Male LN tempered pilgrim witchwyrd operative 3 | SP 10/15 HP 22/22 RP 3/3 | EAC 14; KAC 15 | Fort +0; Ref +5; Will +4 | Init: +4 | Perc: +8, SM: +9 | Speed 40ft | Active conditions: None.
Skills:
Bluff +13, Computers +10, Culture +11, Diplomacy +7, Disguise +11, Engineering +10, Intimidate +10, Mysticism +7, Perception +8, Piloting +10, Profession (merchant) +9, Sense Motive +9, Sleight Of Hand + 10 phaeton_nz wrote: With your efforts, a delicious dinner is cooked and the arguments cease as you bring harmony (and a bomb) into the household. The witchwyrd, excited, waited with glee For an explosion to waste his enemy.But, the explosion didn't come. All was silent. When? Morvruul wondered, will it all turn violent? Then Morvruul realized, far too late The reason, his "gift" would not detonate. The schemer forgot to activate the fuse. No his enemy'd go unharmed, not even a bruise. As the others quietly remembered, those present and not here. Morvruul smiled and thought, There is always next year! phaeton_nz wrote: After a minute of silence, she invites everyone to enjoy the Reunion feast. And he, he himself...Morvruul...carved the roast-beast!
Male LN tempered pilgrim witchwyrd operative 3 | SP 10/15 HP 22/22 RP 3/3 | EAC 14; KAC 15 | Fort +0; Ref +5; Will +4 | Init: +4 | Perc: +8, SM: +9 | Speed 40ft | Active conditions: None.
Skills:
Bluff +13, Computers +10, Culture +11, Diplomacy +7, Disguise +11, Engineering +10, Intimidate +10, Mysticism +7, Perception +8, Piloting +10, Profession (merchant) +9, Sense Motive +9, Sleight Of Hand + 10 Anticipating just how long the fight would take
Cha'mon Cha'mon wrote: "Let's see about putting together a travois" Oh! Morvruul pondered/ How his voice does so annoy! More,Cha'mon Cha'mon wrote: "To make it easier to get dinner home." Make a travois? Out of what? Some tape and a comb? Cha'mon Cha'mon wrote: "Morvruul, stay as far away from me as possible while I work." As IF, I'd go anywhere near you, you demanding jerk. Navasi-SZ wrote: "I have a healing serum here if you need it, Morvruul." Healing serum, yes! That is a useful tool. Navasi-SZ wrote: "That was quite a hit you took there. Aren't you glad you had..." Had what? A pistol? Four fists? Armor, well-clad? Navasi-SZ wrote: she casts a glance at Cha'mon, "friends along to help?" In response, Movruul raises a hand, as if to deliver a skelp. "I am certain I could have handled it, all on my own.If given the chance. Had I been left alone." Morvruul returned with the others, while keeping his distance
"I have a present for you," Morvruul said with a covered smile.
Male LN tempered pilgrim witchwyrd operative 3 | SP 10/15 HP 22/22 RP 3/3 | EAC 14; KAC 15 | Fort +0; Ref +5; Will +4 | Init: +4 | Perc: +8, SM: +9 | Speed 40ft | Active conditions: None.
Skills:
Bluff +13, Computers +10, Culture +11, Diplomacy +7, Disguise +11, Engineering +10, Intimidate +10, Mysticism +7, Perception +8, Piloting +10, Profession (merchant) +9, Sense Motive +9, Sleight Of Hand + 10 As killing the last arabuk
Bluff to Trick vs. Green: 1d20 + 13 + 4 ⇒ (19) + 13 + 4 = 36
Male LN tempered pilgrim witchwyrd operative 3 | SP 10/15 HP 22/22 RP 3/3 | EAC 14; KAC 15 | Fort +0; Ref +5; Will +4 | Init: +4 | Perc: +8, SM: +9 | Speed 40ft | Active conditions: None.
Skills:
Bluff +13, Computers +10, Culture +11, Diplomacy +7, Disguise +11, Engineering +10, Intimidate +10, Mysticism +7, Perception +8, Piloting +10, Profession (merchant) +9, Sense Motive +9, Sleight Of Hand + 10 Cha'mon Cha'mon
Bluff to Trick vs. Green: 1d20 + 13 + 4 ⇒ (19) + 13 + 4 = 36
Male LN tempered pilgrim witchwyrd operative 3 | SP 10/15 HP 22/22 RP 3/3 | EAC 14; KAC 15 | Fort +0; Ref +5; Will +4 | Init: +4 | Perc: +8, SM: +9 | Speed 40ft | Active conditions: None.
Skills:
Bluff +13, Computers +10, Culture +11, Diplomacy +7, Disguise +11, Engineering +10, Intimidate +10, Mysticism +7, Perception +8, Piloting +10, Profession (merchant) +9, Sense Motive +9, Sleight Of Hand + 10 The arabuk so close,
Bluff to Trick vs. Blue: 1d20 + 13 + 4 ⇒ (12) + 13 + 4 = 29
Male LN tempered pilgrim witchwyrd operative 3 | SP 10/15 HP 22/22 RP 3/3 | EAC 14; KAC 15 | Fort +0; Ref +5; Will +4 | Init: +4 | Perc: +8, SM: +9 | Speed 40ft | Active conditions: None.
Skills:
Bluff +13, Computers +10, Culture +11, Diplomacy +7, Disguise +11, Engineering +10, Intimidate +10, Mysticism +7, Perception +8, Piloting +10, Profession (merchant) +9, Sense Motive +9, Sleight Of Hand + 10 Unable to shake his fellows,
Consigned to the fact
Spying some targets
Bluff to Trick vs. Green: 1d20 + 13 + 4 ⇒ (4) + 13 + 4 = 21
Male LN tempered pilgrim witchwyrd operative 3 | SP 10/15 HP 22/22 RP 3/3 | EAC 14; KAC 15 | Fort +0; Ref +5; Will +4 | Init: +4 | Perc: +8, SM: +9 | Speed 40ft | Active conditions: None.
Skills:
Bluff +13, Computers +10, Culture +11, Diplomacy +7, Disguise +11, Engineering +10, Intimidate +10, Mysticism +7, Perception +8, Piloting +10, Profession (merchant) +9, Sense Motive +9, Sleight Of Hand + 10 phaeton_nz wrote: In the dining room, three hykli—Becca, Cass, and Orence—bicker over how to properly set the table. Is that the voice of Orence? Morvruul pauses to perceive.It is! So, it is! With him, my "gift", I can now leave! Rifling through his backpack
The witchwyrd starts pondering
Then, opportunity comes
"I'd be happy to help!" declares he.
"I have no need for assistance,"
Male LN tempered pilgrim witchwyrd operative 3 | SP 10/15 HP 22/22 RP 3/3 | EAC 14; KAC 15 | Fort +0; Ref +5; Will +4 | Init: +4 | Perc: +8, SM: +9 | Speed 40ft | Active conditions: None.
Skills:
Bluff +13, Computers +10, Culture +11, Diplomacy +7, Disguise +11, Engineering +10, Intimidate +10, Mysticism +7, Perception +8, Piloting +10, Profession (merchant) +9, Sense Motive +9, Sleight Of Hand + 10 "Akiton, eh?
The news causes Morvruul's
Male LN tempered pilgrim witchwyrd operative 3 | SP 10/15 HP 22/22 RP 3/3 | EAC 14; KAC 15 | Fort +0; Ref +5; Will +4 | Init: +4 | Perc: +8, SM: +9 | Speed 40ft | Active conditions: None.
Skills:
Bluff +13, Computers +10, Culture +11, Diplomacy +7, Disguise +11, Engineering +10, Intimidate +10, Mysticism +7, Perception +8, Piloting +10, Profession (merchant) +9, Sense Motive +9, Sleight Of Hand + 10 phaeton_nz wrote:
Though his scheme went not As he prior did intend,Morvruul is pleased to hear Word of his, er, um... "friend". "Doctor Seggas, you say?"
"Should you see her soon
Reaching into a pocket
"Please take this gift to Seggas.
Male LN tempered pilgrim witchwyrd operative 3 | SP 10/15 HP 22/22 RP 3/3 | EAC 14; KAC 15 | Fort +0; Ref +5; Will +4 | Init: +4 | Perc: +8, SM: +9 | Speed 40ft | Active conditions: None.
Skills:
Bluff +13, Computers +10, Culture +11, Diplomacy +7, Disguise +11, Engineering +10, Intimidate +10, Mysticism +7, Perception +8, Piloting +10, Profession (merchant) +9, Sense Motive +9, Sleight Of Hand + 10 Cha'mon Cha'mon wrote: Cha'mon Cha'mon, desperately tries to put the restrictor plate back on the float's engine when he realizes Morvruul is driving. Driving through the streets Morvruul begins to glower.It would seem a restrictor plate's Draining the float's power. Down alleys he continues Trying quite hard to race, Yet, accomplishing no more Than a rather slow pace. When Morvruul's eyes with a look,
Stopping the float,
He strides up to the door
Preparing to knock,
With his explosive still in hand
Getting back in the float
Male LN tempered pilgrim witchwyrd operative 3 | SP 10/15 HP 22/22 RP 3/3 | EAC 14; KAC 15 | Fort +0; Ref +5; Will +4 | Init: +4 | Perc: +8, SM: +9 | Speed 40ft | Active conditions: None.
Skills:
Bluff +13, Computers +10, Culture +11, Diplomacy +7, Disguise +11, Engineering +10, Intimidate +10, Mysticism +7, Perception +8, Piloting +10, Profession (merchant) +9, Sense Motive +9, Sleight Of Hand + 10 Morvruul pushes his way
Piloting: 1d20 + 10 ⇒ (20) + 10 = 30 The witchwyrd steers with aplomb
All 'long the parade route
Male LN tempered pilgrim witchwyrd operative 3 | SP 10/15 HP 22/22 RP 3/3 | EAC 14; KAC 15 | Fort +0; Ref +5; Will +4 | Init: +4 | Perc: +8, SM: +9 | Speed 40ft | Active conditions: None.
Skills:
Bluff +13, Computers +10, Culture +11, Diplomacy +7, Disguise +11, Engineering +10, Intimidate +10, Mysticism +7, Perception +8, Piloting +10, Profession (merchant) +9, Sense Motive +9, Sleight Of Hand + 10 The strike from the jester
Male LN tempered pilgrim witchwyrd operative 3 | SP 10/15 HP 22/22 RP 3/3 | EAC 14; KAC 15 | Fort +0; Ref +5; Will +4 | Init: +4 | Perc: +8, SM: +9 | Speed 40ft | Active conditions: None.
Skills:
Bluff +13, Computers +10, Culture +11, Diplomacy +7, Disguise +11, Engineering +10, Intimidate +10, Mysticism +7, Perception +8, Piloting +10, Profession (merchant) +9, Sense Motive +9, Sleight Of Hand + 10 Morvruul gets into position
Male LN tempered pilgrim witchwyrd operative 3 | SP 10/15 HP 22/22 RP 3/3 | EAC 14; KAC 15 | Fort +0; Ref +5; Will +4 | Init: +4 | Perc: +8, SM: +9 | Speed 40ft | Active conditions: None.
Skills:
Bluff +13, Computers +10, Culture +11, Diplomacy +7, Disguise +11, Engineering +10, Intimidate +10, Mysticism +7, Perception +8, Piloting +10, Profession (merchant) +9, Sense Motive +9, Sleight Of Hand + 10 Navasi-SZ wrote:
He ignores her coldly. His sleeve burns. His hoods serves as more fuel.Scorched by the flare
Morvruul conjures a bolt of force
1/day MM, full-action: 3d4 + 3 ⇒ (2, 1, 3) + 3 = 9
Male LN tempered pilgrim witchwyrd operative 3 | SP 10/15 HP 22/22 RP 3/3 | EAC 14; KAC 15 | Fort +0; Ref +5; Will +4 | Init: +4 | Perc: +8, SM: +9 | Speed 40ft | Active conditions: None.
Skills:
Bluff +13, Computers +10, Culture +11, Diplomacy +7, Disguise +11, Engineering +10, Intimidate +10, Mysticism +7, Perception +8, Piloting +10, Profession (merchant) +9, Sense Motive +9, Sleight Of Hand + 10 Morvruul attempts to make sense of the suddenly-present jester.
Drawing his gun, he rushes 'round the float to a spot
Male LN tempered pilgrim witchwyrd operative 3 | SP 10/15 HP 22/22 RP 3/3 | EAC 14; KAC 15 | Fort +0; Ref +5; Will +4 | Init: +4 | Perc: +8, SM: +9 | Speed 40ft | Active conditions: None.
Skills:
Bluff +13, Computers +10, Culture +11, Diplomacy +7, Disguise +11, Engineering +10, Intimidate +10, Mysticism +7, Perception +8, Piloting +10, Profession (merchant) +9, Sense Motive +9, Sleight Of Hand + 10 Purchasing a mk1 havoc charge His package arrived,
When his comm chimes providing
Male LN tempered pilgrim witchwyrd operative 3 | SP 10/15 HP 22/22 RP 3/3 | EAC 14; KAC 15 | Fort +0; Ref +5; Will +4 | Init: +4 | Perc: +8, SM: +9 | Speed 40ft | Active conditions: None.
Skills:
Bluff +13, Computers +10, Culture +11, Diplomacy +7, Disguise +11, Engineering +10, Intimidate +10, Mysticism +7, Perception +8, Piloting +10, Profession (merchant) +9, Sense Motive +9, Sleight Of Hand + 10 phaeton_nz wrote: Eventually, you receive a comm message from Camellia, asking you for further aid. Though the week passes slowly Movruul cackles with glee."BWAHAHAHAHAHAHAHAHAHAHAHAHAHA!" he cries When a package he does see. Then reading his comm link.
The witchwyrd looks 'round quickly,
Do the PCs have time
Male LN tempered pilgrim witchwyrd operative 3 | SP 10/15 HP 22/22 RP 3/3 | EAC 14; KAC 15 | Fort +0; Ref +5; Will +4 | Init: +4 | Perc: +8, SM: +9 | Speed 40ft | Active conditions: None.
Skills:
Bluff +13, Computers +10, Culture +11, Diplomacy +7, Disguise +11, Engineering +10, Intimidate +10, Mysticism +7, Perception +8, Piloting +10, Profession (merchant) +9, Sense Motive +9, Sleight Of Hand + 10 Navasi-SZ wrote: "Great touch," Navasi tells Morvruul, "letting it get singed a bit. That's exactly what is expect it to look like, but I never would have thought of it. I can trek you've been to some good concerts!" "I've been to a few," Movruul replies with truth.He escapes for a time To memories of youth. "As for the hoodie,
Male LN tempered pilgrim witchwyrd operative 3 | SP 10/15 HP 22/22 RP 3/3 | EAC 14; KAC 15 | Fort +0; Ref +5; Will +4 | Init: +4 | Perc: +8, SM: +9 | Speed 40ft | Active conditions: None.
Skills:
Bluff +13, Computers +10, Culture +11, Diplomacy +7, Disguise +11, Engineering +10, Intimidate +10, Mysticism +7, Perception +8, Piloting +10, Profession (merchant) +9, Sense Motive +9, Sleight Of Hand + 10 With just a few flames burning
Athletics: 1d20 + 0 ⇒ (9) + 0 = 9
Male LN tempered pilgrim witchwyrd operative 3 | SP 10/15 HP 22/22 RP 3/3 | EAC 14; KAC 15 | Fort +0; Ref +5; Will +4 | Init: +4 | Perc: +8, SM: +9 | Speed 40ft | Active conditions: None.
Skills:
Bluff +13, Computers +10, Culture +11, Diplomacy +7, Disguise +11, Engineering +10, Intimidate +10, Mysticism +7, Perception +8, Piloting +10, Profession (merchant) +9, Sense Motive +9, Sleight Of Hand + 10 I may well be wrong
phaeton_nz wrote: Morvruul can do the same on the left hand side by being two squares over to the left The merchant makes a move Trying his bestTo see that the fires Are quickly suppress'd. Computers: 1d20 + 10 ⇒ (10) + 10 = 20
Male LN tempered pilgrim witchwyrd operative 3 | SP 10/15 HP 22/22 RP 3/3 | EAC 14; KAC 15 | Fort +0; Ref +5; Will +4 | Init: +4 | Perc: +8, SM: +9 | Speed 40ft | Active conditions: None.
Skills:
Bluff +13, Computers +10, Culture +11, Diplomacy +7, Disguise +11, Engineering +10, Intimidate +10, Mysticism +7, Perception +8, Piloting +10, Profession (merchant) +9, Sense Motive +9, Sleight Of Hand + 10 As infernos erupt around him,
Male LN tempered pilgrim witchwyrd operative 3 | SP 10/15 HP 22/22 RP 3/3 | EAC 14; KAC 15 | Fort +0; Ref +5; Will +4 | Init: +4 | Perc: +8, SM: +9 | Speed 40ft | Active conditions: None.
Skills:
Bluff +13, Computers +10, Culture +11, Diplomacy +7, Disguise +11, Engineering +10, Intimidate +10, Mysticism +7, Perception +8, Piloting +10, Profession (merchant) +9, Sense Motive +9, Sleight Of Hand + 10 phaeton_nz wrote: As you're about to get it, fireworks crash through the roof of the warehouse, starting three small fires. As Morvruul ponders His latest ambition,The warehouse around him Commences ignition. Fort: 1d20 + 0 ⇒ (12) + 0 = 12
Male LN tempered pilgrim witchwyrd operative 3 | SP 10/15 HP 22/22 RP 3/3 | EAC 14; KAC 15 | Fort +0; Ref +5; Will +4 | Init: +4 | Perc: +8, SM: +9 | Speed 40ft | Active conditions: None.
Skills:
Bluff +13, Computers +10, Culture +11, Diplomacy +7, Disguise +11, Engineering +10, Intimidate +10, Mysticism +7, Perception +8, Piloting +10, Profession (merchant) +9, Sense Motive +9, Sleight Of Hand + 10 Cha'mon Cha'mon wrote: He points a Morvruul, "Ignore him and whatever he says. He's on some new medication and it makes him delusional." Sigh, looks like my last attempt at a post didn't make it. "Ignore whatever
Later as the skittermanders
If I can't stop First Choices
With a new plan in place,
Profession (merchant): 1d20 + 9 ⇒ (1) + 9 = 10 Le sigh.
Male LN tempered pilgrim witchwyrd operative 3 | SP 10/15 HP 22/22 RP 3/3 | EAC 14; KAC 15 | Fort +0; Ref +5; Will +4 | Init: +4 | Perc: +8, SM: +9 | Speed 40ft | Active conditions: None.
Skills:
Bluff +13, Computers +10, Culture +11, Diplomacy +7, Disguise +11, Engineering +10, Intimidate +10, Mysticism +7, Perception +8, Piloting +10, Profession (merchant) +9, Sense Motive +9, Sleight Of Hand + 10 Navasi-SZ wrote: "No to both, obviously," says Navasi, "But even if it was, we don't want to get kicked out before she's helped us. Otherwise this is a waste of time." "Fine," Morvruul sighs "I guess I'll put them back."And his many hands began returning The taken items to the rack.
Male LN tempered pilgrim witchwyrd operative 3 | SP 10/15 HP 22/22 RP 3/3 | EAC 14; KAC 15 | Fort +0; Ref +5; Will +4 | Init: +4 | Perc: +8, SM: +9 | Speed 40ft | Active conditions: None.
Skills:
Bluff +13, Computers +10, Culture +11, Diplomacy +7, Disguise +11, Engineering +10, Intimidate +10, Mysticism +7, Perception +8, Piloting +10, Profession (merchant) +9, Sense Motive +9, Sleight Of Hand + 10 Cha'mon Cha'mon wrote: "Morvruul, cleaning the shelves doesn't mean you take the items on said shelves," "But, its a holiday! Should that not mean Taking what we want for ourselves?""After all, each item
Morvruul crosses two arms
Male LN tempered pilgrim witchwyrd operative 3 | SP 10/15 HP 22/22 RP 3/3 | EAC 14; KAC 15 | Fort +0; Ref +5; Will +4 | Init: +4 | Perc: +8, SM: +9 | Speed 40ft | Active conditions: None.
Skills:
Bluff +13, Computers +10, Culture +11, Diplomacy +7, Disguise +11, Engineering +10, Intimidate +10, Mysticism +7, Perception +8, Piloting +10, Profession (merchant) +9, Sense Motive +9, Sleight Of Hand + 10 Sleight of Hand: 1d20 + 10 ⇒ (4) + 10 = 14 Morvruul begins "cleaning" the shelves hurriedly,
Male LN tempered pilgrim witchwyrd operative 3 | SP 10/15 HP 22/22 RP 3/3 | EAC 14; KAC 15 | Fort +0; Ref +5; Will +4 | Init: +4 | Perc: +8, SM: +9 | Speed 40ft | Active conditions: None.
Skills:
Bluff +13, Computers +10, Culture +11, Diplomacy +7, Disguise +11, Engineering +10, Intimidate +10, Mysticism +7, Perception +8, Piloting +10, Profession (merchant) +9, Sense Motive +9, Sleight Of Hand + 10 I've no time for this? ponders Movruul
For within a few hours,
Then, gifts will be exchanged!
What a disaster! broods Movruul,
"BWAHAHAHAHAHAHAHAHAHA!" Morvruul cackles.
Male LN tempered pilgrim witchwyrd operative 3 | SP 10/15 HP 22/22 RP 3/3 | EAC 14; KAC 15 | Fort +0; Ref +5; Will +4 | Init: +4 | Perc: +8, SM: +9 | Speed 40ft | Active conditions: None.
Skills:
Bluff +13, Computers +10, Culture +11, Diplomacy +7, Disguise +11, Engineering +10, Intimidate +10, Mysticism +7, Perception +8, Piloting +10, Profession (merchant) +9, Sense Motive +9, Sleight Of Hand + 10 Cha'mon Cha'mon wrote:
If you really believe that Well, then, I supposeI'll begin work on a new scheme, Morvruul does quietly conspire To smash all breakroom mugs Within the Lorespire! As the witchwyrd makes no plans
/Speaker for the Dead\ wrote:
"That line of thinking," says Morvruul "Must come to a halt.""A band is not 'purchased'!"
"Why, once you've made captives
"We can deliver the band to you,"
"All we ask, in return, Kinnik,
Male LN tempered pilgrim witchwyrd operative 3 | SP 10/15 HP 22/22 RP 3/3 | EAC 14; KAC 15 | Fort +0; Ref +5; Will +4 | Init: +4 | Perc: +8, SM: +9 | Speed 40ft | Active conditions: None.
Skills:
Bluff +13, Computers +10, Culture +11, Diplomacy +7, Disguise +11, Engineering +10, Intimidate +10, Mysticism +7, Perception +8, Piloting +10, Profession (merchant) +9, Sense Motive +9, Sleight Of Hand + 10 Cha'mon Cha'mon wrote: "Mind you manners, Morvruul we are in someone's home. I know you may not be able to comprehend this, but the world doesn't revolve around your machinations." "Oh, I'll mind my manners." Morvruul says from behind.Though when I get a chance to get MY way It'll be YOUR HOME that I've truly mined! With landmines and explosives! he thinks
Perception: 1d20 + 8 ⇒ (16) + 8 = 24
Spying Kinnik struggling at the door
"All across the station
Male LN tempered pilgrim witchwyrd operative 3 | SP 10/15 HP 22/22 RP 3/3 | EAC 14; KAC 15 | Fort +0; Ref +5; Will +4 | Init: +4 | Perc: +8, SM: +9 | Speed 40ft | Active conditions: None.
Skills:
Bluff +13, Computers +10, Culture +11, Diplomacy +7, Disguise +11, Engineering +10, Intimidate +10, Mysticism +7, Perception +8, Piloting +10, Profession (merchant) +9, Sense Motive +9, Sleight Of Hand + 10 Navasi-SZ wrote: Navasi raises an eyebrow. "The holiday itself is a hard deadline-- can't stop First Choices from coming!" A hard [i]dead line[/i], Morvruul muses. How I wish it were so!But my foe'll live through First Choices Since that delivery's so slow! "Fine, then. I'll go," he said.
Male LN tempered pilgrim witchwyrd operative 3 | SP 10/15 HP 22/22 RP 3/3 | EAC 14; KAC 15 | Fort +0; Ref +5; Will +4 | Init: +4 | Perc: +8, SM: +9 | Speed 40ft | Active conditions: None.
Skills:
Bluff +13, Computers +10, Culture +11, Diplomacy +7, Disguise +11, Engineering +10, Intimidate +10, Mysticism +7, Perception +8, Piloting +10, Profession (merchant) +9, Sense Motive +9, Sleight Of Hand + 10 Cha'mon Cha'mon wrote:
At such uttering of his name, Morvruul grows quite annoyed.For the source, he knows well, Is one he'd prefer to avoid. "Hello, Cha'mon Cha'mon,"
Morvruul says nothing more
Bad enough that one explosive I'd ordered
As those in his presence keep speaking
The witchywrd kept on thinking
At least, he thought,
To delay the holiday.
Then he once again heard Camellia speaking.
phaeton_nz wrote:
"Our aid's ill-advised," said Morvrrul. "For your edification,If Kinnick is anxious, Then he need's medication!" "A reasonable course,
Male LN tempered pilgrim witchwyrd operative 3 | SP 10/15 HP 22/22 RP 3/3 | EAC 14; KAC 15 | Fort +0; Ref +5; Will +4 | Init: +4 | Perc: +8, SM: +9 | Speed 40ft | Active conditions: None.
Skills:
Bluff +13, Computers +10, Culture +11, Diplomacy +7, Disguise +11, Engineering +10, Intimidate +10, Mysticism +7, Perception +8, Piloting +10, Profession (merchant) +9, Sense Motive +9, Sleight Of Hand + 10 Super Zero wrote:
"What makes you ask?" replied Morvruul. "Must your kind always chelp?" Ears wrote: Ears looks at the witchwyrd. "My family's not funny. It's tragic." I'd like to drown this rat. Maybe someplace pelagic. Despite murderous thoughts, the witchwyrd insteadWithholds vocal insults and focuses on the mission ahead. "Where is the Venture-Captain? And why are they late?"
"Perhaps, we should acknowledge, what I've sensed all along
"Until we are certain," Morvruul continued to speak
"Until we've fixed the chronometer governing time on this Station
Male LN tempered pilgrim witchwyrd operative 3 | SP 10/15 HP 22/22 RP 3/3 | EAC 14; KAC 15 | Fort +0; Ref +5; Will +4 | Init: +4 | Perc: +8, SM: +9 | Speed 40ft | Active conditions: None.
Skills:
Bluff +13, Computers +10, Culture +11, Diplomacy +7, Disguise +11, Engineering +10, Intimidate +10, Mysticism +7, Perception +8, Piloting +10, Profession (merchant) +9, Sense Motive +9, Sleight Of Hand + 10 Twas the hours before First Choices,
There's also a kirrinta,
There was also a human.
The witchwyrd was nestled
He spoke not a word,
The explosive device,
To one of my enemies
To find out why
The bomb is on Akiton?
Two more days still in transit?!
If I am to deliver
So, Morvruul plotted and pondered
"BWAHAHAHAHAHAHAHAHAHAAHAHAHAHAHA!"
1) Player name: Lysle
In honor of the holidays,
phaeton_nz wrote:
"Merchant. I'm Morvruul the Merchant, because I am just a simple merchant. Nothing more. Certainly not a 'Grinch'." Signed up.
Male LN tempered pilgrim witchwyrd operative 3 | SP 10/15 HP 22/22 RP 3/3 | EAC 14; KAC 15 | Fort +0; Ref +5; Will +4 | Init: +4 | Perc: +8, SM: +9 | Speed 40ft | Active conditions: None.
Skills:
Bluff +13, Computers +10, Culture +11, Diplomacy +7, Disguise +11, Engineering +10, Intimidate +10, Mysticism +7, Perception +8, Piloting +10, Profession (merchant) +9, Sense Motive +9, Sleight Of Hand + 10 Chronicle looks good. Thanks for running, GM! Thanks all for a fun game!
Male LN tempered pilgrim witchwyrd operative 3 | SP 10/15 HP 22/22 RP 3/3 | EAC 14; KAC 15 | Fort +0; Ref +5; Will +4 | Init: +4 | Perc: +8, SM: +9 | Speed 40ft | Active conditions: None.
Skills:
Bluff +13, Computers +10, Culture +11, Diplomacy +7, Disguise +11, Engineering +10, Intimidate +10, Mysticism +7, Perception +8, Piloting +10, Profession (merchant) +9, Sense Motive +9, Sleight Of Hand + 10 phaeton_nz wrote:
Heh, the truth is I don't really know for sure. He had some scheme cooked up that the Data Scourge put an end to. He has a beef with Celita--he fears that she knows about his unsavory spying and criminal activities--so perhaps he was planning some trick or scheme on her. I just wanted to give him a reason to keep wanting to get to the Lorespire Complex and to be repeated thwarted.
Male LN tempered pilgrim witchwyrd operative 3 | SP 10/15 HP 22/22 RP 3/3 | EAC 14; KAC 15 | Fort +0; Ref +5; Will +4 | Init: +4 | Perc: +8, SM: +9 | Speed 40ft | Active conditions: None.
Skills:
Bluff +13, Computers +10, Culture +11, Diplomacy +7, Disguise +11, Engineering +10, Intimidate +10, Mysticism +7, Perception +8, Piloting +10, Profession (merchant) +9, Sense Motive +9, Sleight Of Hand + 10 "Don't just stand there gawking at the robot horde! We need to get to the Lorespire Complex before they do!" Morvruul cries.
Male LN tempered pilgrim witchwyrd operative 3 | SP 10/15 HP 22/22 RP 3/3 | EAC 14; KAC 15 | Fort +0; Ref +5; Will +4 | Init: +4 | Perc: +8, SM: +9 | Speed 40ft | Active conditions: None.
Skills:
Bluff +13, Computers +10, Culture +11, Diplomacy +7, Disguise +11, Engineering +10, Intimidate +10, Mysticism +7, Perception +8, Piloting +10, Profession (merchant) +9, Sense Motive +9, Sleight Of Hand + 10 Cha'mon Cha'mon wrote: "This is all Morvruul's fault." Only for failing to take you out when I had the chance! muses Morvruul. Spying the mass of bots, Morvruul says aloud. "There are far too many of those automatons to take on at once, even for one with my skills. But, it is not matter. Let them march off to wherever they need to go. As for me, I need to get to the Lorespire Complex!"
Male LN tempered pilgrim witchwyrd operative 3 | SP 10/15 HP 22/22 RP 3/3 | EAC 14; KAC 15 | Fort +0; Ref +5; Will +4 | Init: +4 | Perc: +8, SM: +9 | Speed 40ft | Active conditions: None.
Skills:
Bluff +13, Computers +10, Culture +11, Diplomacy +7, Disguise +11, Engineering +10, Intimidate +10, Mysticism +7, Perception +8, Piloting +10, Profession (merchant) +9, Sense Motive +9, Sleight Of Hand + 10 With his pistol in one of his many hands, Morvruul seeks shelter from the rampaging robot. He then points his firearm at Cha'mon Cha'mon!
However, the shot strikes the mechanoid!
Male LN tempered pilgrim witchwyrd operative 3 | SP 10/15 HP 22/22 RP 3/3 | EAC 14; KAC 15 | Fort +0; Ref +5; Will +4 | Init: +4 | Perc: +8, SM: +9 | Speed 40ft | Active conditions: None.
Skills:
Bluff +13, Computers +10, Culture +11, Diplomacy +7, Disguise +11, Engineering +10, Intimidate +10, Mysticism +7, Perception +8, Piloting +10, Profession (merchant) +9, Sense Motive +9, Sleight Of Hand + 10 Morvruul picks up the pistol that he dropped and heads closer to Cha'mon Cha'mon to determine how close the damai may be to death. Move action and move action.
Male LN tempered pilgrim witchwyrd operative 3 | SP 10/15 HP 22/22 RP 3/3 | EAC 14; KAC 15 | Fort +0; Ref +5; Will +4 | Init: +4 | Perc: +8, SM: +9 | Speed 40ft | Active conditions: None.
Skills:
Bluff +13, Computers +10, Culture +11, Diplomacy +7, Disguise +11, Engineering +10, Intimidate +10, Mysticism +7, Perception +8, Piloting +10, Profession (merchant) +9, Sense Motive +9, Sleight Of Hand + 10 Cha'mon Cha'mon wrote: The damai thinks to himself as he gathers his sniper rifle and stands up before limping behind the cover of some nearby machinery. "What?!" Morvruul cries as he sees the damai rise to his feet. He throws back his many arms and head and howls. "NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!"
Male LN tempered pilgrim witchwyrd operative 3 | SP 10/15 HP 22/22 RP 3/3 | EAC 14; KAC 15 | Fort +0; Ref +5; Will +4 | Init: +4 | Perc: +8, SM: +9 | Speed 40ft | Active conditions: None.
Skills:
Bluff +13, Computers +10, Culture +11, Diplomacy +7, Disguise +11, Engineering +10, Intimidate +10, Mysticism +7, Perception +8, Piloting +10, Profession (merchant) +9, Sense Motive +9, Sleight Of Hand + 10 phaeton_nz wrote: GOT ONE it booms out MWHAHAHAHAHAHAHA It--it killed Cha'mon Cha'mon? And--that laugh. It's--it's... BEAUTIFUL! Morvruul spontaneously throws up all of his arms in a sudden expression of joy as rapturous tears well up in his eyes. Amidst the instantaneous deluge of emotion, the witchwyrd carelessly drops his firearm, which strikes against the ground and discharges in the direction of the robot. Bluff to Trick: 1d20 + 13 + 4 ⇒ (18) + 13 + 4 = 35
Male LN tempered pilgrim witchwyrd operative 3 | SP 10/15 HP 22/22 RP 3/3 | EAC 14; KAC 15 | Fort +0; Ref +5; Will +4 | Init: +4 | Perc: +8, SM: +9 | Speed 40ft | Active conditions: None.
Skills:
Bluff +13, Computers +10, Culture +11, Diplomacy +7, Disguise +11, Engineering +10, Intimidate +10, Mysticism +7, Perception +8, Piloting +10, Profession (merchant) +9, Sense Motive +9, Sleight Of Hand + 10 Reflex save (DC 13) w/evasion: 1d20 + 5 ⇒ (19) + 5 = 24 Morvruul deftly moves out of the way, rushes to the other side of the bay as if appearing to flee, then turns and fires a shot. Bluff to Trick: 1d20 + 13 + 4 ⇒ (18) + 13 + 4 = 35
Male LN tempered pilgrim witchwyrd operative 3 | SP 10/15 HP 22/22 RP 3/3 | EAC 14; KAC 15 | Fort +0; Ref +5; Will +4 | Init: +4 | Perc: +8, SM: +9 | Speed 40ft | Active conditions: None.
Skills:
Bluff +13, Computers +10, Culture +11, Diplomacy +7, Disguise +11, Engineering +10, Intimidate +10, Mysticism +7, Perception +8, Piloting +10, Profession (merchant) +9, Sense Motive +9, Sleight Of Hand + 10 Morvruul analyzes this new obstacle. "Look!" he shouts to Cha'mon Cha'mon, "This mechanoid has more of a brain atop its neck than you!"
Morvruul pushes his way past the others in an effort to find some cover. Then (assuming, he believes a projectile can damage it...otherwise, he will use a flare gun) he fires on the headless robot. Bluff to Trick: 1d20 + 13 + 4 ⇒ (18) + 13 + 4 = 35
Male LN tempered pilgrim witchwyrd operative 3 | SP 10/15 HP 22/22 RP 3/3 | EAC 14; KAC 15 | Fort +0; Ref +5; Will +4 | Init: +4 | Perc: +8, SM: +9 | Speed 40ft | Active conditions: None.
Skills:
Bluff +13, Computers +10, Culture +11, Diplomacy +7, Disguise +11, Engineering +10, Intimidate +10, Mysticism +7, Perception +8, Piloting +10, Profession (merchant) +9, Sense Motive +9, Sleight Of Hand + 10 Why are they stopping to chit chat? We need to get to the Lorespire Complex as soon as possible! Movruul fumes silently, hoping to find an operable vehicle that he and the goblin can use to get to his intended rendezvous. When he hears the series of percussive booms from behind a nearby building, he fears his chances of doing so have gotten more slim.
Male LN tempered pilgrim witchwyrd operative 3 | SP 10/15 HP 22/22 RP 3/3 | EAC 14; KAC 15 | Fort +0; Ref +5; Will +4 | Init: +4 | Perc: +8, SM: +9 | Speed 40ft | Active conditions: None.
Skills:
Bluff +13, Computers +10, Culture +11, Diplomacy +7, Disguise +11, Engineering +10, Intimidate +10, Mysticism +7, Perception +8, Piloting +10, Profession (merchant) +9, Sense Motive +9, Sleight Of Hand + 10 Cha'mon Cha'mon wrote: "This is all Morvruul's fault." "If anyone here is faulty, it is you, Cha'mon Cha'mon." Morvruul retorts. Bluff to Trick: 1d20 + 13 + 4 ⇒ (4) + 13 + 4 = 21
"That shot should put an end to the ooze," Morvruul declares, boastfully. "And still leave a bullet in the chamber for that accursed damai."
Male LN tempered pilgrim witchwyrd operative 3 | SP 10/15 HP 22/22 RP 3/3 | EAC 14; KAC 15 | Fort +0; Ref +5; Will +4 | Init: +4 | Perc: +8, SM: +9 | Speed 40ft | Active conditions: None.
Skills:
Bluff +13, Computers +10, Culture +11, Diplomacy +7, Disguise +11, Engineering +10, Intimidate +10, Mysticism +7, Perception +8, Piloting +10, Profession (merchant) +9, Sense Motive +9, Sleight Of Hand + 10 Cha'mon Cha'mon wrote: "Where is Morvruul? Did he run away again?" "Run away?!" cries Morvruul, continuing to fire at the remaining ooze. Bluff to Trick: 1d20 + 13 + 4 ⇒ (8) + 13 + 4 = 25
"Were it not for me, you'd be good food by now!"
Male LN tempered pilgrim witchwyrd operative 3 | SP 10/15 HP 22/22 RP 3/3 | EAC 14; KAC 15 | Fort +0; Ref +5; Will +4 | Init: +4 | Perc: +8, SM: +9 | Speed 40ft | Active conditions: None.
Skills:
Bluff +13, Computers +10, Culture +11, Diplomacy +7, Disguise +11, Engineering +10, Intimidate +10, Mysticism +7, Perception +8, Piloting +10, Profession (merchant) +9, Sense Motive +9, Sleight Of Hand + 10 Morvruul, hoping to end this delay to his efforts to get to the Lorespire Complex, moves where he can get a clear shot. "You think me a tasty meal, eh?" Bluff to Trick v yellow: 1d20 + 13 + 4 ⇒ (7) + 13 + 4 = 24
"Well, you are mistaken--you big blob of--whatever you are!" |