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Starfinder Charter Superscriber
Gamefound has a project called Starforged. This is Dwarven Forge’s project that has fantastic sci gaming terrain. Perfect for Starfinder. Dwarven Forge always delivers. I did not see anything in the forum rules in regards to posting this kind of information, BUT since it can be considered advertising please delete if it is not OK.
Starfinder Charter Superscriber
Detect magic has a duration of concentration, up to 1 min/Level, so does that mean the following a or b: A) My LV2 character can concentrate for up to 2 minutes? OR B) My Lv2 character can concentrate for several hours and when ceases to concentrate, the spell lasts for 2 minutes? I think it is B, because here:
Starfinder Charter Superscriber
Can an Ooze become unconsious? I do not think so, because they are mindless creatures, but for game mechanics maybe they can be. Context:
Here are the ooze traits:
An ooze has the following features. d8 Hit Die.
Mindless: No Intelligence score, and immunity to all mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects). An ooze with an Intelligence score loses this trait.
Starfinder Charter Superscriber
So im running the strange aeons campaign and one character failed a will saving throw and fell asleep. I was going to do a coup de grace but realized the monster only had slam attack. You have to have a melee weapon or a bow or crossbow to do it. Is this really correct?
Starfinder Charter Superscriber
The sorcerer pheonix can heal when casting spells that do fire damage. Does the immolation ability let it heal allies and itself? Bloodline Arcana: When casting any spell that deals fire damage, you can instead heal your targets. The spell deals no damage, and living creatures affected by the spell instead regain a number of hit points equal to half the fire damage the spell would normally deal. Immolation (Su): At 3rd level, you gain the ability to surround yourself in fire as a swift action. This fire burns for a number of rounds per day equal to your character level plus your Charisma bonus. These rounds do not have to be consecutive.
My take is that the sorcerer pheonix CANNOT use immolation to heal, because it is a supernatural ability and not a spell.
Starfinder Charter Superscriber
The storm giant readies his action to cast his lightning spell against his opponent when he sees him. The opponent teleports next to the storm giant thinking that the casting will provoke. Does the casting provoke or does it resolve the moment the opponent teleports in?
Starfinder Charter Superscriber
Can you interrupt Dimensional Dervish? The monk is using Dimensional Dervish to teleport around knocking the brains out of his opponents. One of his opponents had laid out a pit trap on the floor around him, so the monks second attack was interrupted by falling into the pit trap when teleporting on it. Can the monk keep going with the dimensional dervish attacks or does his turn end? My take, is that he can keep going, but im not sure and would like to hear the opinions of the fine people on this forum. Dimensional Dervish
Starfinder Charter Superscriber
Does the Tinker Theme raise the DC of grenades you CREATE with the Soldiers bombard style and also the mechanic explosives expert alternative class feature?
Durable Crafting (6th Level) Your mastery of the materials you craft with has given you special insight into solid construction principles. When determining the hardness, Hit Points, and saving throws of an item you have crafted, treat its item level as if it were 4 higher instead of 2 higher. It takes you a quarter of the normal time to repair an item you crafted GRENADE EXPERT (EX) 1st Level
Class Mechanic You’re an expert at improvising explosives, the components for which you carry in a special pack, case, or weapons belt that weighs 1 bulk. Each day when you recover any spent Resolve Points, you can spend 10 minutes using your custom rig to create a number of experimental grenades and explosive charges (pages 68–69) equal to 1 + your Intelligence modifier. You create these explosives at no cost, and you don’t need to decide which specific grenades or explosives you have until you use them, but when you do, each must have an item level equal to or less than your mechanic level. Any experimental explosives you don’t use that day become inert, even if they’re still in your possession. Your experimental explosives don’t work for anyone but you. Whenever you take a 10-minute rest to recover Stamina Points, you can also prepare one additional experimental explosive, up to the maximum number of experimental explosives you can have. In addition, your custom rig functions as a detonator (Core Rulebook 218), and when calculating the DC of the save to resist your grenade’s effects, you can use your Intelligence modifier in place of your Dexterity modifier.
Starfinder Charter Superscriber
Can I use inspired medic to get a reroll on miracle worker if I chose to forgoe my miracle worker expertise die? I don’t think so, but I want another opinion. Inspired Medic (Ex; Medicine)
Miracle Worker (Ex; Medicine)
Starfinder Charter Superscriber
I am game mastering this Pathfinder adventure. We are in book 6, part 6. The occlusion Field at the Spires of Xin Shalast prevents teleportation and one of the players characters has built his monk with dimensional door feat chain, where he teleports next to opponents and full atacks them all in one full round action. This will nerf his character tactics concept for the rest of the book except X14 and the final encounter.
Starfinder Charter Superscriber
I took over the Rise of The Runelords campaign from a friend whom could not continue the story. The players are level 15 and are on the last book. One of the players is a monk with dimensional dervish build. He is destroying the combat challenges by just teleporting around and full attacking the opponents. He is to powerful because he to quickly destroys targets and then there is not much left for the other players to defeat.
Starfinder Charter Superscriber
When you are large, either physically or in a large or larger power armor, when you take a 5 ft guarded step, you may take a 10 ft guarded step. If you are huge you take a 15 ft guarded step and increasingly so however you become larger.
Starfinder Charter Superscriber
What are some good examples of using the analyst envoy expertis? A player in my group wants this ability and I (Game Master / Starlord) want to make encounters where this can be used. I want to give the player opportunities to shine being this detective/investigator type. I just don’t know how to employ true/false negatives/positives into the adventure. Normally, I just tell the pc if they succeed or fail their sense motive rolls. Does anyone have good examples of using false/true positives and false/true negatives in their campaigns? From the CRB 64
Starfinder Charter Superscriber
I don't normally suggest house rules but here goes: The problem:
Example:
I thought that perhaps I made a bad choice for the melee monsters to move adjacent to the party, maybe they should have gone for cover or taken full defensive actions to boost their ACs. The proposed solution:
So my house rule would be like this:
So am I overthinking this?
Starfinder Charter Superscriber
Combat maneuver Grapple and Grab (EX) Attempting a combat grapple maneuver is KAC +8 and +13 to pin.
I just thought it strange that monsters would still have to hit KAC +13 instead of 9 to pin, since Grab (EX) is already 4 less. Is this intentional or an error?
Starfinder Charter Superscriber
Has anyone tried gamemastering an AP for 1 player?
Starfinder Charter Superscriber
Hey all, I’m sure that plenty of you have unanswered questions in regards to the rules, updates, errata’s and updates. Remember to hit that FAQ button, so that the developers for Star Finder register that and those questions can get some more attention and hopefully some answers. Some of them only have a few FAQ hits and that might not be enough to make it a priority, so let’s hit those FAQs for each other! 1-I invite you all to post a link to a rules thread you may have started or just want the answers for.
Starfinder Charter Superscriber
Hi, This may have been brought up before, but I could not find a thread for it. I want to get my wife interested into playing RPG's with me. I do not know how to go forward with that because she has always been a bit hesitant about these "weird/odd games" I play in the basement with my friends. She likes videogames, fantasy and sci-fi movies and series. I was able to get her into science-fiction tv series by introducing her to the Firefly series and a few a few other series after that (Battlestar Galactica, Star Wars, all of the Star Trek series, various sci-fi movies). She enjoys cross word puzzles, video game tactics and board game challenges (Settlers of Catan). As for the actual role-play I have yet to see since, she has never tried it before. I want to get her into Pathfinder and/or Starfinder. I think it would be fantastic if she would play these games with me (+friends), and I think she would like it, but I might be wrong. I could really use some advice on how to get her to play and hopefully continue to play. I dont want to start her in a major campaign, but maybe a good, funny and adventurous one-shot that could be played over 2-3 sessions. I want to make it about her enjoyment and that would make me happy as well. -What is a good one-shot to get her interested into RPG's? What advice do the Dungeon Master sages on the Paizo Forums have to say on getting your wife to play RPG's with you?
Starfinder Charter Superscriber
When I use the Fusillade feat and each of my identical small arms has different weapon fusions on them, do my targets suffer the effects of all of the fusions?
Fusillade (Combat)
Starfinder Charter Superscriber
When you improve your power armor - does the damage it does also increase?
Starfinder Charter Superscriber
What kind of things can you do with the with a Starship, if you managed to hack into its computer? Here are my own suggestions. Basic functions:
Advanced Functions:
Other Advanced functions:
You CANNOT activate the self-destruct protocols.
Starfinder Charter Superscriber
What kind of things can you do with the with a Starship, if you managed to hack into its computer? Here are my own suggestions. Basic functions:
Advanced Functions:
Other Advanced functions:
You CANNOT activate the self-destruct protocols.
Starfinder Charter Superscriber
So following the advice of many here on this forum, I decided to let my group level up to level 3 before the Garagakkal boss fight at the end of book 1 in the Dead Suns adventure path. My group is 4-6 players, but usually only 4 at a time because not everyone can make it for our weekly game night. This time; ALL of the players can join in, so I have 6 lv 3 Players going up against the Garagakkal. Now I need to make the Garagakkal challenge harder. How do I do this? The fight is supposed to be at least very hard, and now the APL is 4, and the challenge rating should be brought up to at least 6, possibly 7. Normally it would be APL 2 vs the Garragakkal CR 5.
I can budget in an extra 800 XP or 1600 XP for more monsters/dangers.
Starfinder Charter Superscriber
How do these interact with each other: Penetrating weapons
Can I combine Phasing ammo with Adamantium Alloy for the ultimate penetration?
Core Rule Book 181 Penetrating weapons
Core Rule Book 191 Adamantium alloy
Pact Worlds 195 Fusion ULRIKKA DUSTER LEVEL 2
Armory 55 Phasing ammo
Armory 17 Laser with penetration
Core Rule Book 266 Bonuses
Starfinder Charter Superscriber
So my SF group got together last night and we did out first play in zero-G. This made a few questions arise, as I am not sure if I GM'ed it right. Here is what is confusing me: -The player is off-kilter in a zero-G cavern with a 15 ft speed momentum, floating along the walls of a hallway. He uses a move action to kick at a ledge in the wall to push off along the same trajectory in the long cavern hallway. (in a continuous straight line) He then down grades his standard action to do it again, gaining a total of 45 ft movement that round. Is this OK? -The players did not mind getting the off-kilter condition when colliding into a wall, they just used the push-off action to give move themselves forward to grab or kick off on something to continue moving in the direction they want like they where pin-balls! I cannot see that I am doing it wrong according the the rules, but it felt a bit odd. When played Dead Suns, part 3 in book 1. The players manuevered the caverns like they were pin-balls in a pinball machine. Do you need hands to push off? If so, do you need at least 1 or 2? It is important to know, because the PCs might want to be able to hold their weapons, or might have to keep them sheathed - affecting action economy in combat roundsn
Starfinder Charter Superscriber
I came across this section of the CRB that states you target the grid intersection with throwing grenades and the AC is 5! It is almost impossible to miss. Grenades are really powerfull, because you are pretty much guaranteed to hit! Am I missing something here? For reference: CRB page 245
CRB page 245
page 241
Starfinder Charter Superscriber
So my one of my players characters caught a nasty disease starting himself on the physical progression track. In the rulebook, it says the character can pass on the disease. How does that work? How can my players character pass on a disease to another character? For reference: Page 414, CRB
Starfinder Charter Superscriber
We had our first time playing with space combat and I have to say that I have never seen my group play so well together as a team as they did then. The captain gave orders, in either an encouraging or demander manner. She made up new lines each time and we all loved it! The creative techno-babble made it even better. Normally my players play well together, but this took it to a whole new level. Thank you Paizo for making such a wonderful product!
Starfinder Charter Superscriber
Hey, I am trying to make a Medical skill cheat sheet. Please point out any mistakes and let me know if the text is explanetory enough. Once it is good to go, I am going to print and laminate my medicine skills cheat sheet for me and my medicine skill using players. And of course I will share it on this forum as well :) Medicine skill (INT) First Aid
Treat Disease
Treat Drugs or Poison
Treat Deadly Wounds
Long-Term Care (trained only) (Cannot take 20) (requires medical lab or medical bay)
Long-Term Stability
Starfinder Charter Superscriber
Do Blast weapons benefit from the Weapon Specialisation Feat for multiple attacks?
Scenario A: If I take a standard action and make a 1 attack (single attack), I do not get to use the Weapon Specialisation Feat for added damage. Scenario B: If I take a full attack action and to make 2-3 attacks, I do get to use the Weapon Specialisation Feat for added damage, because it is not a single attack. This is silly, because this cannot possibly how it is meant to be, but it seems to be they way it is written. What did I miss? The source of confusion is that the Blast description refers to a single attack as the condition for not adding Weapon Specialisation damage.
Starfinder Charter Superscriber
It is clear that you can only use an unwieldy weapon once per turn. So here is the twist:
So I’m thinking that my Kasatha with his four arms is wielding 2 two-handed unwieldy firearms, shooting both once as a full attack action. This seems to me to be a legal action. In the CRB page 182, it says you cannot use an unwieldy weapon as part of a full attack action, but it seems that this rule is intended for multiple attacks with one weapon. What do you guys think?
Starfinder Charter Superscriber
If my character gets a neograft subtype, will he get temporary hitpoints from necrotic weapons? I have included the text from the Splintered Worlds AP Book. NECROGRAFT SUBTYPE
Necrotic: A necrotic weapon deals cold damage infused with negative energy. Creatures immune to negative energy (such as the targets of a death ward spell) are immune to the cold damage of a necrotic weapon, and the cold damage of necrotic weapons a ects only living creatures. Undead creatures targeted by a weapon with this property not only take no damage from the cold but also gain temporary Hit Points equal to the weapon’s item level. These temporary Hit Points last for 10 minutes, until expended, or until the undead gains a larger number of temporary Hit Points from a necrotic weapon. A creature can bene t from only one source of temporary Hit Points from a necrotic weapon at a time.
Starfinder Charter Superscriber
How exaclty does fog , smoke and other clouds provide cover from laser attacks? On page 184 in the Core Rule Book under Laser Weapons, it says that:
Concealment is understandable, because you cannot see your target as well, therefore there is a miss chance. -Why does fog and smoke grant cover against laser weapons?
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