Natasha Nikitichna Nekrosova's page

No posts. Alias of Chuck8.


Full Name

Natasha Nikitchna Nekrosova

Race

HP 11/11| AC 15 T11 F14| F +4 R +1 W +2| Perc: +1| Stealth -1|Init +7

Classes/Levels

speed 30| Active Conditions none

Gender

NG Female Human Magus (Bladebound) 1

Size

Medium

Age

22

Special Abilities

Arcane Pool 3/day, Spell Combat

Alignment

NG

Deity

Cayden Cailean

Languages

Common, Infernal, Abyssal

Strength 16
Dexterity 12
Constitution 14
Intelligence 14
Wisdom 10
Charisma 8

About Natasha Nikitichna Nekrosova

Statistics:
Female Human Magus (Bladebound) 1
NG Medium Humanoid (Human)
Init +1; Senses Perception +3
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DEFENSE
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AC 16, touch 10, flat-footed 16 (+6 armor, +0 dex,)
HP 11/11
Fort +4, Ref +1, Will +2
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OFFENSE
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Speed 30 ft.

Melee Longsword +3 (1d10+3/19-20)

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STATISTICS
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Str 16, Dex 12, Con 14, Int 14, Wis 10, Cha 8
Base Atk +0; CMB +3; CMD 14
Traits
Magical Lineage (Shocking Grasp)
Reactionary
Drawbacks
Feats
Combat Casting
Improved Initiative
Skills (5 points; 2 class, 2 INT, 1 from Skilled)
ACP -2
Acrobatics +1 (-1 with armor)
Appraise +2
Bluff -1
Climb +3 (+1 with armor)
Diplomacy -1
Disguise -1
Escape Artist +1 (-1 with armor)
Heal +0
Knowledge (arcana) +6
Knowledge (dungeoneering) +6
Knowledge (engineering) +2
Knowledge (geography) +2
Knowledge (history) +2
Knowledge (local) +2
Knowledge (nature) +2
Knowledge (nobility) +2
Knowledge (planes) +6
Knowledge (religion) +2
Linguistics +2
Perception +1
Perform -1
Ride +1 (-1 with armor)
Sense Motive +0
Spellcraft +6
Stealth +1 (-1 with armor)
Survival +0
Swim +3 (+1 with armor)
Use Magic Device -1

Languages Common,

Special Abilities:

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SPECIAL ABILITIES
Aura of Good, Channel Energy (1d6) 6/day, Destructive Smite (+1 to damage) 5/day, Touch of Chaos 5/day
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Spells:

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Spells (CL1 Concentration +3
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0th (at will)
Arcane Mark, Detect Magic, Light
1st (3/day)
Shocking Grasp (2)

Gear/Possessions:

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GEAR/POSSESSIONS
Longsword
Chain Shirt
Backpack
Bedroll
Belt Pouch
Candles (10)
Flint and Steel
Iron Pot
Mess Kit
Rope
Soap
Spell Component Pouch
Torches (10)
Trail Rations (5 days)
Waterskin
Spellbook
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Carrying Capacity
Light 0-76 lb. Medium 77-153 lb. Heavy 154-230 lb.
Current Load Carried 55 lb.

Money 0 GP 0 SP 0 CP

Background:

As a young woman, Celeste was training to become a healer, doing small jobs at a house of healing while she studied medicine. One of those small jobs was to attend to a retired adventurer named Mandon Moore, and make sure that he was as comfortable as possible in what were the final years of his life. As Celeste attended to his needs, she attempted to form a bond with the man, since she noticed that he never seemed to get much in the way of visitors, and she did not want him to be alone at the end of his life. It took no small amount of persistence from her to get him to do so, as he only opened up after weeks of her working towards that goal.

When he finally did open up, he spent hours telling her about the adventures that he and his comrades went on. The lands they explored, the monsters and villains that they slew, the treasures they won, and the lives that they saved. He recounted that it all seemed nice in the moment, but it didn’t change the fact that there was always someone or something new that had to be slain, more innocents that were endangered and killed by the schemes of the wicked, and Golarion always seemed to be in turmoil.

Internally, Celeste was shaken by this man’s words, that Golarion was always in some sort of danger, despite all of the heroism from brave heroes like the man she was speaking to. But externally, she simply asked the old man if he wished he knew this earlier so he could have spent his life differently. The old man laughed and said that he had come across this realization decades ago, something that came across as a great surprise to her.

The old man explained that when he had this epiphany, he originally despaired, for he did not know of anyone he could tell it to without causing them to experience similar despair. Until he met a priest of Groetus, who told him that the world was indeed doomed, as eventually every living soul on the Material Plane would perish and Groetus would eventually destroy the empty Material Plane so that its’ dust could be used to form a new reality. The priest actually encouraged the adventurer to continue his work, saying that just because Golarion was destined to end, it didn’t mean that it should be allowed to become a horrible place.

Mandon told Celeste that surprisingly, that was exactly what he needed to hear, that even if the world was doomed to end sooner or later, it was still worth protecting. He told Celeste that he continued to work as an adventurer for decades, but never told any of his comrades that he owed his renewed desire to explore to a follower of Groetus. Celeste asked why he would tell her all of this. Mandon chuckled and told her that she wanted to know so badly, asking him day after day, but also because he thought that she would understand where he was coming from, being someone who worked to ensure that Mandon would spend his final days in peace and comfort.

And Mandon was right. Celeste continued to learn about Groetus from Mandon while taking care of him and when he died, he bequeathed to Celeste some old adventuring gear he had and a holy symbol of Groetus, the only possessions from his adventuring career that he hadn’t sold away by that point. With her charge dead, Celeste left the house of healing and went out into the world, seeking to grow closer with Groetus as she followed in Mandon’s footsteps, becoming a protector of beautiful, doomed Golarion.

Appearance and Personality:

Celeste is a fair skinned young woman with dark brown hair and green eyes. Underneath her right eye is a purple tattoo of an upward crescent moon.

Despite being a follower of Groetus and believing that he will one day devour Golarion when this reality has come to an end, Celeste is far from a gloomy person, believing that people should get the most out of their lives as they can before they die.

Role:

Celeste will primarily serve as a frontline fighter, using her domain spells and abilities to buff herself for combat, but she can still serve as a healer with channeled positive energy and spontaneous cure spells.