Mummy's Mask (Inactive)

Game Master Daniel Penfold 351

In the wilds of Osirian something is shifting beneath the sands.

The rules

Notes

Treasure List

Maps

images


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HP 29/31 Nonlethal: 0/31 | AC 23* T 18 FF 21* + 2 VS Rays| CMB +8, CMD 26 | F: +5, R: +6, W: +3 | Init: +2 | Perc: +6 | Equipped Weapon: Unarmed +11* (1d8+8*/×2 Bludgeoning) | Speed 30ft | Active Conditions: Mage Armor | Investiture: 3/6 | Spells: Divine Favor (1 Investiture Point) | Ki: 6/7

Emerald runs into the building. "Hah! I knew there would be looters trying to take advantage on the undead army!"

Double move. Could someone please move Emerald to the square north of Ra. That should be 60 feets.


Male High Azlanti DM

Canetor's first arrow drops the nearest smuggler, he then spins and fires at another of the smugglers.

Izora, your action


Female Human (Keleshite) Beast-Bonded Witch 4

Izora wards herself before moving forward, hanging near Audi
casting mage armor on self, then moving ((3/5 1st level spells left))


Male High Azlanti DM

Block 1, back to you

Scarab Sages

M Dwarf (Pah-Met) Fighter (Unbreakable) L5 | AC19 (T10FF19) CMD 19 (23 bull rush) | hp 36/65 | Saves F8R1W1 | Percep +0 | Init: +0 | Status: OK

Ra snarled at the stabbing hit, then lashed out with his earth breaker in a rising hammerblow.
Navir inspired: +2 attack, +2 damage, +1 morale bonus on saving throws against charm and fear effects
inspired power attack: 1d20 + 9 - 2 + 2 ⇒ (12) + 9 - 2 + 2 = 21 for a possible 2d6 + 7 + 4 + 2 ⇒ (2, 1) + 7 + 4 + 2 = 16 bludgeoning damage.

Grand Lodge

M NG Half-orc Ranger (Guide) 5 | HP: 38/38 | AC: 19, T: 15, FF: 15 | CMB: +8, CMD: 22 | F: +6, R: +9, W: +4 | Init: +4 (+6 in the desert) | Perc: +10 (+12 in the desert), SM: +2 | Speed 30ft | Ranger's focus: 2/2 | conditions: none

Canetor continues raining arrows on the cultists, focusing on the nearest ones.

Attack 1: 1d20 + 8 ⇒ (2) + 8 = 10
Damage: 1d8 + 5 ⇒ (1) + 5 = 6

Attack 2: 1d20 + 8 ⇒ (7) + 8 = 15
Damage: 1d8 + 5 ⇒ (4) + 5 = 9


Gnome Unc Rogue 1/Divination Wizard 3 | HP 31/35 | AC (19)15/(19)15/(16)12 | F+5R+6W+3 | Init.+8 | Perc.+13, DD+14 | Lowlight vision | Prescience 6/day

Rhade casts acid splash on the closest unattended cultist.

RTA 1d20 + 5 ⇒ (9) + 5 = 14
Damage 1d3 ⇒ 1

Having a brain fart...does IC work on spells with attack rolls? If so, add +2 to hit and damage.


Male Human Ranger (Transporter/ Trapper) 3 Initiative+3 AC 15 HP 39/39 Fort +5 Ref +6 Will +3 Senses Perception+8(+1 Traps) Sense Motive+9 Conditions

LOl...I am confusing PF1 and PF2 nowadays myself! PF2 yes, PF1 not certain...


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Weapon Master 5 | HP 35/44 | AC 19/FF:17/T:12 | Fort:+9/Ref:+6/Will:+6 | Init:+2 | Perc+11 | Status: 3 points Wisdom damage

IC? Acid Splash counts as a weapon attack so the +2+2 for Inspiration does count.

If Vernon feels the hit from the enemy dagger it could only be detected in his snarl. Channeling that anger into his attack he rips into the smuggler.

Attack: 1d20 + 4 + 4 + 1 + 1 + 2 - 2 + 2 ⇒ (6) + 4 + 4 + 1 + 1 + 2 - 2 + 2 = 18
BAB,STR,Weapon Training,Weapon Focus,Navir,Power Attack, Furious Focus
Damage: 2d4 + 6 + 1 + 1 + 2 + 6 + 2 ⇒ (4, 2) + 6 + 1 + 1 + 2 + 6 + 2 = 24
Str,Trait,Weapon Training,Weapon Specialization,Power Attack,Navir

Pretty bad attack roll! If the enemy goes down Vernon moves ahead 20' to try and reach another enemy.


AC:18 T:12 F:16| HP 31/31 | CMD:18 | F:+4 R:+4 W:+4 | Init:+3| Perc: +3 |

"You have made a regrettable decision."

Attack silver +1 longspear : 1d20 + 10 ⇒ (20) + 10 = 301d8 + 5 + 2 ⇒ (2) + 5 + 2 = 9
AOO if approached silver +1 longspear : 1d20 + 10 ⇒ (16) + 10 = 261d8 + 5 + 2 ⇒ (6) + 5 + 2 = 13
AOO if approached silver +1 longspear : 1d20 + 10 ⇒ (14) + 10 = 241d8 + 5 + 2 ⇒ (3) + 5 + 2 = 10

Vernon is right about IC

Inspire courage: +2 attack, +2 damage, +1 morale bonus on saving throws against charm and fear effects/


Male High Azlanti DM

Ra Khefr pummels the smuggler in front of him into a lifeless, bloodied pulp.

Meanwhile Canetor fires at the smuggler closest to him, dropping him easily.

Rhade throws some more acid at one that had been burned previously and he screams as he dies.

Vernon wraps his chain around the neck of the smuggler near him, choking the life out of the smuggler

Navir, don't know if you want to do something different as the map has changed?


AC:18 T:12 F:16| HP 31/31 | CMD:18 | F:+4 R:+4 W:+4 | Init:+3| Perc: +3 |

Navir will move up and ready an attack for anyone that comes in reach.


Male High Azlanti DM

The smuggler fires at Canetor once, and then moves around some of the rubble.

hand crossbow: 1d20 + 5 ⇒ (16) + 5 = 21

damage: 1d4 ⇒ 3

Block 3, your actions


Male Human Ranger (Transporter/ Trapper) 3 Initiative+3 AC 15 HP 39/39 Fort +5 Ref +6 Will +3 Senses Perception+8(+1 Traps) Sense Motive+9 Conditions

Round 2

Audi trudges further into the area...

Double move


Female Human (Keleshite) Beast-Bonded Witch 4

Izora moves further in
double move


HP 29/31 Nonlethal: 0/31 | AC 23* T 18 FF 21* + 2 VS Rays| CMB +8, CMD 26 | F: +5, R: +6, W: +3 | Init: +2 | Perc: +6 | Equipped Weapon: Unarmed +11* (1d8+8*/×2 Bludgeoning) | Speed 30ft | Active Conditions: Mage Armor | Investiture: 3/6 | Spells: Divine Favor (1 Investiture Point) | Ki: 6/7

Double move with Audi.


Male High Azlanti DM

Block 1, back to you.

Scarab Sages

M Dwarf (Pah-Met) Fighter (Unbreakable) L5 | AC19 (T10FF19) CMD 19 (23 bull rush) | hp 36/65 | Saves F8R1W1 | Percep +0 | Init: +0 | Status: OK

Double move with party.


Gnome Unc Rogue 1/Divination Wizard 3 | HP 31/35 | AC (19)15/(19)15/(16)12 | F+5R+6W+3 | Init.+8 | Perc.+13, DD+14 | Lowlight vision | Prescience 6/day

Rhade follows with the remainder of the group.

Grand Lodge

M NG Half-orc Ranger (Guide) 5 | HP: 38/38 | AC: 19, T: 15, FF: 15 | CMB: +8, CMD: 22 | F: +6, R: +9, W: +4 | Init: +4 (+6 in the desert) | Perc: +10 (+12 in the desert), SM: +2 | Speed 30ft | Ranger's focus: 2/2 | conditions: none

Canetor readies an arrow in case the last smuggler gets out of his cover position.

Ready action: If the smuggler gets out of cover, shoot at him

Readied shot:

Attack: 1d20 + 9 ⇒ (7) + 9 = 16
Damage: 1d8 + 4 ⇒ (7) + 4 = 11


Weapon Master 5 | HP 35/44 | AC 19/FF:17/T:12 | Fort:+9/Ref:+6/Will:+6 | Init:+2 | Perc+11 | Status: 3 points Wisdom damage

Seeing a target step out in front of him Vernon charges him. A low growl building in his throat he releases it with a snap of his spiked chain. "You ain't trying to sneak away are you!?!"

Actually, from the description I'm assuming rubble keeps me from actually "charging". 20' movement and attack.

Attack: 1d20 + 4 + 4 + 1 + 1 + 2 - 2 + 2 ⇒ (5) + 4 + 4 + 1 + 1 + 2 - 2 + 2 = 17
BAB,STR,Weapon Training,Weapon Focus,Navir,Power Attack, Furious Focus
Damage: 2d4 + 6 + 1 + 1 + 2 + 6 + 2 ⇒ (1, 3) + 6 + 1 + 1 + 2 + 6 + 2 = 22
Str,Trait,Weapon Training,Weapon Specialization,Power Attack,Navir


Male High Azlanti DM

With lightning speed Vernon's spiked chain flies out, ripping the guts out of the smuggler before he has the chance to react.

Loot: 6 potions of cure light wounds
6 vials of alchemist's fire
6 vials of holy water
6 suits of + leather armour
6 hand crossbows with a total of 20 bolts
6 punching daggers
6 saps
6 vials of antitoxin
6 climber's kits
6 crowbars
6 sets of m/w thieve's tools
6 sunrods
6 silver chain bracelets worth 50gp each
30gp.

What would you like to do next?


Male Human Ranger (Transporter/ Trapper) 3 Initiative+3 AC 15 HP 39/39 Fort +5 Ref +6 Will +3 Senses Perception+8(+1 Traps) Sense Motive+9 Conditions

Round 23 Audi gets there looks around and sighs...lol.

Grand Lodge

M NG Half-orc Ranger (Guide) 5 | HP: 38/38 | AC: 19, T: 15, FF: 15 | CMB: +8, CMD: 22 | F: +6, R: +9, W: +4 | Init: +4 (+6 in the desert) | Perc: +10 (+12 in the desert), SM: +2 | Speed 30ft | Ranger's focus: 2/2 | conditions: none

Canetor takes a vial of antitoxin, alchemist's fire, holy water, sunrod, crowbar, climber's kit and a potion of cure light wounds for himself. Then he says "Maybe we should keep one alive to ask about the prisoner?"

He begins searching for tracks to see if he can find other grave robbers.

Track: 1d20 + 11 ⇒ (6) + 11 = 17


Gnome Unc Rogue 1/Divination Wizard 3 | HP 31/35 | AC (19)15/(19)15/(16)12 | F+5R+6W+3 | Init.+8 | Perc.+13, DD+14 | Lowlight vision | Prescience 6/day

Rhade takes one of all of the recovered items except the armor.

Is the leather magical, GM?

Scarab Sages

M Dwarf (Pah-Met) Fighter (Unbreakable) L5 | AC19 (T10FF19) CMD 19 (23 bull rush) | hp 36/65 | Saves F8R1W1 | Percep +0 | Init: +0 | Status: OK

Ra will take one potion of cure light wounds, one vial of alchemist's fire, one vial of holy water, one hand crossbow with 20 bolts, one vial of antitoxin, one climber's kit, one crowbar.


Female Human (Keleshite) Beast-Bonded Witch 4

Izora reaches the group. "Is anybody injured?"
Izora will grab the braclets unclaimed, as well as a potion, alchemist fire, and holy water

Scarab Sages

M Dwarf (Pah-Met) Fighter (Unbreakable) L5 | AC19 (T10FF19) CMD 19 (23 bull rush) | hp 36/65 | Saves F8R1W1 | Percep +0 | Init: +0 | Status: OK

Ra glanced at his stab wound. "Eh, nothing to speak of."


Male Human Ranger (Transporter/ Trapper) 3 Initiative+3 AC 15 HP 39/39 Fort +5 Ref +6 Will +3 Senses Perception+8(+1 Traps) Sense Motive+9 Conditions

Audi grabs
1 potion of cure light wounds
1 vial of alchemist's fire
1 vial of antitoxin
1 climber's kit
1 crowbar
1 vial of holy water

The gnoll then looks at the others.
Think we can find more of these grave robbers?


Male High Azlanti DM

Sorry the leather is +1 armour

Canetor you see that some tracks lead to a set of stairs leading down, presumably into some kind of basement/cellar area


Male Human Ranger (Transporter/ Trapper) 3 Initiative+3 AC 15 HP 39/39 Fort +5 Ref +6 Will +3 Senses Perception+8(+1 Traps) Sense Motive+9 Conditions

Audi walks next to Canetor.
Looks promising!


HP 29/31 Nonlethal: 0/31 | AC 23* T 18 FF 21* + 2 VS Rays| CMB +8, CMD 26 | F: +5, R: +6, W: +3 | Init: +2 | Perc: +6 | Equipped Weapon: Unarmed +11* (1d8+8*/×2 Bludgeoning) | Speed 30ft | Active Conditions: Mage Armor | Investiture: 3/6 | Spells: Divine Favor (1 Investiture Point) | Ki: 6/7

Remember we have three wands of CLW so feel free to top yourselves up between fights. Just let me know how many charges you use so I can keep the wand charges updated.

"Who would rob graves during an undead uprising? Thas, like, the WORST time to rob graves. When the gravedwellers are awake!"


Gnome Unc Rogue 1/Divination Wizard 3 | HP 31/35 | AC (19)15/(19)15/(16)12 | F+5R+6W+3 | Init.+8 | Perc.+13, DD+14 | Lowlight vision | Prescience 6/day

”Dont forget, we have a bunch of magical leather armor now. That’ll fetch us good coin at sale!”


AC:18 T:12 F:16| HP 31/31 | CMD:18 | F:+4 R:+4 W:+4 | Init:+3| Perc: +3 |

"Little familiar, is your master here?

Grand Lodge

M NG Half-orc Ranger (Guide) 5 | HP: 38/38 | AC: 19, T: 15, FF: 15 | CMB: +8, CMD: 22 | F: +6, R: +9, W: +4 | Init: +4 (+6 in the desert) | Perc: +10 (+12 in the desert), SM: +2 | Speed 30ft | Ranger's focus: 2/2 | conditions: none

Canetor nods at Audi, and his ears jerk up at the sound of 'good coin'by Rhade. He makes sure that all these items are tightly packed for easy carry and gets ready to carry them. As a guide, it's not uncommon for it to be his job to carry things for his clients.

He follows the tracks, bow in hand.


Weapon Master 5 | HP 35/44 | AC 19/FF:17/T:12 | Fort:+9/Ref:+6/Will:+6 | Init:+2 | Perc+11 | Status: 3 points Wisdom damage

Vernon hears Izora's question and nods to her, "One of them scratched me a little. It'll be fine as long as it doesn't get infected...." Took 5 damage right at the start. CLW wand?: 1d8 + 1 ⇒ (8) + 1 = 9 Who is tracking charges used from a wand? Are they on the treasure list?

Looking at the loot he also takes two items. 1 ea Potion CLW and Alchemist's Fire "Smart grave robbers don't do it when there's anything even pretending to be alive around. The traps and such are enough danger!"

Vernon holds up a gold coin, "I only killed this one and helped with that one over there. Who do I owe a coin to?"

And has anyone updated the Treasure list, minus what everyone took? Those 6 MW Thieves tools are worth a bit of coin too!

Grand Lodge

M NG Half-orc Ranger (Guide) 5 | HP: 38/38 | AC: 19, T: 15, FF: 15 | CMB: +8, CMD: 22 | F: +6, R: +9, W: +4 | Init: +4 (+6 in the desert) | Perc: +10 (+12 in the desert), SM: +2 | Speed 30ft | Ranger's focus: 2/2 | conditions: none

Canetor motions the number three with his hand to Vernon, with a sly smile.


Male High Azlanti DM

"I think he may be below." says Qasin.

Heading down the stairs the stink of mildew and stale incense fills the air in this long chamber. Sputtering lanterns provide just enough light to reveal peeling paint on the walls and a floor covered in sand. Sturdy wooden doors exit the hall to the east and west.

We are at the bottom of slide 5 - there is a small open gap between two blank spaces.

Grand Lodge

M NG Half-orc Ranger (Guide) 5 | HP: 38/38 | AC: 19, T: 15, FF: 15 | CMB: +8, CMD: 22 | F: +6, R: +9, W: +4 | Init: +4 (+6 in the desert) | Perc: +10 (+12 in the desert), SM: +2 | Speed 30ft | Ranger's focus: 2/2 | conditions: none

Canetor starts looking at the ground, tracking any person's movements.

Track: 1d20 + 11 ⇒ (10) + 11 = 21


Weapon Master 5 | HP 35/44 | AC 19/FF:17/T:12 | Fort:+9/Ref:+6/Will:+6 | Init:+2 | Perc+11 | Status: 3 points Wisdom damage

Vernon tosses the coin to Canetor with a grin. "I think three has the lead for that fight."

Looking around for the entry Vernon strides to the opening, then pauses, "Anyone good at finding traps? These jerks probably7 won't expect their guards here to do more than slow down any group serious about entry."

Grand Lodge

M NG Half-orc Ranger (Guide) 5 | HP: 38/38 | AC: 19, T: 15, FF: 15 | CMB: +8, CMD: 22 | F: +6, R: +9, W: +4 | Init: +4 (+6 in the desert) | Perc: +10 (+12 in the desert), SM: +2 | Speed 30ft | Ranger's focus: 2/2 | conditions: none

After putting the coin away, Canetor also searches for traps saying "Wouldn't be much of a guide if I didn't."

Perception: 1d20 + 9 ⇒ (20) + 9 = 29


Gnome Unc Rogue 1/Divination Wizard 3 | HP 31/35 | AC (19)15/(19)15/(16)12 | F+5R+6W+3 | Init.+8 | Perc.+13, DD+14 | Lowlight vision | Prescience 6/day

Rhade aids the guide. ”Dont forget to check over here on the left,” he adds.

Auto success on aid another perception.


Male Human Ranger (Transporter/ Trapper) 3 Initiative+3 AC 15 HP 39/39 Fort +5 Ref +6 Will +3 Senses Perception+8(+1 Traps) Sense Motive+9 Conditions

Audi follows along with the 1/2 orcs. The gnoll peers between them, whispering
S'pose they know we are coming? Seems only fair really. Next encounter may we allow them to come to us? I felt really slow last combat.

He grins.


Female Human (Keleshite) Beast-Bonded Witch 4

"If we're going underground, there might be less room for them to be away. Not sure if that's good or not"


Male High Azlanti DM

Canetor, you see just in front of you is a hidden pit trap.

There are 4 human traps and what looks like a hyena tracks heading to through the western door.

The eastern door shows 6 human tracks going through it.

Grand Lodge

M NG Half-orc Ranger (Guide) 5 | HP: 38/38 | AC: 19, T: 15, FF: 15 | CMB: +8, CMD: 22 | F: +6, R: +9, W: +4 | Init: +4 (+6 in the desert) | Perc: +10 (+12 in the desert), SM: +2 | Speed 30ft | Ranger's focus: 2/2 | conditions: none

Canetor suggests "Don't step there, there's a pit trap. There are 4 humans and a... hyena? uhm... going west, and 6 humans going east. I suppose we go east?"


Male Human Ranger (Transporter/ Trapper) 3 Initiative+3 AC 15 HP 39/39 Fort +5 Ref +6 Will +3 Senses Perception+8(+1 Traps) Sense Motive+9 Conditions

Audi grins.
Two teams! We should open both doors at once! First team to clear their room wins!

Grand Lodge

M NG Half-orc Ranger (Guide) 5 | HP: 38/38 | AC: 19, T: 15, FF: 15 | CMB: +8, CMD: 22 | F: +6, R: +9, W: +4 | Init: +4 (+6 in the desert) | Perc: +10 (+12 in the desert), SM: +2 | Speed 30ft | Ranger's focus: 2/2 | conditions: none

Not understanding if it is a joke, Canetor replies to Audi "In my experience, that is usually a bad decision. Stick together. Win. Divided we fall."


Weapon Master 5 | HP 35/44 | AC 19/FF:17/T:12 | Fort:+9/Ref:+6/Will:+6 | Init:+2 | Perc+11 | Status: 3 points Wisdom damage

Vernon grins back at Izora, "Tight works fine for me. I can kill them as quick as my chain can reach them!"

Once the trap is identified Vernon follows Canetor closely. "Should we throw a body or two on the pit trap? Just set it off so it's easy to see if anyone else comes along?"

If anyone agrees Vernon grabs a couple of bodies and tosses them from about 5' from the trap.


Gnome Unc Rogue 1/Divination Wizard 3 | HP 31/35 | AC (19)15/(19)15/(16)12 | F+5R+6W+3 | Init.+8 | Perc.+13, DD+14 | Lowlight vision | Prescience 6/day

”If you all move back, how about letting me try to disarm the trap? It’s a whole lot quieter than throwing bodies around.”

Disable device 1d20 + 14 ⇒ (8) + 14 = 22

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