Cassilda

Ms. Bloodrive's page

Organized Play Member. 183 posts (645 including aliases). No reviews. No lists. No wishlists. 11 Organized Play characters. 6 aliases.


1 to 50 of 53 << first < prev | 1 | 2 | next > last >>
Horizon Hunters

3 people marked this as a favorite.

After reading it I must say that Accursed Effigy kinda makes up for the lack of legendary class DC by imposing a -2 status penalty against things that use your class DC, sadly it needs you to physically hurt the target so it doesn't pairs so well with the wand implement which assumes that you will be at Range, that and it only works on a single target at a time so it doesn't improve your infinite fireballs x.x

But hey, it kinda helps with the class DC

Also just noticed that if playing a half elf you can pick ageless patience which effectively nullifies the penalty from using esoteric lore with diverse knowledge to recall knowledge about anything which is pretty nice

Horizon Hunters

1 person marked this as a favorite.

The builds look solid but I'd like to point out that you can pick diverse lore at level 1 so you can use esoteric lore to recall knowledge about anything at a -2 penalty which is somewhat negligible as your proficiency goes up and it's based on charisma which should be way higher than your int or wis

Also don't forget dubious knowledge... Even if you fail you get a piece of info, the thaumaturge is a recall knowledge machine.

Only the wily leader makes use of this and is something that, IMO every thaumaturge should do, perhaps picking diverse lore with human's natural ambition in case of needed ammunition thaumaturgy, I personally prefer to go melee for that reason, reloading is a pain x.x

Horizon Hunters

1 person marked this as a favorite.

I'm in the same boat as op, I tend to prefer magical classes over strictly mundane ones x.x

That being said I think that 2e mechanics solved that with how multi class works, back in 1e the fighter and it's martial cousins like the slayer look just ugly to me despite all the potential they have for damage and such.

Now in 2e the fighter has clear edge over other classes because of their proficiency scaling to legendary AND you can pick a magical dedication and end with a good deal of spells even if you use them just for utility and some buff

Also I'm pretty into the thaumaturge as well, I liked the occultist and really miss the magic but as I said I can just take a casting dedication to get some spells and be done n.n


1 person marked this as a favorite.

Hey guys, sorry I'm a little tired these days x.x

Let's answer as much as I can...

@Thomas, you all signed to do all in your power to accomplish the mission, that's kinda vague but that's intentionally... So diplomacy may be needed, The captain will have it's doubts about it but the people in charge already informed him of this strategy if things don't look good.
But the paper you signed also state that would you find an untimely demise you should receive a proper burial if your body is intact...

@chyrone, take whichever is stronger ;)

@kinghottrash, I'd love to review your character but I'm a little busy at this time, will try to read it this night n.n


1 person marked this as a favorite.

I'll tentatively say yes to anything related to maneuvers for now but I'm and will be a little busy today so I'll get back at it once I got some time to read and consider it properly.


2 people marked this as a favorite.

@kinghottrash I'll consider it, some feat are certainly taxes as weapon finesse and power attack, if people is interested in maneuvers I can do something... For one combat expertise is garbage.


1 person marked this as a favorite.

Negative guys, sorry but I won't be adding unnecessary maths just to make multi class less painful.


1 person marked this as a favorite.

Mmm...

FFD20 wrote:
At 1st level, a rancher may begin play with an Adolescent Yellow Chocobo animal companion.

Emphasis on May, as I understand it opens the option of having a chocobo rather than another animal companion if you take the animal domain.

So... No, you get a single animal companion which may be a chocobo if you take the animal domain.


1 person marked this as a favorite.

Therric looks good, his build is legit and his backstory solid, it even adds some lore about the Order of the Hourglass which is awesome.


1 person marked this as a favorite.

Quick Note

I don't like the 10 minutes background, it's hard to read as it mixed both personality traits with backstory details and chop it into pieces that aren't necessarily linear so I might be reading about your character's infancy then jump to his adulthood and suddenly I'm back to something that happened when he was a teen... I don't like that.

It also feels like some sort of quick generation table which isn't the case, I'm giving you plenty of time to write your character and build, there's no need to rush it.

Sure it's handy for some GMs but it just isn't my style.

So... If you use it, write down the answer to all those questions and then write your backstory and personality in a comprehensible way.

Sorry for the inconvenience, I didn't considered it and honesty was a little confused when I saw it.

Also... Hell yeah Necromancer Moogle for the greater good! :D

@Hat-Trick, thanks it really prefer it that way n.n


4 people marked this as a favorite.

Thousands of years ago the land was fertile and rich, the enlightened races prospered with the blessings of the crystals... Sacred artifacts birthed by the planet itself which were revered and sometimes considered divinities on their own right.
That didn't lasted, as mortals grow more advanced and sophisticated they embrace both science and Magic, some civilizations favors one over the other but both became indispensable and eventually converged in the craft called Magitek.
Magitek was however powered by mana, the lifeblood of the planet that comes from the crystals, at first there was no problem as the crystals selflessly bleeds it for the mortals, sometimes it even crystallized into materia, wondrous gems which bestow magical powers without prior training or knowledge...

Thing is, that as the civilizations grows and their Magitek become more complex and numerous mana become a invaluable resource and each crystal can produce just so much mana... the enlightened races then in an act of hubris begin to tamper with the power of the crystals, experiment with them and draining ever more mana from them, as time passes crystal weren't sacred artifacts but mere energy sources.

But like all natural resources mana is limited, at some point the crystals reached it's limit and they stop producing mana, the panic and chaos lead to more experiments and tampering of the crystals, people then learned that the crystals needs time to generate more mana, a rest of sorts as the energies of the planet recycle themselves, the ever faster growth of the civilizations come to a halt, without mana most technology didn't work and wars started between nations to seize the reserves of mana from one another.

This lasted for a time but was just the tip of the iceberg...

The crystals once again shine and started to produce mana, this should have ended the bloody conflict that has ravaged the land for centuries but it was all the opposite... With their hearts tainted by hate and envy born from an endless war the civilizations didn't return to peace.

The Crystal's wars started, knowing that a new mana shortage was unavoidable in the future the nations fight over the crystals, in their hubris they believe that if one could monopolize the crystals and the production of mana that one will rule undisputed.

Weapons of mass destruction were created and used, countless people died and the world was likely ravaged in the process... Two crystals were destroyed and one grafted into a vile construct that knows only destruction... much more untold tragedies happened at that time but most has been to history.

The planet had enough of it.

It gave mortals the crystals, then their blessings, then mana, it allowed them to abuse the power of the crystals and the mana hoping that after the shortage the people will see the error of their ways but they didn't, they go too far this time and the very planet itself retaliated.

The Cleansing, as it is called today was the cataclysmic event in which the planet punished the enlightened races for misusing their gifts, most civilizations were wiped out by a tidal wave of plasma that destroyed manufactured structures and restored nature as it resets the world.

There were survivor but the world now was all but friendly to them, from the pools of mana left by the cleansing surged all kind of monsters, there always has been monsters, dangerous animals and megafauna, magical creatures, dragons and the like but these were different, far different...

Dubbed Scourges these creatures comes in many shapes and sizes, each boasting an elemental affinity but sharing a single mission, destroying every single trace of humanoid life and their civilizations.

Facing annihilation on all fronts the remaining survivors prayed to the gods, to the planet and to the stars...

The prayers of the virtuous reached the crystals which in their limitless love for the mortals spare them of the Scourges by sending them the Last Crystal, a newly formed crystal with no elemental affinity and no purpose but to save and keep safe the remaining humanoids.

The Last Crystal then take them above the clouds where the rage of the scourges can't reach them, that was the creation of Borealis the flying continent... your home.

Centuries have passed and your people has prospered in Borealis, there certainly has been hardships, many of them... You all know this story if War, Hubris and divine punishment, it just basic history.

The civilization here isn't what it used to be, machines and Magitek do exist but the later is very regulated as the mana is an extremely limited resource, a gift from the Last Crystal which still glows and keep your little paradise far from the Scourges and protected by thick and impenetrable mist that not even the flying Scourges can pass through.

You my be wondering what happened to the world bellow now known as Surface, what happened to the other humanoids which didn't make it to Borealis or were considered unworthy by the Last Crystal?

They died, every last of them, no people survived outside Borealis, you're the last civilization, the world bellow was destroyed by the Cleansing and the Scourges, there's nothing for you in Surface... or so you thought...

The Oracle, the link between mortal races and the Last Crystal has spoken, and what she said is all but good... The Last Crystal is growing weak.

Lacking an elemental affinity resulted in a weaker Crystal and keeping a whole continent floating for so long has been taxing, the mist has growth thin and no more mana is being produced if the situation continues Borealis will fall from the sky and all life on it perish.

However, there's still hope though, according to the Oracle there's a way to heal the Last Crystal, or more accurately to recharge it.

In order to restore the last Crystal one must travel to the Surface and find the other six crystals in order to collect their Protomateria an exotic kind of Materia which contains a sliver of their elemental essence, these will heal the Last Crystal and save Borealis.

You're one of the brave humanoid who will descend to Surface in order to save your home, you'll board the Celeste, the best Skyship that Magitek can make, a mobile fortress on their own right equipped with all that you may need to face the challenges of surface...

Hey there! Welcome to my very first PbP game, first and foremost thanks for reading that chunk of text :D

As you may have already guessed your PCs will be crew members of the skyship the Celeste, you're the best that Borealis has to offer and likely aren't there by accident (I'm not saying that a thief couldn't have sneaked in the ship...), your mission is to localize the crystals and get their Protomateria in order to restore the last Crystal and save Borealis!

Simple isn't it? we'll see...

Anyways, the piece of lore above isn't nearly enough to make a character so here comes more lore and information about Borealis..!

Borealis the Sky Continent

Borealis is a little smaller than Australia and has a mostly temperate clime yet has an arid patch of land and two snowy mountains, there are plenty of forests and plains as well, a single yet kinda big swamp and two really big lakes which are the main sources of fresh water.

There is plenty of wildlife including monsters but these are usually not a huge problem to the humanoid population...

Many humanoid and so humanoid races inhabit Borealis but as you may expect Hume is the most numerous race, followed by Moogle, Elvaan, Dwarf, Mithra, Taru Taru, Bangaa and Varg but these are only the most common, Viera, Gypelo, Nu Mou, Aegyl, Au Ra, Gria, Qu, Ronso, goblin, kobold, Sylph and even more obscure ones like Tonkin live on Borealis.

The technology level is... well there's electricity, most of it produced by windmills, these are pretty common in populated areas and across roads and trade routes.
Radio was developed a decade ago and has become pretty much a fixture on all homes with the exception of those who prefer a more tribal lifestyle like the Ronso of course.
Phones exist but each town only has one or two so they're more akin to telegraphs.
Television has not been properly invented but the Celeste, having the latest technologies has computer screens and the like but to common folk these are cutting edge, next generation technology.
Guns... yep, there are guns but are mostly limited to pistols and rifles and Gunarms of course, modern sub machine-guns and automatics don't exist, a black mage is just better.
Magitek however is much more advanced than normal electricity powered machines but unlike those it's only used when necessary since it's powered by Mana, the current state of the Crystal just aggravated it and the mana is being tightly regulated.

Blitzball is everyone favorite sport and every city has it's own team, every three years there's a big tournament at the Crystal Capital.

There are plenty of small and medium sized towns and to be honest none is painfully important so you are free to make up the hometown of your PCs if you like and likewise elaborate on them.

There are two big cities which are relevant along with another twenty or so more scattered then and there, due to the vows made to the Last Crystal centuries ago civilization can't expand much more than that or truly exploit nature, the cities are...

Dyson AKA The Crystal Capital

Dyson is the biggest and most important city in Borealis it has around 120000 citizens and a constant influx of visitors, it holds the elders council which is pretty much the government and rules Borealis with the help of the Oracle who is the only humanoid which can hear the voice of the Last Crystal which is located under the Great Temple.
The current Oracle Elisha the Faithful (Female Viera Astrologician 8) is liked by everyone and is impossibility wise but as all Oracles she's distant to all other humanoids, incapable of truly comprehend anyone but the Crystal which softly whisper to her.
The council of elders current leader is Neu (Male Elvaan Scholar 10) a quite old and experienced leader, he tends to political affairs such as laws, taxes and law enforcement, he isn't too popular but does the job and no one can deny that.
Dyson controls the Mana distribution and as such is the most powerful player in Borealis politics and economy, it also boast the best libraries, colleges and universities.
Devotion and faith are another facet of Dyson, it has temples to all good and neutral deities and even a few dedicated to the most accepted evil deities.
As any capital Dyson has it's own elite, nobility don't exist everyone is supposed to equals but in practice the rich merchants, the mages and those who are part of a knightly order are akin to nobles commanding both power and influence.
Crime exist as well but since Borealis is supposed to be an utopia of sorts most people don't speak about it openly yet everyone know about the thieves guilds and other criminal activities, Mana smuggle is a capital crime but a very lucrative one so even today the greed for mana hasn't disappeared, slavery is another serious crime but since a good part of the continent has been left to the natural world is very easy to create hideouts far from the eyes of Dyson and it's law enforcers.
Speaking of which, Dyson has three law enforcement organizations, the Crystal Knights which are the closest thing to birthright nobles, this knightly orders are in charge of protecting the last Crystal and by extension all of Dyson, the title if knights is usually inherited from parent to child but there's no need to a blood relative so in some cases the knights adopt promising children and teach them the ways of the knight, there are eight orders in total all with their own tenets and oaths, the most infamous being the Inky Void whose Dark Knights are ruthless enforcers and administer punishment when needed, feel free to make up another Knightly order if you like to tie to your PC backstory or use the Inky Void if it fits your theme.
Then there are the Guardians, a far less pompous and regal organization which is pretty much the Dyson police department, they deal with small crimes and problems that aren't worth the Knights time, in truth they do much more than the knights to keep the city safe but are usually overlooked.
Lastly is the Oneiroi, the government secret service and the most feared organization in Borealis, you don't see them, you neither speak of them, the so called gods of sleep only appear to take care of things that threaten the designs of the Council of Elders or the Oracle and they do so discreetly... They're far dangerous and possibly more powerful than any of the Knightly order and they apparently have agents everywhere, no place is safe from then, magic, blade, magitek... they have access to these all and more, luckily they appear to be uncaring of most crimes and even if one agent where to witness a robbery, murder or similar they wouldn't act without first receiving a formal mission from the elders.

Tesla AKA The Cradle of Invention

The second most important and powerful city, Tesla is where new technologies are studied and the craft or Magitek is passed down to the new generations.
A city of mechanics, tinkers and scholars, radio was invented here by the now leader of the technology guild Lady Katleya (Female Moogle engineer 9) who also happens to be the richest person in Borealis, her fortune comes from the patents of the radio and all it's applications and she uses it to fund the technology guild research and development of new technologies that can displace the Magitek...
The worst keep secret on Tesla is the rivalry and enmity that exist between the Technology Guild and the Magitek Artificers, the former strive to create and improve new technologies and the later stick to keep the art of Magitek alive despite it's low usage... For many years the Artificers looked down upon the engineers and machinist's feeble creations but with the creation of electrical Illumination and now the radio and the regulations on mana and thus the usage of Magitek has caused a shift in power in Tesla, whereas a dedicated team of Artificers can make a living with one complex piece of Magitek once or twice a year the Technology Guild is now mass producing light bulbs, radios, guns and other newer technologies which don't need mana at all, sure they're not as potent as their magitek but what's the point if most people can't use Magitek at all?
At the time there's a heated dispute over the windmills which are originally Magitek but without mana they'll eventually stop working and without electricity the energy crisis will be catastrophic! But then an Al Bhed kid called Rufus invented a new model which is purely mechanic and don't need mana at all! too good to be true, the prototypes are at this time still full of glitches and they don't produce as much electricity as the Magitek ones but the promise of free energy with no mana usage is tempting...
However both the technology guild and the artificers were forced to work together in the construction of The Celeste, it has been ages since the last particular Skyship was created and this one incorporated the best that both crafts has to offer, a selected number of the best engineers and artificers will accompany the heroes down to the surface in order to keep The Celeste working and fix any damage.
Besides that Tesla is a fairly normal city if steampunkish, it has most of Borealis factories and there's is no shortage of employment if cheap at these.

The Celeste

For most of the adventure this will be your home and HQ, the Celeste is a Magitek powered Skyship, it's the best the Borealis has but is a mere shadow of the warships that once existed during the Crystal Wars, it has a crew of 500 humanoids including your PCs, it has all the installations that you may find in a town, a forge, laboratory, hospital, armory, enough rooms to accommodate it's crew and some guns to defend itself.
The captain of the ship is Thurg Skyrunner (Male Dwarf Gambler 10) a rough man who has piloted Skyships for more than three centuries, sure The Celeste is very different animal, impossible to compare to the feeble cargo Skyship used in Borealis but all in all he's the best suited man to be in charge.
There are a few other important NPCs aboard BUT I rather introduce them during the gameplay...
Not everyone is here out of sense of duty, patriotism or righteousness, there sure are a good deal of those but the payment is also too tempting, without a doubt many crew members are motivated by this and if being paid isn't enough... just imagine the countless treasures and riches ready to be plundered in Surface, without humanoids neither the animals, monsters or the Scourge has use for those, right?
There's yet another thing... Mana, after the Cleansing there was mana everywhere, if the tales are true that's it... What about Materia? Some of the mana should have already crystallized by now and become materia! And just you know, having a Magitek engine means that The Celeste is fueled by mana and it can carry just as much... it is expected that you refill the tank every now and then.

Alright, that's enough to get started, I know that there are a lot of holes and you may have one or two questions and that's okay, I can answer them or make up something but I think we've covered the bases.

Character Creation

5 Players, maybe 6 but let's stick to 5 for now, the recruitment will be open until February 20.

20 Point Build

All Core and most Base Races are available, beastman tribes upon request but I'm not a big fan and these may not fit the setting.
Half-Breed is a case by case, Hume/Elvaan is okay but things like Moogle/Ronse needs more scrutiny.

Banned Races Shindroid, Immortal and Monstrous Races.

All classes are playable but...

Blue mage is kinda touchy, I'm not too hyped about having to hunt specific monster to get new spells while everyone else can buy scrolls, if you're interested in playing a blue mage we can talk about it, maybe gaining a extra spell per level or being capable of learn from scrolls or other blue mages.

Necromancer as usual will get some glares, necromancy while not inherently evil as in Golarion is very frowned upon, no one likes undead but since the Celeste crew is supposed to be the best that Borealis has to offer a necromancer may find it's way into the crew, perhaps... they're expected to raise dead crew members to get the most of them? that would be really amoral but may be a necessary evil to save Borealis.

Freelancer requires some work and can easily get out of hand so I rather not but if you have a really neat concept that don't fit any other class or archetype or is a mix of two incompatible ones... we can talk about it.

Also Take a look at each class Archetypes, some are amazing and quite unique :D

Starting level is 3 and average wealth but mundane weapons and armor that cost less than 100 Giles are free, issued from the ship armory.
You can't buy materia, no crafting.

No gestalt, sub class or VMC.

Multi class is fine.

You get 2 Background skills ranks per level.

You get 2 Traits and a Drawback.

As for backstory it doesn't need to be overly long or complicated but make it interesting and state why your character will be in the Celeste, only the best ones were selected and even if just a hired mercenary that will be used as shock troopers against the Scourge...
You'll also need a motivation, Surface is known to be deadly you gotta have a really good reason to carry on this mission.
Above all else I want colorful and interesting characters.

No evil Characters, this is Final Fantasy, you aren't adventures, you're heroes.

House Rules

Power attack isn't a feat but an option that every character can use if they have a positive strength modifier (minimum of 12)

Weapon Finesse is likewise an option rather than a feat, you need a positive dexterity modifier to do so.
Furthermore if a class feature grants you Weapon Finesse as a bonus feat you instead get weapon focus or if you already have it a bonus combat feat.

That's all for now, will add a few more tidbits later about my GMing style and expectations, in summary: PbP one post per day, here on the paizo forums, much role-playing, skill based challenges and a hopeful interesting plot.

Link to the main FFD20 Page is Here

Vigilant Seal

1 person marked this as a favorite.
Female Nidalese Human (Versatile) | N | Rune Witch 1 |HP 25/25 | AC 17 (+1 Shield) | Fort +5; Ref +7; Will +8 | Hero Points 2/3 | Perception +8; Low-Light Vision | Spells Lv.1 2/2; DC 18 | Focus Pool 1/1; Witch DC 18 | Mage Armor: off | Exploration: Investigate |Note: Boosted Lv 1

Huh... It's kinda sad to have Aldonza go but oh well, hope we can play again someday :)

And welcome Tonraq :D

Horizon Hunters

1 person marked this as a favorite.

Well, I haven't really sorted everything and starting unprepared would be very unprofessional so I'll take my time to get this ready and then create a recruitment thread.

Meanwhile you guys can throw me any ideas, questions or concerns, answering those will likely help me to fill the many holes of the ideas that I'm trying to put together

Horizon Hunters

2 people marked this as a favorite.

Huh, sorry but I think I'll drop, it's too much for me to learn...

Good luck everyone :D

Horizon Hunters

1 person marked this as a favorite.

So... How about becoming a legendary archivar? We all know that high level wizards are almost gods mechanically, it will be interesting to see how that turns out in your system.

More mechanical questions:

How Metamagic works if it does exist? You pay more SP or burn extra slots? Or something completely different?

Is anything similar to 5e or Pf2e cantrips? A reliable yet weak source of damage for casters, i really hate to have my sorcerer/wizard/Mage/whatever attempt aim a crossbow... It feels terribly mundane x.x

Maneuvers are send work as in PF? Trip, shove dirty trick and the other ones.

How would you handle summonings? A difficult question I know, the different mechanics means that any monster taken from the bestiary will need at least some work and that sounds Hella annoying to do on the annoying x.x
So... Would you allow a summoner? Or that's just too much at the moment?

Back on spellcasting, are spellbooks necessary or everyone memorizes their Spells? Do spontaneous casters have a limit on how many spell they can know? With so much leveling up I think they will get a lot of Spells or perhaps like HP They need to take a feat for that?

Also, we start as spirits that look exactly like we did in life or Slightly different? And let say we level up using a bunch of demon souls, that would make our character more demoniac? Like in the old digimon games were your mons evolve depending on what kind of exp they gained from let's say dragon's roar or nightmare soldiers..? One gives you a draconic evolution and the other a nightmarish one? O.o
Or we just grow stronger and turn into angel or demons depending on ourselves and no outside influence?

Horizon Hunters

1 person marked this as a favorite.

I see, I see... I don't quite follow but I'm happy to see that playing a caster is still good :D

However I'd like a fix to the skill ranks per level so the rogues and the likes aren't useless

As for the fluff/lore... Do our character remember their former lives or are clueless?
Are cities or towns in the abyss? It may be a weird question but There are cities in the Pathfinder Abyss o.o

Horizon Hunters

1 person marked this as a favorite.

Still not sure if I'm fully committed since I'm trying to understand the mechanics but how about some character creation guidelines?

Horizon Hunters

1 person marked this as a favorite.

Still around, the lore is interesting and I'd like to read more ;)

Also... Is the Allmother lawful or chaotic? I clearly see her as a benevolent and good deity but it looks a little weird that she doesn't allow the existence of more Gods... Wouldn't she like a little help at running the cosmos or sit back and leave minor deities handle smaller things? Or perhaps she'll see these as upstart mortals that will ruin the universe..?

Horizon Hunters

1 person marked this as a favorite.

Forgot to mention the ideas I don't like:

Pirates/kingmaker: just not feeling it, Pirates isn't my favorite flavor and while I like Kingdom making doing it as pirates just doesn't work for my x.x

Divine Dungeon: I don't like the concept and neither am a fan of dungeon crawling.

Neutral: Aether exploring in the space sounds fun but to be honest that would be Starfinder for me and Shadowrun is... Okayish, as already mentioned it has many flavors.

Horizon Hunters

1 person marked this as a favorite.

I say PbP, I don't really do vc or similar...

Choice 1: Transforming souls, because it is your setting and will be easier to run and it sounds Hella interesting too.

Choice 2: Nascent Demigods, because is my idea and am obviously biased :)

Choice 3: Since no one mentioned anything similar... Why not Dark Souls? Super dark, gritty, edgy, medieval, survival and all that fighting against crazily overwhelming monsters, we may as well make it in the darklands

Also... How about something with castlevania?

Horizon Hunters

1 person marked this as a favorite.

This is... Interesting o.o

Not gonna lie, your system isn't intuitive at all for me, I was Hella confused until I read the examples carefully, now I kinda grasp the basic concepts.

As for ideas how about of a group of recently ascended mortals in axis or other planar city trying to establish themselves as full deities? They'll be more akin to Demigods or adventurers with a bunch of mythic power than actual Gods but can already grant Magic to their clerics and so on but individually are an easy prey for evil deities or others who want to steal their divine sparks like Besmara...
I think it may be fun for each God to create their own legends, teachings and so on to gain followers and increase their power.

Vigilant Seal

1 person marked this as a favorite.
Female Nidalese Human (Versatile) | N | Rune Witch 1 |HP 25/25 | AC 17 (+1 Shield) | Fort +5; Ref +7; Will +8 | Hero Points 2/3 | Perception +8; Low-Light Vision | Spells Lv.1 2/2; DC 18 | Focus Pool 1/1; Witch DC 18 | Mage Armor: off | Exploration: Investigate |Note: Boosted Lv 1

Hey there everyone! Well I've never played this either but I'm fairly new so I haven't played most of the scenarios jeje

@Ulrich, yep! Is great to have you here as a fellow player I was actually looking forward to play along you :D

Also Penny also previously played the trailblazer bounty with another party.

As for Penny, she is my most role play heavy character along with her familiar Mofu, she may sometimes do weird things just for the sake of role-playing but will ultimately go along with the party.

@GM, do we get a chance to change our prepared spells and similar after the mission briefing or should do it right now?

Horizon Hunters

1 person marked this as a favorite.

Interesting, to be honest I don't quite understand a lot of stuffs here because I rarely play or read 3rd party but it looks interesting nonetheless, will take a look at the player guide and the player options from dreamscarred and then return

Dataphiles

1 person marked this as a favorite.
NG| Female|Featherlight Human|Roboticist |Technomancer 1|SP 5/5 |HP 9/9 |R 5/5| EAC 14|KAC 15| F +0; R+3; W+2| Perception +6; Low-Light Vision| Initiative +3| Technomancer's Spells | Lv.0 DC 14; At will | Lv.1 DC 15; 3/3 |

Hey guys we just get hit so I'm not sure if I should look for more turrets or balance the shields, I'd like the party input on that

Dataphiles

1 person marked this as a favorite.
NG| Female|Featherlight Human|Roboticist |Technomancer 1|SP 5/5 |HP 9/9 |R 5/5| EAC 14|KAC 15| F +0; R+3; W+2| Perception +6; Low-Light Vision| Initiative +3| Technomancer's Spells | Lv.0 DC 14; At will | Lv.1 DC 15; 3/3 |

Reflex Save; DC10: 1d20 + 3 ⇒ (2) + 3 = 5

Despite her best efforts the human can't take cover or otherwise avoid the effects of the blast taking it's full damage.

"Ouch! Ouch! Ouch! That was really mean!" Yells a now angry Mel as she begins to device a plan to retaliate.

Move: Mel moves 15 ft to her left and then 5 ft more to the north ending at Scruffy's side with Tik just in her reach

Action:Cast Supercharge Weapon on Scruffy Pulsecaster Pistol!

"That may not kill them but surely will send them to a world of pain! Make them pay guys!" Commands the Technomancer as she now wants to see those verthani and their lizard of a boss pay for what they have done.

Dataphiles

1 person marked this as a favorite.
NG| Female|Featherlight Human|Roboticist |Technomancer 1|SP 5/5 |HP 9/9 |R 5/5| EAC 14|KAC 15| F +0; R+3; W+2| Perception +6; Low-Light Vision| Initiative +3| Technomancer's Spells | Lv.0 DC 14; At will | Lv.1 DC 15; 3/3 |

"Funny looking..? I thought we look awesome with our armors and gear! How rude, oh well let's just do this quickly, won't you like to surrender now? I mean... Come on just look at the odds, our friend here is the deadliest Vesk Soldier in the galaxy and these kind androids can pretty much tear you apart if given the chance, not to mention my other companions' talents" Half threatened Mel trying to confuse or scare their enemies, she isn't scary at all but if bloodshed can be avoided she'd be more than happy.

just speaking a few lines as it isn't my turn yet

Dataphiles

1 person marked this as a favorite.
NG| Female|Featherlight Human|Roboticist |Technomancer 1|SP 5/5 |HP 9/9 |R 5/5| EAC 14|KAC 15| F +0; R+3; W+2| Perception +6; Low-Light Vision| Initiative +3| Technomancer's Spells | Lv.0 DC 14; At will | Lv.1 DC 15; 3/3 |

Oh sorry about not placing my token when asked to, I've been unable to install g slides on this device, I'm currently looking for an older version of the app.

I however can see the maps and so on.

Dataphiles

1 person marked this as a favorite.
NG| Female|Featherlight Human|Roboticist |Technomancer 1|SP 5/5 |HP 9/9 |R 5/5| EAC 14|KAC 15| F +0; R+3; W+2| Perception +6; Low-Light Vision| Initiative +3| Technomancer's Spells | Lv.0 DC 14; At will | Lv.1 DC 15; 3/3 |

A young looking human woman arrives at the venture venture-captain office just to meet the hovering robot.

She's kinda tall and lanky for your average earthbound human a proof of her ancestors lifestyle in zero G environments, nevertheless she is comely enough to catch the attention of more than a couple of fellow agents.

She has very pale skin as if she have never been touched by sunlight, long -and messy- blonde hair and emerald green eyes and dresses herself neatly with a second skin armor under her casual clothes and carries a huge backpack with her filled with all sort of tools.

Despite her apparent dizziness as she toys around with her datapad she quickly recognizes Twila and Laanok.

"Hey guys! You were also called by Arvin? What a coincidence!" Greets and waves happily the Technomancer with childish glee.

Dataphiles

1 person marked this as a favorite.

Ms. Bloodrive reporting to duty n.n

Thank you very much for running this :D

Vigilant Seal

1 person marked this as a favorite.
Female Nidalese Human (Versatile) | N | Rune Witch 1 |HP 25/25 | AC 17 (+1 Shield) | Fort +5; Ref +7; Will +8 | Hero Points 2/3 | Perception +8; Low-Light Vision | Spells Lv.1 2/2; DC 18 | Focus Pool 1/1; Witch DC 18 | Mage Armor: off | Exploration: Investigate |Note: Boosted Lv 1

Hey guys!

Sorry for vanishing I had some health problems and has been unable of going to work and as such use internet... I don't want to go into details but I'm better now.

Again, I'm really sorry for abandoning the game, I was having a lot of fun with you all.

Radiant Oath

1 person marked this as a favorite.
Female Half-Elf | LN | Battle Oracle 1| HP 18/18 | AC 17 (+1 with Shield) | Fort +5; Ref +3; Will +6 | Hero Points 1/3 | Perception +4 Low-Light Vision | Spells Lv.1 2/2; DC 16 | Focus Pool 2/2 |Curse: Mild | Exploration: Detect Magic | Root Magic +1

Sorry for being of f these days, I'm not been feeling well since the last Saturday but it's nothing, just stress and fatigue apparently.

Anyways well done @xun that's a good way to get updated fast! :D

Radiant Oath

1 person marked this as a favorite.
Female Half-Elf | LN | Battle Oracle 1| HP 18/18 | AC 17 (+1 with Shield) | Fort +5; Ref +3; Will +6 | Hero Points 1/3 | Perception +4 Low-Light Vision | Spells Lv.1 2/2; DC 16 | Focus Pool 2/2 |Curse: Mild | Exploration: Detect Magic | Root Magic +1

A little disappointed the oracle decides that the plate must have some. Value and so she starts to clean it hoping that under so must dust and dirt lies one of Lastwall's relics.

Religion: 1d20 + 4 ⇒ (17) + 4 = 21

will re attempt identifying the armor for now

Envoy's Alliance

1 person marked this as a favorite.
Female Half-Orc | NG | Inventor 1| HP 17/17 | AC 18 | Fort +6; Ref +4; Will +5 | Hero Points 1/3 | Perception +3; Low-Light Vision| Exploration: Investigate|

Hey everyone thanks for accepting me, I just added my token and the one of my construct companion n.n

Radiant Oath

1 person marked this as a favorite.
Female Half-Elf | LN | Battle Oracle 1| HP 18/18 | AC 17 (+1 with Shield) | Fort +5; Ref +3; Will +6 | Hero Points 1/3 | Perception +4 Low-Light Vision | Spells Lv.1 2/2; DC 16 | Focus Pool 2/2 |Curse: Mild | Exploration: Detect Magic | Root Magic +1

Maybe this can help: Exploration Mode

As I said I'll go along with the party's decision.

Horizon Hunters

1 person marked this as a favorite.

Wow, there are a lot of races and class options that I didn't knew about! This is truly a planescape setting :D

Horizon Hunters

1 person marked this as a favorite.
Leon Aquilla wrote:


I like this reply because one of the main things that PF1 transplants kvetch about is lack of full casters, and it's important to emphasize why not having full casters was a design choice.

Yep! The 'awesomeness' level is pretty well balanced, sure wish and miracle are still out there but using them is a little more complicated and are once per week if I remember correctly, and even then the soldiers and envoys has crazy powerful technology and weapons! Not to mention the cosmic powers of the Solarian... In one home game I played the GM gives me a Solarian crystal that was literally one of infinity gems from Marvel!

Horizon Hunters

6 people marked this as a favorite.

I really like Starfinder, it's kinda cool, I've signal of screams and 2 books of the dead sun AP and I had a lot of fun.

The biggest perk IMO is that in 5e or Pathfinder a fighters and rogues are Hella mundane but soldiers and operatives in Starfinder has crazy technology that's at the same level of the casters classes and as such aren't boring at all.

Horizon Hunters

1 person marked this as a favorite.
BigNorseWolf wrote:
Flame thrower + Glamoured weapon + Profession Rockstar= Fire launching guitar.

Did it once with laser longarm xD

Horizon Hunters

1 person marked this as a favorite.

Haven't considered Alchemist, to be honest I was disappointed to see that extracts are now items instead of a form of spellcasting, they aren't bad, they're actually pretty good but I still can't get over the 1e alchemist x.x

I've saw Persistent and splash damage in action and are more impressive than what I expected, that being said I haven't played alchemist yet.

Radiant Oath

1 person marked this as a favorite.

Hey everyone I'm Ms. Bloodrive n.n

Ahem, I made this Oracle a few days ago and was hoping to play it, specifically I'd like to see how she does in encounters but I'm not against Exploration or social situations, I'm lately thinking about being more tactical with demoralize, trip and other stuffs besides striking.

Horizon Hunters

1 person marked this as a favorite.
Darksol the Painbringer wrote:
Being able to make a Dragon Disciple (Frost) Kobold with Elemental (Fire) Bloodline, creating a "Prismatic Draconic Sorcerer" of sorts is very, very awesome, flexible, and strong.

THIS!!! :D

Gotta make a Kobold build n.n

Horizon Hunters

1 person marked this as a favorite.

I see, I see :)

Most people seems to like sorcerer as well, I have to add that Oracle is really amazing for it's flavor, my favorite will always be the Battle one despite not being as potentially powerful as Flames, I still favor the sorcerer thought x.x

Oddly enough many people see the bard as boring and that... May be true, not gonna lie, many builds are really similar but I hope the warrior muse will change that, playing a Gish is always fun for me but then again The Magus is already on it's way.

Horizon Hunters

2 people marked this as a favorite.
Ravingdork wrote:
Made a size comparison chart using Paizo art. As you can see, even the orc's dagger is more than half the gnome's size. XD

Now this is interesting xD

Anyways I don't see why there should be a mechanic or ruling for this, it's more about role-playing and maybe Golarion's lore... As Ravingdork also quoted from Gnomes of Golarion.

We rarely deal with romance in my group but each time some of my friends plays a bard it basically flirts with every sentient being regardless of species and we don't actually mind it since it isn't that relevant.

Sure Elf and humans are pretty much compatible but I remember some inter species couples in Paizo books, I can't quite remember the names or the book but I kinda remember a gnome and a human (or was it elf?) lesbian couple who had made their way into the citadel where the sun orchid elixir was made and actually steal some of it o.o

In any case, being of different species -or ancestries since we're in 2e- seems to be hardly an issue in Golarion.

Horizon Hunters

4 people marked this as a favorite.

Just worship Shelyn, she approves and makes possible all forms of love ;)

Horizon Hunters

1 person marked this as a favorite.
Female Human (Versatile) | CG | Swashbuckler 1 | HP 19/19 | AC 18 (+2 Dueling Parry) | Fort +4; Ref +9; Will +6 | Hero Points 0/3 | Perception +6 (E) (+2 Initiative) | Exploration: Search |

Wow, I just rolled a 20 o.o

Horizon Hunters

2 people marked this as a favorite.

Isn't the tactical side somewhat optional? I mean, every GM I've played irl tends to change a few things in combat to make sure everyone is having fun, not every player is an expert and neither are the monster they face, my GM often make enemies do stupid things since they are actually stupid, or at least not as smart as the party, a troll for once is unlikely to think tactically, it just... Moves closer and attack you, mostly.

Horizon Hunters

1 person marked this as a favorite.
RPGnoremac wrote:

Basically anything that can "take away" a monsters actions can super effective. As simple as just attacking twice and walking away from melee monsters. Especially if you are faster than the monster since you can make them "waste" 2 actions.

Yeah I noticed that when theory crafting a Rogue, the skirmish strike feat looks too good if you consider that the monsters without reach must waste an action to follow you even if it's just stepping one less action is almost the same as stun 1

Horizon Hunters

1 person marked this as a favorite.

Hey there, I'm a newbie at 2e but as far as I can tell you the best feat for recall knowledge is Dubious Knowledge, it gives you a little of true info and some wrong info if you fail your check, after that is up to how you role play it... In a meta game sense, Gms may be unprepared and is easy to tell what info is the wrong one as they just came up with it at the moment, at the very least is better than wasting your action.

On top of that is a skill feat with little to no prerequisites, hope this help you n.n

Horizon Hunters

1 person marked this as a favorite.
Female Human (Versatile) | CG | Swashbuckler 1 | HP 19/19 | AC 18 (+2 Dueling Parry) | Fort +4; Ref +9; Will +6 | Hero Points 0/3 | Perception +6 (E) (+2 Initiative) | Exploration: Search |

Elize journey to Thuvia wasn't a easy one, 5 days traveling along with a caravan from Varisia with a handful of Osiriani folks who sadly had no sense of humor can sour the mood of most but even so She tried her best to humor the caravan yet they seem more interested in her skills with the rapier rather than her cleverness or so she says...

Before starting this journey she tried to make some extra money with her knowledge about kinds of terrains along the trade routes but... She was a little too far from her area of expertise and blundered like no one, just another day of work...

Elize don't favor neither smartness or brute strength yet appreciate being blessed by any of them to a certain degree, in her eyes fortune favors the bold and the brave regardless of muscle or brains, that being said Elize isn't a fan of those who fall in either extreme of the spectrum, those who are too bookish or has muscle instead of brain.

Communication is paramount to a successful mission yet her methods tends to be the most basic and less discreet ones, she just says what must be said or that she considers must be told.

Lastly Elize isn't the Kind of person who thinks too hard about the past and she hopes only for marvel and joy for her future, if she has learn something from her training at absalom is that a legacy is often the best thing she can accomplish, for her it would be the tales of her adventures or so she hopes... Perhaps this will become the first of her exploits to be recorded by bards and sklads.

Lore: Society: 1d20 + 3 ⇒ (12) + 3 = 15

Horizon Hunters

3 people marked this as a favorite.
Female Human (Versatile) | CG | Swashbuckler 1 | HP 19/19 | AC 18 (+2 Dueling Parry) | Fort +4; Ref +9; Will +6 | Hero Points 0/3 | Perception +6 (E) (+2 Initiative) | Exploration: Search |

Paizo Handle: Ms. Bloodrive
Character Name: Elize Braveheart
PFS / Character Number / Faction: # 2394547-2001, horizon hunter
Character Ancestry / Background / Class / Level: Human (versatile), bandit, swashbuckler, level 1
Downtime Skill / Task Level / Task DC / Die Result / Outcome: Earn Income with Lore: Terrain, Task Level 0, DC 14: Lore: Terrain: 1d20 + 3 ⇒ (8) + 3 = 11 failure +1 cp

A tall human woman makes his way to meet her fellow Pathfinders she has long and flowing red hair and wears flamboyant clothes and a flashy hat.

Greetings comrades, the name is Elize, are you ready to explore some ancient places? I certainly am jejeje..

Elize Braveheart is a rather new element to the society, a former bandit who at certain time had a change of heart and now uses her talents to further the goals of the Pathfinder society, no one is quite sure of why she joins the organization but her charming and ongoing personality makes hard to dislike her, in any case is not a secret that she enjoys the thrill of adventuring and traveling to new places.

Elize is supposed to be a fun to play damage dealer and "face" pc with nice diplomacy, besides that there's no deep or complex build idea for her, just get panache, One for All, finisher and repeat, this is my first time playing in society so I'll try my best.

1 to 50 of 53 << first < prev | 1 | 2 | next > last >>