Cassilda

Ms. Bloodrive's page

Organized Play Member. 183 posts (645 including aliases). No reviews. No lists. No wishlists. 11 Organized Play characters. 6 aliases.


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Horizon Hunters

Daniel Stewart wrote:
I use Hero Lab. Great program and the online version allows you access to your characters wherever you are (sorry if I should not be promoting companies here)

Thanks a lot It looks like a very useful tool

Horizon Hunters

Same question, will it be play by post? Or..?

Horizon Hunters

Daniel Stewart wrote:

Ok...here is the rough crunch for my submission. He is a paladin. Will work on final version and background.

** spoiler omitted **...

Quick question, which page or app do you used? I've saw that format before

Horizon Hunters

Interested but I don't quite understand the character creation, are we starting at level 4? And a little more info about the aura would be helpful as well

Stats:

Stats: 4d6 ⇒ (3, 5, 2, 5) = 15
Stats: 4d6 ⇒ (2, 2, 2, 4) = 10
Stats: 4d6 ⇒ (4, 4, 1, 5) = 14
Stats: 4d6 ⇒ (5, 1, 4, 3) = 13
Stats: 4d6 ⇒ (6, 5, 5, 6) = 22
Stats: 4d6 ⇒ (3, 1, 5, 1) = 10
Stats: 4d6 ⇒ (1, 5, 3, 2) = 11

Lucky

Horizon Hunters

Interested

I'd like to play a skill monkey of sorts, maybe Investigator

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Ohhhh I see, I see, I'd like to make a certain character that I've been piecing together, a mechanic of sorts

I usually play erudites in coc

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Maybe, I'd like to take a look at the house rules and character creation before jumping in, not to mention the setting and theme of the adventure, I if I remember correctly, two headed serpent is similar to mask of nyarlatotep but not quite sure

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I've the book but haven't actually played pulp or normal call of cthulu in quite a while

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Female Human/Majin Wizard 20/Player 99

Withdrawing interest, sorry guys

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Dot

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It's good to see this is alive

As for character ideas... Operative or envoy, I like skill monkey in starfinder as technology is as good as magic

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Tentatively interested, haven't played starfinder in quite a while

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Kinda agree with @capstain Morgan about Meri and Val's pic

Very informative as always, I'm a huge fan of your guides.

It also clears a doubt I had, spell casters being Nerfed, while trying to play my 1e wizard in 2e I noticed her save or suck and debuffs fails a lot, and because of incapacitation there aren't save or suck anymore... Enemies' saves are too high x.x

Oddly enough the classes I like the most are the most complex such as Magus, thaumaturge and Oracle.

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I'd like but must rework a level 1 character of mine, changed my mind about her concept

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Applied

I must install pathbuilder again

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Dot

I haven't played in an urban setting in ages so it would be interesting, I'd like to play an investigator or perhaps something odd like an urban skald

Edit: no occult classes aren't allowed, right? I just get a cool idea for a mesmerist of sorts

Horizon Hunters

Tentatively interested... I of course know about kingmaker but has never played it, yet I've heard a few things

I'm fairly familiar with 2e but a little rusty, haven't played in a few monts and I'm not too adept at using discord hope that's not a deal breaker

As for character concept... I should read the player guide first xD

Maybe my main character who is a wizard

Horizon Hunters

Female Human/Majin Wizard 20/Player 99

Quick question, now that the dark archive has been released, can I just make a level 1 Thaumaturge for society? or I need a boon or similar?

Horizon Hunters

3 people marked this as a favorite.

After reading it I must say that Accursed Effigy kinda makes up for the lack of legendary class DC by imposing a -2 status penalty against things that use your class DC, sadly it needs you to physically hurt the target so it doesn't pairs so well with the wand implement which assumes that you will be at Range, that and it only works on a single target at a time so it doesn't improve your infinite fireballs x.x

But hey, it kinda helps with the class DC

Also just noticed that if playing a half elf you can pick ageless patience which effectively nullifies the penalty from using esoteric lore with diverse knowledge to recall knowledge about anything which is pretty nice

Horizon Hunters

1 person marked this as a favorite.

The builds look solid but I'd like to point out that you can pick diverse lore at level 1 so you can use esoteric lore to recall knowledge about anything at a -2 penalty which is somewhat negligible as your proficiency goes up and it's based on charisma which should be way higher than your int or wis

Also don't forget dubious knowledge... Even if you fail you get a piece of info, the thaumaturge is a recall knowledge machine.

Only the wily leader makes use of this and is something that, IMO every thaumaturge should do, perhaps picking diverse lore with human's natural ambition in case of needed ammunition thaumaturgy, I personally prefer to go melee for that reason, reloading is a pain x.x

Horizon Hunters

So basically I like the ganzi heritage, their tails look awesome and their lore as the scions of pure raw chaos is great as well.

But I can't device a nice build which uses their tails leaving it as a purely cosmetic choice x.xU

So... Any ideas? So far I'd like to create a thaumaturge and apparently a natural unharmed attack is good for them but I'm not familiar at all with the class so I'd like some ideas

Horizon Hunters

1 person marked this as a favorite.

I'm in the same boat as op, I tend to prefer magical classes over strictly mundane ones x.x

That being said I think that 2e mechanics solved that with how multi class works, back in 1e the fighter and it's martial cousins like the slayer look just ugly to me despite all the potential they have for damage and such.

Now in 2e the fighter has clear edge over other classes because of their proficiency scaling to legendary AND you can pick a magical dedication and end with a good deal of spells even if you use them just for utility and some buff

Also I'm pretty into the thaumaturge as well, I liked the occultist and really miss the magic but as I said I can just take a casting dedication to get some spells and be done n.n

Horizon Hunters

Wow, I love your guides man

And if I understood correctly the thaumaturge is 2e's Occultist which is one of my favorite classes in 1e

Thanks for the guide! Will start to read it asap

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@Therric, power attack isn't a feat anymore but an option that everyone with a positive strength modifier can take when attacking :)

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Recruitment is... Open!

Take a look

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Mmm... Sorry I liked some of the ideas and concepts but I sadly aren't made for your style of play, it's great but it's too much for me, I'm somewhat easy to overwhelm by so many details.

I wish you good luck n.n you'll sure make your players really happy.

Horizon Hunters

Hey there, I've been following the thread and must first say that I likely don't make the cut...

I'm not a huge fan of maps and it all seems a little too daunting to me o.o

That being said... The creative side really appeals to me and being capable of creating a class... Well color me interested if tentatively.

Also... Take a look at this: Freelancer AKA Create your custom class for FFD20 I've been dabbling into FFD20 a lot these days so I can certainly put a character together...

Horizon Hunters

Yeah, sorry about the delay, a coworker is Ill and I'm covering him, I technically has what I need to start but not the time to put it together in a way that makes sense X.x

Horizon Hunters

I'm not that knowledgeable about neither of these two AP but as far as I can tell...

Kingmaker is easily one of the favorite APs out there but it's a little huh... Weird, at first it's runs smoothly but the last book (or were the last two? Can't remember) is a little awkward but by that point you already have the motivation of saving/protecting your kingdom.
I however see a problem or annoyance, Kingmaker if I remember correctly has a lot of free time so it's perfect for crafting which you won't be allowing.
Also while I'm neither a fan of pet builds I must say that kingmaker is the best AP for mounted builds.

Skulls and shackles is more chaotic and I honestly prefer the pirate flavor over the wilderness but that's just me X.x
But even then I'd prefer kingmaker.

Horizon Hunters

Also take a look at the archetypes, there are some really good ones IMO

Horizon Hunters

Sorry to break your bubble guys but...

I considered Sub Jobs but I finally decided that I'll stick to single classes, no gestalt either, multi class is allowed.

Will go into more details once I post the recruitment thread.

Also, while magitek exist in the setting building around it will cause your character stand out a lot, not necessarily a bad thing but will lead to some role-playing...

Horizon Hunters

Kinda, job is tiring but to be honest I got a few distractions these days...

Anyways, I think I'll make the recruitment thread tomorrow got enough to start that and will keep building as the game goes on, it's play by post so I don't need to be that spontaneous :)

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Still around guys :)

And what can I say? That was quite random o.o

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Would love to join with a new lv1 summoner :D

I'll have it ready this afternoon or so I hope

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There certainly is magitek and yes the ship will have magitek engines and such, the crystal from your home town is not really aligned with any element, basically people has been using it to fuel magitek, now someone must travel to the other crystals to rekindle the light of the main one.

Or something along those lines o.oU

You also come from a floating continent/island like in FF3, it's big enough to have most core and base races but not that big, I'm still working on it's places and geography, gotta have at least two big cities IMO

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Homebrew definitely, as I said I'm working on the setting details during my free time, it would be hard to compare it to a single world since is a mostly a mix, there are crystals like in the original games though

Horizon Hunters

Female Human/Majin Wizard 20/Player 99

I see, both looks interesting but sadly I don't have the APG X.x

In any case thanks :)

Horizon Hunters

Female Human/Majin Wizard 20/Player 99

Quick question: which races are free to use when creating new PC besides the ones in the core book?

Horizon Hunters

1 person marked this as a favorite.

Well, I haven't really sorted everything and starting unprepared would be very unprofessional so I'll take my time to get this ready and then create a recruitment thread.

Meanwhile you guys can throw me any ideas, questions or concerns, answering those will likely help me to fill the many holes of the ideas that I'm trying to put together

Horizon Hunters

Like in the games you'll eventually need to upgrade the ship in order to advance the plot :)

Such upgrades will often be looking for certain material on a dungeon or perhaps win it in an auction, steal it or something like that, many quests will happen just to allow you to move forward on the main story.

Horizon Hunters

Quick update, I've sorted a few things but I just bought a new phone and am getting used to it.

So far I'm thinking about a mix of the options that I offered, you travel from place to place as in option 2 BUT you do do in a big airship of sorts which is big enough to be a town of it's own, somewhat like the Freya mobile fortress from god eater 2.

Thoughts?

Horizon Hunters

Alright, I'll make a recruitment thread :)

I however will need to first write down and sort the ideas that I've for the setting and all those details but before that...

What kind of game would you like? I can offer you two options:

•Urban -Final- Fantasy: Everything happens in a big city, the plot won't be as overarching like those of FFIX, FFVII, FFIII or FFIV but more akin to FFXII where you fight to save your city/Kingdom rather than the world or the universe, it will also allow for more intrigue and social encounters, NPC will be recurring as you always are in the same city for most of the time, it will also be more slow and laid-back since there isn't a ever present threat or enemy, most problems happens because you look for them and so on, obviously as the heroes you'll get into all sort of these.

•On the Road: there's something to do at certain place and you must travel there, and for some plot reason you must first visit other places and each of them have a dungeon and possibly a boss, this is more like the first final Fantasy games, you know that you must travel to the crystals to get new jobs and save the world or FFIX that there's a pilgrimage to do in order to obtain some Magic to defeat the bad guys, somewhat rail road and also time matters because the bad guys are doing bad things meanwhile, this involves much more travel, battle and dungeon crawl and less social encounters, intrigue is unlikely and you probably will end up saving the whole world if not the universe! So yeah, it's more epic.

Horizon Hunters

Sadly Sebecloki's game isn't what I'm looking for x.x

I'll give this thread some time, I just don't see too much people interested at this moment

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I'll take a look at that thread o.o

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So... Is anyone out there interested in playing FFD20?

Is based on Pathfinder so it pretty intuitive IMO

I'm interested as a player but may run a game if there's no other GM and enough interest.

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Congrats guys :)

Horizon Hunters

Here's a corrected version of my sheet using standard Tiefling:

Crunch/Sheet:

Name: Dignity
Class: Sorcerer
Race: Tiefling
Background: Entertainer (Poet)
Alignment:Chaotic Good
HP: 8
Hit Dice: 1d6
Proficiency: +2
Initiative: +2
Armor Class: 12
Speed: 30ft

Ability Scores And Saves
STRENGTH: 8 (-1) Save -1
DEXTERITY: 14 (+2) Save +2
CONSTITUTION: 14 (+2) Save +4
INTELLIGENCE: 10 (+0) Save +0
WISDOM: 13 (+1) Save +1
CHARISMA: 16 (+3) Save +5

Attacks
Fire Bolt +5 1d10 Fire
Ray of Frost +5 1d8 Cold
Mind Sliver DC 15 INT save; 1d6 Psychic
Dagger +4 1d4+2

Features and Traits
Tiefling Features:
•Darkvision
•Hellish Resistance
•Infernal Legacy. You know the Thaumaturgy cantrip. When you reach 3rd level, you can cast the Hellish Rebuke spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the Darkness spell once with this trait and regain the ability to do so when you finish a long rest. Charisma is your spellcasting ability for these spells.

Background Feature:
•By Popular Demand

Sorcerer Features:
•Spellcasting
•Sorcerous Origin: Aberrant Mind
Psionic Spells
Telepathic Speech

Skills
Acrobatics (Dex) +4
Animal Handling (Wis) +1
Arcana (Int) +0
Athletics (Str) -1
Deception (Cha)
History (Int) +0
Insight (Wis) +1
Intimidation (Cha) +3
Investigation (Int) +0
Medicine (Wis) +1
Nature (Int) +0
Perception (Wis) +1
Performance (Cha) +5
Persuasion (Cha) +5
Religión (Int) +0
Sleigh of Hands (Dex) +2
Stealth (Dex) +2
Survival (Wis) +1

Proficiencies
Daggers, Darts, Slings, Quarterstaff, Light Crossbow
Disguise Kit
Lyre

Languages
Common
Infernal

Equipment
x3 Daggers
Arcane Focus
Explorer's Pack
Lyre
Costume
Trinket (Small Idol featuring a nightmarish creature that gives you unsettling dreams when you sleep near it)
Pouch with 15gp

Spells
Sorcerer Spellcasting DC 15

Cantrips: [Mind Sliver] Minor Illusion, Mage's Hand, Fire Bolt, Ray of Frost, Thaumaturgy

Lv.1: [Arms of Hadar, Dissonant Whispers] Mage Armor, Sleep

Background:

Dignity is a fairly renowned poet and storyteller in Saltmarsh, she's liked by most but is also a bit of a recluse and is more often than not writing new and stranger poems which aren't as enjoyable as the ones she recites to make out enough coin to live.
Dignity formerly lived in a far away bustling, Metropolitan city where she for some time was renowned for her writings, all that changes when she starts having strange dreams and sanity shattering nightmares which influenced her writings.
At first the changes were subtle but eventually she was known for writing morbid, nonsensical and even blasphemous poems and short stories but even then she had some fans who supported her, or at least she had until the scandal...
One day Dignity received an anonymous gift, an ancient looking idol of a forgotten horror which entranced Dignity, that night she dreamed of impossible things, cyclopean cities beneath the waves, writing darkness that gnaws at the borders of reality and timeless entities that have existed before the dawn of times, older than the multiverse and likely to outlive it... It was too much for a mortal mind to process and so Dignity breaks down, insanity takes over and all that she has accomplished fell apart leaving only shame, a cruel irony given that she proudly boast her name Dignity.
She doesn't speak about that, and hopes to not be recognized and that her performance as a deranged lunatic which ruined her reputation will be forgotten.
How much time she was out? More an animal than a person, chanting praises to blasphemous things that shouldn't exist and babbling nonsense in imaginary tongues that defy explanation, of course once she fell from fame no one cared, some believe she finally lost her grasp on reality and embraced insanity, others that she was a fiend worshiper but most didn't really care, she was just another random and unremarkable writer among many.
Thanks to the all the good deities she one day awaken, that nightmare end and she recovered her former personality but she didn't emerged unchanged from the ordeal -which lasted about a year- Magic, weird magic now comes naturally at her not like that of a Bard but rather a Sorcerer but that wasn't compensation enough, her life, career and reputation ruined, with no other choice she gather as little as she had and left, she traveled and survived using her skills at performance and storytelling and from time to time her newfound Magic.
Her dreams however were still haunted and she can't quite resist them, resist the unexplainable pull towards the town of Saltmarsh, a backwater sure, a perfect place to start a new life far away from the big cities... But there's something else, something she can't quite figure out, at least not yet.
Dignity has lived in Saltmarsh for a couple of years by now, at first she was obviously distrusted for being a tiefling but as time passed people get used to her, at least most of them... Some believe she's actually a Witch who uses Enchantments to rule the minds of others when convenient, that rumor is of course false but is not without bases, more than a couple of times she has used her mind affecting Magic to get out of troubles incapacitating thieves or drunken sailors who see her as an easy prey.
Even today she sometimes can feel that unexplainable pull, a feeling of foreboding and dread that somehow calls for her to the ocean and beneath it's waves to a world forgotten by time and best left undisturbed less it's horrors become more than nightmares of a mad poet...

Also, I envision here as red skinned but cannot found a befitting profile pic x.x

At the moment I don't have any specific path or build for leveling up, just straight sorcerer and perhaps grab the Metamagic adept feat once I've maxed CHA

Horizon Hunters

I was about to make a profile for my character but decided to leave her as a post for the time being in case I'm not picked x.x

Horizon Hunters

2 people marked this as a favorite.

Huh, sorry but I think I'll drop, it's too much for me to learn...

Good luck everyone :D

Horizon Hunters

Just finished it :D

Crunch/Sheet:

Name: Dignity
Class: Sorcerer
Race: Tiefling (Glasya)
Background: Entertainer (Poet)
Alignment:Chaotic Good
HP: 8
Hit Dice: 1d6
Proficiency: +2
Initiative: +3
Armor Class: 13
Speed: 30ft

Ability Scores And Saves
STRENGTH: 8 (-1) Save -1
DEXTERITY: 16 (+3) Save +3
CONSTITUTION: 14 (+2) Save +4
INTELLIGENCE: 10 (+0) Save +0
WISDOM: 10 (+0) Save +0
CHARISMA: 16 (+3) Save +5

Attacks
Fire Bolt +5 1d10 Fire
Ray of Frost +5 1d8 Cold
Mind Sliver DC 15 INT save; 1d6 Psychic
Dagger +5 1d4+3

Features and Traits
Tiefling Features:
•Darkvision
•Hellish Resistance
•Legacy of Malbolge. You know the Minor Illusion cantrip. When you reach 3rd level, you can cast the Disguise Self spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the Invisibility spell once with this trait and regain the ability to do so when you finish a long rest. Charisma is your spellcasting ability for these spells.

Background Feature:
•By Popular Demand

Sorcerer Features:
•Spellcasting
•Sorcerous Origin: Aberrant Mind
Psionic Spells
Telepathic Speech

Skills
Acrobatics (Dex) +5
Animal Handling (Wis) +0
Arcana (Int) +0
Athletics (Str) -1
Deception (Cha)
History (Int) +0
Insight (Wis) +0
Intimidation (Cha) +3
Investigation (Int) +0
Medicine (Wis) +0
Nature (Int) +0
Perception (Wis) +0
Performance (Cha) +5
Persuasion (Cha) +5
Religión (Int) +0
Sleigh of Hands (Dex) +3
Stealth (Dex) +3
Survival (Wis) +0

Proficiencies
Daggers, Darts, Slings, Quarterstaff, Light Crossbow
Disguise Kit
Lyre

Languages
Common
Infernal

Equipment
x3 Daggers
Arcane Focus
Explorer's Pack
Lyre
Costume
Trinket (Small Idol featuring a nightmarish creature that gives you unsettling dreams when you sleep near it)
Pouch with 15gp

Spells
Sorcerer Spellcasting DC 15

Cantrips: [Mind Sliver] Minor Illusion, Mage's Hand, Fire Bolt, Ray of Frost, Prestidigitation

Lv.1: [Arms of Hadar, Dissonant Whispers] Mage Armor, Sleep

Background:

Dignity is a fairly renowned poet and storyteller in Saltmarsh, she's liked by most but is also a bit of a recluse and is more often than not writing new and stranger poems which aren't as enjoyable as the ones she recites to make out enough coin to live.
Dignity formerly lived in a far away bustling, Metropolitan city where she for some time was renowned for her writings, all that changes when she starts having strange dreams and sanity shattering nightmares which influenced her writings.
At first the changes were subtle but eventually she was known for writing morbid, nonsensical and even blasphemous poems and short stories but even then she had some fans who supported her, or at least she had until the scandal...
One day Dignity received an anonymous gift, an ancient looking idol of a forgotten horror which entranced Dignity, that night she dreamed of impossible things, cyclopean cities beneath the waves, writing darkness that gnaws at the borders of reality and timeless entities that have existed before the dawn of times, older than the multiverse and likely to outlive it... It was too much for a mortal mind to process and so Dignity breaks down, insanity takes over and all that she has accomplished fell apart leaving only shame, a cruel irony given that she proudly boast her name Dignity.
She doesn't speak about that, and hopes to not be recognized and that her performance as a deranged lunatic which ruined her reputation will be forgotten.
How much time she was out? More an animal than a person, chanting praises to blasphemous things that shouldn't exist and babbling nonsense in imaginary tongues that defy explanation, of course once she fell from fame no one cared, some believe she finally lost her grasp on reality and embraced insanity, others that she was a fiend worshiper but most didn't really care, she was just another random and unremarkable writer among many.
Thanks to the all the good deities she one day awaken, that nightmare end and she recovered her former personality but she didn't emerged unchanged from the ordeal -which lasted about a year- Magic, weird magic now comes naturally at her not like that of a Bard but rather a Sorcerer but that wasn't compensation enough, her life, career and reputation ruined, with no other choice she gather as little as she had and left, she traveled and survived using her skills at performance and storytelling and from time to time her newfound Magic.
Her dreams however were still haunted and she can't quite resist them, resist the unexplainable pull towards the town of Saltmarsh, a backwater sure, a perfect place to start a new life far away from the big cities... But there's something else, something she can't quite figure out, at least not yet.
Dignity has lived in Saltmarsh for a couple of years by now, at first she was obviously distrusted for being a tiefling but as time passed people get used to her, at least most of them... Some believe she's actually a Witch who uses Enchantments to rule the minds of others when convenient, that rumor is of course false but is not without bases, more than a couple of times she has used her mind affecting Magic to get out of troubles incapacitating thieves or drunken sailors who see her as an easy prey.
Even today she sometimes can feel that unexplainable pull, a feeling of foreboding and dread that somehow calls for her to the ocean and beneath it's waves to a world forgotten by time and best left undisturbed less it's horrors become more than nightmares of a mad poet...

But also just read that I can't use sub races from outside the PHB x.x will need to change it to standard Tiefling

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