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![]() The city of St. Paul sits nested between the Minnesota and Mississippi Rivers. It still has that small town accent yet across the bridges is Minneapolis which is a burgeoning metropolis of commerce and business. St. Paul seems quaint and quiet with large maples and oaks lining streets where literary giants bloomed like Fitzgerald. In this frontier built on a dichotomy of the twin cities lies a darkness beneath. An immortal shadow. ![]()
![]() In the kingdom of Talingarde, many crimes may send you to Branderscar Prison, but the sentence has but one meaning. You are wicked and irredeemable. Each of you received the same greeting when you arrived. You were held down by rough hands and branded upon the arm with a runic F. The mark signifies ‘forsaken’ and the painful scar is indelible proof that each of you has betrayed the great and eternal love of Mitra and his chosen mortal vassals. Condemned, you face at best a life of shackles and servitude in the nearby salt mines. Others might await the “gentle” ministrations of the inquisitors so that co-conspirators may be revealed and confessions extracted. Perhaps, some of you will be spared this ordeal. Perhaps instead you have come to Branderscar to face the final judgment. In three days, the executioner arrives and the axe falls or the pyre will be lit. Through fire or steel, your crimes will be answered. You have all been chained together in the same communal cell dressed in nothing but filthy, tattered rags. Manhandled and mistreated, any finery you once possessed is either ruined or long lost. No special treatment has been given any prisoner – male or female, commoner or noble – all of the forsaken are bound and imprisoned together. Your feet are secured by iron cuffs tethered by one long chain. Your arms are secured to the wall above by manacles. A guard is posted right outside the cell day and night. Little thought is given to long term accommodations. At Branderscar, justice comes swift and sure. Escape seems hopeless. You have all been well searched and every attempt to conceal anything on your person has failed. And if you could somehow slip your bonds and fly out of this prison, where would you go? Who from your former life would want anything to do with the forsaken? Despised, alone and shackled – all that you can do now is await your doom. For each of you, your old life is over. For each of you, hope is a fading memory. For each of you, justice will be fairly meted. And who can blame fair Talingarde after what each of you has done? ![]()
![]() Ever found yourself longing for a gothic dark world lurking just behind the curtain? I am currently running a game of Vampire the Masquerade and am looking for an infusion of new blood after some player loss. Please see me here for recruitment. Looking for three players at most for V 20 Vampire the Masquerade. ![]()
![]() Welcome to Falling Darkness, the chronicle. This is the place for review, out of character discussion between players, between player and gm, and general comments, questions, and concerns. I ask that all these things remain firmly outside the game thread so that there we may stay in the world of darkness, immersed and uninterrupted by mere mortal concerns. Thank you. ![]()
![]() If you are interested in gothic horror that is highly centered on roleplay which will challenge and entice you then this is the place for you. Character Creation will be based on Mortals to begin with using V20 guidelines. Merits and Flaws will be considered on a case by case basis and should have good reasons to be there incorporated into detailed backgrounds. Any questions or concerns will be handled in the recruitment and discussion threads before the beginning of the game. All the characters should have a reason to be in a bar on a Friday night. |