| Emerald Oread |
Emerald runs into the building. "Hah! I knew there would be looters trying to take advantage on the undead army!"
Double move. Could someone please move Emerald to the square north of Ra. That should be 60 feets.
Ra-Khefer
|
Ra snarled at the stabbing hit, then lashed out with his earth breaker in a rising hammerblow.
Navir inspired: +2 attack, +2 damage, +1 morale bonus on saving throws against charm and fear effects
inspired power attack: 1d20 + 9 - 2 + 2 ⇒ (12) + 9 - 2 + 2 = 21 for a possible 2d6 + 7 + 4 + 2 ⇒ (2, 1) + 7 + 4 + 2 = 16 bludgeoning damage.
Canetor
|
Canetor continues raining arrows on the cultists, focusing on the nearest ones.
Attack 1: 1d20 + 8 ⇒ (2) + 8 = 10
Damage: 1d8 + 5 ⇒ (1) + 5 = 6
Attack 2: 1d20 + 8 ⇒ (7) + 8 = 15
Damage: 1d8 + 5 ⇒ (4) + 5 = 9
| Rhade Poshment |
Rhade casts acid splash on the closest unattended cultist.
RTA 1d20 + 5 ⇒ (9) + 5 = 14
Damage 1d3 ⇒ 1
Having a brain fart...does IC work on spells with attack rolls? If so, add +2 to hit and damage.
| Vernon Tauls |
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IC? Acid Splash counts as a weapon attack so the +2+2 for Inspiration does count.
If Vernon feels the hit from the enemy dagger it could only be detected in his snarl. Channeling that anger into his attack he rips into the smuggler.
Attack: 1d20 + 4 + 4 + 1 + 1 + 2 - 2 + 2 ⇒ (6) + 4 + 4 + 1 + 1 + 2 - 2 + 2 = 18
BAB,STR,Weapon Training,Weapon Focus,Navir,Power Attack, Furious Focus
Damage: 2d4 + 6 + 1 + 1 + 2 + 6 + 2 ⇒ (4, 2) + 6 + 1 + 1 + 2 + 6 + 2 = 24
Str,Trait,Weapon Training,Weapon Specialization,Power Attack,Navir
Pretty bad attack roll! If the enemy goes down Vernon moves ahead 20' to try and reach another enemy.
| Navir |
"You have made a regrettable decision."
Attack silver +1 longspear : 1d20 + 10 ⇒ (20) + 10 = 301d8 + 5 + 2 ⇒ (2) + 5 + 2 = 9
AOO if approached silver +1 longspear : 1d20 + 10 ⇒ (16) + 10 = 261d8 + 5 + 2 ⇒ (6) + 5 + 2 = 13
AOO if approached silver +1 longspear : 1d20 + 10 ⇒ (14) + 10 = 241d8 + 5 + 2 ⇒ (3) + 5 + 2 = 10
Vernon is right about IC
Inspire courage: +2 attack, +2 damage, +1 morale bonus on saving throws against charm and fear effects/
| Daniel Penfold 351 |
Ra Khefr pummels the smuggler in front of him into a lifeless, bloodied pulp.
Meanwhile Canetor fires at the smuggler closest to him, dropping him easily.
Rhade throws some more acid at one that had been burned previously and he screams as he dies.
Vernon wraps his chain around the neck of the smuggler near him, choking the life out of the smuggler
Navir, don't know if you want to do something different as the map has changed?
| Emerald Oread |
Double move with Audi.
Canetor
|
Canetor readies an arrow in case the last smuggler gets out of his cover position.
Ready action: If the smuggler gets out of cover, shoot at him
Attack: 1d20 + 9 ⇒ (7) + 9 = 16
Damage: 1d8 + 4 ⇒ (7) + 4 = 11
| Vernon Tauls |
Seeing a target step out in front of him Vernon charges him. A low growl building in his throat he releases it with a snap of his spiked chain. "You ain't trying to sneak away are you!?!"
Actually, from the description I'm assuming rubble keeps me from actually "charging". 20' movement and attack.
Attack: 1d20 + 4 + 4 + 1 + 1 + 2 - 2 + 2 ⇒ (5) + 4 + 4 + 1 + 1 + 2 - 2 + 2 = 17
BAB,STR,Weapon Training,Weapon Focus,Navir,Power Attack, Furious Focus
Damage: 2d4 + 6 + 1 + 1 + 2 + 6 + 2 ⇒ (1, 3) + 6 + 1 + 1 + 2 + 6 + 2 = 22
Str,Trait,Weapon Training,Weapon Specialization,Power Attack,Navir
| Daniel Penfold 351 |
With lightning speed Vernon's spiked chain flies out, ripping the guts out of the smuggler before he has the chance to react.
Loot: 6 potions of cure light wounds
6 vials of alchemist's fire
6 vials of holy water
6 suits of + leather armour
6 hand crossbows with a total of 20 bolts
6 punching daggers
6 saps
6 vials of antitoxin
6 climber's kits
6 crowbars
6 sets of m/w thieve's tools
6 sunrods
6 silver chain bracelets worth 50gp each
30gp.
What would you like to do next?
Canetor
|
Canetor takes a vial of antitoxin, alchemist's fire, holy water, sunrod, crowbar, climber's kit and a potion of cure light wounds for himself. Then he says "Maybe we should keep one alive to ask about the prisoner?"
He begins searching for tracks to see if he can find other grave robbers.
Track: 1d20 + 11 ⇒ (6) + 11 = 17
Ra-Khefer
|
Ra will take one potion of cure light wounds, one vial of alchemist's fire, one vial of holy water, one hand crossbow with 20 bolts, one vial of antitoxin, one climber's kit, one crowbar.
| Audi ibn Jad |
Audi grabs
1 potion of cure light wounds
1 vial of alchemist's fire
1 vial of antitoxin
1 climber's kit
1 crowbar
1 vial of holy water
The gnoll then looks at the others.
Think we can find more of these grave robbers?
| Emerald Oread |
Remember we have three wands of CLW so feel free to top yourselves up between fights. Just let me know how many charges you use so I can keep the wand charges updated.
"Who would rob graves during an undead uprising? Thas, like, the WORST time to rob graves. When the gravedwellers are awake!"
Canetor
|
Canetor nods at Audi, and his ears jerk up at the sound of 'good coin'by Rhade. He makes sure that all these items are tightly packed for easy carry and gets ready to carry them. As a guide, it's not uncommon for it to be his job to carry things for his clients.
He follows the tracks, bow in hand.
| Vernon Tauls |
Vernon hears Izora's question and nods to her, "One of them scratched me a little. It'll be fine as long as it doesn't get infected...." Took 5 damage right at the start. CLW wand?: 1d8 + 1 ⇒ (8) + 1 = 9 Who is tracking charges used from a wand? Are they on the treasure list?
Looking at the loot he also takes two items. 1 ea Potion CLW and Alchemist's Fire "Smart grave robbers don't do it when there's anything even pretending to be alive around. The traps and such are enough danger!"
Vernon holds up a gold coin, "I only killed this one and helped with that one over there. Who do I owe a coin to?"
And has anyone updated the Treasure list, minus what everyone took? Those 6 MW Thieves tools are worth a bit of coin too!
Canetor
|
Canetor motions the number three with his hand to Vernon, with a sly smile.
| Daniel Penfold 351 |
"I think he may be below." says Qasin.
Heading down the stairs the stink of mildew and stale incense fills the air in this long chamber. Sputtering lanterns provide just enough light to reveal peeling paint on the walls and a floor covered in sand. Sturdy wooden doors exit the hall to the east and west.
We are at the bottom of slide 5 - there is a small open gap between two blank spaces.
Canetor
|
Canetor starts looking at the ground, tracking any person's movements.
Track: 1d20 + 11 ⇒ (10) + 11 = 21
| Vernon Tauls |
Vernon tosses the coin to Canetor with a grin. "I think three has the lead for that fight."
Looking around for the entry Vernon strides to the opening, then pauses, "Anyone good at finding traps? These jerks probably7 won't expect their guards here to do more than slow down any group serious about entry."
Canetor
|
After putting the coin away, Canetor also searches for traps saying "Wouldn't be much of a guide if I didn't."
Perception: 1d20 + 9 ⇒ (20) + 9 = 29
| Audi ibn Jad |
Audi follows along with the 1/2 orcs. The gnoll peers between them, whispering
S'pose they know we are coming? Seems only fair really. Next encounter may we allow them to come to us? I felt really slow last combat.
He grins.
Canetor
|
Canetor suggests "Don't step there, there's a pit trap. There are 4 humans and a... hyena? uhm... going west, and 6 humans going east. I suppose we go east?"
Canetor
|
Not understanding if it is a joke, Canetor replies to Audi "In my experience, that is usually a bad decision. Stick together. Win. Divided we fall."
| Vernon Tauls |
Vernon grins back at Izora, "Tight works fine for me. I can kill them as quick as my chain can reach them!"
Once the trap is identified Vernon follows Canetor closely. "Should we throw a body or two on the pit trap? Just set it off so it's easy to see if anyone else comes along?"
If anyone agrees Vernon grabs a couple of bodies and tosses them from about 5' from the trap.
| Rhade Poshment |
”If you all move back, how about letting me try to disarm the trap? It’s a whole lot quieter than throwing bodies around.”
Disable device 1d20 + 14 ⇒ (8) + 14 = 22