Seltyiel

Theo Sylvanblood's page

370 posts. Alias of E. Nygma.


Full Name

Theo Sylvanblood

Classes/Levels

Cleric 1, Wiz 1 | HP: 8/13 (1D8, 1D6) | AC 14 | Init: +0 | Mace +3 [1+2], 1D6 | Staff +3 [1+2], 1D4 | Saves: Str: +1; Dex: +0; Con: +2; Int: +2; Wis: +5 [3+2]; Cha: +1 [-1+2] | Spell DC: 13 [8+3+2], 12 [8+2+2] | Spell Slots: 3/3, 0/0, 0/0...

Size

Medium

Age

32

Alignment

Neutral Good

Deity

Mystra

Languages

Common, Elven, Dwarven, Celestial, Deep Speech, Infernal, Draconic

Occupation

Scholar-Priest

Strength 12
Dexterity 10
Constitution 14
Intelligence 15
Wisdom 16
Charisma 9

About Theo Sylvanblood

Name: Theo Sylvanblood
Class: Lvl 1 Wizard | Lvl 1 Cleric (Knowledge)
Race: Half-Elf
Ability Bonuses: Str +1, Dex +0, Con +2, Int +2, Wis +3 Cha -1
HP: 13/13 (1D8, 1D6)
AC: 14
Armor Proficiencies: Light, medium, shields
Weapon Proficiencies: All simple weapons
Saving Throws: Wisdom, Charisma
Skills: Insight, Nature, Medicine, Religion, History, Arcana, Perception, Athletics
Languages: Common, Elven, Dwarven, Celestial, Deep Speech, Infernal, Draconic

--Class Features--
Skills: Insight, Medicine
Spell Casting: PHB p.58
Divine Domain: Knowledge
-- Domain Spells: Command, Identify
-- Blessing of Knowledge: +2 languages (Deep Speech, Celestial), +2 skills (Religion, Nature). Double proficiency on any check that uses BoK skills.

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--Racial Traits and Features--
Darkvision: 60ft. Day-like in dim light, dim in darkness
Fey Ancestry: Advantage vs charm, immunity to magical sleep effects
Skill Versatility: +2 skills (Athletics, Perception)
Ability Bonus: +2 Cha, +1 to two other abilities (Wis, Dex)
Languages: Elvish, Dwarven, Common

--Background Features--
Skills: Arcana, History
Languages:Infernal, Draconic

--Gear--
Armor: Scale mail [AC = 14 + DEX mod [max 2]]
Weapons: Mace [+3 | 1D6], Improvised quarterstaff [+3 | 1d4]
Supplies: holy symbol (medalion), arcane focus (staff), common clothes, waterskin
-- Belt pouch: ink & quill, letter from a friend, coins
Funds: 10 gp

--Spell Casting (Cleric | Wizard)--
Ability: Wisdom | Intelligence
Atk Bonus: +5 [2 prf + 3 WIS mod] | +4 [2 prf + 2 INT mod]
Spell DC: 13 [Base 10 + 3 prf] | 12 [Base 10 + 3 mod]
Spell Slots: 1st 3/3
Spells:

0 - Cleric
Spare the Dying: Touch, VS
Resistance: Touch, 1 min, VSM
Guidance: Touch, 1 min, VS

0 - Wizard
Light: Touch, 1 hour, DEX save, VM
Fireball: 120ft, 1d10, ignites
Minor Illusion: 1min, 30ft (5ft^2), SM

1st - Cleric
Bless: 30ft, 3 creatures, 1min, VSM
Guiding Bolt: 120ft, grants adv, 4d6, VS
Healing Word: Bonus Action, 1d4, 60ft, V
Cure Wounds: 1d8 + WIS mod, VS
Identify: (D), VSM (100gp pearl)
Command: (D), WIS save, 60ft, V

1st - Wizard
Witch Bolt: 30ft, 1d12, 1 min (con), VSM
Magic Missile: 120ft, (1d4 + 1) x 3, VS
Shield: Reaction, self, +5 AC, VS

(D) = Domain Spell

Background: *currently undergoing minor edits and retcons*