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M Panther 4 | HP 22 | AC 18 (22 w/ mage armor | T 14 | FF 14 | CMD 19 (23 vs trip, overrun) | Fort +5 | Ref +8 | Will +4 | Init +4 | Perc +7
![]() Nico follows Garif's shouted directions, pouncing at the dretch and trying to rip into its demonic hide with teeth and claw! 5-foot step, attack black dretch, with Inspire Courage Bite: 1d20 + 8 + 2 ⇒ (19) + 8 + 2 = 29
Claw: 1d20 + 8 + 2 ⇒ (12) + 8 + 2 = 22
Claw: 1d20 + 8 + 2 ⇒ (14) + 8 + 2 = 24
Wow, solid attack rolls, nearly minimum damage... ![]()
M Panther 4 | HP 22 | AC 18 (22 w/ mage armor | T 14 | FF 14 | CMD 19 (23 vs trip, overrun) | Fort +5 | Ref +8 | Will +4 | Init +4 | Perc +7
![]() Fort, DC 13: 1d20 + 5 ⇒ (14) + 5 = 19
Nico resists coughing up a hairball on the floor, but turns out to be a bit of a scaredy-cat! He bounds away, making for the exit! Frightened 3 rounds, double move to get away. I assume we closed the door to the shop behind us, so Nico can't get any further than that door. If there's some other way he can get out, he still has 20' of movement left to do so. ![]()
M Panther 4 | HP 22 | AC 18 (22 w/ mage armor | T 14 | FF 14 | CMD 19 (23 vs trip, overrun) | Fort +5 | Ref +8 | Will +4 | Init +4 | Perc +7
![]() Nico bounds forward and bites at one of the creatures that have appeared around Iovo! Move up and bite at White. Bite: 1d20 + 8 ⇒ (12) + 8 = 20
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M Panther 4 | HP 22 | AC 18 (22 w/ mage armor | T 14 | FF 14 | CMD 19 (23 vs trip, overrun) | Fort +5 | Ref +8 | Will +4 | Init +4 | Perc +7
![]() Garif sincerely apologizes for the fact that his actions have brought this series to an end. He wishes it weren't so. Nico, on the other hand, looks forward to finally getting some uninterrupted sleep! ![]()
M Panther 4 | HP 22 | AC 18 (22 w/ mage armor | T 14 | FF 14 | CMD 19 (23 vs trip, overrun) | Fort +5 | Ref +8 | Will +4 | Init +4 | Perc +7
![]() Nico slinks closer to the blue-painted chair, then pounces with teeth and claws! Five-foot step, full attack on blue. Bite, Inspired: 1d20 + 8 + 1 ⇒ (10) + 8 + 1 = 19
Claw: 1d20 + 8 + 1 ⇒ (7) + 8 + 1 = 16
Claw: 1d20 + 8 + 1 ⇒ (10) + 8 + 1 = 19
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M Panther 4 | HP 22 | AC 18 (22 w/ mage armor | T 14 | FF 14 | CMD 19 (23 vs trip, overrun) | Fort +5 | Ref +8 | Will +4 | Init +4 | Perc +7
![]() Nico claws and bites at the chair, but finds this furniture harder to damage than the stuff at home! Full attack on red. Bite, Inspired: 1d20 + 8 + 1 ⇒ (4) + 8 + 1 = 13
Claw: 1d20 + 8 + 1 ⇒ (13) + 8 + 1 = 22
Claw: 1d20 + 8 + 1 ⇒ (1) + 8 + 1 = 10
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M Panther 4 | HP 22 | AC 18 (22 w/ mage armor | T 14 | FF 14 | CMD 19 (23 vs trip, overrun) | Fort +5 | Ref +8 | Will +4 | Init +4 | Perc +7
![]() Nico rolls his eyes like a teenaged human coping with an impossible parent, then bounds forward and bites at the red-hued chair! Move, bite at red. Bite: 1d20 + 8 ⇒ (4) + 8 = 12
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M Panther 4 | HP 22 | AC 18 (22 w/ mage armor | T 14 | FF 14 | CMD 19 (23 vs trip, overrun) | Fort +5 | Ref +8 | Will +4 | Init +4 | Perc +7
![]() With the first devil down, Nico turns his attention to the remaining one, biting and scratching for all he's worth! Full attack. Bite, Inspired, Flank: 1d20 + 8 + 1 + 2 ⇒ (13) + 8 + 1 + 2 = 24
Claw: 1d20 + 8 + 1 + 2 ⇒ (16) + 8 + 1 + 2 = 27
Claw: 1d20 + 8 + 1 + 2 ⇒ (8) + 8 + 1 + 2 = 19
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M Panther 4 | HP 22 | AC 18 (22 w/ mage armor | T 14 | FF 14 | CMD 19 (23 vs trip, overrun) | Fort +5 | Ref +8 | Will +4 | Init +4 | Perc +7
![]() To Garif's astonishment, Nico continues to follow directions and fiercely attacks the blue devil! 5-foot step, full attack on blue. Bite, Inspired: 1d20 + 8 + 1 ⇒ (16) + 8 + 1 = 25
Claw: 1d20 + 8 + 1 ⇒ (18) + 8 + 1 = 27
Claw: 1d20 + 8 + 1 ⇒ (11) + 8 + 1 = 20
Wow, that might actually have contributed! ![]()
M Panther 4 | HP 22 | AC 18 (22 w/ mage armor | T 14 | FF 14 | CMD 19 (23 vs trip, overrun) | Fort +5 | Ref +8 | Will +4 | Init +4 | Perc +7
![]() Nico continues to bite and claw at the devil, to very little effect! Full attack on blue. Bite, Inspired: 1d20 + 8 + 1 ⇒ (8) + 8 + 1 = 17
Claw: 1d20 + 8 + 1 ⇒ (3) + 8 + 1 = 12
Claw: 1d20 + 8 + 1 ⇒ (16) + 8 + 1 = 25
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M Panther 4 | HP 22 | AC 18 (22 w/ mage armor | T 14 | FF 14 | CMD 19 (23 vs trip, overrun) | Fort +5 | Ref +8 | Will +4 | Init +4 | Perc +7
![]() Nico moves after the blue devil and attacks, but can't penetrate the thing's infernally tough skin! 5-foot step, full attack. Bite, Inspired: 1d20 + 8 + 1 ⇒ (6) + 8 + 1 = 15
Claw: 1d20 + 8 + 1 ⇒ (9) + 8 + 1 = 18
Claw: 1d20 + 8 + 1 ⇒ (6) + 8 + 1 = 15
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M Panther 4 | HP 22 | AC 18 (22 w/ mage armor | T 14 | FF 14 | CMD 19 (23 vs trip, overrun) | Fort +5 | Ref +8 | Will +4 | Init +4 | Perc +7
![]() Nico bounds forward and attacks the blue-hued devil with teeth and claws! 5-foot step, full attack on blue. Bite: 1d20 + 8 ⇒ (4) + 8 = 12
Claw: 1d20 + 8 ⇒ (4) + 8 = 12
Claw: 1d20 + 8 ⇒ (7) + 8 = 15
With mage armor and barkskin, Nico's AC is now 24. ![]()
M Panther 4 | HP 22 | AC 18 (22 w/ mage armor | T 14 | FF 14 | CMD 19 (23 vs trip, overrun) | Fort +5 | Ref +8 | Will +4 | Init +4 | Perc +7
![]() Nico raises a handsome, black eyebrow, as if to convey to Garif, You're telling me to be quiet? The great cat then slips without a sound through the foliage. Stealth: 1d20 + 8 ⇒ (18) + 8 = 26 ![]()
M Panther 4 | HP 22 | AC 18 (22 w/ mage armor | T 14 | FF 14 | CMD 19 (23 vs trip, overrun) | Fort +5 | Ref +8 | Will +4 | Init +4 | Perc +7
![]() Nico keeps up his attacks on any derro nearby! Full attack on blue. As before, if blue goes down, 5-foot and finish attacks on green. Bite, Heroism, Inspire: 1d20 + 6 + 2 + 1 ⇒ (10) + 6 + 2 + 1 = 19
Claw: 1d20 + 6 + 2 + 1 ⇒ (4) + 6 + 2 + 1 = 13
Claw: 1d20 + 6 + 2 + 1 ⇒ (16) + 6 + 2 + 1 = 25
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M Panther 4 | HP 22 | AC 18 (22 w/ mage armor | T 14 | FF 14 | CMD 19 (23 vs trip, overrun) | Fort +5 | Ref +8 | Will +4 | Init +4 | Perc +7
![]() Fort DC 15, Heroism, Guidance: 1d20 + 4 + 2 + 1 ⇒ (12) + 4 + 2 + 1 = 19 Nico startles at the loud sound, but keeps his focus on the two-legs in front of him, attacking fiercely! Full attack on red, if red goes down will 5-foot to green and keep attacking. Bite, Heroism, Inspire: 1d20 + 6 + 2 + 1 ⇒ (4) + 6 + 2 + 1 = 13
Claw: 1d20 + 6 + 2 + 1 ⇒ (15) + 6 + 2 + 1 = 24
Claw: 1d20 + 6 + 2 + 1 ⇒ (11) + 6 + 2 + 1 = 20
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M Panther 4 | HP 22 | AC 18 (22 w/ mage armor | T 14 | FF 14 | CMD 19 (23 vs trip, overrun) | Fort +5 | Ref +8 | Will +4 | Init +4 | Perc +7
![]() Awesome! Thanks, Damiar! Nico gives a Damiar a look askance, his one raised eyebrow somehow conveying that he is below such considerations while simultaneously posing the question 'Is it not obvious to all who the best kitty is?' ![]()
M Panther 4 | HP 22 | AC 18 (22 w/ mage armor | T 14 | FF 14 | CMD 19 (23 vs trip, overrun) | Fort +5 | Ref +8 | Will +4 | Init +4 | Perc +7
![]() DC 19 Fort vs Paralysis, Guidance, Sickened: 1d20 + 4 + 1 - 2 ⇒ (8) + 4 + 1 - 2 = 11 Bummer Nico stiffens in fright, his back arching, before he freezes in place, unable to move a whisker. ![]()
M Panther 4 | HP 22 | AC 18 (22 w/ mage armor | T 14 | FF 14 | CMD 19 (23 vs trip, overrun) | Fort +5 | Ref +8 | Will +4 | Init +4 | Perc +7
![]() Nico doesn't hesitate, charging forward to stand over Iovo's fallen form, then biting fiercely at the undead! Move and attack. Fort save for Stench: 1d20 + 6 ⇒ (4) + 6 = 10 I believe I'm sickened now, right? Bite, Sickened: 1d20 + 6 - 2 ⇒ (19) + 6 - 2 = 23
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M Panther 4 | HP 22 | AC 18 (22 w/ mage armor | T 14 | FF 14 | CMD 19 (23 vs trip, overrun) | Fort +5 | Ref +8 | Will +4 | Init +4 | Perc +7
![]() Although Nico never touched the disgusting slurry in the channel, he purrs appreciatively when Damiar cleans off a few imaginary flecks of it that might have splashed on him when others fell in. Not quite satisfied, however, he then begins his elaborate grooming and bathing process as the people around him prepare to open a door. ![]()
M Panther 4 | HP 22 | AC 18 (22 w/ mage armor | T 14 | FF 14 | CMD 19 (23 vs trip, overrun) | Fort +5 | Ref +8 | Will +4 | Init +4 | Perc +7
![]() Nico wrinkles his nose in distaste at the awful smell, then backs away quickly as people begin splashing into the water. He tries to blow the smell out of his nose with a quick exhalation, and the resultant noise sounds suspiciously like he's scoffing at the clumsy bipeds around him. He then takes a few quick steps along the walkway and leaps gracefully and effortlessly over the stream of filth. Take 10 for a 22 to jump. ![]()
M Panther 4 | HP 22 | AC 18 (22 w/ mage armor | T 14 | FF 14 | CMD 19 (23 vs trip, overrun) | Fort +5 | Ref +8 | Will +4 | Init +4 | Perc +7
![]() Nico bites and claws ferociously! Full attack, hope the elemental keeps missing! Bite, MF, Inspired: 1d20 + 6 + 1 + 1 ⇒ (7) + 6 + 1 + 1 = 15
Claw: 1d20 + 6 + 1 ⇒ (11) + 6 + 1 = 18
Claw: 1d20 + 6 + 1 ⇒ (14) + 6 + 1 = 21
This is going to be a slow, dangerous process if Nico's full attack does a single point of damage (after DR) per round. ![]()
M Panther 4 | HP 22 | AC 18 (22 w/ mage armor | T 14 | FF 14 | CMD 19 (23 vs trip, overrun) | Fort +5 | Ref +8 | Will +4 | Init +4 | Perc +7
![]() Nico leaps into position at the elemental's side and takes a bite out of its stony leg! Move into position, attempting to avoid AoO, then bite. Acrobatics: 1d20 + 12 ⇒ (11) + 12 = 23 Bite, MF, Inspired: 1d20 + 6 + 1 + 1 ⇒ (16) + 6 + 1 + 1 = 24
This is going to take a while without a hard-hitting melee type in the party. And with a very hard-hitting melee type as an opponent. ![]()
M Panther 4 | HP 22 | AC 18 (22 w/ mage armor | T 14 | FF 14 | CMD 19 (23 vs trip, overrun) | Fort +5 | Ref +8 | Will +4 | Init +4 | Perc +7
![]() Nico rushes to Damiar's side and bites at the last druid standing! Move into position (provoking if it's still got an AoO), bite at Blue. Bite: 1d20 + 6 ⇒ (10) + 6 = 16 Not sure if we're still Inspired - if we are, add +1 to attack and damage rolls.
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M Panther 4 | HP 22 | AC 18 (22 w/ mage armor | T 14 | FF 14 | CMD 19 (23 vs trip, overrun) | Fort +5 | Ref +8 | Will +4 | Init +4 | Perc +7
![]() As if he somehow understands her, Nico glances over his shoulder and gives Shieara a long, considering look, punctuated by a chirping sort of purr from deep in his chest. He then turns his attention to the rat-controlling human, biting and clawing for all he's worth! Full attack on Red druid. If he goes down, rest of attacks are on red rat companion. Bite, Inspired: 1d20 + 6 + 1 ⇒ (18) + 6 + 1 = 25
Claw, Inspired: 1d20 + 6 + 1 ⇒ (3) + 6 + 1 = 10
Claw, Inspired: 1d20 + 6 + 1 ⇒ (6) + 6 + 1 = 13
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M Panther 4 | HP 22 | AC 18 (22 w/ mage armor | T 14 | FF 14 | CMD 19 (23 vs trip, overrun) | Fort +5 | Ref +8 | Will +4 | Init +4 | Perc +7
![]() Nico bites and claws at the rats all around him! Will attack Blue, if it goes down, subsequent attacks are on Red. AoO Bite vs Blue, Inspired: 1d20 + 6 + 1 ⇒ (4) + 6 + 1 = 11
Bite, Inspired: 1d20 + 6 + 1 ⇒ (6) + 6 + 1 = 13
Claw, Inspired: 1d20 + 6 + 1 ⇒ (16) + 6 + 1 = 23
Claw, Inspired: 1d20 + 6 + 1 ⇒ (3) + 6 + 1 = 10
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M Panther 4 | HP 22 | AC 18 (22 w/ mage armor | T 14 | FF 14 | CMD 19 (23 vs trip, overrun) | Fort +5 | Ref +8 | Will +4 | Init +4 | Perc +7
![]() Nico makes a peculiar sort of chortling, purring sound when Garif gives him leave to attack the rats, then bounds forward and bites at one of them! Move and attack. Bite, Inspired: 1d20 + 6 + 1 ⇒ (10) + 6 + 1 = 17
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M Panther 4 | HP 22 | AC 18 (22 w/ mage armor | T 14 | FF 14 | CMD 19 (23 vs trip, overrun) | Fort +5 | Ref +8 | Will +4 | Init +4 | Perc +7
![]() Nico, who can't possibly have understood what Shieara has said about him, nonetheless gives the Caydenite cleric a long, inscrutable look, as cats have done to people throughout the Inner Sea, since time immemorial. ![]()
M Panther 4 | HP 22 | AC 18 (22 w/ mage armor | T 14 | FF 14 | CMD 19 (23 vs trip, overrun) | Fort +5 | Ref +8 | Will +4 | Init +4 | Perc +7
![]() Will, Aura of Courage: 1d20 + 3 + 4 ⇒ (4) + 3 + 4 = 11 Rats, if only Inspire and Aura stacked...
Nico leaps up in the air as only a startled cat can, his fur bristling and his back arched. Without even looking back at whatever scared him, he bounds away, quickly passing Ekira and the fleeing townsfolk! ![]()
M Panther 4 | HP 22 | AC 18 (22 w/ mage armor | T 14 | FF 14 | CMD 19 (23 vs trip, overrun) | Fort +5 | Ref +8 | Will +4 | Init +4 | Perc +7
![]() At Garif's command, Nico takes one last lick at his paw, then bounds forward, his nose twitching eagerly for his prey! Move action to get closer, standard to attack the square above where Rees was before he moved. If the target is in a different square within 5' of Nico, he will know from his Scent ability and will attack that square instead. Bite: 1d20 + 6 ⇒ (8) + 6 = 14
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M Panther 4 | HP 22 | AC 18 (22 w/ mage armor | T 14 | FF 14 | CMD 19 (23 vs trip, overrun) | Fort +5 | Ref +8 | Will +4 | Init +4 | Perc +7
![]() Nico, having been lazily licking a paw while the two-legs make their endless noises, looks up in mild surprise when they all begin charging about. With an exaggerated feline sigh, the great cat glances at Garif and seems to raise one furry eyebrow in a question: Something I should do here, or can I get back to my grooming? Nico doesn't have either of those commands, and will have to wait for Garif to prompt him to act, so he'll delay for now. ![]()
M Panther 4 | HP 22 | AC 18 (22 w/ mage armor | T 14 | FF 14 | CMD 19 (23 vs trip, overrun) | Fort +5 | Ref +8 | Will +4 | Init +4 | Perc +7
![]() Nico pursues the annoyingly dexterous foe through the window, catching up to him at the base of the stairs and trying to bite him! Move action with 40' speed, bite! Bite, Guidance: 1d20 + 6 ⇒ (4) + 6 = 10 I think I'll take -4 from that corner, but not sure. Apply as needed.
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M Panther 4 | HP 22 | AC 18 (22 w/ mage armor | T 14 | FF 14 | CMD 19 (23 vs trip, overrun) | Fort +5 | Ref +8 | Will +4 | Init +4 | Perc +7
![]() Sorry for the delay, was traveling today. Following Garif's instructions to attack the sneaky fellow, Nico chases him around the building and helps to hem him in! Double move. With a 40' move speed, Nico can get past the enemy to try to keep him from escaping, which seems like a reasonable predator animal thing to do. ![]()
M Panther 4 | HP 22 | AC 18 (22 w/ mage armor | T 14 | FF 14 | CMD 19 (23 vs trip, overrun) | Fort +5 | Ref +8 | Will +4 | Init +4 | Perc +7
![]() At Garif's word, Nico's darts forward, dodging nimbly through the party to reach a spot where he can attack his target. He bites fiercely at the attacker! Move to I6 (likely provoking), bite the sneaky, stabby man! Bite, Inspire: 1d20 + 6 + 1 ⇒ (17) + 6 + 1 = 24
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M Panther 4 | HP 22 | AC 18 (22 w/ mage armor | T 14 | FF 14 | CMD 19 (23 vs trip, overrun) | Fort +5 | Ref +8 | Will +4 | Init +4 | Perc +7
![]() Nico keeps up his biting and clawing at the bandit before him!! Bite: 1d20 + 5 ⇒ (19) + 5 = 24
Claw: 1d20 + 5 ⇒ (1) + 5 = 6
Claw: 1d20 + 5 ⇒ (10) + 5 = 15
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M Panther 4 | HP 22 | AC 18 (22 w/ mage armor | T 14 | FF 14 | CMD 19 (23 vs trip, overrun) | Fort +5 | Ref +8 | Will +4 | Init +4 | Perc +7
![]() Nico bounds along the edge of the trail, coming at Wicent from the other side and biting at him! Move into position, attack! Bite: 1d20 + 5 ⇒ (11) + 5 = 16
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M Panther 4 | HP 22 | AC 18 (22 w/ mage armor | T 14 | FF 14 | CMD 19 (23 vs trip, overrun) | Fort +5 | Ref +8 | Will +4 | Init +4 | Perc +7
![]() Even before Garif points, Nico can sense there’s something odd about this person covered in...something. At the dwarf’s word, the great cat springs forward and attacks! Bite, Inspired: 1d20 + 5 + 1 ⇒ (9) + 5 + 1 = 15
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M Panther 4 | HP 22 | AC 18 (22 w/ mage armor | T 14 | FF 14 | CMD 19 (23 vs trip, overrun) | Fort +5 | Ref +8 | Will +4 | Init +4 | Perc +7
![]() Dennis - I'm not sure where the assassin appeared, so I moved Nico to a square I thought might work. If he needs to be somewhere else to attack based on where the assassin is, please move him. Seeing his prey reappear at last, Nico continues his lap around the room, bounding behind Rees and Damiar and biting at the assassin! Move action to get into melee (going wide to avoid the zombies), standard to bite. Bite, Inspired: 1d20 + 5 + 1 ⇒ (14) + 5 + 1 = 20
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M Panther 4 | HP 22 | AC 18 (22 w/ mage armor | T 14 | FF 14 | CMD 19 (23 vs trip, overrun) | Fort +5 | Ref +8 | Will +4 | Init +4 | Perc +7
![]() Nico sniffs the air around him, trying to find where his prey has moved, before bounding onto the furniture and across the room, avoiding the reach of the weird dead/not-dead creatures. Move action to get to other half of room, another move action to sniff out location of assassin. I drew a line to indicate his path of movement, in case he smells him along the way. ![]()
M Panther 4 | HP 22 | AC 18 (22 w/ mage armor | T 14 | FF 14 | CMD 19 (23 vs trip, overrun) | Fort +5 | Ref +8 | Will +4 | Init +4 | Perc +7
![]() GM Dennis wrote: Nico's scent tells him that the assassin is still in the same square he was in when he drank the potion (marked with a dotted square on the map). I assume his sense of taste tells him he missed with his bite, though, eh? ![]()
M Panther 4 | HP 22 | AC 18 (22 w/ mage armor | T 14 | FF 14 | CMD 19 (23 vs trip, overrun) | Fort +5 | Ref +8 | Will +4 | Init +4 | Perc +7
![]() Nico bounds forward, all his senses alert for his prey! He bites at the spot where the smell of a person is strongest! Move action to get into room, scent will let him pinpoint the target square if he's within 5 feet. Bite: 1d20 + 5 ⇒ (8) + 5 = 13
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