Medicine Skills Cheat sheet


General Discussion


Starfinder Charter Superscriber

Hey, I am trying to make a Medical skill cheat sheet. Please point out any mistakes and let me know if the text is explanetory enough. Once it is good to go, I am going to print and laminate my medicine skills cheat sheet for me and my medicine skill using players. And of course I will share it on this forum as well :)

Medicine skill (INT)

First Aid
(untrained) (Cannot take 20)
Use a standard action to stop the bleeding condition DC 15.
Use a standard action to administer first aid to stabilise a dying creature DC 15
Using a medpatch/sprayflesh untrained grants a +10 circumstance bonus.

Treat Disease
(trained only, requires medkit, medlab or medbay) OR
(untrained with medpatch/sprayflesh, granting +10 circumstance bonus)
Use 10 minutes to treat a creature suffering from a disease. Each time the creature attempts a saving throw, make a medicine check. DC depends on the drug or poison. Success grants character a +4 bonus to saving throw.

Treat Drugs or Poison
(trained only, requires medkit, medlab or medbay) OR
(untrained with medpatch/sprayflesh, granting +10 circumstance bonus)
Use a standard action to treat a drugged or poisoned creature. Each time the creature attempts a saving throw, make a medicine check. DC depends on the drug or poison. Success grants character a +4 bonus to the saving throw.

Treat Deadly Wounds
(trained only, requires medkit or medlab or medbay)
Use 1 minute to restore hit points to a wounded creature.
Feat: Medical expert: Use a medpatch/sprayflesh to Treat Deadly wounds as 1 full round action.
DC is 25 with Basic medkit or DC is 20 with advanced medkit or medical lab
Restore 1 HP per level/CR of creature. Exceeding the DC by 5, add INT to the amount healed.
A creature can receive treat deadly wounds once per day.
Medical labs allow for treat deadly wounds one additional time per day.
Sprayflesh allows for treat deadly wounds one additional time per day.
Sprayflesh: If you succeed at a DC 25 Medicine check, the next time such a creature rests for 10 minutes and spends a Resolve Point to regain Stamina Points, it can instead gain the benefit of your Medicine check to treat deadly wounds.

Long-Term Care (trained only) (Cannot take 20) (requires medical lab or medical bay)
Attempt a DC 30 check once per 24 hours for each patient. Max 6 patients.
A successful check recovers hit points, ability score damage and poison at twice the normal rate.
Exceeding DC by 10 triples recovery rate.
*Recovery rates
-1 point for each ability score, HP 1 per level, 8 hours rest
-2 points for each ability score, HP 2 per level, 24 hours rest, 1 poison state step
-4 points for each ability score, HP 4 per level, 24 hours rest with successful Long Term Care, 2 poison state steps
-6 points for each ability score, HP 6 per level, 24 hours rest with successful Long Term Care, 3 poison state steps DC exceeded by 10,

Long-Term Stability
(trained only, requires medkit, medlab or medbay) OR
(untrained with medpatch/sprayflesh, granting +10 circumstance bonus)
Make Medicine check DC 15 each hour for up to 8 hours to give patient a +2 bonus to constitution rolls. Success treats patients constitution roll as a minimum 10 so they do not die.
Consitution check results OUTCOME
20 Heal 1 hp, regain conciousness
10-19 Remain stable, attempt new check in 1 hour,success after 8 hrs
9 or lower Die


Jimble made one at

https://docs.google.com/document/d/1ZoFk-0RX77C1dMlOkTrs7cLw30uUpEC2kuFut7S o9Y8/mobilebasic


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Pathfinder Starfinder Roleplaying Game Subscriber

Hello! I am Jimbles!

Linkified version

I also included a bit about class abilities and such that modified Medicine checks, but I'll need to redo all of that when the Biohacker is published.


1 person marked this as a favorite.

Wow. I didn't even say his name three times...


Starfinder Charter Superscriber
Jimbles the Mediocre wrote:

Hello! I am Jimbles!

Linkified version

I also included a bit about class abilities and such that modified Medicine checks, but I'll need to redo all of that when the Biohacker is published.

I have to say, this is a really good cheat sheet! It is really well organised and the blue and white areas really help separate the information.

I noticed that the CRB says the lab lets you treat up to 3 and 6 patients, so there is a small error in the book.
Also, please do share your updated version when it is ready.


Jimbles the Mediocre wrote:

Hello! I am Jimbles!

Linkified version

I also included a bit about class abilities and such that modified Medicine checks, but I'll need to redo all of that when the Biohacker is published.

Indeed, this is a really nice cheat sheet!

I'm currently thinking of building a Biohacker. Do you still plan to update this file with the COM content?

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