GM MG's (PFS2E #1-03) Escaping the Grave (Inactive)

Game Master Mighty Glacier


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Radiant Oath

Female Half-Elf | LN | Battle Oracle 1| HP 18/18 | AC 17 (+1 with Shield) | Fort +5; Ref +3; Will +6 | Hero Points 1/3 | Perception +4 Low-Light Vision | Spells Lv.1 2/2; DC 16 | Focus Pool 2/2 |Curse: Mild | Exploration: Detect Magic | Root Magic +1

I did take a potion, always take it as my default item x.x

Grand Archive

NG Male Half-Orc Bard 7 | HP 75/75 | AC 26 | F +10 R +15 W +13 (+1 vs magic) | Perc +13 (low-light vision, +2 init) | Stealth +4 | 25 ft. | Spells 1st: 3/3 2nd: 3/3 3rd: 0/3 4th: 0/2 | Focus Points 2/2 | Hero Point 2 | Exploration: Scout | Active Conditions: ---
Sieglinde The Merciful wrote:
I did take a potion, always take it as my default item x.x

If you are into healing, a healing scroll is better than the minor healing potion. If you can cast divine or primal spells (Xun can't :( hence the potion).

Radiant Oath

Female Half-Elf | LN | Battle Oracle 1| HP 18/18 | AC 17 (+1 with Shield) | Fort +5; Ref +3; Will +6 | Hero Points 1/3 | Perception +4 Low-Light Vision | Spells Lv.1 2/2; DC 16 | Focus Pool 2/2 |Curse: Mild | Exploration: Detect Magic | Root Magic +1

I see, will keep that I mind the next time, I usually pick the potion since everyone can use it, and to be honest Sieglinde is the only divine caster that I've at the moment x.x

Verdant Wheel

HP 20/ 20 | AC 15| Fort +7 Ref +5 Will +7 | Perc +5 | Hero points 1/1| Exploration activity: Avoiding Notice Spells - L1 1/1 | Focus Points 1/1 Eidolon

I took the feather token (ladder). Because you never know when a ladder could be handy.

Horizon Hunters

Monk 2 HP 15/32 | AC 19 | Fort +7 | Ref +9 | Will +6 | Perc +4 | Exploration: Scout | 0/1 Focus 0/3 Hero

Just a random thought but that wayfinder was in the undead horse's throat, right? Should we look at that horse a little more, cause does that mean the horse ate a pathfinder maybe? We found the wayfinder but we didn't find any remains and supposedly that's what we're supposed to bring back? Just a thought.

Grand Archive

NG Male Half-Orc Bard 7 | HP 75/75 | AC 26 | F +10 R +15 W +13 (+1 vs magic) | Perc +13 (low-light vision, +2 init) | Stealth +4 | 25 ft. | Spells 1st: 3/3 2nd: 3/3 3rd: 0/3 4th: 0/2 | Focus Points 2/2 | Hero Point 2 | Exploration: Scout | Active Conditions: ---

I wonder is wayfinder enough of a closure? Or do we need to find the body somewhere?

Verdant Wheel

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Male NG Human Druid 1 | HP 17/18 | AC 17 (shield: 19) | Fort +7, Ref +4, Will +9 | Perc. +7 | Speed 25 ft. | Exploration: Searching | Hero Points: 1 Conditions/Abilities: Wild Morph Claws, Wounded 1

Not sure, but we can keep looking for a bit. And about splitting up: we're in a pretty serious timer. We only have a few hours and we're spending those hours in 10 minute increments, meaning we only have about 12 activities we can try before a potentially much larger zombie horde descends upon us. I really it's a bit reckless, but it gives us more shots at finding stuff before that happens.

... hopefully it doesn't get one or more of us killed.


Xun Saburo wrote:
I wonder is wayfinder enough of a closure? Or do we need to find the body somewhere?

Well, it's better than nothing? Maybe? ...Probably not. But perhaps the body is not far away.


Kló:
Klo Björnson wrote:
I’m reviewing the options for continued exploration, and I had one question about Kló’s previous inspection of the Tavern corpse. I rolled it as Perception, assuming that the results would be the same regardless of which skill I chose. But did the choice of chosen skill matter? Kló could have rolled Medicine as well (with the same modifier). Would that have resulted in a different (or more useful) outcome? I don't mean to bog things down; just want to make sure I'm understanding how best to make decisions in this situation. :)

Yes, Medicine and Perception both yielded the same results (at least in that instance), but Perception had a bit harder DC. Had they had different outcomes I would have probably indicated that in some way (e.g. "Do you want to learn about X, or about Y?").

Maybe I could've hinted that Medicine was better than Perception, but that typically leads players to question whether Medicine +3 is better than Perception +5, for example. You can probably see why that's an awkward complication, both for the player and the GM.

And, then again, a little bit of metagame knowledge could suggest that Perception, being the more general catch-all stat, would be less effective than the more specific skill.

As a side note, since you're clearly invested in the game and (rightfully) worried about the schedule, here's a little hint: your estimated number of 12 (times 10-minute) activities is a bit too pessimistic. But keep in mind you are still expected to investigate the college, which might take some time as well.

Verdant Wheel

Male NG Human Druid 1 | HP 17/18 | AC 17 (shield: 19) | Fort +7, Ref +4, Will +9 | Perc. +7 | Speed 25 ft. | Exploration: Searching | Hero Points: 1 Conditions/Abilities: Wild Morph Claws, Wounded 1

Thanks for taking the time to lay that all out for me. It's very helpful.

I guess unless I only missed the DC by a few points, there's not much difference between the two. I'll try to ask clarifying questions beforehand in the future. :)


Oh, no, you didn't "miss" the DC. You succeeded.

Verdant Wheel

Male NG Human Druid 1 | HP 17/18 | AC 17 (shield: 19) | Fort +7, Ref +4, Will +9 | Perc. +7 | Speed 25 ft. | Exploration: Searching | Hero Points: 1 Conditions/Abilities: Wild Morph Claws, Wounded 1

Oh, gotcha. So I accurately ID'd the body as not one of the two potential gnome or Halfling missing agents?

Now I'm caught up. Sorry (and thanks for the hand-holding).

Horizon Hunters

Monk 2 HP 15/32 | AC 19 | Fort +7 | Ref +9 | Will +6 | Perc +4 | Exploration: Scout | 0/1 Focus 0/3 Hero

Sorry I'm so low energy this week, I've been a little out of it and exhausted, took some time off work, no fever though so I think I'll be okay. Also work has me in another building all week so I can't do my usual posting and checking at work, so everything is jacked up, haha. But I guess this does seem very "monk" like to be quiet. ;)

Grand Archive

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NG Male Half-Orc Bard 7 | HP 75/75 | AC 26 | F +10 R +15 W +13 (+1 vs magic) | Perc +13 (low-light vision, +2 init) | Stealth +4 | 25 ft. | Spells 1st: 3/3 2nd: 3/3 3rd: 0/3 4th: 0/2 | Focus Points 2/2 | Hero Point 2 | Exploration: Scout | Active Conditions: ---
Roots wrote:
Could we get a list of what sites there are still to explore? Or could we x out the buildings we've been in? I'm getting a little lost already.

I will assemble a list, I don't want our @GM to spend his time on it. Especially that then he can verify if what I wrote is correct, and find errors.

Btw. and I am not picking here on you Roots, but I found that in PBP games people get confused way more often than on real-life games. Even that you can always scroll up and re-read the whole thing. While in real life you can't listen to what GM was saying 10 minutes ago. Interesting.

Grand Archive

NG Male Half-Orc Bard 7 | HP 75/75 | AC 26 | F +10 R +15 W +13 (+1 vs magic) | Perc +13 (low-light vision, +2 init) | Stealth +4 | 25 ft. | Spells 1st: 3/3 2nd: 3/3 3rd: 0/3 4th: 0/2 | Focus Points 2/2 | Hero Point 2 | Exploration: Scout | Active Conditions: ---

Ok. Notes are on the 2nd page of the presentation.
Few things:

- For every building, I made a name of the place a link to the post where GM describes what is there and what can be done
- Under each location, I made a list of things that could be done there. Bolded entries are the ones that we have not done yet, if there are specials skills I mention them in the same order as GM did. Every location seems to also allow some free form exploration which I did not write down.
- I also mentioned the horse with a link to the latest post as it might be relevant.
- I will go through the posts to see what we still need to check.

I will try to update the slides as we go, feel free to do the same.

On the 3rd page of the presentation, I added a list of things that we know about any of the missing agents (wayfinder, horse, and a body of gnome/halfling). Again I will update it as we go, feel free to edit it. At first I wanted to record it in the dossier from GM but it is locked for edition, and maybe keeping it in slides might be easier to keep track.

And a question to our GM: in the objective we also have to bring relics from the city and college. Did we see any relics so far? I can't think of any, but to be honest I completely forgot to look for those :D


Cheers, Xun. Looks good.

Xun Saburo wrote:
And a question to our GM: in the objective we also have to bring relics from the city and college. Did we see any relics so far? I can't think of any, but to be honest I completely forgot to look for those :D

You haven't acquired any such relics, no.


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Hm, this part of the scenario is not very PbP-friendly: there's like five different posts to write, good lord. Please excuse a little delay.

Alternatively, I could speed things up, greatly at the expense of the quality of writing and coherence. I suppose it's a tradeoff, but I assume you wouldn't like that.

Verdant Wheel

HP 20/ 20 | AC 15| Fort +7 Ref +5 Will +7 | Perc +5 | Hero points 1/1| Exploration activity: Avoiding Notice Spells - L1 1/1 | Focus Points 1/1 Eidolon

Yes, so I've run in scenario before and it gets messy in a traditional tabletop environment. I do not envy your task of running this over post.

Sorry, I should have disclosed that I am familiar with this scenario. I forget to do that. It's part of the reason I am also playing Roots so dumb. I don't want to give anything anyway.


Roots Drink Rain wrote:
Sorry, I should have disclosed that I am familiar with this scenario. I forget to do that. It's part of the reason I am also playing Roots so dumb. I don't want to give anything anyway.

Noted. ...Is that why you went to the armory and not the general store, hmm?

If you'd like, we can have a short discussion afterwards about how I did, and we can compare our GMing experiences.

Verdant Wheel

HP 20/ 20 | AC 15| Fort +7 Ref +5 Will +7 | Perc +5 | Hero points 1/1| Exploration activity: Avoiding Notice Spells - L1 1/1 | Focus Points 1/1 Eidolon

No, it just seemed like we were spreading out, and no one had gone in there yet.

Yeah, I do love what this scenario is *trying* to do, but its really hard on the GM, especially because it rewards the characters to all spread out and do different things simultaneously. It reminds me of Murder on the Throaty Mermaid, a scenario from 1st edition (if you don't know) that is also hard to to run for similar reasons. I have run that scenario multiple times and absolutely love it despite the fact that the execution has some flaws.

Grand Archive

NG Male Half-Orc Bard 7 | HP 75/75 | AC 26 | F +10 R +15 W +13 (+1 vs magic) | Perc +13 (low-light vision, +2 init) | Stealth +4 | 25 ft. | Spells 1st: 3/3 2nd: 3/3 3rd: 0/3 4th: 0/2 | Focus Points 2/2 | Hero Point 2 | Exploration: Scout | Active Conditions: ---

Yeah it seems like the time pressure makes the game to be played more in parallel.

I've updated the slides. For now, I did not check any action that GM did not report on.

Grand Archive

NG Male Half-Orc Bard 7 | HP 75/75 | AC 26 | F +10 R +15 W +13 (+1 vs magic) | Perc +13 (low-light vision, +2 init) | Stealth +4 | 25 ft. | Spells 1st: 3/3 2nd: 3/3 3rd: 0/3 4th: 0/2 | Focus Points 2/2 | Hero Point 2 | Exploration: Scout | Active Conditions: ---

And GM reported on the findings so I've updated the list on the slides. The hidden armor is only half bolded. We can leave it for the end if there is someone who has nothing to do. There are still relics and treasures that can be searched for in Armory and CHapel to those of us that are skillfully challenged :P

Grand Archive

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NG Male Half-Orc Bard 7 | HP 75/75 | AC 26 | F +10 R +15 W +13 (+1 vs magic) | Perc +13 (low-light vision, +2 init) | Stealth +4 | 25 ft. | Spells 1st: 3/3 2nd: 3/3 3rd: 0/3 4th: 0/2 | Focus Points 2/2 | Hero Point 2 | Exploration: Scout | Active Conditions: ---

So... following what GM suggested
So In the first part (the past 10 minutes for Klo and roots to catch up)
Klo - You have the highest Medicine so you can analyze the body in the chapel, as it could be one of the agents
Roots - you could spend your 10 min to try to get a horse to the newly fixed cart. Using the rolled oats, just don't get eaten by that beast!

Then after we are all at the same time mark what we are left with is:
- Relics and Treasures in Armor (whoever can do this)
- Burn Marks in Chapel (Arcana): Sky(+7) or Arfsnarf (+5)
- Amulet in Chapel (Religion): Sieglinde
- Piece of Armory (Social) - The one that Sky tried, and I think only Sky has social skill trained :(
- Looking for Hidden armor but there were some doubts it is even there (but anyone can try)
- The body in the chapel (medicine) - if at the previous try Klo do not make it.

So the last 10 minutes looks like:
- Sieglinde - Amulet in Chapel
- Sky - Burn Marks in Chapel
- Arfsnarf - Relics and Treasures in Armory
- Klo - Looking for Hidden armor (if the previous medicine check made it)
- Roots - loading of bodies and piece of armor from Tavern into the cart
- Xun - loading of bodies and piece of armor from tavern into the cart

in that way, we give up on identifying the piece of armor, but maybe we can analyze it during the way to the college :D The alternative is to let Arfsnart to analyze burns and Sky once again the armor.

What do you think? It is really a pain to distribute this via PBP

Horizon Hunters

male goblin (razortooth) sorcerer 9 | ♥️87 (pearly white spindle) | ⛨26 slick; resistance 1 void | F+16 R+18 W+14 | Perc+11 darkvision | stealth+15 | speed 25ft | focus☐☐ | spells 1st☐☐☐☐ 2nd☐☐☐☐ 3rd☐☐☐☐ 4th☐☐☐☐ 5th☐☐☐ | Skeleton key☐ | Ventriloquist's Ring☐ | Exploration: Avoid Notice | ⚕ none
Xun Saburo wrote:
The alternative is to let Arfsnart to analyze burns and Sky once again the armor.

I'll leave this decision to Sky, otherwise, Arfsnarf will head to the armory.

Horizon Hunters

Monk 2 HP 15/32 | AC 19 | Fort +7 | Ref +9 | Will +6 | Perc +4 | Exploration: Scout | 0/1 Focus 0/3 Hero

Well only because I already rolled for it and it looks like we probably got it for the burn marks, I like the idea of maybe taking the armor with us and I can keep analyzing it on the way? Or we can get someone else to analyze it for us.

Yeah it's hard to double check with everyone on what you decide, I figured I had a better Arcana check so I went with the burns. Didn't realize I was the only one with Society, lol.

Radiant Oath

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Female Half-Elf | LN | Battle Oracle 1| HP 18/18 | AC 17 (+1 with Shield) | Fort +5; Ref +3; Will +6 | Hero Points 1/3 | Perception +4 Low-Light Vision | Spells Lv.1 2/2; DC 16 | Focus Pool 2/2 |Curse: Mild | Exploration: Detect Magic | Root Magic +1

Sorry for being of f these days, I'm not been feeling well since the last Saturday but it's nothing, just stress and fatigue apparently.

Anyways well done @xun that's a good way to get updated fast! :D

Grand Archive

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NG Male Half-Orc Bard 7 | HP 75/75 | AC 26 | F +10 R +15 W +13 (+1 vs magic) | Perc +13 (low-light vision, +2 init) | Stealth +4 | 25 ft. | Spells 1st: 3/3 2nd: 3/3 3rd: 0/3 4th: 0/2 | Focus Points 2/2 | Hero Point 2 | Exploration: Scout | Active Conditions: ---
Sieglinde The Merciful wrote:

Sorry for being of f these days, I'm not been feeling well since the last Saturday but it's nothing, just stress and fatigue apparently.

Anyways well done @xun that's a good way to get updated fast! :D

I am glad that it was helpful.

And get better soon Sieglinde!

Verdant Wheel

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Male NG Human Druid 1 | HP 17/18 | AC 17 (shield: 19) | Fort +7, Ref +4, Will +9 | Perc. +7 | Speed 25 ft. | Exploration: Searching | Hero Points: 1 Conditions/Abilities: Wild Morph Claws, Wounded 1

Hm. Had to clear my cookies to actually log in. Hope everyone is able to do the same. :/

Grand Archive

NG Male Half-Orc Bard 7 | HP 75/75 | AC 26 | F +10 R +15 W +13 (+1 vs magic) | Perc +13 (low-light vision, +2 init) | Stealth +4 | 25 ft. | Spells 1st: 3/3 2nd: 3/3 3rd: 0/3 4th: 0/2 | Focus Points 2/2 | Hero Point 2 | Exploration: Scout | Active Conditions: ---

Yeah, I am back, after the paizo being down it will probably take a day before everyone 'recovers' ;)

Horizon Hunters

Monk 2 HP 15/32 | AC 19 | Fort +7 | Ref +9 | Will +6 | Perc +4 | Exploration: Scout | 0/1 Focus 0/3 Hero

Oh man, I wasn't able to login until I cleared my cookies too, I hope others can see this or get notified to do that!

Horizon Hunters

male goblin (razortooth) sorcerer 9 | ♥️87 (pearly white spindle) | ⛨26 slick; resistance 1 void | F+16 R+18 W+14 | Perc+11 darkvision | stealth+15 | speed 25ft | focus☐☐ | spells 1st☐☐☐☐ 2nd☐☐☐☐ 3rd☐☐☐☐ 4th☐☐☐☐ 5th☐☐☐ | Skeleton key☐ | Ventriloquist's Ring☐ | Exploration: Avoid Notice | ⚕ none

They posted that in the lodge, but I think the problem is many people check their campaign tab for "updates", and if you're not logged in you can see it but it of course won't tell an anonymous user if you have new updates, so you think there have been no posts... it might be more than a day or two.

Horizon Hunters

Monk 2 HP 15/32 | AC 19 | Fort +7 | Ref +9 | Will +6 | Perc +4 | Exploration: Scout | 0/1 Focus 0/3 Hero

Yeah I wasn't even sure where to find an update about this stuff so I just looked at Reddit and sure enough people were saying it was down.


Xun Saburo wrote:
So we did not move towards College? We still are in the square?

Correct. None of you expressed any determination to move out.

The Shark of Gozreh wrote:
Yeah it's a little hard to follow with everything going on the past few days, haha. I thought we had one last 10-minute search/examine? If we have another ...

You have as many or as few as you want. For as long as you keep submitting 10-minute activities, I'll keep resolving them.

If you were under the impression that the GM would dictate the use of time, that's a misunderstanding: I only keep track of it. The scenario doesn't railroad.

From my perspective, your task list still contains things your group might want to do before moving on (emphasis on might), so that's another reason why I'm not going to dictate the PCs behavior and use of time. It's up to you players to decide whether these tasks are worth the time cost.

Basically, you ought to respond to what Xun said OOC: "Can we move to college? Or anyone still wants to do something there?"

Klo Björnson wrote:
DM: if Survival, Nature, or Medicine will help in [cutting into the undead horse's stomach], Kló will (reluctantly) volunteer for that grisly job.

Correct, any of those are applicable for the task, though results may vary. Go ahead and roll, if you wish to spend the time; according to my records you're 10 minutes behind everyone else anyway.

Verdant Wheel

HP 20/ 20 | AC 15| Fort +7 Ref +5 Will +7 | Perc +5 | Hero points 1/1| Exploration activity: Avoiding Notice Spells - L1 1/1 | Focus Points 1/1 Eidolon

I noticed we burned a lot of resources in our first combat, so I just want to suggest being careful in any future fights. Even weak monsters like zombies can hit like a ton of bricks in Pathfinder 2e and I think we made some tactical mistakes in that first encounter, myself included. I also underestimated what zombies can do if they get the chance to attack.

So just a couple of suggestions:

1) Monsters tend to be the most dangerous when they are in melee. Use ranged attacks whenever possible and let the enemies spend their actions coming to us.

2) Try to concentrate fire on one enemy at a time. One dead foe is better than facing two enemies with 1/2 hp.

3) Take advantage of inspire courage, flanking, known weaknesses, and any other tactical advantage whenever possible. Small advantages can end up having a surprisingly big impact in this system.

Verdant Wheel

Male NG Human Druid 1 | HP 17/18 | AC 17 (shield: 19) | Fort +7, Ref +4, Will +9 | Perc. +7 | Speed 25 ft. | Exploration: Searching | Hero Points: 1 Conditions/Abilities: Wild Morph Claws, Wounded 1

Agreed. Coordinating efforts will go a LONG way. :)

Horizon Hunters

Monk 2 HP 15/32 | AC 19 | Fort +7 | Ref +9 | Will +6 | Perc +4 | Exploration: Scout | 0/1 Focus 0/3 Hero

These are only comments on your suggestions, not trying to start a fight or anything.

1: I agree but you might be missing two important things, first there are things like charge attacks especially with creatures like horses and also with unnatural things there's always special abilities. The idea I have is to close the gap and initiate before they can get comfortable and do what THEY want. Also, when they close the gap, they might go after another person instead of me. The damage I took as a level 2 with the Toughness feat, would have killed any of the level 1s.

2: When you concentrate on one target the other targets are still attacking you. Yes it makes sense to focus one down fast but it's not practical, that works better in like an MMO setting because you have more steady healing than you do in a system like a tabletop RPG, you can keep people healed and alive while you focus one then the next. I feel like in Pathfinder though, it's entirely dependent on the situation. When we have enemies coming from all sides, if we focus on one side, we get flanked by the other. If I'm fighting one monster and someone takes a crit and is almost dead, you wouldn't just stay on your target because "it's closer to dying" you change targets because you now have an option to save someone from dying.

3: The only thing I want to add to this, and correct me if I'm wrong because this is some new rules stuff, without having 5-foot steps it's much harder to flank. In Pathfinder originally you could 5-foot step and still get your standard actions and attacks, now it takes up one of our actions I believe and leaves you with less to do. But on the same note of new rules, I think most enemies don't have Attack of Opportunity anymore because it's an actual class ability now right? I'm not sure how many enemies are Fighters or have some way of picking up that ability.

Verdant Wheel

HP 20/ 20 | AC 15| Fort +7 Ref +5 Will +7 | Perc +5 | Hero points 1/1| Exploration activity: Avoiding Notice Spells - L1 1/1 | Focus Points 1/1 Eidolon

Nah, its fine to disagree. I don't think there's any one perfect strategy that works in every situation. And think there's logical reasons for why everyone acted the way they did in that last combat. But...the fact was that our first fight was pretty rough.

1) Yes, monsters often have special actions that allow them to move and attack in unique ways and I can understand wanting to take control of the battlefield. But it can also be bad to end your turn adjacent to an enemy, especially if they have the grab ability, because there is usually a very nasty ability that accompanies grab, such as a bite attack that is guaranteed to hit or even swallow whole. That is the main reason why I say its best to let things come to you.

2) Yes, you have to be flexible to what's happening on the battlefield, but the thing is, a creature with half hp has exactly the same amount of offensive power as a creature that has full hp. If you have a choice between hitting an injured creature or one that is at full hp; its generally better to hit the wounded one and finish it off.

3) Yes, you no longer get a free five foot step for repositioning anymore. Movement is always going to cost you an action and its always worth considering whether it is worth that precious action. I guess I should say that giving up a single attack that has a -10 to hit (or -8 if you're using an agile weapon) is often going to be good trade off for the advantage that flanking gives you, which is an increased chance of hitting and getting critical damage for both yourself and your ally.

In regards to how many monsters have Attack of Opportunity; its a moderately common ability. I'd say there is usually at least one monster per scenario that has this ability and there are monsters that have even nastier reactions, so its always a good idea to be careful how you move around a monster.


Xun Saburo wrote:

We wanted to use the horse to pull the cart. Roots made a post about it, where we add the rolled oats to the animal.

Oops, I must've missed that. Sorry Roots! You didn't specify that you were using the oats to tame the wild horse, but I suppose it was implicit.

I also notice that I forgot to resolve some other actions too. No idea what happened there -- apologies again.

Grand Archive

NG Male Half-Orc Bard 7 | HP 75/75 | AC 26 | F +10 R +15 W +13 (+1 vs magic) | Perc +13 (low-light vision, +2 init) | Stealth +4 | 25 ft. | Spells 1st: 3/3 2nd: 3/3 3rd: 0/3 4th: 0/2 | Focus Points 2/2 | Hero Point 2 | Exploration: Scout | Active Conditions: ---

No need to apologize, there is plenty to track and a lot of things happen at the same time.

Grand Archive

NG Male Half-Orc Bard 7 | HP 75/75 | AC 26 | F +10 R +15 W +13 (+1 vs magic) | Perc +13 (low-light vision, +2 init) | Stealth +4 | 25 ft. | Spells 1st: 3/3 2nd: 3/3 3rd: 0/3 4th: 0/2 | Focus Points 2/2 | Hero Point 2 | Exploration: Scout | Active Conditions: ---

Btw. Yeah I tried looking if Sieglinde didn't leave her email anywhere, but she did not. Based on the information in her profile I found a possible match on social media page but I don't want to ping random people ;)

So I spent 5 more minutes, and found that she also plays SFS games. One being at Shifty's table (a person that I play a lot).

Sieglinde left her an email and Shifty (the gm) send her a mail explaining to delete cookies.

So either she will show up, and from that campaign we might learn if something is off (I hope not).


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Hm. While I don't like punishing players for the faults of Paizo's website, I also would prefer not to bot a PC for extended periods of time. Unsure what to do. Let's hope Sieglinde returns shortly.

For beginning the investigation in the Goldenflame College, your mission nears its completion: you all gain 1 Hero Point, except Xun who gets 2, for his efforts in organizing the search in the town and for caring about his fellow players.

Grand Archive

NG Male Half-Orc Bard 7 | HP 75/75 | AC 26 | F +10 R +15 W +13 (+1 vs magic) | Perc +13 (low-light vision, +2 init) | Stealth +4 | 25 ft. | Spells 1st: 3/3 2nd: 3/3 3rd: 0/3 4th: 0/2 | Focus Points 2/2 | Hero Point 2 | Exploration: Scout | Active Conditions: ---

Xun bows towards the audience. To give the credit where credit is due, the Shark begun first looking for a way to contact Sieglinde. I decided to help with that.

So far Xun has not a lot of opportunities to roll ;)

BTW. Please keep in mind that to stabilize yourself a PC uses all his Hero Points, and the result is the same when burning 1 and 3 you stabilize. Just FYI.

Grand Archive

NG Male Half-Orc Bard 7 | HP 75/75 | AC 26 | F +10 R +15 W +13 (+1 vs magic) | Perc +13 (low-light vision, +2 init) | Stealth +4 | 25 ft. | Spells 1st: 3/3 2nd: 3/3 3rd: 0/3 4th: 0/2 | Focus Points 2/2 | Hero Point 2 | Exploration: Scout | Active Conditions: ---

I've updated the missing agent's tracklist from the presentation.
I resumed what we have in the gameplay thread. This means that we are still missing almost a half ;) Feel free to double-check it.

I know that there are two Goblins on the list but the Chapel Sky confirmed that flames were the result of a spell that could lead to a conclusion that Goblin was a Wizard (Gibb).


The Shark of Gozreh wrote:
"Is there any way we can hold this ceiling up just long enough for Xun and I to get that statue out of there?

Perhaps that could be a creative solution. Let's say... One of you makes a Crafting check while two others move in and make Athletics checks to lift the statue. If that's what you want.

Xun Saburo wrote:
I am afraid of consequences of failure fixing it.

(It's the Disable a Device action. Typically you can retry on a regular failure, but on a critical failure you set it in motion.)

Xun Saburo wrote:
Would falling ceiling brake the sculpture?

I gave you a Recall Knowledge with Crafting.

Klo Björnson wrote:
Would Kló have been available to go up into this area with Xun, Sky, and Roots? Or is he still busy with the half-orc body? If he's there to help, he has no skills that were mentioned. But could he use Athletics or Acrobatics to instead climb around the edge of the trouble-spot to get to the relic? Ya know, like playing lava as a kid? :D

You're available. Feel free to join the others at the scene upstairs. But I'm not sure what you mean by "climbing around the edge". Referencing the "floor is lava" game makes me think you misunderstand the situation: the ceiling of the room is at risk of collapsing down, not the floor.

Verdant Wheel

Male NG Human Druid 1 | HP 17/18 | AC 17 (shield: 19) | Fort +7, Ref +4, Will +9 | Perc. +7 | Speed 25 ft. | Exploration: Searching | Hero Points: 1 Conditions/Abilities: Wild Morph Claws, Wounded 1

Quick rules question, if you cast a 3-action heal, does it heal 1d8 or 1d8+caster stat?


1d8. None of the variations of heal add +stat; the 2-action version adds +8.

Horizon Hunters

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Monk 2 HP 15/32 | AC 19 | Fort +7 | Ref +9 | Will +6 | Perc +4 | Exploration: Scout | 0/1 Focus 0/3 Hero

I swear I'm not squishy, GM is rolling really good against me all game!

There have been 5 attack rounds on me, these are the rolls:

3, 18
11, 5, 16
13, 13
19, 4
19, 1, 20
(1, 3, 4, 5, 11, 13, 13, 16, 18, 19, 19, 20)

I know nobody has said anything but it's driving me crazy how much damage I'm taking and I swear it's just luck! My AC is as high as everyone else's, lol. lol. lol. lol. *cries*

Horizon Hunters

male goblin (razortooth) sorcerer 9 | ♥️87 (pearly white spindle) | ⛨26 slick; resistance 1 void | F+16 R+18 W+14 | Perc+11 darkvision | stealth+15 | speed 25ft | focus☐☐ | spells 1st☐☐☐☐ 2nd☐☐☐☐ 3rd☐☐☐☐ 4th☐☐☐☐ 5th☐☐☐ | Skeleton key☐ | Ventriloquist's Ring☐ | Exploration: Avoid Notice | ⚕ none

Arfsnarf can start kicking the +1 AC bonus from blood magic your way? He's not a healer, but happy to help however.

Grand Archive

NG Male Half-Orc Bard 7 | HP 75/75 | AC 26 | F +10 R +15 W +13 (+1 vs magic) | Perc +13 (low-light vision, +2 init) | Stealth +4 | 25 ft. | Spells 1st: 3/3 2nd: 3/3 3rd: 0/3 4th: 0/2 | Focus Points 2/2 | Hero Point 2 | Exploration: Scout | Active Conditions: ---

@Sky :D don't you worry. That is the nature of the frontline, you do get hit. I think in this fight you got the most dmg from the falling ceiling, and in the retro, I should have just attacked it with a telekinetic projectile to let it crush.

All in all this fight went way better than it could. No one was poisoned which would eat the majority of the PC HP.

I can use my last spell slot to heal Sky (1d10+4), but if we have any 'healing items' I would suggest using the first (like scrolls or potions).

I think this scenario is more about resource management than anything else, as there is time pressure and I expect one more fight to happen before the scenario is over.

Verdant Wheel

HP 20/ 20 | AC 15| Fort +7 Ref +5 Will +7 | Perc +5 | Hero points 1/1| Exploration activity: Avoiding Notice Spells - L1 1/1 | Focus Points 1/1 Eidolon

We should use treat wounds whenever we can. Roots has a +6 bonus but it would make sense for someone to use his healers tools while he's refocusing. It might save some time.

Did we use both potions that were on the horse? We also have a new party member (the npc). He probably has a healing spell he can use.

I think taking damage is just part of the system. There's not really a lot of ways to boost your AC. Its kind of capped based on your level and class. But if you're a martial you can at least take a couple of hits, you're less likely to be critted, and you're not taking actions that trigger reactions. Plus you usually have an ability that makes you more useful in melee, like flurry of blows in a monks case. But it's not like in 1e where a fighter built around defense can only be hit by mooks on a 20.

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