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Cha'mon Cha'mon, hustles around to the flank of the oozes in an attempt to surround them. double move

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"What is this?! It dares touch me?!" cries Morvruul, as he steps back, draws his pistol and fires at the nearest ooze.
Bluff to Trick v red: 1d20 + 13 + 4 ⇒ (17) + 13 + 4 = 34
Ranged (tactical semi-auto pistol) v red KAC: 1d20 + 4 ⇒ (17) + 4 = 21
Damage (P): 1d6 + 1 ⇒ (2) + 1 = 3
Add Trick Damage: 1d8 ⇒ 8

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(Red: -11)
Lexicor - on which ooze(s) and what is the DC?

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Finding herself accosted by the little sonic gremlins, Rilynn carefully steps back and prepares to fire her sniper rifle next round.
Guarded step and move

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Sorry - was interrupted before I finished looking up the stats...
Standard wyrmling gland - DC 10+1+0 = DC11 reflex for half
Lexicor breaths a 15' cone of lightning on red and yellow.

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Photon 1
Fly: 10'
Shyni will fly up to the ceiling if it is at least 15' high or will move forward his 20' fly speed.
After that, he'll fire at Red (Blue if Red is out)
Shyni Beam: 1d20 + 8 ⇒ (17) + 8 = 25 Cold: 1d4 + 3 ⇒ (1) + 3 = 4

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will(red): 1d20 - 2 ⇒ (14) - 2 = 12
will(yellow): 1d20 - 2 ⇒ (6) - 2 = 4
Red saves, yellow fails. (Red: -14, Yellow: -7). Shyni then fires at Red and Red dissolves into goo.
Yellow steps sideways and wallops Lexicor.
psuedopod: 1d20 + 6 ⇒ (6) + 6 = 12 sonic: 1d6 + 2 ⇒ (3) + 2 = 5
Vormation is up followed by Blue.

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Not a touch attack - it is versus EAC since the damage is Sonic

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Vormatian misses and gets slapped at in retaliation. It is like being hit by the theorised 'brown note'
psuedopod: 1d20 + 12 ⇒ (14) + 12 = 26 sonic: 1d6 + 7 ⇒ (5) + 7 = 12
Chamon, Lexicor, Morvruul, Rilynn followed by Shyni are up.

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Lexicor steps back and fires his pistol
thunderstrike sonic pistol: 1d20 + 5 ⇒ (17) + 5 = 22 for fire: 1d8 + 1 ⇒ (8) + 1 = 9
”Intesting. For my first shot with this new pistol it works very well. “

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On which one Lexicor?

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Sneaking around to the rear of the big one Cha'mon Cha'mon loads a biohack into his needler pistol, aims, and fires.
Bluff (Feinting Stunt: 1d20 + 10 ⇒ (18) + 10 = 28 DC is 20 + the target's CR. If the check succeeds the target is flat footed to Cha'mon Cha'mon's attack. If his skill check and attack roll both succeed the target is flat footed to everyone's attacks until the start of Cha'mon Cha'mon's next turn.
Needler Pistol vs. Blue KAC: 1d20 + 5 ⇒ (1) + 5 = 6 Basic inhibitor, target takes a -2 to AC if the attack hits.
Piercing Damage: 1d4 ⇒ 1

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Morvruul trains his pistol on the nearest ooze, even as he puts some distance between he and it.
Bluff to Trick v yellow: 1d20 + 13 + 4 ⇒ (6) + 13 + 4 = 23
Ranged (tactical semi-auto pistol) v yellow KAC: 1d20 + 4 ⇒ (10) + 4 = 14
Damage (P): 1d6 + 1 ⇒ (5) + 1 = 6
Add Trick Damage: 1d8 ⇒ 8

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Rilynn drops to a knee with the sniper rifle already in hand and levels the sight at the big blue cacophony.
**Computers Stunt: Dirty Trick Whenever you attempt a Computers check as part of your stunt and strike and succeed, you can cause the target to gain one of the following conditions until the start of your next turn instead of the flat-footed condition: deafened, off-target, shaken, or sickened (your choice).
Computers Stunt: Dirty Trick: 1d20 + 13 ⇒ (13) + 13 = 26 Succeeds against CR 6, for the Deafened condition.
She tries to confuse the creature by disabling its ability to hear. Then she fires at it.
Shirren-eye rifle, tactical: 1d20 ⇒ 18 Damage: 1d20 ⇒ 5 P

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Lexicor and Rilynn both hit Blue (-14). Meanwhile Morvruul finishes off Yellow. Only the Blue Giant is left.
With Yellow gone, Shyni and Vomatian are up.

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ref: 1d20 + 4 ⇒ (14) + 4 = 18
((Blue: -22)) Vormatian misses
The large blue cube takes a swipe at the Kiirinta that burnt it. ((It has 10ft reach))
pseudopod: 1d20 + 12 ⇒ (19) + 12 = 31 sonic: 1d6 + 7 ⇒ (5) + 7 = 12
Everyone is up.

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Two down, one to go! Rilynn reaches into her belt pouch and loads another cartridge into the Shirren-eye rifle, brings it up and sets the sight on the blue explosion of noise.
Attack: 1d20 ⇒ 18 Damage: 1d10 ⇒ 4

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Morvruul, hoping to end this delay to his efforts to get to the Lorespire Complex, moves where he can get a clear shot. "You think me a tasty meal, eh?"
Bluff to Trick v yellow: 1d20 + 13 + 4 ⇒ (7) + 13 + 4 = 24
Ranged (tactical semi-auto pistol) v yellow KAC: 1d20 + 4 ⇒ (15) + 4 = 19
Damage (P): 1d6 + 1 ⇒ (5) + 1 = 6
Add Trick Damage: 1d8 ⇒ 2
"Well, you are mistaken--you big blob of--whatever you are!"

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Cha'mon Cha'mon, drops his ineffective needler pistol and puts a second hand on his plasma guide rifle. Aiming down its rifle sights he centers its barrel on the remaining blob and fires.
Plasma Guide vs. Blue Blob EAC: 1d20 + 4 ⇒ (14) + 4 = 18
Electricity/Fire Damage: 1d8 ⇒ 3
"Where is Morvruul? Did he run away again?"

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Shyni hits, so does Rilynn, and Vormatian, Morvruul and Cha'mon ((Blue: -46)). Parts of it are sloughing off.
Lexicor still to go.

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Lexicor will level his new pistol at the large creature once more.
Statistically, this should work equally as well.
thunderstrike sonic pistol: 1d20 + 5 ⇒ (4) + 5 = 9 for fire: 1d8 + 1 ⇒ (4) + 1 = 5
Lol - that's more typical.

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Lexicor misses and, in return, he gets swatted at by the blue gelatinous cube.
pseudopod: 1d20 + 12 ⇒ (14) + 12 = 26 sonic: 1d6 + 7 ⇒ (2) + 7 = 9
Everyone is up.

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Cha'mon Cha'mon, lines up another shot on the blob and fires.
"I've had enough of this blob."
Plasma Guide vs. Blue EAC: 1d20 + 4 ⇒ (11) + 4 = 15
Electricity/Fire Damage: 1d8 ⇒ 8
Bluff (Feinting Stunt): 1d20 + 10 ⇒ (7) + 10 = 17 DC is 20 + the target's CR. If the check succeeds the target is flat footed to Cha'mon Cha'mon's attack. If his skill check and attack roll both succeed the target is flat footed to everyone's attacks until the start of Cha'mon Cha'mon's next turn.

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Lexicor staggers from the blow from the creature. He steps back and fires a third shot
thunderstrike sonic pistol: 1d20 + 5 ⇒ (10) + 5 = 15 for fire: 1d8 + 1 ⇒ (6) + 1 = 7

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"We got this," Rilynn breathes and loads another round into the rifle.
Attack: 1d20 ⇒ 13 Damage: 1d10 ⇒ 6

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So far, Shyni is the only one who hits it. ((Blue: -54))
Morvruul and Vormatian still to go.
I should point out Lexicor, that a Thunderstrike Sonic pistol does sonic damage, not fire

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"Where is Morvruul? Did he run away again?"
"Run away?!" cries Morvruul, continuing to fire at the remaining ooze.
Bluff to Trick: 1d20 + 13 + 4 ⇒ (8) + 13 + 4 = 25
Ranged (tactical semi-auto pistol) v red KAC: 1d20 + 4 ⇒ (5) + 4 = 9
Damage (P): 1d6 + 1 ⇒ (4) + 1 = 5
Add Trick Damage: 1d8 ⇒ 4
"Were it not for me, you'd be good food by now!"

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Vormatian actually hits it, but not enough to bring it down (Blue: -55)
It immediately charges the nearest Starfinder on the ground, which is Lexecor, and attempts to engulf him.
sonic: 1d6 + 7 ⇒ (1) + 7 = 8 DC 13 reflex to evade.
Everyone is up.

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reflex: 1d20 + 4 ⇒ (20) + 4 = 24
It manages to avoid half of it.

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Rilynn chambers another round and pulls the trigger.
Attack: 1d20 ⇒ 10
She's losing focus - must be her ears ringing.
"Somebody shut that thing off!"

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Cha'mon Cha'mon loads a fresh battery into his plasma guide rifle and fires again.
"This is all Morvruul's fault."
Plasma Guide vs. Blue EAC: 1d20 + 4 ⇒ (12) + 4 = 16
Electricity/Fire Damage: 1d8 ⇒ 3

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"This is all Morvruul's fault."
"If anyone here is faulty, it is you, Cha'mon Cha'mon." Morvruul retorts.
Bluff to Trick: 1d20 + 13 + 4 ⇒ (4) + 13 + 4 = 21
Ranged (tactical semi-auto pistol) v red KAC: 1d20 + 4 ⇒ (12) + 4 = 16
Damage (P): 1d6 + 1 ⇒ (5) + 1 = 6
Add Trick Damage: 1d8 ⇒ 6
"That shot should put an end to the ooze," Morvruul declares, boastfully. "And still leave a bullet in the chamber for that accursed damai."

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And Morvruul does put an end to the ooze, along with Cha'mon and Vormatian. Blue collapses into a pile of steaming, bubbling goop. A quick investigation reveals what had happened. A nearby music store has broken windows and a powered-down electronic enclosure inside.
Your path to the Lorespire Complex takes you through the Security Resources Pavilion, otherwise known as the MercLurk, where most security forces have their offices. Several dozen loosely organized squads rush to help get the situation on the Station under control. Most of these professionals brush past you, ignoring any attempts to communicate; others are swept up in a state of confusion and are similarly not receptive to communication.
Intimidate or Profession(Mercenary) to get someone's attention.
It is also possible to bypass this area and keep heading for the Lorespire.

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Cha'mon Cha'mon, walks up to Morvruul and waves a finger in his face.
"Lucky shot."
"Hey anybody, can we get a little help here or can someone tell us what the hell is going on."
Intimidation: 1d20 + 2 ⇒ (19) + 2 = 21