
Full Name |
Molliva |
Race |
HP 14/14| AC 16| F:+5, R:+6, W:+4| Perc: +4, Acro: +5, Ath: +6, Survival: +4 |
Classes/Levels |
Wolf Animal Companion |
Gender |
Female |
Size |
Wolf |
Alignment |
N |
Strength |
14 |
Dexterity |
16 |
Constitution |
14 |
Intelligence |
4 |
Wisdom |
12 |
Charisma |
10 |
About Molliva
Hadra
HP 14/14
AC 16
Fort +5, Ref +6, Will +4
Perception +4, Acrobatics +6, Athletics +5, Survival +4,
Effects: None
Size: Large
AC 16 (3 Dex, 2 trained unarmored, 1 level)
Melee: [one-action] +6 jaws (finesse), Damage 1d6+2 piercing
Senses: low-light vision, scent (imprecise, 30 feet)
Speed: 40 feet
Support Benefit: Your wolf tears tendons with each opening. Until the start of your next turn, your Strikes that damage creatures your wolf threatens give the target a -5-foot status penalty to its Speeds for 1 minute (-10 on a critical success).
Proficiencies:
Your animal companion uses your level to determine its proficiency bonuses. It’s trained in its unarmed attacks, unarmored defense, barding, all saving throws, Perception, Acrobatics, and Athletics. Animal companions can’t use abilities that require greater Intelligence, such as Coerce or Decipher Writing, even if trained in the appropriate skill, unless they have a specialization that allows it.