Full Name
Penelo "Penny" Raveneye
Race
Female Nidalese Human (Versatile) | N | Rune Witch 1 |HP 25/25 | AC 17 (+1 Shield) | Fort +5; Ref +7; Will +8 | Hero Points 2/3 | Perception +8; Low-Light Vision |
Classes/Levels
Spells Lv.1 2/2; DC 18 | Focus Pool 1/1; Witch DC 18 | Mage Armor: off | Exploration: Investigate |Note: Boosted Lv 1
Size
Medium
Age
28
Alignment
N
Deity
Nethys
Strength
8
Dexterity
16
Constitution
12
Intelligence
18
Wisdom
14
Charisma
8
About Penelo "Penny" Raveneye
Penelo "Penny" Raveneye
ID: # 2394547-2006
EXP:4/12
Female Nidalese Human (Versatile) Rune Witch 1
Background: Cultist
Neutral Medium Humanoid (Human)
Perception +7 (E)
AC 16, Fort +4 (T), Ref +6 (T), Will +7 (E)
HP 15 Speed 25 Feet
Str 8 (-1), Dex 16 (+3), Con 12 (+1), Int 18 (+4) , Wis 14 (+2), Cha 8 (-1)
Faction: Vigilant Seal
Pathfinder Training: Spells (Lore: Academia)
•Ranged Ray of Frost +7, Damage 1d4+4 (C) Range: 120 feet
Arcane Prepared Spells: DC 17, Attack +7; Lv.1: Mage Armor, Magic Weapon; Cantrips Electric Arc, Detect Magic, Ray of Frost, Shield, Tanglefoot
Skills: Acrobatics +6, Arcana +7, Athletics -1, Crafting +7, Lore: Cult +7, Lore: Academia +7, Medicine +5, Nature +5, Occultism +7, Religion +5, Society +7, Stealth +6
Additional Feats: Canny Acumen (Perception), Gloomseer, Schooled in Secrets
Additional Specials: Familiar, Hexes, Patron (Rune), Witch Spellcasting
Languages: Aklo, Common, Draconic, Elven, Shadowtongue, Undercommon
Items: Adventurer's Pack, Material Component Pouch, Healer's Tools, Familiar's Satchel
Money: 3gp, 16sp
Focus Spells:
Witch DC 17; Focus Pool 1/1
•Phase Familiar
•Discern Secrets (Cantrip)
Spells Known:
Arcane DC 17 (T), Spell Attack +7
Spell Slots Lv.0: 5 | Lv.1: 2
Cantrips: Detect magic, Electric Arc, ghost sound, light, mage hand, prestidigitation, ray of frost, read aura, shield, tanglefoot
Level 1: Charm, Color Spray, Mage Armor, magic missile, magic weapon, sleep
Bot Mode:
Battle: In battle Penny will spam Electric Arc and shield as much as possible and move only if she takes damage.
In such case she'll move as far from the action as possible and afterwards spam Ray of frost.
Electric Arc, Basic Reflex DC 17
[dice=Electric Arc's Damage]1d4 + 4[/dice]
[dice=Ray of Frost]1d20 +7[/dice]
[Dice=Ray of Frost's Damage]1d4 +4[/dice]