you can save the token as png, jpg, webp, tiff, or whatever. It's fantastic.

You can also export all the images in a PDF to a folder with a single click - very handy stuff.


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I would go Foundry, no questions.

I have both (FGU - ran Age of Ashes, Foundry - ran Abomination Vaults, currently running Blood Lords). Foundry isn't perfect (I think FGU does condition / duration tracking better) but Foundry is just so much easier to run and use (especially for players - no extra downloads for the client, interface is far more intuitive) - plus all the OGL content is already built in.

I buy the Foundry packages for the AP books to have the maps and scenes preset.

The biggest downside of Foundry is figuring out what modules you want to use to enhance play experience and getting used to using a new VTT.

But still, for $50 it's the best VTT experience available IMO - especially for PF2e.


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CorvusMask wrote:
Geezus people, stop having bombing war in the review scores :'D I want to read other people's opinion on this x'D

Thanks for your review and the information in it! I haven't delved into this book enough yet to have an informed opinion, but I appreciate your thoughts on what works well in the adventure.

Certainly much more useful than 1-star (or 5-star) reviews with no context as to what gave it that rating.


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Cyrad wrote:

There's a nasty trend where a class or ancestry releases with few options and feats and then rarely gets any support afterward.

On top of it, I'm not a fan of the mini adventures that appear in Book of the Dead and Dark Archive. They don't even use the books' content and game mechanics. Book of the Dead had tons of neat new undead monsters, and the adventure is mostly just run-of-the-mill zombies and skeletons.

Completely agree with this.


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Rysky wrote:
Corie Marie is just a helpful and civil person on these boards.

Thanks, I didn't know if it was a case of an end user being helpful or a company representative being helpful.


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Cori Marie wrote:
Have a little patience, bud. Things aren't a snap your fingers and get a fix, and right now the team is more focused on making sure that the modules work with Foundry v. 10 than anything else.

Just curious, do you work for / represent Sigil?


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I got an update in my Foundry for the Blood Lords Basis Pack. Since this is where the package link goes, does anyone know what was updated?


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Where do we report errors in the module? The Foundry Github doesn't list Outlaws of Alkenstar or Blood Lords as being reportable under the Premium Content listing.


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Cori Marie wrote:
I mean in the end, all roleplaying game products are that. Nobody needs an RPG product to live. The developers also are living in a recession and also deserve to make money. These are luxury purchases, not necessities.

Totally true, but as a subscriber, it stings that functionally I get to pay 100% more for just the foundry module than if I were to just buy the PDF and module outside of a subscription.

Hopefully this will be looked at in a timely manner after GenCon.


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I'm confused as to what the pricing is for this product.

For a new user looking to buy the Foundry Module, the cost is $60.00 and they get the Foundry module + a copy of the hardcover PDF.

If someone had bought the hardcover PDF would the price for the Foundry module be $21.00?

What is the price for the foundry module for a user who bought the 3 individual PDFs but not the hardcover PDF?


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Cori Marie wrote:
But this product is not the Adventure Paths you've already bought. This is a new product, one into which likely hundreds of hours of work went into from the Foundry team. That's what you're paying for is that work, not the Adventure Path. Nobody is stopping you from using PDF to Foundry with your existing AP pdfs. That option still works. If you want the added bonuses of the Foundry module you can pay the people that put in the hours of work to develop it.

Disclaimer: I, like the first poster, was able to purchase the Foundry Module for $21.00 - still not sure if that was intentional or an error.

I think the point of contention for most people isn't the price of the Foundry module, it's having to repurchase the compiled PDF despite having purchased the individual PDFs. IMO those who have the original PDFs and want to run the official module don't want to purchase the compiled PDF just to get access to it. You can buy the individual modules in Fantasy Grounds for $7.00 each if you have the PDFs. It's a shame that you can't do the same with Foundry for this particular product.

I understand that there is an issue with the API that makes it easier to check for the hardcover PDF rather than the individual modules so my hope is that this is a one-time issue.

From the looks of Outlaws of Alkenstar, modules will be released for the individual modules going forward, which is good, but the Ruby Phoenix compilation is going to bring this issue back up again.

My opinion on this is that if future releases for Foundry follow the model of the Alkenstar AP all is good. I'm happy to pay the creators of the Foundry module. If I have to pay Paizo twice for the the PDFs to gain access to the Foundry modules that is a pretty big disincentive to maintaining my subscriptions.

All that said - the Foundry module is amazing and I love what the creators have done with it.


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ghrian wrote:
If you have bought the original 3 pdfs at Paizo, do you get a discount for the Foundry module?

I asked the same question and I believe the answer to that one is unfortunately no.

I imagine it's partly a technical issue (to verify that the purchaser has all three volumes probably requires some specific programming for the webstore / link). For me as an end user - it makes me question the value of my subscriptions - I don't like that I have to rebuy the same content to get access to the Foundry module. Hopefully this is a one-off thing.


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Maliloki wrote:

While I think this is awesome in general, I'm just about done with the second book for AV so this is just shy of a complete waste of money for me which disappoints me immensely because of the amount of time that goes into setting up each floor.

Is there ANY way that the AV Foundry module can get split up so it'll be a little cheaper for the people currently running it?

I'm in the same boat (just finished book 2 with one group and book 1 with another). I'm happy to buy the complete package but I'm a little perturbed that it is sounding like I would also have to purchase the compiled PDF despite owning the 3 books and PDFs through my subscription.

It would be nice if there was some options for the people who subscribe to the AP line to get access to this without having to buy the hardcover PDF. I'm not asking that it be free or anything, but subscribers wanting to purchase the Foundry module shouldn't be punished for being "early supporters" of the AP line.


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I mixed Menace, Trouble and Abomination Vaults together for my group.

Ran Menace first, Chapter 1 of Trouble next, ran the Deadlight event from Chapter 2 of Abomination Vaults as the introduction to what was going on out in the ruins, let the group explore the upper levels of the ruins and introduced the events of Chapter 2 and 3 from Trouble whenever they were in town.


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IMO e-mail is the better approach for dealing with customer service issues. I would imagine it would be easier for the CS reps to have a singular mail queue to deal with than having to monitor forums and email separately.


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I'll be running it for three and my plan was to give out the free archetype (multiclass dedication only) and run them one level higher.


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Thanks Zapp!


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Haven't browsed the adventure yet, but was there no Interactive Maps included with this issue?


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Depends on what (if anything) you think is wrong with PF1.

Speaking for myself, I think PF1 is drowning under the weight of all the supplements, player companions and subsystems introduced over a 10 year run so I'm looking forward to running PF2.

I think it is but time will tell.


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I had to log out of the Paizo site, close browser and then login again and it worked.


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Ares71 Lord of War wrote:

Another subscription question.

I am now subscribed to 5 subscriptions. Do I get Pathfinder Society Scenarios free? I don't have to subscribe to that right, it just happens?

Happened automatically on mine, but I believe I had to go into my account options to select which society (PF vs SF) to receive.


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Any updates on the Pathfinder Accessories subscriptions yet?

I would like to order the Condition Cards and the GM Screen to ship with my RPG/AP/Module subscription and am not sure if I should hold off or add it as a preorder now.

Thanks!


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On topic, I really dislike the "Age of Lost Omens".

Super flavored concept that has absolutely no effect or real relevance in game. Every time I read something about a prophecy in Golarion product my first thought is "How does the death of Aroden affect this" and then realize it doesn't.


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I'll reserve my opinion on Resonance until the full playtest rules come out.

One quibble though with the staff of healing description though. Cabochons are not gems. Description should read: "...multitude of cabochon rubies."

Other than that I'm looking forward to seeing how this all works in play!


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I'm not quite sure what you're looking for here.

It may be that PF2 is not going to be a system you would enjoy playing.

Speaking for myself, I'm interested in the changes I've read / heard about, but I'm trying not to get too excited until the play test rules are released in August. Until then there isn't really enough information for me to make a totally informed decision.


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Ckorik wrote:
Nyarlathotep wrote:

I'm fine with alignment. It's sounds like it's a sacred cow that will live on in the 2nd edition.

I would like to see spells like Unholy Blight and others that affect only certain alignments disappear (or be reworked) though. Last 3 campaigns I've run, the majority of players are playing neutral characters to avoid being affected by spells and effects like this.

The fact that your players are 'gamifying' morality to avoid in game mechanics sounds like it has added depth and nuance to your game that help you plumb the depths of the moral fiber.

Or the opposite - and it's yet another example of why alignment tied to mechanics should go.

While I agree with many things you've said in this thread, this comment felt a little disparaging.

My players want a beer & pretzel "kick in the door, kill monsters and take their stuff" kind of game. They're not really interested in exploring morality and delving into ethics, social issues and mores. I would enjoy running that type of game but it's not for my particular group.

Obviously our experience and desires with the game don't trump anyone else but it is a valid play style and I feel that the mechanics of the system could be cleaned up in this regard.

Edit: corrected a spelling mistake.


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As long as the numbers are kept to +/-10 (or even +/-5) I'm okay with it. At my table we spend far more time trying to keep track of bonuses stacking than the dice rolling. For us, it wouldn't take much longer to say "Goblin rolls a 19 to hit, what's your AC? A 9? Sweet, prepare your backup character as the goblin inflicts x damage". I don't really see it slowing things down a whole lot (of course YMMV).


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I always felt Aroden's death was a cool concept that never went anywhere. I'm not sure if it's due to the timeframe (only 100 years ago) or if it's because his death has no effect on the world. Okay, yes it had an effect on the world as it was the catalyst for change in governments (Cheliax) or weather (Eye of Abendego), but aside from some one-off changes in the recent past, there is no effect in the current day.

I feel like his death would have much more impact to players if it had an actual game effect (maybe divination magic shouldn't work). The fact that prophecies are broken means nothing since there are no long term prophecies to be affected, they never seem to factor in to adventures or other campaign materials (and I'm not sure how prophecy would even work in a world where divination magic is available). Because there is no game effect to his death he has become entirely inconsequential to my players and myself.

It's a shame. I sure like the concept of a god's death.


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I was looking at one of the preview PDFs for Eclipse Phase and they have a really nice option to turn off the various layers of their PDFs. If Paizo could do something similar I would be very impressed (I DM from an older tablet and it's sometimes slow going browsing through the PDFs).


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I'm prepping a Kingmaker campaign to start in the next couple of weeks. I've got a pretty good handle on the region and the scope of play, but I do have one question that I can't seem to find the answer to.

Who are the Swordlords of Restov? Are they an actual political organization? Are they a collective of Aldori duelist who wield political power? Do they have any relation (official or unofficial) to the Lord Mayor?

Basically, I need to know who gives the charter to the PCs. Any suggestions?