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Paizo Superscriber; Pathfinder Companion, Pathfinder Accessories Subscriber; Starfinder Superscriber. *** Pathfinder Society GM. Starfinder Society GM. 818 posts (1,376 including aliases). No reviews. No lists. No wishlists. 12 Organized Play characters. 9 aliases.


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2/5

Paizo Superscriber; Pathfinder Companion, Pathfinder Accessories Subscriber; Starfinder Superscriber

So you're arguing that a GM can't accumulate an un-made GM-blob (or that if they do they get level 1 gold for all of the blob?)

2/5

Paizo Superscriber; Pathfinder Companion, Pathfinder Accessories Subscriber; Starfinder Superscriber

Yeah I've been very impressed with how well its been working in practice. Even the ones that look deadly on paper have been in the challenging but do-able with low levels being forced up.

2/5

Paizo Superscriber; Pathfinder Companion, Pathfinder Accessories Subscriber; Starfinder Superscriber

I'd love to see that incorporated into some official update to the guide or linkable post from Tonya. It sounds fair and understandable.


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Paizo Superscriber; Pathfinder Companion, Pathfinder Accessories Subscriber; Starfinder Superscriber

No, its just the formal wording that interacts with when/how you get your normal 3 actions/reaction.

Check page 468 of the CRB
Where it talks about what happens at the start of your turn.

"Regain your 3 actions and 1 reaction. If you haven’t spent your reaction from your last turn, you lose it—you can’t “save” actions or reactions from one turn to use during the next turn. If a condition prevents you from being able to act, you don’t regain any actions or your reaction. Some abilities or conditions (such as quickened and slowed) can change how many actions you regain and whether you regain your reaction. If you lose actions and gain additional actions (such as if you’re both quickened and slowed), you choose which actions to lose."

2/5

Paizo Superscriber; Pathfinder Companion, Pathfinder Accessories Subscriber; Starfinder Superscriber

That doesn't work for a first time PFS player who is using a pre-gen.

2/5

Paizo Superscriber; Pathfinder Companion, Pathfinder Accessories Subscriber; Starfinder Superscriber

I agree with how Robert is reading it. I still wish that PFS2 would move away from the 'everybody roll/take the best' model of skill check that's popped up in 1-05/1-06 as opposed to the earlier pfs2 scenarios that seemed to emphasis picking when its worth rolling, and that crit fails are bad.

2/5

Paizo Superscriber; Pathfinder Companion, Pathfinder Accessories Subscriber; Starfinder Superscriber

Personally, I'd be happiest to see a change/clarification for 1-00 (and by extension any chronicle earned while playing a pre-gen), that it follows the GM guidelines -- roll/spend the downtime when you apply the chronicle. Likely requiring a GM/VO to oversee/initial. Its not perfect, but its a small amount of book-keeping that would likely happen at the first session you attend with the character -- it does mean you might have a small amount of gold you can't pre-spend while building the character.

The other option that feels simple/easy, is when generating a pre-gen based chronicle w/o a built-character ready to receive it, just give an auto-success on earn-income for the level-2 task/reward.

2/5

Paizo Superscriber; Pathfinder Companion, Pathfinder Accessories Subscriber; Starfinder Superscriber

The intentional randomness in this one (for repeatability) felt slightly less effective than PFS2 1-01, or PFS1 9-09, but I can't quite put my finger on why. It sorta felt like it required the same amount of extra work that 9-09 does to make sure the story hangs together, while at the same time not taking advantage of layered randomness within encouters/major arc. -- the spirits/village don't quite interact/shape the major arc enough.


Paizo Superscriber; Pathfinder Companion, Pathfinder Accessories Subscriber; Starfinder Superscriber

Acrobatics and Athletics both have the party-unfriendly aspect of a character being a little wild and instigating the combat -- likely short-circuiting a possible diplomatic solution, since they don't fit into exploration mode easily. (Unlike stealth, deception, survival(tracking), etc).

Now the wild/uncontrolled persona does fit the swashbuckler, but tying an important mechanical benefit to being so has the potential to be very disruptive.

2/5

Paizo Superscriber; Pathfinder Companion, Pathfinder Accessories Subscriber; Starfinder Superscriber

I doubt it would be required, I suspect its designed to allow HeroLab to mark the uncommon/rare items that you gain access to. Possible also to populate boon sheets or something. Either would be useful, but require a bit more than just a code... (need to know high/low tier... probably need to have some way to cross off stuff, etc).

The code(instead of simply using the chronicle name or number) is probably just to make it a touch harder for players to just speculatively see the possible rewards.

2/5

Paizo Superscriber; Pathfinder Companion, Pathfinder Accessories Subscriber; Starfinder Superscriber

Yeah, feels like a bit of a catch-22. If they use the tiles, its nice to use them more than once in a scenario, since the tile investment is more than a usual flip mat. However, making 2-3 distinct maps that don't re-use tiles is fairly limiting and error-prone in editing, especially when using ~16-20 tiles per map (like we already see with double tile in one map, and tile<->image mismatch on the expansion tiles).

For people who slowly grow their collections as needed, the tile starter set is basically 3-4 flips mats at once. Needing the perils expansion tacks on another 2-3 flips mats. So for a new GM this is an expensive adventure. (If you started with 2e only, you only needed the expansion since previous adventures used the other maps/starter set, so the delta is probably within the usual amount)

I will say these maps were significantly easier to piece together than previous ones (well than the Starfinder map-tiles ones), not overlaps/etc. Simply read the tiles left to right, top to bottom, and deal with orientation. I like the flexibility of the map tiles, both of the maps here feel more evocative of the spirit woods than the stock flip maps would have.

2/5

Paizo Superscriber; Pathfinder Companion, Pathfinder Accessories Subscriber; Starfinder Superscriber

No word yet, but the update recently, makes it sound like they've cleared a lot of hurdles in getting closer to have the Playtest Boons up.


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Paizo Superscriber; Pathfinder Companion, Pathfinder Accessories Subscriber; Starfinder Superscriber

You're asking for what's the probability that at least one roll out of two, is 8 or more? Its often simpler to express it as the failure case -- what's the chance of both rolls being 7 or lower.

Chance of 1 roll being 7 or lower: 35%
Chance of both rolls being 7 or lower : 0.35^2 = 12.25%
1.0 minus that: 0.8775 = 87.75%


Paizo Superscriber; Pathfinder Companion, Pathfinder Accessories Subscriber; Starfinder Superscriber

If the group wants to parallel some of the tasks, are there limits to the number of organize labor that can happen at once in terms of the local available workforce? (There's some limits in terms of the number of PC/hired overseers, but not sure if there's another limit in terms of untrained/specialist workers)


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Most emanations are targeted on you, there are some that have different targets.

My understanding is if it says 'N-foot emanation' its centered on you, and you can now choose ot include/or exclude yourself- these are the usual bane,bless, and 3 action harm/heals.

Some like Circle of Protection say '10-foot emanation centerd on the touched creature' so now you can choose whether the touched creature is included/excluded (pending their followup errata for more details on which spells need caveats).

2/5

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Paizo Superscriber; Pathfinder Companion, Pathfinder Accessories Subscriber; Starfinder Superscriber

One question on the keepsakes -- these are custom items from the module, and the item stat blocks are not reprinted on the chronicle. Is every player expected to have a copy of the module? Or does this need an exception written in for that?

2/5

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Paizo Superscriber; Pathfinder Companion, Pathfinder Accessories Subscriber; Starfinder Superscriber

It wasn't about the difficulty. All the scenarios up to here have done a very good job, IMO of teaching that using your skills matters in this edition. That aid is not automatic. That a crit fail can set you back.
I've felt that people were more involved in the skill checks and the role-play around them, when every check isn't 'everybody roll'

2/5

Paizo Superscriber; Pathfinder Companion, Pathfinder Accessories Subscriber; Starfinder Superscriber
Michael Sayre wrote:
Lau Bannenberg wrote:

@Michael Sayre:

Thank you for the clarification, but aren't you contradicting yourself here?

- Only the highest check counts towards success conditions (which I take to mean, discovery points).
- You are summing up the results of ALL the checks (+2, +1, +0, -1).

Location A offers seven different checks, with a total possible 14 points for critically succeeding at all 7 checks. You could end up with anywhere between -7 and 14 points for surveying the area. If 4 checks were attempted with a critical success, success, failure, and critical failure accrued respectively for each check, you'd have gained 2 points for area A.

If multiple PCs are attempting the same check, only the highest check counts towards the success conditions, so on a possible score of -1 to +2, if anyone attempting the check gets the +2, that's all that matters for that particular check.

Is that maybe phrased in a more helpful way?

That definitely is clearer/easier to run, but it feels kinda against the philosophy of not just encouraging everyone to roll all the time.

2/5

Paizo Superscriber; Pathfinder Companion, Pathfinder Accessories Subscriber; Starfinder Superscriber

Learn a spell is an exploration activity, which means you should be able to learn a spell during the adventure (not requiring downtime). If the adventure has gaps of time where it would fit in without impacting the story, I'd say it just happens then, if you have the supplies and make the check. (e.g. there's a multi hour journey via boat/caravan, or you're sent to wait for something to happen/new day). If there's no obvious time-pressure and the party is willing to wait, should also be fine.

If you're trying to copy a lot of spells, such that you're talking full days, then I'm a less sure how the campaign leadership wants it handled. If its downtime, you wouldn't have access (I believe) to the items from the adventure as you're already turned them in to the society for the gold you get.

2/5

Paizo Superscriber; Pathfinder Companion, Pathfinder Accessories Subscriber; Starfinder Superscriber

There's definitely a bit of a problem with OP leaning heavily on electronic tool support for PFS2 (and I think I heard moving SFS that way in the future), but having trouble getting enough time/prioritization from the internal technical team.

Long term I feel they (OPF) need to move the reporting/boons/etc to the non-Paizo website, decoupled from the internal system (possible with a daily? OPF->Paizo sync for glyph/stars/novas for the forum. And then either hire a developer explicitly for OPF, or muster volunteers from the VOs.


Paizo Superscriber; Pathfinder Companion, Pathfinder Accessories Subscriber; Starfinder Superscriber

I'm satisfied. They covered a lot of stuff, there's still more, but I appreciated hearing the acknowledgement that they can't wait to have it all and should release it in chunks as they can.

I would have liked to have heard a timeline for non-errata, but rather FAQ matters.


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I can imagine both showing up in an Age of Ashes campaign.

2/5

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Paizo Superscriber; Pathfinder Companion, Pathfinder Accessories Subscriber; Starfinder Superscriber

Its a known bug.

2/5

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Paizo Superscriber; Pathfinder Companion, Pathfinder Accessories Subscriber; Starfinder Superscriber

6-8 hours per part was my original guess too, however part one only took ~4.5 hours, even letting the RP run long, and the PCs chasing a lot of dead-ends. After two sessions we're about 1/3 of the way into part 2. I still feel its possible to stretch it out to ~2 sessions per part if your group wants, but I can also see how some people are trying to fit it into one session per part (part 1 could be run very quickly if the GM forces things and I can see that happening in a convention setting. Part two, I'd suspect the GMs who are fitting it into a single session are cutting the first two encounters, etc). I don't have personal experience or second-hand reports from part 3 yet.

As its only worth 1 level of credit and 1?/2? tables of GM glyph credit, I think we'll see people enticed to run fast rather than long, which I think is a shame for the module.

2/5

Paizo Superscriber; Pathfinder Companion, Pathfinder Accessories Subscriber; Starfinder Superscriber

I know there was a post from one of the Paizo OP people, that stated GM's get downtime for their chronicles when they _apply_ it to a character, (not when they _assign_ it to the character).

Ie you can't roll downtime if you don't have a character built for it, but once you have the character and are iterating through the chronicles you're applying you spend downtime/rolling earned income as you go.

But I'll be honest, I don't remember if it was a forum post, a FB post, or a Organized Play discord post... and having trouble tracking it down now.

2/5

Paizo Superscriber; Pathfinder Companion, Pathfinder Accessories Subscriber; Starfinder Superscriber

Can you clarify/confirm the downtime earned too? Is it 24 days? (ie 3 times the single scenario amount)

2/5

Paizo Superscriber; Pathfinder Companion, Pathfinder Accessories Subscriber; Starfinder Superscriber

More thoughts after sleeping on it/catching up with all the posts:

1) While I've primarily played campaign mode, I've played/gm'd three modules/ap chapters in society/sanctioned mode. Two of those three fit into a single 4-hour session, and I think they shouldn't not have been worth 1 full level of experience as a result. So I can understand the difficulty that Organized Play has in trying to extract a smaller set of content that keeps a story (not even 'the' story') coherent, sometimes you'll end up short, sometimes you'll end up long. And if you're planning to have a constant amount of exp, you'll have some that are more efficient than others. I miss the society mode option, even if I'm unlikely to use it often. It did help for getting a second opinion on 'does this module/ap chapter fit into N-convention slots'. I definitely feel that its unhealthy for the campaign to have super-exp/session efficient repeatables.

2) I liked the suggestion upstream for boonless/keepsakeless chronicles per level of a module, with a capstone no-exp Boon that has the boon and keepsakes on it. It does feel like that would be close to the same amount of work for OP as the current system. And that would make it much easier to fit into normal society play for groups who wanted to.

3) I'm glad to see progress on the outstanding list of things to sanction/todo list of OP supporting 2e. However it does feel like it was one step forward (yay chronicles) and many steps back(needs update to guide for convention/society play supports, needs ACP interactions, needs ACP to be released, etc)

4) The argument against it being repeatable from the 'we have so much repeatable content' feels off to me. We have 1 repeatable scenario and one repeatable quest, with 1 more scenario on the way very soon, IIRC. Now its possible there's a lot of repeatable content _planned_ for season 1, and we don't see it. I feel its been communicated that there will be, but without precise figures. It not being repeatable because it fares poorly as a repeatable (especially part 1) would make total sense to me.

2/5

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Paizo Superscriber; Pathfinder Companion, Pathfinder Accessories Subscriber; Starfinder Superscriber

I was hoping for either:
a) each section independently chronicle'd
b) repeatable

We got neither.

However, in practice it seems to be running on the faster side, at least from groups I've talked to -- 4-5 sessions, with some rushing to fit it into 3. So had it been repeatable AND 3 levels worth of credit, its way too efficient and could have led to abuse to skip levels 1-3.

I think the boons are reasonably done, but I'm not a fan of the keepsake approach. Nor of the concept of tiering in a chronicle you apply to a completely independent character, just seems an extra complication. If it had been repeatable, I think the keepsake approach would have been great.

It doesn't mention downtime, do you get days at the same days/exp ratio as scenarios? None? Something else?

Final thought -- it feels closer to a Convention Boon than a chronicle. With players _wanting_ to be able to hold it for the right character given how interesting/exciting some of the boon/keepsakes are. However you need to pick at the time you finish to report it, so if you'd like to take it at the higher tier, you can't unless you already have an appropriate character for it.


Paizo Superscriber; Pathfinder Companion, Pathfinder Accessories Subscriber; Starfinder Superscriber
Quote:


When a creature immune to critical hits is critically hit by a Strike or other attack that deals damage, it takes normal damage instead of double damage. This does not make it immune to any other critical success effects of other actions that have the attack trait (such as Grapple and Shove).

I think Deadly/Fatal/etc are still cancelled. The first sentence is talking about 'Strikes or other attacks that deal damage'. The second sentence is talking about 'other actions', ie. actions that aren't strikes/damage dealing.

2/5

Paizo Superscriber; Pathfinder Companion, Pathfinder Accessories Subscriber; Starfinder Superscriber

I would still use the CP -- remember that a low-level six player party is likely to be playing high tier or lower tier w/ level bump to the scenario. In either case their increased number of checks are offset by higher DCs. Same for a high-level table w/ 5/6 players -- they'll have higher DCs from the level bump.


Paizo Superscriber; Pathfinder Companion, Pathfinder Accessories Subscriber; Starfinder Superscriber

For those of you trying the double class feat approach, how is it holding up as more options are released? Are people wanting triple feats to fit in more archetypes/etc or is double still feeling comfortable?


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My main uses of the pdfs:
1) Ease of access if I need to review something and don't have my books/scenarios with me (so not relevent during a gaming session, but if I had a free moment on a waiting in line and wanted to brush up on something)

2) Printing handouts & reference maps. I'm especially liking to print out simple 1-page summary maps of dungeon type areas to avoid having to flip back and forth between the maps and referenced encounters.

3) Full custom maps for scenarios that I think I'll run more than once. Ie if a scenario has a custom map and I'm running it ~3+ times at a con, plus locally I'll splurge on the full print out. Otherwise I'll just draw it out on a blank battlemap.

I also try to recreate a lot of the maps with 3d terrain, and having a one-page reference (like I listed under point 2) is very helpful without needing to either leave a device on the whole time, or put a lot of wear on the physical copy keeping it propped open.

2/5

Paizo Superscriber; Pathfinder Companion, Pathfinder Accessories Subscriber; Starfinder Superscriber

Prepping this now for this weekend, compared to 1-04's revised Challenge Point based scaling guidelines, this one returned to the 4/5/6 player verbiage that we saw in 1-01/02/03.

My understanding of how they wanted us to run 01/02/03 was:
calculate the CP of the table, use that to determine tier and 'virtual' # players and then use the player chart from the scenario w/ any other adjustments as indicated by the CP chart. Does that still apply, or is this part of a different experiment on how to best communicate tiering/scaling?


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I never felt like Hellknights were _masters_ of heavy armor in the past. They wore it for its shock/intimidation value. It makes them a symbol and sets them apart from the people they police. But it didn't feel to me that heavy armor was part of their 'fighting style'. So getting to expert feels about right. They wear it all the time, so they are familiar with it past 'trained', but its primarily a prop to them.


Paizo Superscriber; Pathfinder Companion, Pathfinder Accessories Subscriber; Starfinder Superscriber

I'm a bit confused by your analysis.

Quote:


Calcification is an affliction with no onset time or duration

By duration are you referring to max duration, or duration between saves to move between stages?

Quote:

Failing one saving throw to a peck makes you afflicted with calcification. It does not require multiple pecks to move you along the line of affliction

If it does not require multiple pecks, there must be a frequency/duration of saves against stage increase. This number is missing, I don't see a default value listed for afflictions. Additionally I feel the Calcification intent was that multiple pecks are the primary (and possibly only) way of progressing. (Which is at odds with treating it like an affliction, which i also agree with....)

Quote:


"Multiple pecks resulting in overlapping failed saves would have no additional affliction affects as the rules say "Multiple exposures to the same curse or disease currently affecting you have no effect."

That's true for curses or diseases, but not for multiple exposures to poison. Additionally all curses, diseases, and poisons have the appropriate trait. Calcification does seem similar to an affliction, but doesn't have a trait for one. I'd probably run it as one, but if choosing between curse, disease, or poison, I think I'd have to go with poison for which set of trait interactions it has.


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Paizo Superscriber; Pathfinder Companion, Pathfinder Accessories Subscriber; Starfinder Superscriber

It was fairly common in the (non-PFS) PF1 groups I played with that most GM's basically did Paizo Hardcovers pre-approved (possibly minus gunslinger), Paizo softcovers required discussion ahead of time, and 3pp was normally just outright banned unless it specifically selected for the campaign by the GM. Which maps pretty closely to how I see common/uncommon/rare working here. So it doesn't feel all that different.


Paizo Superscriber; Pathfinder Companion, Pathfinder Accessories Subscriber; Starfinder Superscriber

Searched some more and couldn't find any slowed condition w/o an explicit duration or linked condition. So it does seem like the calcification rules are missing something.

The options that I like, all depend on what form of narrative you want regarding the calcification ability.

1) Do you view it something very close to a poison? If so, the Flesh to Stone's regular failure rules look right. The multiple exposure rules for poisons appear to match rules in Calcification.

2) Do you view it as a magic effect/spell? Ie each peck has the potential to make it worse, but it doesn't worsen on its own. Some fixed duration seems right. 1 min as proposed in the OP feels a bit long, 1 round feels too short. 3-5 rounds feels about right, but honestly that's close to 1min in effective combat duration, so leaving it at 1 min and not tracking it probably works. Could also treat it as 'bleeding' in this interpretation (slow lasts until fully healed).

3) Something of a hybrid between the two? Its a poison, but onset is worse than progression. Use the Flesh to Stone regular failure rules, but change the degrees of success to: decrease slowed by 2/decrease by 1/no change/increase by 1. Ie, the victim will typically recover unless repeatedly pecked. The downside here is that it might wear off faster than you want.


Paizo Superscriber; Pathfinder Companion, Pathfinder Accessories Subscriber; Starfinder Superscriber

It looks very similar to the Flesh to Stone spell, which has a duration of 1 round on success (not present in calcification) and a once per turn re-save, until the condition ends (via losing the slowed condition either by saving out of it, or failing into petrified)

I think I'd run it following the rules as written for the regular failure case of Flesh to Stone.


Paizo Superscriber; Pathfinder Companion, Pathfinder Accessories Subscriber; Starfinder Superscriber

(Can anyone help condense this topic/question to something that can be asked in the stream, I know its too rambling/verbose at present)

I know you've talked about how the GMG ha guidelines for building mini-games/challenges/point-system abstractions, does it also include guidelines for weaving those effectively into the intersection of lore, narrative, and rules?

'Stopping a ritual' seems like a semi-common plot device as a capstone of an module/chapter/etc. However, it looks like any interruption in the primary caster's attention to the ritual is enough to cause it to fail, without needing a mini-game. So when designing a mini-game is it a developer's job to ensure that the accrual of points is figuring out the way to gain access/interrupt the primary caster, rather than 'stopping the ritual' as the goal. Or do you need to create a 'not-a-ritual' elaborate ongoing casting thing to use instead, since the ritual rules are limiting for that style of story telling?


Paizo Superscriber; Pathfinder Companion, Pathfinder Accessories Subscriber; Starfinder Superscriber

Its the new Fumble deck for 2e that people are talking about:
https://paizo.com/products/btq01zpu?Pathfinder-Critical-Fumble-Deck


Paizo Superscriber; Pathfinder Companion, Pathfinder Accessories Subscriber; Starfinder Superscriber

If I were to use a fumble deck (unlikely) it would only be on the first to-hit roll of a turn.

2/5

Paizo Superscriber; Pathfinder Companion, Pathfinder Accessories Subscriber; Starfinder Superscriber

There's only the one replayable scenario(Absalom Initiation) and the one replayable quest(Sandstone Secret). The reporting system still lists most of the scenarios as replayable, but that's been confirmed as an error/mistake.


Paizo Superscriber; Pathfinder Companion, Pathfinder Accessories Subscriber; Starfinder Superscriber

Two orders start with a pool of two (leaf and storm).

Windcaller increases it. (level 8)
Impaling Briars (level 16)
Invoke Disaster (Level 18)

2/5

Paizo Superscriber; Pathfinder Companion, Pathfinder Accessories Subscriber; Starfinder Superscriber
logsig wrote:
NielsenE wrote:
Hirelings from the CRB are 5sp/day and have a +4 bonus to one skill. Sounds reasonable that the town has teamster hirelings w/ nature as their skill available.

It's double that amount if you want them to go adventuring with you.

Another alternative is to spend Fame to get a hireling (4 Fame gets you a hireling with skill of [2 + your level], applied to one skill and one lore.)

Oops, yup forgot the double price to go adventuring for the CRB one.

2/5

Paizo Superscriber; Pathfinder Companion, Pathfinder Accessories Subscriber; Starfinder Superscriber

Hirelings from the CRB are 5sp/day and have a +4 bonus to one skill. Sounds reasonable that the town has teamster hirelings w/ nature as their skill available.

2/5

Paizo Superscriber; Pathfinder Companion, Pathfinder Accessories Subscriber; Starfinder Superscriber

1)
Did the character in-game share the information about the ceremonial armor with the party? If so, I'd be perfectly happy having someone (not that character) spend their 30 minutes searching before giving up. So _someone_ still deals with the effect of the failed roll, but not necessarily the character who rolled it. I also like using the 'everyone who wants to roll/GM rolls for everyone who wants to and then synthesize a lump-sum information dump of correct & incorrect information' so that particular bits of the information don't 'belong' to any one character.

4)
Agreed. I use the paper form, so I can have the encounter description, and the appendix for the tier side by side, but that does start to consume more space than I like, with also needing notepad or initiative tracker, etc. There's also the minor issue of 'sections' not starting on facing pages -- ie if the appendices always starts on an odd number page, and same for artwork, you won't end up with artwork printed on the back side of an appendix. Which helps if your trying to pre-split the pages into scenario/appendix and don't have to keep remembering that the encounter you need is on the back of the art your currently displaying to the PCs.

5) Yes that would be nice too.


Paizo Superscriber; Pathfinder Companion, Pathfinder Accessories Subscriber; Starfinder Superscriber

And I'm not asking about economics. I grant that NPCs can craft using different rules to allow the PC-facing economy to work. I'm granting the cost can simply be the cost difference between the item you have and item + rune you want.

There are two ways that runes get added to an item:
1) _someone_ etches them. I'll grant that the NPC merchant auto-succeeds on this check. The process as listed takes 4 days.
2) _someone_ transfer an existing rune, I'll grant the NPC merchant auto-succeeds on this. The process takes 1 day.

What is the timeless way you're interpreting it?


Paizo Superscriber; Pathfinder Companion, Pathfinder Accessories Subscriber; Starfinder Superscriber
Nefreet wrote:
You. Are. Not. Transferring. Runes.

Then what are you doing?


Paizo Superscriber; Pathfinder Companion, Pathfinder Accessories Subscriber; Starfinder Superscriber

Option 1 is what I hope is settled on, but its not the only option supportable by the rules, which is the reason for my comments.

But even under option 1, how are you avoiding the 1 day time required to transfer the rune?


Paizo Superscriber; Pathfinder Companion, Pathfinder Accessories Subscriber; Starfinder Superscriber

That still doesn't address the time requirement (or the no-fortune effects on downtime rule implied by the ritual chapter, assurance is a fortune effect. But I don't see the roll/lack of roll a key point in the current difference of interpretations so this is less important).

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