Merfolk

Navir's page

118 posts. Alias of Grandlounge.


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AC:18 T:12 F:16| HP 31/31 | CMD:18 | F:+4 R:+4 W:+4 | Init:+3| Perc: +3 |

"Ra. Do you need a little healing? Can you tell is the trap will go off again?"


AC:18 T:12 F:16| HP 31/31 | CMD:18 | F:+4 R:+4 W:+4 | Init:+3| Perc: +3 |

"If I have those skills it would not have taken me nearly so long to have dug out of the stupid pyramid."


AC:18 T:12 F:16| HP 31/31 | CMD:18 | F:+4 R:+4 W:+4 | Init:+3| Perc: +3 |

Navir will detect magic looking for anything that jumps out.

"Sometimes a stray aura gives away a door, trap or person."


AC:18 T:12 F:16| HP 31/31 | CMD:18 | F:+4 R:+4 W:+4 | Init:+3| Perc: +3 |

"Sounds great. Let's go"


AC:18 T:12 F:16| HP 31/31 | CMD:18 | F:+4 R:+4 W:+4 | Init:+3| Perc: +3 |

Navir knows nothing about this.


AC:18 T:12 F:16| HP 31/31 | CMD:18 | F:+4 R:+4 W:+4 | Init:+3| Perc: +3 |

Detect magic. Looking for any pings that might indicate danger.


AC:18 T:12 F:16| HP 31/31 | CMD:18 | F:+4 R:+4 W:+4 | Init:+3| Perc: +3 |

Navir will move up and attack the next monster.

Attack silver +1 longspear : 1d20 + 8 ⇒ (7) + 8 = 151d8 + 5 ⇒ (4) + 5 = 9
--------------------------------------------------------------------------- -------------------------------------------------------------------------
AOO if approached silver +1 longspear : 1d20 + 8 ⇒ (14) + 8 = 221d8 + 5 ⇒ (7) + 5 = 12
AOO if approached silver +1 longspear : 1d20 + 8 ⇒ (19) + 8 = 271d8 + 5 ⇒ (6) + 5 = 11

Total: +2 attack, +2 damage, +1 morale bonus on saving throws against charm and fear effects


AC:18 T:12 F:16| HP 31/31 | CMD:18 | F:+4 R:+4 W:+4 | Init:+3| Perc: +3 |

Navir will run up and attack the left monster.

Attack silver +1 longspear : 1d20 + 8 ⇒ (2) + 8 = 101d8 + 5 ⇒ (1) + 5 = 6
--------------------------------------------------------------------------- -------------------------------------------------------------------------
AOO if approached silver +1 longspear : 1d20 + 8 ⇒ (14) + 8 = 221d8 + 5 ⇒ (8) + 5 = 13
AOO if approached silver +1 longspear : 1d20 + 8 ⇒ (2) + 8 = 101d8 + 5 ⇒ (6) + 5 = 11

Total: +2 attack, +2 damage, +1 morale bonus on saving throws against charm and fear effects


AC:18 T:12 F:16| HP 31/31 | CMD:18 | F:+4 R:+4 W:+4 | Init:+3| Perc: +3 |

Navir will inspire the group before the attacks.

+1 to attack and damage.


AC:18 T:12 F:16| HP 31/31 | CMD:18 | F:+4 R:+4 W:+4 | Init:+3| Perc: +3 |

Navir nods. "Normal attacks are fine. Keep people with good defences up front. If you are good at shaking off poisons you should be strong here (in-game way to say high fort saves)."


AC:18 T:12 F:16| HP 31/31 | CMD:18 | F:+4 R:+4 W:+4 | Init:+3| Perc: +3 |

"Hmmm we may need to assign who carry what by material or an orc might attack someone with a book or a witch may pick up a sword so heavy they can't walk. Let's say the witch takes all the paper and vellum."


AC:18 T:12 F:16| HP 31/31 | CMD:18 | F:+4 R:+4 W:+4 | Init:+3| Perc: +3 |

"I look a way for 6 seconds and everything is dead. Wow.

No history here.


AC:18 T:12 F:16| HP 31/31 | CMD:18 | F:+4 R:+4 W:+4 | Init:+3| Perc: +3 |
Quote:
Any obvious threat, such as someone drawing a weapon, casting a spell, or aiming a ranged weapon at the fascinated creature, automatically breaks the effect. A fascinated creature’s ally may shake it free of the spell as a standard action.

I assume everyone is un-fascinated now?

Navir starts his oration.

+1 competence bonus on attack and weapon damage rolls, +1 morale bonus on saving throws against charm and fear effects

+1 morale bonus on attack rolls, weapon damage rolls, and saving throws against fear and charm effects.


AC:18 T:12 F:16| HP 31/31 | CMD:18 | F:+4 R:+4 W:+4 | Init:+3| Perc: +3 |

Will: 1d20 + 4 ⇒ (4) + 4 = 8

Vernon Tauls take Navir's magic +1 long spear.


AC:18 T:12 F:16| HP 31/31 | CMD:18 | F:+4 R:+4 W:+4 | Init:+3| Perc: +3 |

"We will need magic weapons or force weapons for these creatures. They are incorporeal."

Once everyone is ready Naivr will lead the way after casting emergency force weapon.


AC:18 T:12 F:16| HP 31/31 | CMD:18 | F:+4 R:+4 W:+4 | Init:+3| Perc: +3 |

Religion: 1d20 + 9 ⇒ (20) + 9 = 29


AC:18 T:12 F:16| HP 31/31 | CMD:18 | F:+4 R:+4 W:+4 | Init:+3| Perc: +3 |

"These are fair people but they are not patient nor are they forgiving so I would talk fast."


AC:18 T:12 F:16| HP 31/31 | CMD:18 | F:+4 R:+4 W:+4 | Init:+3| Perc: +3 |

"Rhade, seems to know what he is doing. I will leave it to him unless he asks for help. He seems so focused and determined."


AC:18 T:12 F:16| HP 31/31 | CMD:18 | F:+4 R:+4 W:+4 | Init:+3| Perc: +3 |

Navir will try to poke through his alies with his long spear.

Attack silver +1 longspear : 1d20 + 8 ⇒ (13) + 8 = 211d8 + 5 ⇒ (4) + 5 = 9

Total: +2 attack, +2 damage, +1 morale bonus on saving throws against charm and fear effects


AC:18 T:12 F:16| HP 31/31 | CMD:18 | F:+4 R:+4 W:+4 | Init:+3| Perc: +3 |

Navir cast a burst of blinding light (burst of radiance (Ref DC 16)).

Damage: 4d4 ⇒ (1, 2, 1, 3) = 7
Duraiton Blind: 1d4 ⇒ 3


AC:18 T:12 F:16| HP 31/31 | CMD:18 | F:+4 R:+4 W:+4 | Init:+3| Perc: +3 |

Navir takes a place in the second rank.


AC:18 T:12 F:16| HP 31/31 | CMD:18 | F:+4 R:+4 W:+4 | Init:+3| Perc: +3 |

Navir watch on. This is not the way he usually does things but he is a fish-man in the desert so maybe his ways are not so good. This seems to be working.


AC:18 T:12 F:16| HP 31/31 | CMD:18 | F:+4 R:+4 W:+4 | Init:+3| Perc: +3 |

"Well first there is the obvious, undead everywhere. But there are unsanctioned groups unrelated to church that are causing problems. Cult stuff and taking things of material value. Have any areas gone quiet? or conversely gotten really loud?"


AC:18 T:12 F:16| HP 31/31 | CMD:18 | F:+4 R:+4 W:+4 | Init:+3| Perc: +3 |

"Then south to distrying more undead. The hand will be victorious."


AC:18 T:12 F:16| HP 31/31 | CMD:18 | F:+4 R:+4 W:+4 | Init:+3| Perc: +3 |

Navir double moves.


AC:18 T:12 F:16| HP 31/31 | CMD:18 | F:+4 R:+4 W:+4 | Init:+3| Perc: +3 |

Navir will attack the ghoul that is south of the party instead.


AC:18 T:12 F:16| HP 31/31 | CMD:18 | F:+4 R:+4 W:+4 | Init:+3| Perc: +3 |

Total: +2 attack, +2 damage, +1 morale bonus on saving throws against charm and fear effects

Navir moves up and attacks on the creature strick by Ra.

"The Hand! I hope that is where you were going."
Attack silver +1 longspear : 1d20 + 8 ⇒ (6) + 8 = 141d8 + 5 ⇒ (4) + 5 = 9
--------------------------------------------------------------------------- -------------------------------------------------------------------------
AOO if approached silver +1 longspear : 1d20 + 8 ⇒ (1) + 8 = 91d8 + 5 ⇒ (5) + 5 = 10
AOO if approached silver +1 longspear : 1d20 + 8 ⇒ (7) + 8 = 151d8 + 5 ⇒ (3) + 5 = 8


AC:18 T:12 F:16| HP 31/31 | CMD:18 | F:+4 R:+4 W:+4 | Init:+3| Perc: +3 |

+1 morale bonus on attack rolls, weapon damage rolls, and saving throws against fear and charm effects.

+1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls.

Total: +2 attack, +2 damage, +1 morale bonus on saving throws against charm and fear effects

"We have faced much worse and come out unscathed. Just watch the claws!" Navir says inspiringly.


AC:18 T:12 F:16| HP 31/31 | CMD:18 | F:+4 R:+4 W:+4 | Init:+3| Perc: +3 |

"We might have better luck finding them if we ask around above. I think tracking by water is hard. We can do that after Ghoul Market place."


AC:18 T:12 F:16| HP 31/31 | CMD:18 | F:+4 R:+4 W:+4 | Init:+3| Perc: +3 |

"I can't think of anything better than a swim. It has been a very long time."


AC:18 T:12 F:16| HP 31/31 | CMD:18 | F:+4 R:+4 W:+4 | Init:+3| Perc: +3 |

Navir will follow Ra not liking people getting too far from the group.


AC:18 T:12 F:16| HP 31/31 | CMD:18 | F:+4 R:+4 W:+4 | Init:+3| Perc: +3 |

Religion: 1d20 + 9 ⇒ (13) + 9 = 22

"Describe any feelings you are having around the wound."


AC:18 T:12 F:16| HP 31/31 | CMD:18 | F:+4 R:+4 W:+4 | Init:+3| Perc: +3 |

"Shall we continue on and take a little walk about. There may be other problems that need solving."


AC:18 T:12 F:16| HP 31/31 | CMD:18 | F:+4 R:+4 W:+4 | Init:+3| Perc: +3 |

Total: +2 attack, +2 damage, +1 morale bonus on saving throws against charm and fear effects

Navir moves up and attacks.

Readied attack silver +1 longspear : 1d20 + 8 ⇒ (9) + 8 = 171d8 + 5 ⇒ (2) + 5 = 7

AOO if approached silver +1 longspear : 1d20 + 8 ⇒ (4) + 8 = 121d8 + 5 ⇒ (5) + 5 = 10
AOO if approached silver +1 longspear : 1d20 + 8 ⇒ (7) + 8 = 151d8 + 5 ⇒ (1) + 5 = 6


AC:18 T:12 F:16| HP 31/31 | CMD:18 | F:+4 R:+4 W:+4 | Init:+3| Perc: +3 |

For everyone. Inspire + flag bearer.


AC:18 T:12 F:16| HP 31/31 | CMD:18 | F:+4 R:+4 W:+4 | Init:+3| Perc: +3 |

+1 morale bonus on attack rolls, weapon damage rolls, and saving throws against fear and charm effects.

+1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls.

Total: +2 attack, +2 damage, +1 morale bonus on saving throws against charm and fear effects

AOO if approached silver +1 longspear : 1d20 + 8 ⇒ (11) + 8 = 191d8 + 5 ⇒ (7) + 5 = 12
AOO if approached silver +1 longspear : 1d20 + 8 ⇒ (5) + 8 = 131d8 + 5 ⇒ (3) + 5 = 8


AC:18 T:12 F:16| HP 31/31 | CMD:18 | F:+4 R:+4 W:+4 | Init:+3| Perc: +3 |

"Way to take initiative Vernon!"


AC:18 T:12 F:16| HP 31/31 | CMD:18 | F:+4 R:+4 W:+4 | Init:+3| Perc: +3 |

"Shall we clear them as a kindness to the church?"


AC:18 T:12 F:16| HP 31/31 | CMD:18 | F:+4 R:+4 W:+4 | Init:+3| Perc: +3 |

Navir says, "We should give him over to the church build goo will."

Then he starts looking through the crates.


AC:18 T:12 F:16| HP 31/31 | CMD:18 | F:+4 R:+4 W:+4 | Init:+3| Perc: +3 |

"Anyone want to steal the clothing and pretend to have found new recruits? It won't work but it will be fun and make the story better when we tell it."


AC:18 T:12 F:16| HP 31/31 | CMD:18 | F:+4 R:+4 W:+4 | Init:+3| Perc: +3 |

"Hey friend why don't you tell me what you can your religious friends are doing here? I want to help you but I need you to cooperate." Navir says to the now conscious enemy.

Diplomacy: 1d20 + 12 ⇒ (18) + 12 = 30


AC:18 T:12 F:16| HP 31/31 | CMD:18 | F:+4 R:+4 W:+4 | Init:+3| Perc: +3 |

Navir will utile the length of his spear to keep attacking from a safe distance.

Attack silver +1 longspear : 1d20 + 8 ⇒ (13) + 8 = 211d8 + 5 ⇒ (8) + 5 = 13

Total: +2 attack, +2 damage, +1 morale bonus on saving throws against charm and fear effects


AC:18 T:12 F:16| HP 31/31 | CMD:18 | F:+4 R:+4 W:+4 | Init:+3| Perc: +3 |

Navir will move over and attack

Attack silver +1 longspear : 1d20 + 8 ⇒ (13) + 8 = 211d8 + 5 ⇒ (4) + 5 = 9

AOO if approached silver +1 longspear : 1d20 + 8 ⇒ (10) + 8 = 181d8 + 5 ⇒ (4) + 5 = 9
AOO if approached silver +1 longspear : 1d20 + 8 ⇒ (17) + 8 = 251d8 + 5 ⇒ (6) + 5 = 11

Total: +2 attack, +2 damage, +1 morale bonus on saving throws against charm and fear effects


AC:18 T:12 F:16| HP 31/31 | CMD:18 | F:+4 R:+4 W:+4 | Init:+3| Perc: +3 |

Navir will move over and attack blue.

Attack silver +1 longspear : 1d20 + 8 ⇒ (14) + 8 = 221d8 + 5 ⇒ (8) + 5 = 13

AOO if approached silver +1 longspear : 1d20 + 8 ⇒ (19) + 8 = 271d8 + 5 ⇒ (6) + 5 = 11
AOO if approached silver +1 longspear : 1d20 + 8 ⇒ (20) + 8 = 281d8 + 5 ⇒ (4) + 5 = 9

Total: +2 attack, +2 damage, +1 morale bonus on saving throws against charm and fear effects


AC:18 T:12 F:16| HP 31/31 | CMD:18 | F:+4 R:+4 W:+4 | Init:+3| Perc: +3 |

Navir will move up and prepare for approaching enemies. Ready and attack and 2 potential AOOs if two things come up to him.

AOO if approached silver +1 longspear : 1d20 + 8 ⇒ (4) + 8 = 121d8 + 5 ⇒ (3) + 5 = 8
AOO if approached silver +1 longspear : 1d20 + 8 ⇒ (11) + 8 = 191d8 + 5 ⇒ (6) + 5 = 11
Readied attack silver +1 longspear : 1d20 + 8 ⇒ (12) + 8 = 201d8 + 5 ⇒ (6) + 5 = 11


AC:18 T:12 F:16| HP 31/31 | CMD:18 | F:+4 R:+4 W:+4 | Init:+3| Perc: +3 |

"Metal hand grabs wooden grip then finger wraps around, people listen
Always back down in my vision, but I'm bound by indecision
Never really finish anything I start
This time wasn't similar at all
Got the inclination, never really fought it
Saw the shiny zapper, can't believe I bought it"

+1 morale bonus on attack rolls, weapon damage rolls, and saving throws against fear and charm effects.

+1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls.

Total: +2 attack, +2 damage, +1 morale bonus on saving throws against charm and fear effects


AC:18 T:12 F:16| HP 31/31 | CMD:18 | F:+4 R:+4 W:+4 | Init:+3| Perc: +3 |

"Well today seems to get more exciting by the moment."


AC:18 T:12 F:16| HP 31/31 | CMD:18 | F:+4 R:+4 W:+4 | Init:+3| Perc: +3 |

I don't think we have travelled more than a few 100ft. 1/2 mile maybe. We can just take him back so he is safe and tell him to find us if he finds out anything.


AC:18 T:12 F:16| HP 31/31 | CMD:18 | F:+4 R:+4 W:+4 | Init:+3| Perc: +3 |

Navir leans on a wall watching and basking in what a well-oiled team they are becoming. Especially, given that they have only been together a few hours.


AC:18 T:12 F:16| HP 31/31 | CMD:18 | F:+4 R:+4 W:+4 | Init:+3| Perc: +3 |

"Little familiar, is your master here?

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