Dice

NielsenE's page

Paizo Superscriber; Pathfinder Companion, Pathfinder Accessories Subscriber; Starfinder Superscriber. *** Pathfinder Society GM. Starfinder Society GM. 629 posts (1,187 including aliases). No reviews. No lists. No wishlists. 5 Organized Play characters. 9 aliases.


1 to 50 of 211 << first < prev | 1 | 2 | 3 | 4 | 5 | next > last >>

1 person marked this as a favorite.
Paizo Superscriber; Pathfinder Companion, Pathfinder Accessories Subscriber; Starfinder Superscriber

I know this one in particular is on Jared's list of things to look into for the Guide. So hopefully, once the campaign leadership have an answer he can get it posted reasonably quickly w/o needing to wait for a Paizo website update.


1 person marked this as a favorite.
Paizo Superscriber; Pathfinder Companion, Pathfinder Accessories Subscriber; Starfinder Superscriber

And several of the feats have the 'If you don't already have a focus pool, you get one' that would be a more specific rule that overrides the general rule.


1 person marked this as a favorite.
Paizo Superscriber; Pathfinder Companion, Pathfinder Accessories Subscriber; Starfinder Superscriber

I've been playing with two builds, Elf Wizard/MC Champion and Elf Fighter/MC Wizard (but can swap out practically any caster for the Wizard bit. Can swap the ancestry around on the Fighter first one too.

My version of the martial-caster has always been more armored than the pf1e magus, so that was part of the criteria for how I approached the two options. Getting to medium or better, heavy armor early on was critical.

The Fighter MC Wizard looks like a build I'm super excited to play. Gets good proficiencies (of course), AC and to Hit stay strong throughout. High Strength - heavy armor + elf speed + nimble + fleet, you have a very fast agile, armored warrior. Most of your feats go into your spell casting, but I think bespell weapon is always tempting but probably delayed until later in the build -- doesn't work with cantrips and you won't have haste early on to be able to reliably setup cast, strike w/o needing to move)) Your spell DC's will lag, but dim door is still great, wall spells for controlling/separating mobs, some of the fighter mobility feats. Basically you can probably safely make a beeline for backline casters/range and drop a wall/cloud spell between you and the party. You wouldn't want to solo a boss this way, but a supporting glass cannon is your primary prey. You can still count on your martial DPR to take down the foe once you've isolated them. Elf works best IMO (Seer elf for extra cantrip, speed), gnome can probably work close to as well.

The Elf Wizard/MC Champion, on style and feats looks like fun, but when I revisited the numbers, it was at -6 to hit relative to the Fighter/MC wizard (-4 from expert versus legendary weapons, -2 from needing to split some initial stat boosts to CHA instead of STR, those could be remedied by going Sorcerer instead of Wizard on reflection now), and -2 on AC (expert versus master). Champion of course for the armor proficiencies starting at level 2, Elf for canonical knightly weapons that have progression through expert via ancestry feats). Can mix and match a more equal split on caster versus champion feats. Probably still worth grabbing blade ally and the champions reaction. The -4 (after fixing my way too MAD build) to hit is basically what this thread is about. If going sorcerer, grabbing a divine bloodline for the self/party buffs works quite well, and while not an 'Eldritch Knight' might still fit that play style for some people. Its not quite what I was looking for, but I think I can continue to tweak it to be something interesting. (But I'll need too see how it compares to a stock warpriest in case its just converged to that from a different direction). Or go primal bloodline for pure blasting potential. Unlike the Fighter/MC Wizard, this one wants to stay with the party, basically filling the usual Champion 'center of the frontline' style play trying to attract attack away from allies/reacting if they do attack them, but a huge array of AoE or boss-calibre single target spells.


5 people marked this as a favorite.
Paizo Superscriber; Pathfinder Companion, Pathfinder Accessories Subscriber; Starfinder Superscriber

Technotroper's version is what was discussed on ArcaneMark's stream this weekend, IIRC.

Its still only one set of rolls for initiative.
Golbins Stealth
Parties Perception.

But also compare the Goblin's stealth (same roll as initiative) to the partiy member's perception DC. to determine which party members can see goblins.


1 person marked this as a favorite.
Paizo Superscriber; Pathfinder Companion, Pathfinder Accessories Subscriber; Starfinder Superscriber
gilaxus wrote:

I am having some difficulty determining if certain creature abilities suffer from the multi-attack penalties. It says in the core rulebook that every check that has the attack trait suffers from the multiple attack penalty.

So how do you handle Shroud and Stretch Shadow from the Shadow Wisps in Blakros Museum? I played it that there was no dice roll, so there was no multiple attack penalty.

However, if the wisp used a player's shadow to attack another player that would suffer from the MAP. Is this correct?

Shroud is not an attack, so it is not effected nor effects MAP. At least as listed. (It does seem very similar to all the Grab/Trips/etc that would trigger MAP, but it lacks the attack trait, so RAW, no MAP interactions.)

Stretch Shadow has a couple of bits -- it does damage, no roll, to the attached creature, and then makes a Strike with reach 10. A Strike interacts with MAP in all the usual ways.


1 person marked this as a favorite.
Paizo Superscriber; Pathfinder Companion, Pathfinder Accessories Subscriber; Starfinder Superscriber

Shields only take damage from the amount in excess of their hardness, when they are used to block.

The rule that Gisher referenced above, along with every time the devs have weighed in on the matter seems definitive.

Using a shield block on a weak attack, right before your turn seems optimal from a 'keep your ac high outside of your turn, and soak a small hit that doesn't do damage to your shield'


1 person marked this as a favorite.
Paizo Superscriber; Pathfinder Companion, Pathfinder Accessories Subscriber; Starfinder Superscriber

However, as a general rule for when party level doesn't match scenario assumed level:

You have options:
1) Recost/balanced the encounter for Severe 1. This is decided that the 'relative difficulty' of the encounter is what matters for the experience. You're making things 'easier' on the party. If running a module and not using milestone leveling (which plaguestone seems to imply but not call out), I would try to add a story reward/optional encounter to get the group back on the expected pacing ASAP to avoid extra work though.

2) Treat it as Extreme 1, award exp as if it were extreme 1. This should help the party catch up, but up the stakes significantly. This is the 'world doesn't change as the PCs level' option which I can is a matter of extreme concern to some GMs. It can be a major problem for parties that find non-standard ways to solve/avoid combats if the GM doesn't award exp for such things.


1 person marked this as a favorite.
Paizo Superscriber; Pathfinder Companion, Pathfinder Accessories Subscriber; Starfinder Superscriber
hyphz wrote:

True, but I'm asking about the case where I didn't budget the encounter, but used one from an existing product which lists the wrong encounter level for the PCs. Do I increase the encounter based on the level listed in the product or the actual level of the PCs?

I think the party should have leveled. Did they skip encounters/rewards?


1 person marked this as a favorite.
Paizo Superscriber; Pathfinder Companion, Pathfinder Accessories Subscriber; Starfinder Superscriber

I'm still waiting for clarity on that question; but it was explicit RAW, features you gain from the morph, that aren't on the polymorphed form persist. So if you wild morph to gain wings, and your animal form doesn't have wings, you keep them. However, if the new form has claws, that would overwrite the morph claws, etc.

“Your morph effects might also end if you are polymorphed and the polymorph effect invalidates or overrides your morph effect. For instance, a morph that gave you wings would be dismissed if you polymorphed into a form that had wings of its own (though if your new form lacked wings, you'd keep the wings from your morph). The GM determines which morph effects can be used together and which can't.”
from page 301


1 person marked this as a favorite.
Paizo Superscriber; Pathfinder Companion, Pathfinder Accessories Subscriber; Starfinder Superscriber

A STR boosted wild druid, with the +2 bonus you get can stay ahead of the native to hit bonuses and is allowed to use them.


1 person marked this as a favorite.
Paizo Superscriber; Pathfinder Companion, Pathfinder Accessories Subscriber; Starfinder Superscriber

Summarizing the multiple Challenge Point posts:

1) It looks like we need better verbiage/examples to highlight that the definition of lowest/highest levels apply to the tier not the level range of players at the table. I thought the wording was clear, but we've seen several threads on it, and I've had several discussions with local GMs that indicate more confusion than I expected after reading it.

2) When the number of players at the table doesn't match the result of the Challenge Points, which guideline dominates? Do you apply both? only the CP result, only increases?, etc. I can see multiple valid interpretations here.


1 person marked this as a favorite.
Paizo Superscriber; Pathfinder Companion, Pathfinder Accessories Subscriber; Starfinder Superscriber

I know the mythic rules gets some dislike(and that book 5 opening.....), but I really liked Wrath of the Righteous. The NPCs felt just the right level of interesting and recurring, without feeling like it was their show. It felt epic, and grand, and the chapter 1 opening is possibly the best opening I've seen in an AP. It took a lot of work to rework some parts, but I think that's true of almost any AP. I'd love to run it again someday, but would probably need to scale back the mythicness.. I followed the leveling/tiering as written and the PCS get ahead of the power curve too much.

Also looking forward to re-running Kingmaker in 2e.


1 person marked this as a favorite.
Paizo Superscriber; Pathfinder Companion, Pathfinder Accessories Subscriber; Starfinder Superscriber
James Jacobs wrote:
... strange to me, is I guess how I'll pout it.

Oh no we made the T-Rex pout!


1 person marked this as a favorite.
Paizo Superscriber; Pathfinder Companion, Pathfinder Accessories Subscriber; Starfinder Superscriber

Dinosaur Form is a level 4 spell (so cast-able at level 7), or a level 8 wild druid feat(Ferocious Form).


1 person marked this as a favorite.
Paizo Superscriber; Pathfinder Companion, Pathfinder Accessories Subscriber; Starfinder Superscriber

I think we might end up seeing a bit of both.

Cross-ancestry heritage feats (like half-elf/orc) for when your vision of the character is mainly 'mundane' lightly touched by an outsider heritage.

And pure ancestry with the different bloodline ancestry when you want to more deeply explore that outsider connection. In this case human versus dwarf versus goblin would be cosmetic/rp only, with no stat differences.


1 person marked this as a favorite.
Paizo Superscriber; Pathfinder Companion, Pathfinder Accessories Subscriber; Starfinder Superscriber

No, because FoB is a flourish action (so only once per round) and FoM is a modifier of your FoB "You can replace one of both of your attacks during a Flurry of Blows with Grapples, Shoves, or Trips."

FoM is not a stand-alone action choice.


4 people marked this as a favorite.
Paizo Superscriber; Pathfinder Companion, Pathfinder Accessories Subscriber; Starfinder Superscriber

You can select any lower level ancestry feat as well.


3 people marked this as a favorite.
Paizo Superscriber; Pathfinder Companion, Pathfinder Accessories Subscriber; Starfinder Superscriber

I'm generally happy with the new/default 2e reporting sheet, definitely prefer the full-width layout to the full column design of the 1e one.

However, I'd like to suggest at leave one tweak:
Swap the Class and the Org Play # box. There's generally not enough space for people to get their player number and their character number legibly into the space provided. Whereas I think even a cramped/scrunched class name would be decipherable given the small number of classes.

I liked the explicit N/As and instructions to line through reporting codes when non-applied. It does make it very easy at Cons for the HQ workers to spot check the forms.

One thing that might be nice in a similar fashion is an explicit instruction in the guide, or on the page for the preferred ways for GMs to indicated no-credit/no-character to apply when they are GMing a non-replayable for the second (or later time) and aren't burning a replay.


2 people marked this as a favorite.
Paizo Superscriber; Pathfinder Companion, Pathfinder Accessories Subscriber; Starfinder Superscriber

Arcanist also looks to be arcane sorcerer with arcane evolution.


2 people marked this as a favorite.
Paizo Superscriber; Pathfinder Companion, Pathfinder Accessories Subscriber; Starfinder Superscriber

GenCon is over; people are excited, and missing pieces are still coming together. Do we have estimated timelines on things like

a) Being able to report 2e sessions
b) Seeing/tracking AcP
c) Spending AcPs
d) Boon generation for spent AcPs/Playtest points
e) filling in missing details on some of the above (Ramlock's Tower boon for instance)

Are some of these things "its our top priority, we thought it would be done, but stuff happened and we're delayed, but soon" or 'we're aware of it, but its lower on the priority list, ask us again in a month", etc

Similarly I've had players ask locally about the Legacy background and what degree of proof do they need to bring to the table. Will the new online boon system(primarily for AcP) be tied in to those and able to generate legacy background boons for people who qualify?

Is the goal for faction boons to be handled the same way?


1 person marked this as a favorite.
Paizo Superscriber; Pathfinder Companion, Pathfinder Accessories Subscriber; Starfinder Superscriber

I'm trying to build storm/wild order druid and looking for some advice. Generally concept is someone who in his youth was a 'go back to nature or the gods will punish you', but has tempered a bit and while still generally anti-civilization isn't going to cause problems in parties (but might grumble a lot in cities).

In combat I was looking at trying to generally open with spells before switching to an wild shape. I think this means in general as I level up, I'm looking at 1-2 rounds of spells per combat - so typically opening hard with a big blast/debuff/etc duration spells that require concentrate I think are out as I don't think I could maintain them in wild shape forms. This probably means I have a fair amount of leeway for out of combat utility spells.

Once wild-shaped, its hard to tell what all is useful to improve their performance. I think? acrobatics/athletics skill feats are often still active. Though I'm not sure I can attempt combat maneuver style actions from those with the wild-shape's strikes. Still trying to pin down the set of rules that would allow/disallow that. The attack bonuses/ac for wildshapes look a touch low and I'm wondering about its general viability as my 'default' combat option.

Currently avoiding wild-morph, maybe I should add that back in, but its less of the character concept, wouldn't be available until late.

Attributes, its hard to tell. Always wisdom for the spells. Probably Con secondary for HP. All the rest end up not mattering a lot with battle forms. Probably still Dex/Str as third & fourth for carrying capacity/defense when not wild-shaped.

Given that there's no way to get beyond expert in unarmed strikes, there's not a lot of point to pushing high STR to use the characters+2 strike instead of the battleform native stirke -- it a lot of investment to basically stay about +1 ahead if I'm looking at it right. Getting to the 18 str for perfect form control by the end seems useful, but not required.

Build is looking something like
2) Order Explorer (Wild) -- starts with storm for the 2 FP
4) Form Control
6) Free slot (could be order magic to get wild morph/swapping and reordering with form control)
8) Ferocious Shape
10) Soaring Shape (swapping Soaring/Ferocious is an option... soaring is more on theme, but dino is the first exciting form to me)
12) Dragon Shape
14) Primal Focus
16) Monstrous Shape (This one also feels more swappable)
18) Perfect Form Control
20) True Shapshifter

Initially I was chasing Invoke Disaster for 18 on the storm side, but that requires Windcaller, which felt redundant with Soaring Shape... And invoke disaster requires concentrate to maintain which I think is out, when in polymorphed.

So I can try the spells then battle at level 2 with a pest form, but doesn't get to do the real concept until 8. Could add insect at 6, but those don't seem that much better than pest.

For races I'm currently looking at
Dwarf (best stats, kinda least thematic), Elf (meh stats, good feats for low levels (longbow/sword until battle forms come online and proficiency fall too far behind), or Gnome (meh stats, good feats throughout -- extra cantrips, one extra focus point recovery once/day)

Thoughts, advice, comments? I'm so much more use to playing pure casters or magus type builds, that working on a switch hitter this pronounced is making me run in circles at times.


2 people marked this as a favorite.
Paizo Superscriber; Pathfinder Companion, Pathfinder Accessories Subscriber; Starfinder Superscriber

The section is talking about picking what the DC should be for a task before the players have decided what they are doing.

Is this a perception task or a recall knowledge outside of combat type task that everyone is going to try? Then the advice is make it slightly harder, but only need one success.

Is it a task that only 1-2 characters are likely to try, or are trying in combat when its using up their actions, use an earier DC, but potentially require multiple successes.

If the whole party comes across the latter type of challenge when there's not initiative time pressure, or the whole party happens to be trained/specialized in the check, then they luck out. They got an easier check.


3 people marked this as a favorite.
Paizo Superscriber; Pathfinder Companion, Pathfinder Accessories Subscriber; Starfinder Superscriber

The simple fact that you've been so responsive here, and got the quick change of adding a timestamp to all the pages, has generated a lot of trust from me.


9 people marked this as a favorite.
Paizo Superscriber; Pathfinder Companion, Pathfinder Accessories Subscriber; Starfinder Superscriber

I like it. The small town/village economy makes more sense. You still can't poke too deep at it, but it holds up better to casual use.


3 people marked this as a favorite.
Paizo Superscriber; Pathfinder Companion, Pathfinder Accessories Subscriber; Starfinder Superscriber

Comparing an optimized character to a non-optimized character isn't the important comparison however, its comparing a non-optimized character to a on-level encounter (and a level +1 or 2) encounter.

Can they still contribute? Yes.

Are they likely to be one-shot? AC is harder to tank by accident (low Dex and light armor and standing in a place you're an obvious target). But yes you might get crit more easily with a non-optimized build and poor tactics. However if the monster could crit you, they could also crit your allies and your HP doesn't swing that much based on build thanks to the ancestry and class contribution at level 1.


1 person marked this as a favorite.
Paizo Superscriber; Pathfinder Companion, Pathfinder Accessories Subscriber; Starfinder Superscriber

I'm looking into a house-rule feat, that's something like:

[Need a thematic name]
Pre-requisites: spellcaster
When you receive an increase in your spellcasting skill you can forgo that increase to boost your existing weapon OR armor proficiencies one step. This can't go above the level that your spellcasting ability would have been naturally at this level. Downgrade your future spellcasting trainings one step.

(Needs wordsmithing, obviously), but the intent is to let a caster give up one (or more) of their bumps in their casting for a martial themed increase. The feat itself does nothing. (So its weaker than a dedication in that regard). Its hard to formalize it correctly since so much of the game is 'your X increases to Y' not 'your X increases one step', purposefully by the designers to make it impossible to find an exploit that you can stack to get there faster than intended.

I'm still running numbers to see if it holds. Need to compare to pure caster, caster+fighter dedication, and warpriest at least to check how it balances out.


1 person marked this as a favorite.
Paizo Superscriber; Pathfinder Companion, Pathfinder Accessories Subscriber; Starfinder Superscriber

Yup, we've had several threads on this today/yesterday :)

Basically since a wild druid is expected to generally wild shape at the beginning of combat, there's not need for additional focus use within a combat. And you'll generally refocus between combats.

It does mean a wild druid has a bit of an issue in a "longer than a minute, but shorter than 10 minutes" wave of enemies scenario. But the wild druid is also expected to be the most melee capable on their own I think. So if they have to melee + spells occasionally its not a complete loss.

Tempest and leaf druids start with two focus points and have a few abilities that grant extra, so they get more use out of the two refocus upgrade feats.

Animal druids are similar to wild -- your only focus spell is to help heal your companion.


1 person marked this as a favorite.
Paizo Superscriber; Pathfinder Companion, Pathfinder Accessories Subscriber; Starfinder Superscriber

I'll need to double check, but I think only ONE PC is supposed to get afflicted with that particular nasty... two if they linger long enough for the reset condition


1 person marked this as a favorite.
Paizo Superscriber; Pathfinder Companion, Pathfinder Accessories Subscriber; Starfinder Superscriber

Yup I GM'd it; I know its flavor, but before I spend points on it, I'ld like the boon spelled out.


1 person marked this as a favorite.
Paizo Superscriber; Pathfinder Companion, Pathfinder Accessories Subscriber; Starfinder Superscriber

I've never really been excited about druids, but for some reason I am this time around and have been exploring a multi-order druid -- most likely storm & wild, maybe mixing in a touch of animal (while great for flavor, its not very effective with the build I have in mind).

However I'm a bit concerned about druid's focus points. In particular while they have feats to make recovering multiple at a time efficient, they seem rather starved for feats that add to the pool in the first place. Unless I'm reading it wrong:
a) You get one point at first level, from your first level 'Druidic Order' class feature.
b) You do NOT get another point when you use either order explorer or order magic to add the second order or its order spell. (This feels like it might be a typo/oversight compared to some other classes).
c) Wind Caller (level 8 feat) does grant a second FP.
d) Primal Focus (level 12 feat) is the first 'recover 2 at once', but doesn't grant the second)
e) Impaling Briars (level 16) grants an additional FP
f) Invoke Disaster (Level 18) grants an additional FP.
g) Primal Wellspring (level 18) is the recover 3 at once, and is gated on Wild Focus (which I assume is a typo for Primal Focus).

So it seems like without being multi-order only Storm reaches 3 FP. Leaf reaches 2. Animal and wild stay at one. This feels a little restrictive to me, did I overlook any feats? Every other class with focus abilities is able to get to three points much quicker (around level 10-12).

Am I missing anything?


4 people marked this as a favorite.
Paizo Superscriber; Pathfinder Companion, Pathfinder Accessories Subscriber; Starfinder Superscriber

The example that Jason called out in the GCP stream isn't that great of a fail forward mechanic -- yes the failure meant they still succeeded, but it cost them some extra time. Yes they knew they were on a time schedule, but the time schedule was kept too abstract. The loss of N hours didn't cause them to have to make different decisions that they would have, had the succeeded. They didn't need to try a riskier ploy/spend more resources to catch up/etc.

I'm a fan of fail forward when its used sparingly and intelligently, but the example being brought up isn't one of them....

I felt in this case, the roll didn't matter and shouldn't have been needed. However we don't know the success matrix that was being used, so perhaps there was a point we just couldn't see it. However that's when Fail Forward feels railroady. (If a crit success meant the party got an ambush on the monster, or a free result of a recall knowledge, or some bonus, than the upside of the roll had promise. If the crit-fail result had been the hydra ambushes you, again possibly useful.) The time penalty on the fail w/ time being stressed but still unimportant is what I object to.


2 people marked this as a favorite.
Paizo Superscriber; Pathfinder Companion, Pathfinder Accessories Subscriber; Starfinder Superscriber

Typically the APs are willing to pull form all hardcovers that have been published when they are launched. So you definitely do see new classes/races used as NPCs and you see new monsters from later Bestiaries. It felt like they historically uses less of the softcover player companion or campaign settings books. Of course those softcover books are going away for 2e and being folded into the hardcover product lines.

I would expect the baseline content expectation to expand as time goes on, but as DMW says, you can get all the rules content from Archive of Nethys.


7 people marked this as a favorite.
Paizo Superscriber; Pathfinder Companion, Pathfinder Accessories Subscriber; Starfinder Superscriber

I'd say the further removed(along real world axes) from your own personal experiences your character is, the more thought, care, and research you should be willing to put into the character. You should at least know what tropes are offensive.


3 people marked this as a favorite.
Paizo Superscriber; Pathfinder Companion, Pathfinder Accessories Subscriber; Starfinder Superscriber

There were two general purpose actions in the playtest that somewhat fill that space.

There's the 'Drop Prone' action to get a small bonus against ranged attacks (and some negatives).

There's 'Take Cover', which doubles the cover bonus to AC/reflex, assuming you have a source of cover. Lasts until you move or take an attack action.

The 'Raise Shield' action limits the possibility for a general purpose action that increases defense. The requirement to be wielding a shield, and have the action from a feat, means that a general purpose dodge action would need to be weaker. Likewise with the Rogue's 'Nimble Dodge' Reaction

There might be space for an action that gives a +1 bonus to ac/reflex, until you move or attack at the cost of one action. That's weaker than the Raise Shield increase, w/o any extra training/hand requirements. Its also weaker than Nimble Dodge (but doesn't consume a reaction). Raise Shield has the additional advantage that you can enter your defensive posture, and then move (if you're worried about triggering a reaction, for example).


2 people marked this as a favorite.
Paizo Superscriber; Pathfinder Companion, Pathfinder Accessories Subscriber; Starfinder Superscriber

I made a trial version of the reference cards I'd want for a module I ran this weekend. Took an image, rotated 180 degrees, on the top half of a piece of paper, and slightly condensed stat block on the bottom half. So tent folded, image is right side up facing the table, stat right side up facing me.

Didn't break out any 'real' page layout software, just Google Docs and didn't fight with it too much, so there's a lot of wasted space on the stats side. Found them semi-useful. I'll have to think a bit more about why it was less useful than anticipated. Players seemed to enjoy the artwork, but didn't feel as impactful as other time/prep investments.

The biggest help was simply having a print out of the stats at all (one of those modules where all the stat blocks just reference a bestiary, so no stats inline), and therefore not juggling two books at the table.

Still planning to make similar cards for my Tyrant's Grasps session next weekend, along with a PFS scenario.


3 people marked this as a favorite.
Paizo Superscriber; Pathfinder Companion, Pathfinder Accessories Subscriber; Starfinder Superscriber

I've been mainly focused on martial/caster combos (rather than martial/martial or caster/caster). And I'm seeing a few things that feel a little concerning.

Martial w/ a caster dedication feels like they're almost locked in to spending all their feats in the caster dedication -- you don't get enough from the dedication. You're going to want the basic spell caster at least. You'll probably want Breadth as soon as you can, and expert/master if your campaign is going long enough.

Caster w/ a martial dedication feels like they can like skip most of the rest of the dedication and still get most of what they want, or pick _interesting_ MC feats, rather than playing keep up.

And while caster MCs eventually over Master in their spellcaster, the martial ones typically appear to cap out at Expert. Unless the unlisted normal non-MC feats grant it and you grab it via the 'Choose a feat' feat.


1 person marked this as a favorite.
Paizo Superscriber; Pathfinder Companion, Pathfinder Accessories Subscriber; Starfinder Superscriber

Ooh, hadn't noticed they had started up a platinum edition for Descent into Avernus, pre-ordered -- in spite of saying I wouldn't buy another B&G platinum after seeing the first one...

Yes, value wise I liked the collectors Rise of the Runelords edition more than the Dragon Heist one. The dargon heist one was more than double the cost and no individual component wow'd me as much as the nice hardbound book with the 'secret' pull-outs for the handouts that the runelord book had. The runelords book case was significantly better than the DragonHeist 'book' case -- both still felt a bit gimmicky/poorer materials/production value than I would have liked for the cost.

But those cards, really got me thinking and I'm going to need to find a way to make some of my own I think -- at least for AoA.

My 'dream' version of the card is probably a tent-folded card stock, each face 8"x6". Front side is art, back side is stats and lore. Designed to free stand (with the tent-fold), or maybe rest on a pole stand of some kind. While I'd love the DC & recall knowledge info that you suggest, that's likely requiring addition writing on the part of whomever makes them, rather than just cut & pasting existing content. Thus upping the production cost (and retail cost) if Paizo were to make them.

Maybe I should try making a few prototypes of what I'd like ... got a week until my next Tyrant's Grasp game and I think I'll have a couple of 'new' (to the players) monsters to use....


2 people marked this as a favorite.
Paizo Superscriber; Pathfinder Companion, Pathfinder Accessories Subscriber; Starfinder Superscriber

I would love these. I bought the crazy Beadle & Grimms Platinum edition for one of the 5e adventures and the only bonus thing/prop/ etc that I thought was amazing was the complete set of monster & npc reference cards. Each was about a 6" by 8" card, nice artwork on one side, and full stats on the back.

The fact that 2e monsters are simpler, makes this even more viable/possible IMO. There would be enough space, generally, to print the full monster stats and abilities, compared to full feats.


1 person marked this as a favorite.
Paizo Superscriber; Pathfinder Companion, Pathfinder Accessories Subscriber; Starfinder Superscriber
mach1.9pants wrote:

It certainly isn't a very encouraging platform, compared to Kickstarter, of all the notifications, I received maybe one in five by email, seemingly random ones. So it didn't encourage participation, also no notify me near the end option is poor. Pre paying also sucks, for those of us not using USD, no way I was going to add on with extra bank charges.

But I'm certainly looking forward to my copies arriving, esp in a lovely slipcase! I'll look to give my PDF codes for the 1e AP in return for a charity donation, I reckon

The notification wasn't a Game On Tabletop issue, but a choice by Paizo, from what their staff said earlier. There was an explicit decision to not send every project update as an email, most were just posted to the Game On Tabletop site. They were worried about the impression of spamming people too often. But I think that just indicates they don't have a lot of experience with crowd funding campaigns where frequent updates are par for the course and usually seen as a positive.

I also would have appreciated the updates being less product/marketing copy and more "personal" -- hearing the creator's 'voice' rather than ad-copy feels a lot nicer.


2 people marked this as a favorite.
Paizo Superscriber; Pathfinder Companion, Pathfinder Accessories Subscriber; Starfinder Superscriber

Just invoke 'Because the Gap' even if it doesn't make sense in this case :)


1 person marked this as a favorite.
Paizo Superscriber; Pathfinder Companion, Pathfinder Accessories Subscriber; Starfinder Superscriber

Feels like a pretty stupid move on Razmir's part. As much as I dislike him, he's been reasonably intelligent in everything we've seen, except for this.


2 people marked this as a favorite.
Paizo Superscriber; Pathfinder Companion, Pathfinder Accessories Subscriber; Starfinder Superscriber

Can it be August/GenCon/2e already? I'm so ready to get these books in my hands and start reading.

And loving the hints at new storylines for these regions, whether they'll be new APs, modules, PFS2 scenarios or just hooks for inventive GMs, so much awesomeness.


2 people marked this as a favorite.
Paizo Superscriber; Pathfinder Companion, Pathfinder Accessories Subscriber; Starfinder Superscriber
Kubetz wrote:
gwynfrid wrote:


Well, maybe there just aren't enough super rich backers...

AFAIK Jason mentioned somewhere (twitter?) that those higher tiers would get early access to PF2 books and then he got corrected that that reward is not planned.

I can imagine that some goodies like that instead of (or added to) the Star Wars collection tours would make some impatient rich backers go wild(er).

But yeah, I wouldn't be able to defend spending 2500 even if I was promised lifetime free supply of Paizo books together with existing rewards.

Hopefully Paizo will figure out how to make this campaigns even more successful than this in the future if they decide to use this approach again. Cannot wait to get that casual PF2 Special Edition AP with 1000 pages :P .

The Magister tier was the only one that got an early look at 2e (as in the game had to be redeemed between mid june and Gen Con).

I was looking for a higher than Spymaster/Ruler tier that would make sense but there wasn't one.

Autographed books is one common thing offered at a above all-in level. Not a major draw for me. Some additional high-quality props would have been an instant pledge to a higher tier for me. Some form of a 15-30 minute video chat with developers would have been something I would have strongly considered. Often these types of campaigns have a 'name an npc/item/village' style thing, personally not a huge fan and I understand why Paizo's creative control over their world might shy away from that style. But there's a variety of ways to tap into enthusiastic backers that might have more disposable income that weren't explored.


5 people marked this as a favorite.
Paizo Superscriber; Pathfinder Companion, Pathfinder Accessories Subscriber; Starfinder Superscriber

Sure page 305 of the playtest rulebook states as part of your start of turn "regain your 3 actions and your reaction. ... some conditions (such as quick or slowed conditions) can change how many actions your regain"

In Step 2: Act:
"You can spend actions in any order ... "

So the extra action granted by quick is added to a pool of actions you have at that point, with limitations on what you can spend it on. But otherwise its use part of your pool with no limitation on ordering.


1 person marked this as a favorite.
Paizo Superscriber; Pathfinder Companion, Pathfinder Accessories Subscriber; Starfinder Superscriber

My biggest complaint on game on versus KS, Paizo said they wanted to support a new/growing community of backers focused on games. But we saw no real engagement with the community.


1 person marked this as a favorite.
Paizo Superscriber; Pathfinder Companion, Pathfinder Accessories Subscriber; Starfinder Superscriber

Dwarven Forge is my only must visit booth. But I enjoy just browsing the area.


4 people marked this as a favorite.
Paizo Superscriber; Pathfinder Companion, Pathfinder Accessories Subscriber; Starfinder Superscriber

Just found #46 abandoned in the hotel:

Resolve Cleric Class Feature 9th
You've steeled your mind with resolve. Your proficiency rank for Will saves increases to master. When you roll a success at a Will save, you get a critical success instead.

Spoiler #46 #MyPathfinder Spoiler


1 person marked this as a favorite.
Paizo Superscriber; Pathfinder Companion, Pathfinder Accessories Subscriber; Starfinder Superscriber

I'm happy that there's fewer spots to initial as a GM. But I still expected to see the XP/GP boxes with the grey background depicting GM data entry.

I'm sad that we're still using the almost-always-filled-out-wrong format for faction fame from starfinder.


2 people marked this as a favorite.
Paizo Superscriber; Pathfinder Companion, Pathfinder Accessories Subscriber; Starfinder Superscriber

Yay, we got to the map folio, ordered 3 extras in addition to the one my Spymaster pledge gets.

Not super excited about any of the upcoming stretch goals, hopefully we still burn though them and see some new things. The companions were fun in the CRPG, but I feel distracts from the party stories in a multi-player tabletop rpg, so most of those stretch goals are much less important to me. Campfire map pack likewise is feeling very redundant -- I have a large assortment of maps already, and can plop either a campfire map tile down on almost any of them, or use a few bits of 3d terrain. Oleg's fort, the varnhold fort would have been much more useful/reusable/distinct.

If Barony is more than folding Ultimate Campaign kingdom building updates into Chapter 2's verson, that could be cool. But if its just Ultimate Campaign's version that fees like it should have been included in the baseline.


1 person marked this as a favorite.
Paizo Superscriber; Pathfinder Companion, Pathfinder Accessories Subscriber; Starfinder Superscriber

The kingdom rules are fairly system agnostic, things to look at:

a) On top of the bonuses you get from your buildings, you do add the PCs relevant attribute modifier to some checks. However, very quickly the bonuses due to kingdom improvements/buildings dominates the contributions of the PC ability mod. In the first 1-2 years of kingdom building it will make a larger effect if the systems diverge much -- however that's still in the level 8ish range, so ability won't vary that much between 1e/2e/5e.

b) BPs are already fairly abstracted, but the BP<->GP conversion rate will need to be addressed (but that's about a one-liner.

c) The biggest interactions are in buildings within a city -- those are tied to PF city stats (base purchasing price of items, etc) along with the magic item rules (which I hope are getting reworked anyways)

(Basically things that operate at a kingdom level should transfer between rule systems easily, things that operate a city level lean on pre-existing PF systems that I don't know how easy/hard they'll be in 2e or 5e)

1 to 50 of 211 << first < prev | 1 | 2 | 3 | 4 | 5 | next > last >>