Witchwyrd

Morvruul the Merchant's page

347 posts. Organized Play character for Lysle.


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Dataphiles

Male LN tempered pilgrim witchwyrd operative 3 | SP 10/15 HP 22/22 RP 3/3 | EAC 14; KAC 15 | Fort +0; Ref +5; Will +4 | Init: +4 | Perc: +8, SM: +9 | Speed 40ft | Active conditions: None.
Skills:
Bluff +13, Computers +10, Culture +11, Diplomacy +7, Disguise +11, Engineering +10, Intimidate +10, Mysticism +7, Perception +8, Piloting +10, Profession (merchant) +9, Sense Motive +9, Sleight Of Hand + 10

Thanks all for a fun game (and for putting up with Morvruul).

@GM - LOVE Orence's note to Morvruul.

The rhyming was more work than I thought it would be, but I am glad it was so well received.

Dataphiles

2 people marked this as a favorite.
Male LN tempered pilgrim witchwyrd operative 3 | SP 10/15 HP 22/22 RP 3/3 | EAC 14; KAC 15 | Fort +0; Ref +5; Will +4 | Init: +4 | Perc: +8, SM: +9 | Speed 40ft | Active conditions: None.
Skills:
Bluff +13, Computers +10, Culture +11, Diplomacy +7, Disguise +11, Engineering +10, Intimidate +10, Mysticism +7, Perception +8, Piloting +10, Profession (merchant) +9, Sense Motive +9, Sleight Of Hand + 10
phaeton_nz wrote:
With your efforts, a delicious dinner is cooked and the arguments cease as you bring harmony (and a bomb) into the household.

The witchwyrd, excited, waited with glee

For an explosion to waste his enemy.
But, the explosion didn't come. All was silent.
When? Morvruul wondered, will it all turn violent?
Then Morvruul realized, far too late
The reason, his "gift" would not detonate.
The schemer forgot to activate the fuse.
No his enemy'd go unharmed, not even a bruise.
As the others quietly remembered, those present and not here.
Morvruul smiled and thought, There is always next year!

phaeton_nz wrote:
After a minute of silence, she invites everyone to enjoy the Reunion feast.

And he, he himself...Morvruul...carved the roast-beast!

Dataphiles

1 person marked this as a favorite.
Male LN tempered pilgrim witchwyrd operative 3 | SP 10/15 HP 22/22 RP 3/3 | EAC 14; KAC 15 | Fort +0; Ref +5; Will +4 | Init: +4 | Perc: +8, SM: +9 | Speed 40ft | Active conditions: None.
Skills:
Bluff +13, Computers +10, Culture +11, Diplomacy +7, Disguise +11, Engineering +10, Intimidate +10, Mysticism +7, Perception +8, Piloting +10, Profession (merchant) +9, Sense Motive +9, Sleight Of Hand + 10

Anticipating just how long the fight would take
Morvruul concludes his calculations were a mistake.
The death of the arabuk certainly did not
Take as long as he had, if momentarily, thought.

Cha'mon Cha'mon wrote:
"Let's see about putting together a travois"

Oh! Morvruul pondered/ How his voice does so annoy!

More,
Cha'mon Cha'mon wrote:
"To make it easier to get dinner home."

Make a travois? Out of what? Some tape and a comb?

Cha'mon Cha'mon wrote:
"Morvruul, stay as far away from me as possible while I work."

As IF, I'd go anywhere near you, you demanding jerk.

Navasi-SZ wrote:
"I have a healing serum here if you need it, Morvruul."

Healing serum, yes! That is a useful tool.

Navasi-SZ wrote:
"That was quite a hit you took there. Aren't you glad you had..."

Had what? A pistol? Four fists? Armor, well-clad?

Navasi-SZ wrote:
she casts a glance at Cha'mon, "friends along to help?"

In response, Movruul raises a hand, as if to deliver a skelp.

"I am certain I could have handled it, all on my own.
If given the chance. Had I been left alone."

Morvruul returned with the others, while keeping his distance
From Cha'mon Cha'mon, at the damai's insistence.
The whole way back, as he trekked, Morvruul tried to devise
A host of scenarios in which, the damai dies.
He went back with the Starfinders to the celebration spot
Only to then spy Orence and realize what he had forgot!
"Curses!" bemoaned Morvruul as the word left his lip.
"I just remembered the 'gift' is still on the ship!"
Rushing back to the vessel, he grabbed it, and hence,
Returned to the house, to present to the adult, Orence.

"I have a present for you," Morvruul said with a covered smile.
"It is one that I've been wanting to give for a while."
Hastily grabbing the wrapped bomb, the witchwyrd did shove it
Into the other's lap, saying, "Take it! You'll love it!"
Bluff: 1d20 + 13 ⇒ (13) + 13 = 26

Dataphiles

Male LN tempered pilgrim witchwyrd operative 3 | SP 10/15 HP 22/22 RP 3/3 | EAC 14; KAC 15 | Fort +0; Ref +5; Will +4 | Init: +4 | Perc: +8, SM: +9 | Speed 40ft | Active conditions: None.
Skills:
Bluff +13, Computers +10, Culture +11, Diplomacy +7, Disguise +11, Engineering +10, Intimidate +10, Mysticism +7, Perception +8, Piloting +10, Profession (merchant) +9, Sense Motive +9, Sleight Of Hand + 10

As killing the last arabuk
Could take a good while,
Morvruul pulls at a trigger
To release a projectile.

Bluff to Trick vs. Green: 1d20 + 13 + 4 ⇒ (19) + 13 + 4 = 36
Ranged (tactical semi-auto pistol) v Green KAC: 1d20 + 4 ⇒ (12) + 4 = 16
Damage (P): 1d6 + 1 ⇒ (1) + 1 = 2
Add Trick Damage: 1d8 ⇒ 1

Dataphiles

1 person marked this as a favorite.
Male LN tempered pilgrim witchwyrd operative 3 | SP 10/15 HP 22/22 RP 3/3 | EAC 14; KAC 15 | Fort +0; Ref +5; Will +4 | Init: +4 | Perc: +8, SM: +9 | Speed 40ft | Active conditions: None.
Skills:
Bluff +13, Computers +10, Culture +11, Diplomacy +7, Disguise +11, Engineering +10, Intimidate +10, Mysticism +7, Perception +8, Piloting +10, Profession (merchant) +9, Sense Motive +9, Sleight Of Hand + 10

Cha'mon Cha'mon
Has been struck!
Strike again
Now, arabuk!
"BWAHAHAHAHAHAHAHAHA!"
Morvruul laughs some. And more.
Maim the damai!
Time to gore!
Morvruul prepares to gloat
When before his eyes
A dart strikes fur!
The arabuk dies!
The witchwyrd's reminded
More arabuk, him threaten.
So Morvruul points
And shoots his weapon.

Bluff to Trick vs. Green: 1d20 + 13 + 4 ⇒ (19) + 13 + 4 = 36
Ranged (tactical semi-auto pistol) v Green KAC: 1d20 + 4 ⇒ (5) + 4 = 9
Damage (P): 1d6 + 1 ⇒ (1) + 1 = 2
Add Trick Damage: 1d8 ⇒ 6

Dataphiles

Male LN tempered pilgrim witchwyrd operative 3 | SP 10/15 HP 22/22 RP 3/3 | EAC 14; KAC 15 | Fort +0; Ref +5; Will +4 | Init: +4 | Perc: +8, SM: +9 | Speed 40ft | Active conditions: None.
Skills:
Bluff +13, Computers +10, Culture +11, Diplomacy +7, Disguise +11, Engineering +10, Intimidate +10, Mysticism +7, Perception +8, Piloting +10, Profession (merchant) +9, Sense Motive +9, Sleight Of Hand + 10

The arabuk so close,
Morvruul reels back in the snow.
Pulls his gun's trigger
And let's a shot go.

Bluff to Trick vs. Blue: 1d20 + 13 + 4 ⇒ (12) + 13 + 4 = 29
Ranged (tactical semi-auto pistol) v Blue KAC: 1d20 + 4 ⇒ (9) + 4 = 13
Damage (P): 1d6 + 1 ⇒ (3) + 1 = 4
Add Trick Damage: 1d8 ⇒ 1

Dataphiles

Male LN tempered pilgrim witchwyrd operative 3 | SP 10/15 HP 22/22 RP 3/3 | EAC 14; KAC 15 | Fort +0; Ref +5; Will +4 | Init: +4 | Perc: +8, SM: +9 | Speed 40ft | Active conditions: None.
Skills:
Bluff +13, Computers +10, Culture +11, Diplomacy +7, Disguise +11, Engineering +10, Intimidate +10, Mysticism +7, Perception +8, Piloting +10, Profession (merchant) +9, Sense Motive +9, Sleight Of Hand + 10

Unable to shake his fellows,
To grab his package alone
Morvruul releases
A defeated groan.

Consigned to the fact
He can't have his druthers,
The witchwyrd mopedly
Follows the others.

Spying some targets
Before they can run
Morvruul retrieves
And fires his gun.

Bluff to Trick vs. Green: 1d20 + 13 + 4 ⇒ (4) + 13 + 4 = 21
Ranged (tactical semi-auto pistol) v Green KAC: 1d20 + 4 ⇒ (9) + 4 = 13
Damage (P): 1d6 + 1 ⇒ (6) + 1 = 7
Add Trick Damage: 1d8 ⇒ 2

Dataphiles

Male LN tempered pilgrim witchwyrd operative 3 | SP 10/15 HP 22/22 RP 3/3 | EAC 14; KAC 15 | Fort +0; Ref +5; Will +4 | Init: +4 | Perc: +8, SM: +9 | Speed 40ft | Active conditions: None.
Skills:
Bluff +13, Computers +10, Culture +11, Diplomacy +7, Disguise +11, Engineering +10, Intimidate +10, Mysticism +7, Perception +8, Piloting +10, Profession (merchant) +9, Sense Motive +9, Sleight Of Hand + 10
phaeton_nz wrote:
In the dining room, three hykli—Becca, Cass, and Orence—bicker over how to properly set the table.

Is that the voice of Orence?

Morvruul pauses to perceive.
It is! So, it is!
With him, my "gift", I can now leave!

Rifling through his backpack
Hoping, the explosive, to grip.
Morvruul soon realizes
He left it back on the ship.

The witchwyrd starts pondering
Before he deduces.
If I'm to sneak away to the ship
I'll need some excuses!

Then, opportunity comes
Just as the host
Announces her plans to make
An arabuk roast.

"I'd be happy to help!" declares he.
"No further need to entreat.
I'll just be gone for a while
Then, return with your meat."

"I have no need for assistance,"
He let it be known.
"Why I can bring down an arabuk.
And do it all on my own!"

Dataphiles

Male LN tempered pilgrim witchwyrd operative 3 | SP 10/15 HP 22/22 RP 3/3 | EAC 14; KAC 15 | Fort +0; Ref +5; Will +4 | Init: +4 | Perc: +8, SM: +9 | Speed 40ft | Active conditions: None.
Skills:
Bluff +13, Computers +10, Culture +11, Diplomacy +7, Disguise +11, Engineering +10, Intimidate +10, Mysticism +7, Perception +8, Piloting +10, Profession (merchant) +9, Sense Motive +9, Sleight Of Hand + 10

"Akiton, eh?
That is where
Orence has gone!
I should find them there!"

The news causes Morvruul's
Spirits to lift.
He packs his bags
Including the "gift".

Dataphiles

Male LN tempered pilgrim witchwyrd operative 3 | SP 10/15 HP 22/22 RP 3/3 | EAC 14; KAC 15 | Fort +0; Ref +5; Will +4 | Init: +4 | Perc: +8, SM: +9 | Speed 40ft | Active conditions: None.
Skills:
Bluff +13, Computers +10, Culture +11, Diplomacy +7, Disguise +11, Engineering +10, Intimidate +10, Mysticism +7, Perception +8, Piloting +10, Profession (merchant) +9, Sense Motive +9, Sleight Of Hand + 10
phaeton_nz wrote:

One of them, a human female, is rather shy but greets Cha'mon, as they had been together on a tour of the Veskarium and even says hello to Morvruul saying that "she had heard a lot about you, mostly from Miss ... erm ... Doctor Seggas".

During the parade, Morvruul was able to deliver his gift.

Though his scheme went not

As he prior did intend,
Morvruul is pleased to hear
Word of his, er, um... "friend".

"Doctor Seggas, you say?"
Asks he, the woman to talk t'her.
"I'd much like to again see
The... notable doctor."

"Should you see her soon
Please do give to her
This item here.
To her, to deliver."

Reaching into a pocket
A vial he retrieves,
Which he hands to the female,
And in her hand he leaves.

"Please take this gift to Seggas.
When her you next find,"
He says with hope this holiday,
To remain on Seggas' mind

Dataphiles

Male LN tempered pilgrim witchwyrd operative 3 | SP 10/15 HP 22/22 RP 3/3 | EAC 14; KAC 15 | Fort +0; Ref +5; Will +4 | Init: +4 | Perc: +8, SM: +9 | Speed 40ft | Active conditions: None.
Skills:
Bluff +13, Computers +10, Culture +11, Diplomacy +7, Disguise +11, Engineering +10, Intimidate +10, Mysticism +7, Perception +8, Piloting +10, Profession (merchant) +9, Sense Motive +9, Sleight Of Hand + 10
Cha'mon Cha'mon wrote:
Cha'mon Cha'mon, desperately tries to put the restrictor plate back on the float's engine when he realizes Morvruul is driving.

Driving through the streets

Morvruul begins to glower.
It would seem a restrictor plate's
Draining the float's power.
Down alleys he continues
Trying quite hard to race,
Yet, accomplishing no more
Than a rather slow pace.

When Morvruul's eyes with a look,
His destination do take.
Suddenly, the witchwyrd manages
To slam on the brake.

Stopping the float,
Placing the "gift" 'neath an arm
Morvruul rushes to deliver
The object of harm.

He strides up to the door
Of the dwelling of Orence,
The name of the foe with which
He schemes to dispense.

Preparing to knock,
He spots a note upon
The door, which says,
"Sorry. I'm not here. I have gone
Home for Reunion
Back to the Planet Akiton."
"Drat." mutters Morvruul
Now, suddenly, withdrawn.

With his explosive still in hand
And a mask-covered frown,
He releases a sigh,
Then turns back around.

Getting back in the float
He rides out the rest of the parade
Thinking quietly to himself
Of new schemes to be made.

Dataphiles

1 person marked this as a favorite.
Male LN tempered pilgrim witchwyrd operative 3 | SP 10/15 HP 22/22 RP 3/3 | EAC 14; KAC 15 | Fort +0; Ref +5; Will +4 | Init: +4 | Perc: +8, SM: +9 | Speed 40ft | Active conditions: None.
Skills:
Bluff +13, Computers +10, Culture +11, Diplomacy +7, Disguise +11, Engineering +10, Intimidate +10, Mysticism +7, Perception +8, Piloting +10, Profession (merchant) +9, Sense Motive +9, Sleight Of Hand + 10

Morvruul pushes his way
To the float's driving seat
Hoping to guide it right up
To his enemy's street.

Piloting: 1d20 + 10 ⇒ (20) + 10 = 30

The witchwyrd steers with aplomb
Searching for his target's abode
In the hopes of delivering
His "gift" to explode.

All 'long the parade route
As the witchwyrd drives by,
"BWAHAHAHAHAHAHAHAHAHAHAHAHAHAHA!"
Echoes his cry.

Dataphiles

Male LN tempered pilgrim witchwyrd operative 3 | SP 10/15 HP 22/22 RP 3/3 | EAC 14; KAC 15 | Fort +0; Ref +5; Will +4 | Init: +4 | Perc: +8, SM: +9 | Speed 40ft | Active conditions: None.
Skills:
Bluff +13, Computers +10, Culture +11, Diplomacy +7, Disguise +11, Engineering +10, Intimidate +10, Mysticism +7, Perception +8, Piloting +10, Profession (merchant) +9, Sense Motive +9, Sleight Of Hand + 10

The strike from the jester
Sends Morvruul reeling.
He aims his pistol
For damage dealing.
Bluff to Trick: 1d20 + 13 + 4 ⇒ (9) + 13 + 4 = 26
Ranged (tactical semi-auto pistol) v jester KAC: 1d20 + 4 ⇒ (16) + 4 = 20
Damage (P): 1d6 + 1 ⇒ (4) + 1 = 5
Add Trick Damage: 1d8 ⇒ 6

Dataphiles

Male LN tempered pilgrim witchwyrd operative 3 | SP 10/15 HP 22/22 RP 3/3 | EAC 14; KAC 15 | Fort +0; Ref +5; Will +4 | Init: +4 | Perc: +8, SM: +9 | Speed 40ft | Active conditions: None.
Skills:
Bluff +13, Computers +10, Culture +11, Diplomacy +7, Disguise +11, Engineering +10, Intimidate +10, Mysticism +7, Perception +8, Piloting +10, Profession (merchant) +9, Sense Motive +9, Sleight Of Hand + 10

Morvruul gets into position
Raises his gun and then
He fires a shot
At the Jester again.
Bluff to Trick: 1d20 + 13 + 4 ⇒ (7) + 13 + 4 = 24
Ranged (tactical semi-auto pistol) v jester KAC: 1d20 + 4 ⇒ (1) + 4 = 5
Damage (P): 1d6 + 1 ⇒ (5) + 1 = 6
Add Trick Damage: 1d8 ⇒ 3

Dataphiles

Male LN tempered pilgrim witchwyrd operative 3 | SP 10/15 HP 22/22 RP 3/3 | EAC 14; KAC 15 | Fort +0; Ref +5; Will +4 | Init: +4 | Perc: +8, SM: +9 | Speed 40ft | Active conditions: None.
Skills:
Bluff +13, Computers +10, Culture +11, Diplomacy +7, Disguise +11, Engineering +10, Intimidate +10, Mysticism +7, Perception +8, Piloting +10, Profession (merchant) +9, Sense Motive +9, Sleight Of Hand + 10
Navasi-SZ wrote:

"Watch out!" Navasi cries

As the machine fires at Morvruul.

He ignores her coldly. His sleeve burns.

His hoods serves as more fuel.

Scorched by the flare
Morvruul sports a covered frown.
"That's it, Jester!" says he.
"Its all over, Clown."

Morvruul conjures a bolt of force
Waving many hands aroun',
Then releases a magic missile
To bring the holo down.

1/day MM, full-action: 3d4 + 3 ⇒ (2, 1, 3) + 3 = 9

Dataphiles

Male LN tempered pilgrim witchwyrd operative 3 | SP 10/15 HP 22/22 RP 3/3 | EAC 14; KAC 15 | Fort +0; Ref +5; Will +4 | Init: +4 | Perc: +8, SM: +9 | Speed 40ft | Active conditions: None.
Skills:
Bluff +13, Computers +10, Culture +11, Diplomacy +7, Disguise +11, Engineering +10, Intimidate +10, Mysticism +7, Perception +8, Piloting +10, Profession (merchant) +9, Sense Motive +9, Sleight Of Hand + 10

Morvruul attempts to make sense of the suddenly-present jester.
Hoping to determine what can do more than it pester.
Engineering(?) to ID: 1d20 + 10 ⇒ (16) + 10 = 26
Immunities? Weakness?
Either which you think is best?

Drawing his gun, he rushes 'round the float to a spot
Where he hopes he can effectively fire a shot.
Bluff to Trick: 1d20 + 13 + 4 ⇒ (2) + 13 + 4 = 19
Ranged (tactical semi-auto pistol) v jester KAC: 1d20 + 4 ⇒ (8) + 4 = 12
Damage (P): 1d6 + 1 ⇒ (6) + 1 = 7
Add Trick Damage: 1d8 ⇒ 2

Dataphiles

Male LN tempered pilgrim witchwyrd operative 3 | SP 10/15 HP 22/22 RP 3/3 | EAC 14; KAC 15 | Fort +0; Ref +5; Will +4 | Init: +4 | Perc: +8, SM: +9 | Speed 40ft | Active conditions: None.
Skills:
Bluff +13, Computers +10, Culture +11, Diplomacy +7, Disguise +11, Engineering +10, Intimidate +10, Mysticism +7, Perception +8, Piloting +10, Profession (merchant) +9, Sense Motive +9, Sleight Of Hand + 10

Purchasing a mk1 havoc charge

His package arrived,
Morvruul tucks it away
In his backpack to save
For th'upcoming holiday.

When his comm chimes providing
a mission by remote,
He heads to the staging ground
To help with the float.
Computers: 1d20 + 10 ⇒ (18) + 10 = 28

Dataphiles

Male LN tempered pilgrim witchwyrd operative 3 | SP 10/15 HP 22/22 RP 3/3 | EAC 14; KAC 15 | Fort +0; Ref +5; Will +4 | Init: +4 | Perc: +8, SM: +9 | Speed 40ft | Active conditions: None.
Skills:
Bluff +13, Computers +10, Culture +11, Diplomacy +7, Disguise +11, Engineering +10, Intimidate +10, Mysticism +7, Perception +8, Piloting +10, Profession (merchant) +9, Sense Motive +9, Sleight Of Hand + 10
phaeton_nz wrote:
Eventually, you receive a comm message from Camellia, asking you for further aid.

Though the week passes slowly

Movruul cackles with glee.
"BWAHAHAHAHAHAHAHAHAHAHAHAHAHA!" he cries
When a package he does see.

Then reading his comm link.
A swift plan is made.
"I'll present this bomb
During the Newspark parade!"

The witchwyrd looks 'round quickly,
After uttering the last word
Making sure none were around
To his plan to have heard.

Do the PCs have time
To make some purchases?
Whether or not, they're for
Nefarious purposes?

Dataphiles

Male LN tempered pilgrim witchwyrd operative 3 | SP 10/15 HP 22/22 RP 3/3 | EAC 14; KAC 15 | Fort +0; Ref +5; Will +4 | Init: +4 | Perc: +8, SM: +9 | Speed 40ft | Active conditions: None.
Skills:
Bluff +13, Computers +10, Culture +11, Diplomacy +7, Disguise +11, Engineering +10, Intimidate +10, Mysticism +7, Perception +8, Piloting +10, Profession (merchant) +9, Sense Motive +9, Sleight Of Hand + 10
Navasi-SZ wrote:
"Great touch," Navasi tells Morvruul, "letting it get singed a bit. That's exactly what is expect it to look like, but I never would have thought of it. I can trek you've been to some good concerts!"

"I've been to a few,"

Movruul replies with truth.
He escapes for a time
To memories of youth.

"As for the hoodie,
I did not wish it harm.
Though it clearly could use
Another place for an arm."

Dataphiles

Male LN tempered pilgrim witchwyrd operative 3 | SP 10/15 HP 22/22 RP 3/3 | EAC 14; KAC 15 | Fort +0; Ref +5; Will +4 | Init: +4 | Perc: +8, SM: +9 | Speed 40ft | Active conditions: None.
Skills:
Bluff +13, Computers +10, Culture +11, Diplomacy +7, Disguise +11, Engineering +10, Intimidate +10, Mysticism +7, Perception +8, Piloting +10, Profession (merchant) +9, Sense Motive +9, Sleight Of Hand + 10

With just a few flames burning
(He really wouldn't, would he?)
Morvruul tries to put the flames out,
Smothering them with a nearby hoodie!

Athletics: 1d20 + 0 ⇒ (9) + 0 = 9

Dataphiles

Male LN tempered pilgrim witchwyrd operative 3 | SP 10/15 HP 22/22 RP 3/3 | EAC 14; KAC 15 | Fort +0; Ref +5; Will +4 | Init: +4 | Perc: +8, SM: +9 | Speed 40ft | Active conditions: None.
Skills:
Bluff +13, Computers +10, Culture +11, Diplomacy +7, Disguise +11, Engineering +10, Intimidate +10, Mysticism +7, Perception +8, Piloting +10, Profession (merchant) +9, Sense Motive +9, Sleight Of Hand + 10

I may well be wrong
(Truthfully, it happens alot),
But I don't think to activate,
Ears is in the right spot.

phaeton_nz wrote:
Morvruul can do the same on the left hand side by being two squares over to the left

The merchant makes a move

Trying his best
To see that the fires
Are quickly suppress'd.

Computers: 1d20 + 10 ⇒ (10) + 10 = 20

Dataphiles

Male LN tempered pilgrim witchwyrd operative 3 | SP 10/15 HP 22/22 RP 3/3 | EAC 14; KAC 15 | Fort +0; Ref +5; Will +4 | Init: +4 | Perc: +8, SM: +9 | Speed 40ft | Active conditions: None.
Skills:
Bluff +13, Computers +10, Culture +11, Diplomacy +7, Disguise +11, Engineering +10, Intimidate +10, Mysticism +7, Perception +8, Piloting +10, Profession (merchant) +9, Sense Motive +9, Sleight Of Hand + 10

As infernos erupt around him,
Morvruul attempts to distinguish
The best device to apply
To the fire to extinguish.
He quickly scans the room,
In an effort to locate
A fire suppression system
To make the flames abate.
Unable to lay visuals on where
Any suppression nozzles may be,
Morvruul heads for the devices
He is sure he can see.
In an effort to help
The situation improve,
Morvruul's actions this round
Are to make a double move.

Dataphiles

Male LN tempered pilgrim witchwyrd operative 3 | SP 10/15 HP 22/22 RP 3/3 | EAC 14; KAC 15 | Fort +0; Ref +5; Will +4 | Init: +4 | Perc: +8, SM: +9 | Speed 40ft | Active conditions: None.
Skills:
Bluff +13, Computers +10, Culture +11, Diplomacy +7, Disguise +11, Engineering +10, Intimidate +10, Mysticism +7, Perception +8, Piloting +10, Profession (merchant) +9, Sense Motive +9, Sleight Of Hand + 10
phaeton_nz wrote:
As you're about to get it, fireworks crash through the roof of the warehouse, starting three small fires.

As Morvruul ponders

His latest ambition,
The warehouse around him
Commences ignition.
Fort: 1d20 + 0 ⇒ (12) + 0 = 12

Dataphiles

1 person marked this as a favorite.
Male LN tempered pilgrim witchwyrd operative 3 | SP 10/15 HP 22/22 RP 3/3 | EAC 14; KAC 15 | Fort +0; Ref +5; Will +4 | Init: +4 | Perc: +8, SM: +9 | Speed 40ft | Active conditions: None.
Skills:
Bluff +13, Computers +10, Culture +11, Diplomacy +7, Disguise +11, Engineering +10, Intimidate +10, Mysticism +7, Perception +8, Piloting +10, Profession (merchant) +9, Sense Motive +9, Sleight Of Hand + 10
Cha'mon Cha'mon wrote:
He points a Morvruul, "Ignore him and whatever he says. He's on some new medication and it makes him delusional."

Sigh, looks like my last attempt at a post didn't make it.

"Ignore whatever
The damai may have alluded.
The truth is it's he
That's the one that's deluded,"
Morvruul replies
For edification,
Before he pauses to check
On his own medication.

Later as the skittermanders
Go about their way
Morvruul makes new plans
For the new holiday.

If I can't stop First Choices
I now know what I'll do!
I'll deliver my present bomb
During the Spark that is New!

With a new plan in place,
Getting him out of a lurch,
Morvruul sets himself
To finding some merch!

Profession (merchant): 1d20 + 9 ⇒ (1) + 9 = 10

Le sigh.

Dataphiles

Male LN tempered pilgrim witchwyrd operative 3 | SP 10/15 HP 22/22 RP 3/3 | EAC 14; KAC 15 | Fort +0; Ref +5; Will +4 | Init: +4 | Perc: +8, SM: +9 | Speed 40ft | Active conditions: None.
Skills:
Bluff +13, Computers +10, Culture +11, Diplomacy +7, Disguise +11, Engineering +10, Intimidate +10, Mysticism +7, Perception +8, Piloting +10, Profession (merchant) +9, Sense Motive +9, Sleight Of Hand + 10
Navasi-SZ wrote:
"No to both, obviously," says Navasi, "But even if it was, we don't want to get kicked out before she's helped us. Otherwise this is a waste of time."

"Fine," Morvruul sighs

"I guess I'll put them back."
And his many hands began returning
The taken items to the rack.

Dataphiles

Male LN tempered pilgrim witchwyrd operative 3 | SP 10/15 HP 22/22 RP 3/3 | EAC 14; KAC 15 | Fort +0; Ref +5; Will +4 | Init: +4 | Perc: +8, SM: +9 | Speed 40ft | Active conditions: None.
Skills:
Bluff +13, Computers +10, Culture +11, Diplomacy +7, Disguise +11, Engineering +10, Intimidate +10, Mysticism +7, Perception +8, Piloting +10, Profession (merchant) +9, Sense Motive +9, Sleight Of Hand + 10
Cha'mon Cha'mon wrote:
"Morvruul, cleaning the shelves doesn't mean you take the items on said shelves,"

"But, its a holiday! Should that not mean

Taking what we want for ourselves?"

"After all, each item
I've decided to be taking
Is, in fact
A choice I'm making!"

Morvruul crosses two arms
As if to pout.
"Is that not what First Choices
Is all about?"

Dataphiles

Male LN tempered pilgrim witchwyrd operative 3 | SP 10/15 HP 22/22 RP 3/3 | EAC 14; KAC 15 | Fort +0; Ref +5; Will +4 | Init: +4 | Perc: +8, SM: +9 | Speed 40ft | Active conditions: None.
Skills:
Bluff +13, Computers +10, Culture +11, Diplomacy +7, Disguise +11, Engineering +10, Intimidate +10, Mysticism +7, Perception +8, Piloting +10, Profession (merchant) +9, Sense Motive +9, Sleight Of Hand + 10

Sleight of Hand: 1d20 + 10 ⇒ (4) + 10 = 14

Morvruul begins "cleaning" the shelves hurriedly,
Pocketing items as he goes.
His beady eyes flicker nervously,
Hoping that no one knows.

Dataphiles

Male LN tempered pilgrim witchwyrd operative 3 | SP 10/15 HP 22/22 RP 3/3 | EAC 14; KAC 15 | Fort +0; Ref +5; Will +4 | Init: +4 | Perc: +8, SM: +9 | Speed 40ft | Active conditions: None.
Skills:
Bluff +13, Computers +10, Culture +11, Diplomacy +7, Disguise +11, Engineering +10, Intimidate +10, Mysticism +7, Perception +8, Piloting +10, Profession (merchant) +9, Sense Motive +9, Sleight Of Hand + 10

I've no time for this? ponders Movruul
As he peers around the shop.
I must find away to bring
First Choices to a stop!

For within a few hours,
That shirren we met
Along with one of my enemies,
Who I wish I could forget,
Will all get together.
The witchwyrd does muse.
And then? Oh, they will choose!
How they'll choose! CHOOSE CHOOSE!

Then, gifts will be exchanged!
Some of which may amuse.
But, alas, my enemy won't be getting
My gift with the fuse!

What a disaster! broods Movruul,
This day is becoming!
I must find a way to keep
First Choices from coming!

"BWAHAHAHAHAHAHAHAHAHA!" Morvruul cackles.
Before getting himself composed.
Then, he inquires of Dot.
"Are you by any chance... closed?"

Dataphiles

1 person marked this as a favorite.
Male LN tempered pilgrim witchwyrd operative 3 | SP 10/15 HP 22/22 RP 3/3 | EAC 14; KAC 15 | Fort +0; Ref +5; Will +4 | Init: +4 | Perc: +8, SM: +9 | Speed 40ft | Active conditions: None.
Skills:
Bluff +13, Computers +10, Culture +11, Diplomacy +7, Disguise +11, Engineering +10, Intimidate +10, Mysticism +7, Perception +8, Piloting +10, Profession (merchant) +9, Sense Motive +9, Sleight Of Hand + 10
Cha'mon Cha'mon wrote:

"What about a nice coffee cup.

Everyone needs one of those."

If you really believe that

Well, then, I suppose
I'll begin work on a new scheme,
Morvruul does quietly conspire
To smash all breakroom mugs
Within the Lorespire!

As the witchwyrd makes no plans
To carry out for the week,
He pauses for a moment
To hear others speak.

/Speaker for the Dead\ wrote:

"Of the suggestions presented,

this one believes
a 'Sonic Tumult' may hold
the most appeal to Celeed.
Where does one purchase
a 'Sonic Tumult'?

"That line of thinking," says Morvruul

"Must come to a halt."

"A band is not 'purchased'!"
What you propose is insane!
Instead, you hold'em at gunpoint!
You kidnap! Detain!"

"Why, once you've made captives
Of those in the band
You'll then have them around
To perform on demand!"

"We can deliver the band to you,"
The witchwyrd now voices.[/b]
"To pass along as a gift
To exchange on First Choices."

"All we ask, in return, Kinnik,
Is some more time, of course.
To allow us to find them
And then take them by force."

Dataphiles

Male LN tempered pilgrim witchwyrd operative 3 | SP 10/15 HP 22/22 RP 3/3 | EAC 14; KAC 15 | Fort +0; Ref +5; Will +4 | Init: +4 | Perc: +8, SM: +9 | Speed 40ft | Active conditions: None.
Skills:
Bluff +13, Computers +10, Culture +11, Diplomacy +7, Disguise +11, Engineering +10, Intimidate +10, Mysticism +7, Perception +8, Piloting +10, Profession (merchant) +9, Sense Motive +9, Sleight Of Hand + 10
Cha'mon Cha'mon wrote:
"Mind you manners, Morvruul we are in someone's home. I know you may not be able to comprehend this, but the world doesn't revolve around your machinations."

"Oh, I'll mind my manners."

Morvruul says from behind.
Though when I get a chance to get MY way
It'll be YOUR HOME that I've truly mined!

With landmines and explosives! he thinks
As he starts to quietly scheme away.
Before, sadly recalling the last order he made
Still sits on Akiton due to delay.

Perception: 1d20 + 8 ⇒ (16) + 8 = 24
Culture: 1d20 + 11 ⇒ (20) + 11 = 31

Spying Kinnik struggling at the door
Morvruul feels inclined to say,
"Kinnik, you are clearly too busy
To partake of any holiday."

"All across the station
First Choices parties should postpone.
Allow kind bugs like you to get rest.
Perhaps, listen to music all alone?"

Dataphiles

Male LN tempered pilgrim witchwyrd operative 3 | SP 10/15 HP 22/22 RP 3/3 | EAC 14; KAC 15 | Fort +0; Ref +5; Will +4 | Init: +4 | Perc: +8, SM: +9 | Speed 40ft | Active conditions: None.
Skills:
Bluff +13, Computers +10, Culture +11, Diplomacy +7, Disguise +11, Engineering +10, Intimidate +10, Mysticism +7, Perception +8, Piloting +10, Profession (merchant) +9, Sense Motive +9, Sleight Of Hand + 10
Navasi-SZ wrote:
Navasi raises an eyebrow. "The holiday itself is a hard deadline-- can't stop First Choices from coming!"

A hard [i]dead line[/i], Morvruul muses.

How I wish it were so!
But my foe'll live through First Choices
Since that delivery's so slow!

"Fine, then. I'll go," he said.
"Let us Kinnik, go see.
But don't say I didn't warn you
Should he need therapy."

Dataphiles

1 person marked this as a favorite.
Male LN tempered pilgrim witchwyrd operative 3 | SP 10/15 HP 22/22 RP 3/3 | EAC 14; KAC 15 | Fort +0; Ref +5; Will +4 | Init: +4 | Perc: +8, SM: +9 | Speed 40ft | Active conditions: None.
Skills:
Bluff +13, Computers +10, Culture +11, Diplomacy +7, Disguise +11, Engineering +10, Intimidate +10, Mysticism +7, Perception +8, Piloting +10, Profession (merchant) +9, Sense Motive +9, Sleight Of Hand + 10
Cha'mon Cha'mon wrote:

A damai with an ironic look on his face approaches the table. He looks like he's been enjoying the food and companionship in the cafeteria. He's possibly had a few too many drinks from the way he wobbles a little as he walks, but as soon as he sees Morvruul his eyes stares daggers at him and he seems to immediately sober up.

"Hello, Morvruul..."

At such uttering of his name,

Morvruul grows quite annoyed.
For the source, he knows well,
Is one he'd prefer to avoid.

"Hello, Cha'mon Cha'mon,"
The witchwyrd says with a sneer.
"I'd have turned down this mission
Had I'd known you were here."

Morvruul says nothing more
Keeping word terse.
As he ponders to himself.
How could this get worse?

Bad enough that one explosive I'd ordered
Tis now so long overdue.
But, with Cha'mon Cha'mon now present
I could really use TWO!

As those in his presence keep speaking
Morvruul remains deep in thought,
First Choices cannot proceed.
It simply must NOT!

The witchywrd kept on thinking
Of ways to arrange
Events to his liking
To delay gift exchange.

At least, he thought,
With parties set for tonight.
I still have time left
To ensure things are right.

To delay the holiday.
There's several hours still yet
To do away with signs of the holiday.
To make the others forget.

Then he once again heard Camellia speaking.
Her words overwhelmed him.

phaeton_nz wrote:

Kinnik’s in need of aid,

and I know you’re just the folks to help him!

"Our aid's ill-advised," said Morvrrul.

"For your edification,
If Kinnick is anxious,
Then he need's medication!"

"A reasonable course,
Which I think is best
Is hold off for a few days
Until all get their rest."

Dataphiles

Male LN tempered pilgrim witchwyrd operative 3 | SP 10/15 HP 22/22 RP 3/3 | EAC 14; KAC 15 | Fort +0; Ref +5; Will +4 | Init: +4 | Perc: +8, SM: +9 | Speed 40ft | Active conditions: None.
Skills:
Bluff +13, Computers +10, Culture +11, Diplomacy +7, Disguise +11, Engineering +10, Intimidate +10, Mysticism +7, Perception +8, Piloting +10, Profession (merchant) +9, Sense Motive +9, Sleight Of Hand + 10
Super Zero wrote:

Navasi blinks.

"You, uh... You good there, buddy? Do you need help?"

"What makes you ask?" replied Morvruul. "Must your kind always chelp?"

Ears wrote:
Ears looks at the witchwyrd. "My family's not funny. It's tragic."

I'd like to drown this rat. Maybe someplace pelagic.

Despite murderous thoughts, the witchwyrd instead
Withholds vocal insults and focuses on the mission ahead.

"Where is the Venture-Captain? And why are they late?"
"Could it be?" he inquired. "That we have the wrong date?"

"Perhaps, we should acknowledge, what I've sensed all along
That the calendar we've been using is patently wrong."

"Until we are certain," Morvruul continued to speak
"We must delay all scheduled parties for some days... or a week!"

"Until we've fixed the chronometer governing time on this Station
It'd be prudent to halt any planned celebration."

Dataphiles

2 people marked this as a favorite.
Male LN tempered pilgrim witchwyrd operative 3 | SP 10/15 HP 22/22 RP 3/3 | EAC 14; KAC 15 | Fort +0; Ref +5; Will +4 | Init: +4 | Perc: +8, SM: +9 | Speed 40ft | Active conditions: None.
Skills:
Bluff +13, Computers +10, Culture +11, Diplomacy +7, Disguise +11, Engineering +10, Intimidate +10, Mysticism +7, Perception +8, Piloting +10, Profession (merchant) +9, Sense Motive +9, Sleight Of Hand + 10

Twas the hours before First Choices,
As Movruul took his seating.
Not a creature was stirring,
Though a ysoki was eating.

There's also a kirrinta,
The witchwyrd did think.
They're carrying a thermos
From which to drink.

There was also a human.
And an embri nearby.
Eating, assumed Movruul,
Or hoping to try.

The witchwyrd was nestled
All snug in his chair.
In the hope that the Venture-Captain
Soon would be there.

He spoke not a word,
But instead sat and schemed.
Which was typical for the witchwyrd
Or so, it oft seemed.

The explosive device,
That I ordered by mail
Should have been here by now!
How could it fail?

To one of my enemies
I had planned to present.
The bomb wrapped as a gift.
Now, I can't. I lament.

To find out why
The package he was lacking
Morvruul got on his comm
To access an app used for "tracking".

The bomb is on Akiton?
He read on his screen.
Morvruul grew irate.
This should not have been!

Two more days still in transit?!
Why, at this rate,
The package won't arrive
Until much too late.

If I am to deliver
The explosive just right
It must be done during the holiday
And that is... tonight!

So, Morvruul plotted and pondered
Until a new plan he made.
What if? he thought.
First Choices was delayed?

"BWAHAHAHAHAHAHAHAHAHAAHAHAHAHAHA!"
The laugh set Morvruul's uvula humming.
I must find a way
To keep First Choices from coming!

Dataphiles

1) Player name: Lysle
2) Character name: Morvruul the Merchant
3) SFS#-Character#: 90900-713
4) Character Class & Level: Operative 3
5) Faction: Acquisitives
6) Regular or slow speed for chronicle: Regular
7) Dayjob Roll: Profession (merchant): 1d20 + 14 ⇒ (6) + 14 = 20
8) Anything else you wish to add.

In honor of the holidays,
And, also Morvruul's "grinchy" ways,
I aspire to post in Seuss-ian(?) rhyme.
(Though, subject to limits of wit and time).

Dataphiles

1 person marked this as a favorite.
phaeton_nz wrote:

Once I finish 2-15 The Infernal Gallery, which should happen in a week or so, I'm considering doing a run of 4-12 A Festive Operation

Two seats are reserved for Cha'mon Cha'mon and Morvruul the Grinch.

Signup Spreadsheet

"Merchant. I'm Morvruul the Merchant, because I am just a simple merchant. Nothing more. Certainly not a 'Grinch'."

Signed up.

Dataphiles

Male LN tempered pilgrim witchwyrd operative 3 | SP 10/15 HP 22/22 RP 3/3 | EAC 14; KAC 15 | Fort +0; Ref +5; Will +4 | Init: +4 | Perc: +8, SM: +9 | Speed 40ft | Active conditions: None.
Skills:
Bluff +13, Computers +10, Culture +11, Diplomacy +7, Disguise +11, Engineering +10, Intimidate +10, Mysticism +7, Perception +8, Piloting +10, Profession (merchant) +9, Sense Motive +9, Sleight Of Hand + 10

Chronicle looks good. Thanks for running, GM!

Thanks all for a fun game!

Dataphiles

Male LN tempered pilgrim witchwyrd operative 3 | SP 10/15 HP 22/22 RP 3/3 | EAC 14; KAC 15 | Fort +0; Ref +5; Will +4 | Init: +4 | Perc: +8, SM: +9 | Speed 40ft | Active conditions: None.
Skills:
Bluff +13, Computers +10, Culture +11, Diplomacy +7, Disguise +11, Engineering +10, Intimidate +10, Mysticism +7, Perception +8, Piloting +10, Profession (merchant) +9, Sense Motive +9, Sleight Of Hand + 10
phaeton_nz wrote:

I'll get Chronicles out in a day or so - still curious about why Morvruul was in a hurry to get to the Lorespire

Heh, the truth is I don't really know for sure. He had some scheme cooked up that the Data Scourge put an end to. He has a beef with Celita--he fears that she knows about his unsavory spying and criminal activities--so perhaps he was planning some trick or scheme on her. I just wanted to give him a reason to keep wanting to get to the Lorespire Complex and to be repeated thwarted.

Dataphiles

Male LN tempered pilgrim witchwyrd operative 3 | SP 10/15 HP 22/22 RP 3/3 | EAC 14; KAC 15 | Fort +0; Ref +5; Will +4 | Init: +4 | Perc: +8, SM: +9 | Speed 40ft | Active conditions: None.
Skills:
Bluff +13, Computers +10, Culture +11, Diplomacy +7, Disguise +11, Engineering +10, Intimidate +10, Mysticism +7, Perception +8, Piloting +10, Profession (merchant) +9, Sense Motive +9, Sleight Of Hand + 10

"Don't just stand there gawking at the robot horde! We need to get to the Lorespire Complex before they do!" Morvruul cries.

Dataphiles

Male LN tempered pilgrim witchwyrd operative 3 | SP 10/15 HP 22/22 RP 3/3 | EAC 14; KAC 15 | Fort +0; Ref +5; Will +4 | Init: +4 | Perc: +8, SM: +9 | Speed 40ft | Active conditions: None.
Skills:
Bluff +13, Computers +10, Culture +11, Diplomacy +7, Disguise +11, Engineering +10, Intimidate +10, Mysticism +7, Perception +8, Piloting +10, Profession (merchant) +9, Sense Motive +9, Sleight Of Hand + 10
Cha'mon Cha'mon wrote:
"This is all Morvruul's fault."

Only for failing to take you out when I had the chance! muses Morvruul.

Spying the mass of bots, Morvruul says aloud. "There are far too many of those automatons to take on at once, even for one with my skills. But, it is not matter. Let them march off to wherever they need to go. As for me, I need to get to the Lorespire Complex!"

Dataphiles

Male LN tempered pilgrim witchwyrd operative 3 | SP 10/15 HP 22/22 RP 3/3 | EAC 14; KAC 15 | Fort +0; Ref +5; Will +4 | Init: +4 | Perc: +8, SM: +9 | Speed 40ft | Active conditions: None.
Skills:
Bluff +13, Computers +10, Culture +11, Diplomacy +7, Disguise +11, Engineering +10, Intimidate +10, Mysticism +7, Perception +8, Piloting +10, Profession (merchant) +9, Sense Motive +9, Sleight Of Hand + 10

With his pistol in one of his many hands, Morvruul seeks shelter from the rampaging robot. He then points his firearm at Cha'mon Cha'mon!
Bluff to Trick: 1d20 + 13 + 4 ⇒ (7) + 13 + 4 = 24
Ranged (tactical semi-auto pistol) v mechanoid KAC: 1d20 + 4 ⇒ (19) + 4 = 23
Damage (P): 1d6 + 1 ⇒ (2) + 1 = 3
Add Trick Damage: 1d8 ⇒ 4

However, the shot strikes the mechanoid!

Dataphiles

Male LN tempered pilgrim witchwyrd operative 3 | SP 10/15 HP 22/22 RP 3/3 | EAC 14; KAC 15 | Fort +0; Ref +5; Will +4 | Init: +4 | Perc: +8, SM: +9 | Speed 40ft | Active conditions: None.
Skills:
Bluff +13, Computers +10, Culture +11, Diplomacy +7, Disguise +11, Engineering +10, Intimidate +10, Mysticism +7, Perception +8, Piloting +10, Profession (merchant) +9, Sense Motive +9, Sleight Of Hand + 10

Morvruul picks up the pistol that he dropped and heads closer to Cha'mon Cha'mon to determine how close the damai may be to death.

Move action and move action.

Dataphiles

Male LN tempered pilgrim witchwyrd operative 3 | SP 10/15 HP 22/22 RP 3/3 | EAC 14; KAC 15 | Fort +0; Ref +5; Will +4 | Init: +4 | Perc: +8, SM: +9 | Speed 40ft | Active conditions: None.
Skills:
Bluff +13, Computers +10, Culture +11, Diplomacy +7, Disguise +11, Engineering +10, Intimidate +10, Mysticism +7, Perception +8, Piloting +10, Profession (merchant) +9, Sense Motive +9, Sleight Of Hand + 10
Cha'mon Cha'mon wrote:
The damai thinks to himself as he gathers his sniper rifle and stands up before limping behind the cover of some nearby machinery.

"What?!" Morvruul cries as he sees the damai rise to his feet. He throws back his many arms and head and howls.

"NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!"

Dataphiles

Male LN tempered pilgrim witchwyrd operative 3 | SP 10/15 HP 22/22 RP 3/3 | EAC 14; KAC 15 | Fort +0; Ref +5; Will +4 | Init: +4 | Perc: +8, SM: +9 | Speed 40ft | Active conditions: None.
Skills:
Bluff +13, Computers +10, Culture +11, Diplomacy +7, Disguise +11, Engineering +10, Intimidate +10, Mysticism +7, Perception +8, Piloting +10, Profession (merchant) +9, Sense Motive +9, Sleight Of Hand + 10
phaeton_nz wrote:
GOT ONE it booms out MWHAHAHAHAHAHAHA

It--it killed Cha'mon Cha'mon? And--that laugh. It's--it's...

BEAUTIFUL!

Morvruul spontaneously throws up all of his arms in a sudden expression of joy as rapturous tears well up in his eyes.

Amidst the instantaneous deluge of emotion, the witchwyrd carelessly drops his firearm, which strikes against the ground and discharges in the direction of the robot.

Bluff to Trick: 1d20 + 13 + 4 ⇒ (18) + 13 + 4 = 35
Ranged (tactical semi-auto pistol) v mechanoid KAC: 1d20 + 4 ⇒ (6) + 4 = 10
Damage (P): 1d6 + 1 ⇒ (4) + 1 = 5
Add Trick Damage: 1d8 ⇒ 8

Dataphiles

Male LN tempered pilgrim witchwyrd operative 3 | SP 10/15 HP 22/22 RP 3/3 | EAC 14; KAC 15 | Fort +0; Ref +5; Will +4 | Init: +4 | Perc: +8, SM: +9 | Speed 40ft | Active conditions: None.
Skills:
Bluff +13, Computers +10, Culture +11, Diplomacy +7, Disguise +11, Engineering +10, Intimidate +10, Mysticism +7, Perception +8, Piloting +10, Profession (merchant) +9, Sense Motive +9, Sleight Of Hand + 10

Reflex save (DC 13) w/evasion: 1d20 + 5 ⇒ (19) + 5 = 24

Morvruul deftly moves out of the way, rushes to the other side of the bay as if appearing to flee, then turns and fires a shot.

Bluff to Trick: 1d20 + 13 + 4 ⇒ (18) + 13 + 4 = 35
Ranged (tactical semi-auto pistol) v mechanoid KAC: 1d20 + 4 ⇒ (3) + 4 = 7
Damage (P): 1d6 + 1 ⇒ (3) + 1 = 4
Add Trick Damage: 1d8 ⇒ 3

Dataphiles

Male LN tempered pilgrim witchwyrd operative 3 | SP 10/15 HP 22/22 RP 3/3 | EAC 14; KAC 15 | Fort +0; Ref +5; Will +4 | Init: +4 | Perc: +8, SM: +9 | Speed 40ft | Active conditions: None.
Skills:
Bluff +13, Computers +10, Culture +11, Diplomacy +7, Disguise +11, Engineering +10, Intimidate +10, Mysticism +7, Perception +8, Piloting +10, Profession (merchant) +9, Sense Motive +9, Sleight Of Hand + 10

Morvruul analyzes this new obstacle. "Look!" he shouts to Cha'mon Cha'mon, "This mechanoid has more of a brain atop its neck than you!"
Engineering to ID: 1d20 + 10 ⇒ (6) + 10 = 16
Surprise me!

Morvruul pushes his way past the others in an effort to find some cover. Then (assuming, he believes a projectile can damage it...otherwise, he will use a flare gun) he fires on the headless robot.

Bluff to Trick: 1d20 + 13 + 4 ⇒ (18) + 13 + 4 = 35
Ranged (tactical semi-auto pistol) v mechanoid KAC: 1d20 + 4 ⇒ (17) + 4 = 21
Damage (P): 1d6 + 1 ⇒ (1) + 1 = 2
Add Trick Damage: 1d8 ⇒ 6

Dataphiles

Male LN tempered pilgrim witchwyrd operative 3 | SP 10/15 HP 22/22 RP 3/3 | EAC 14; KAC 15 | Fort +0; Ref +5; Will +4 | Init: +4 | Perc: +8, SM: +9 | Speed 40ft | Active conditions: None.
Skills:
Bluff +13, Computers +10, Culture +11, Diplomacy +7, Disguise +11, Engineering +10, Intimidate +10, Mysticism +7, Perception +8, Piloting +10, Profession (merchant) +9, Sense Motive +9, Sleight Of Hand + 10

Why are they stopping to chit chat? We need to get to the Lorespire Complex as soon as possible!

Movruul fumes silently, hoping to find an operable vehicle that he and the goblin can use to get to his intended rendezvous.

When he hears the series of percussive booms from behind a nearby building, he fears his chances of doing so have gotten more slim.

Dataphiles

Male LN tempered pilgrim witchwyrd operative 3 | SP 10/15 HP 22/22 RP 3/3 | EAC 14; KAC 15 | Fort +0; Ref +5; Will +4 | Init: +4 | Perc: +8, SM: +9 | Speed 40ft | Active conditions: None.
Skills:
Bluff +13, Computers +10, Culture +11, Diplomacy +7, Disguise +11, Engineering +10, Intimidate +10, Mysticism +7, Perception +8, Piloting +10, Profession (merchant) +9, Sense Motive +9, Sleight Of Hand + 10
Cha'mon Cha'mon wrote:
"This is all Morvruul's fault."

"If anyone here is faulty, it is you, Cha'mon Cha'mon." Morvruul retorts.

Bluff to Trick: 1d20 + 13 + 4 ⇒ (4) + 13 + 4 = 21
Ranged (tactical semi-auto pistol) v red KAC: 1d20 + 4 ⇒ (12) + 4 = 16
Damage (P): 1d6 + 1 ⇒ (5) + 1 = 6
Add Trick Damage: 1d8 ⇒ 6

"That shot should put an end to the ooze," Morvruul declares, boastfully. "And still leave a bullet in the chamber for that accursed damai."

Dataphiles

Male LN tempered pilgrim witchwyrd operative 3 | SP 10/15 HP 22/22 RP 3/3 | EAC 14; KAC 15 | Fort +0; Ref +5; Will +4 | Init: +4 | Perc: +8, SM: +9 | Speed 40ft | Active conditions: None.
Skills:
Bluff +13, Computers +10, Culture +11, Diplomacy +7, Disguise +11, Engineering +10, Intimidate +10, Mysticism +7, Perception +8, Piloting +10, Profession (merchant) +9, Sense Motive +9, Sleight Of Hand + 10
Cha'mon Cha'mon wrote:
"Where is Morvruul? Did he run away again?"

"Run away?!" cries Morvruul, continuing to fire at the remaining ooze.

Bluff to Trick: 1d20 + 13 + 4 ⇒ (8) + 13 + 4 = 25
Ranged (tactical semi-auto pistol) v red KAC: 1d20 + 4 ⇒ (5) + 4 = 9
Damage (P): 1d6 + 1 ⇒ (4) + 1 = 5
Add Trick Damage: 1d8 ⇒ 4

"Were it not for me, you'd be good food by now!"

Dataphiles

Male LN tempered pilgrim witchwyrd operative 3 | SP 10/15 HP 22/22 RP 3/3 | EAC 14; KAC 15 | Fort +0; Ref +5; Will +4 | Init: +4 | Perc: +8, SM: +9 | Speed 40ft | Active conditions: None.
Skills:
Bluff +13, Computers +10, Culture +11, Diplomacy +7, Disguise +11, Engineering +10, Intimidate +10, Mysticism +7, Perception +8, Piloting +10, Profession (merchant) +9, Sense Motive +9, Sleight Of Hand + 10

Morvruul, hoping to end this delay to his efforts to get to the Lorespire Complex, moves where he can get a clear shot. "You think me a tasty meal, eh?"

Bluff to Trick v yellow: 1d20 + 13 + 4 ⇒ (7) + 13 + 4 = 24
Ranged (tactical semi-auto pistol) v yellow KAC: 1d20 + 4 ⇒ (15) + 4 = 19
Damage (P): 1d6 + 1 ⇒ (5) + 1 = 6
Add Trick Damage: 1d8 ⇒ 2

"Well, you are mistaken--you big blob of--whatever you are!"