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Male CN Ancient Elf | Gunslinger 1 | HP 15/15 |AC 18 | F +6 | R +9 | W +3 | Speed 35 ft | Perception +5 | Hero Points 2/3 | Active condition: Drained 1 | Exploration activity: Avoid Notice | Free stuff: minor healing potion x2
![]() In case Haohji and Worm's onslaught isn't enough... With the last attacker no longer cloaked, Merellin whips, reloads, and shoots again. Reloading Strike with whip vs Blue: 1d20 + 7 ⇒ (4) + 7 = 11 Hand cannon vs Blue: 1d20 + 9 - 5 ⇒ (3) + 9 - 5 = 7 I'll go sit in the corner and cry... One action left, might as well do the Reloading Strike again. Reloading Strike with whip vs Blue: 1d20 + 7 - 10 ⇒ (7) + 7 - 10 = 4 ![]()
Male CN Ancient Elf | Gunslinger 1 | HP 15/15 |AC 18 | F +6 | R +9 | W +3 | Speed 35 ft | Perception +5 | Hero Points 2/3 | Active condition: Drained 1 | Exploration activity: Avoid Notice | Free stuff: minor healing potion x2
![]() Merellin drops his trusty shortsword and instead draws a whip, then does a reload-strike again from his position with reach. DC 11 flat check: 1d20 ⇒ 6 His whip cracks through the air but misses. Merellin finishes reloading and tries to hit him with his gun instead. DC 11 flat check: 1d20 ⇒ 4 Sadly, the bullet goes wide as well. ![]()
Male CN Ancient Elf | Gunslinger 1 | HP 15/15 |AC 18 | F +6 | R +9 | W +3 | Speed 35 ft | Perception +5 | Hero Points 2/3 | Active condition: Drained 1 | Exploration activity: Avoid Notice | Free stuff: minor healing potion x2
![]() Merellin dives in to flank Red with Haohji. He does his reloading-stabby attack again, then shoots Red (or Black if Red goes down after his melee attack). Flat check, DC 7: 1d20 ⇒ 12
Flat check, DC 7: 1d20 ⇒ 18
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Male CN Ancient Elf | Gunslinger 1 | HP 15/15 |AC 18 | F +6 | R +9 | W +3 | Speed 35 ft | Perception +5 | Hero Points 2/3 | Active condition: Drained 1 | Exploration activity: Avoid Notice | Free stuff: minor healing potion x2
![]() Merellin grabs his hand cannon and shortsword and moves forward. He stands in the door opening and yells, "Hello? Are you the ones who stole our stuff and blew up the ship? We'd like to talk with you." He readies an action to shoot whenever he sees someone acting hostile within low-light vision range. Readied attack: Hand cannon, Inspire Courage: 1d20 + 9 + 1 ⇒ (14) + 9 + 1 = 24
Damage: 1d6 + 1 + 1 ⇒ (3) + 1 + 1 = 5 ![]()
Male CN Ancient Elf | Gunslinger 1 | HP 15/15 |AC 18 | F +6 | R +9 | W +3 | Speed 35 ft | Perception +5 | Hero Points 2/3 | Active condition: Drained 1 | Exploration activity: Avoid Notice | Free stuff: minor healing potion x2
![]() Waugh, so sorry for falling off the face of the earth. Been a weird week. Merellin's looking quite pale after the altercation with the bloodsucker. He's wobbling on his feet and less confident than before. "Give me a moment to catch my breath, I think I need a minute here..." He uncorks one of Rain's healing potions and downs it. Healing: 1d8 ⇒ 6
We got four of those, and I claimed only one of them, I believe. So two unclaimed left, if I'm correct. --- At the hideout, Merellin hesitates. "How are we going to do this? Just burst in and punch everything that moves? Or try diplomacy first? We have no idea what these people want or why they blew up that ship." ![]()
Male CN Ancient Elf | Gunslinger 1 | HP 15/15 |AC 18 | F +6 | R +9 | W +3 | Speed 35 ft | Perception +5 | Hero Points 2/3 | Active condition: Drained 1 | Exploration activity: Avoid Notice | Free stuff: minor healing potion x2
![]() Coated in darkness, a <redacted> is Concealed in bright light as if it were in dim light, even to creatures that can see clearly in those light levels. Just checking, that means basically everyone has to make a flat check, right? I have low-light vision, but that wouldn't matter in this case. ![]()
Male CN Ancient Elf | Gunslinger 1 | HP 15/15 |AC 18 | F +6 | R +9 | W +3 | Speed 35 ft | Perception +5 | Hero Points 2/3 | Active condition: Drained 1 | Exploration activity: Avoid Notice | Free stuff: minor healing potion x2
![]() Merellin stands stock still as Horul runs towards him with the big pike, but luckily does not skewer him with it. "Phew, thanks Horul! I'm glad you held back at the right time, or I would be dangling at the end of that pike right now." He takes a step away from the white buzzer and tries to shoot it off the civilian. Flat check: 1d20 ⇒ 4
Flat check: 1d20 ⇒ 11
I think I'm flanking with Horul, but I see it's flat-footed anyways. ![]()
Male CN Ancient Elf | Gunslinger 1 | HP 15/15 |AC 18 | F +6 | R +9 | W +3 | Speed 35 ft | Perception +5 | Hero Points 2/3 | Active condition: Drained 1 | Exploration activity: Avoid Notice | Free stuff: minor healing potion x2
![]() Merellin hoists himself out of the filthy water and looks a bit like a drowned cat. He gratefully accepts Haohji's potion and downs it. "Thanks, I needed that. Nearly burned alive there. On a related note, anyone have a towel?" --- Merellin's weapons fly into his hands as soon as he hears the buzzing sound, not even sure himself what causes it. Technically I can't see White, nor that it's attached to a civilian. His instincts tell him there's something wrong, so he advances through the mass of market stalls. Free action: Draw shortsword and gun, move 30 feet, per Into the Fray. He then spots the civilian and the thing attached to them, and moves closer. "There's one that's attached itself to a merchant! Come over here before it explodes or something!" He ends up next to the merchant and aims his hand cannon at the buzzer. "Stand very still, or this is gonna get messy..." Concealed flat check: 1d20 ⇒ 12 Hand cannon attack, Inspire Courage: 1d20 + 9 + 1 ⇒ (10) + 9 + 1 = 20
Then with his other hand he tries to remove the buzzing by sticking it with his shortsword and prying it off, all the while reloading. Concealed flat check: 1d20 ⇒ 10
Free action draw weapons and move 30 feet, move 30 feet, Strike, Reloading Strike. ![]()
Male CN Ancient Elf | Gunslinger 1 | HP 15/15 |AC 18 | F +6 | R +9 | W +3 | Speed 35 ft | Perception +5 | Hero Points 2/3 | Active condition: Drained 1 | Exploration activity: Avoid Notice | Free stuff: minor healing potion x2
![]() Merellin grits his teeth and stifles a curse as the fox hits him and sets him on fire. He shoots at White once more, then does his fancy stabby-reloading trick once again. Hand cannon vs White, Inspire Courage: 1d20 + 9 + 1 ⇒ (3) + 9 + 1 = 13 Missing once again, he stabs with his shortsword. Shortsword, Inspire Courage: 1d20 + 7 - 4 + 1 ⇒ (13) + 7 - 4 + 1 = 17
With his gun loaded once more, he decides the pier is too dangerous right now, and jumps off the pier into the water. Would that extinguish the persistent damage immediately? I'm fine with giving up my shortsword attack (and reload) if it requires two actions instead. Athletics check to swim, just in case: 1d20 + 5 ⇒ (5) + 5 = 10 ![]()
Male CN Ancient Elf | Gunslinger 1 | HP 15/15 |AC 18 | F +6 | R +9 | W +3 | Speed 35 ft | Perception +5 | Hero Points 2/3 | Active condition: Drained 1 | Exploration activity: Avoid Notice | Free stuff: minor healing potion x2
![]() I usually rule that the die type is what matters. If one persistent damage is 1d4 and one is 1d6, you only take 1d6 damage. You'd also have one flat check to put out that fire. With two times 1d4, I'd say you take one instance of 1d4 damage each turn. You can't be on fire twice. But I agree it's worded vaguely and defer to GM's judgement. ![]()
Male CN Ancient Elf | Gunslinger 1 | HP 15/15 |AC 18 | F +6 | R +9 | W +3 | Speed 35 ft | Perception +5 | Hero Points 2/3 | Active condition: Drained 1 | Exploration activity: Avoid Notice | Free stuff: minor healing potion x2
![]() Merellin slips past Worm Ouroboros and the fox provoking, if they have a reaction to flank with Ouroboros and fires his gun at point-blank range into the red-hot fox. Hand cannon vs white fox, Inspire Courage: 1d20 + 9 + 1 ⇒ (4) + 9 + 1 = 14
With one fluid motion, he stabs his shortsword into the fox's chest and reloads his gun at the same time. Shortsword vs white fox, Inspire Courage, Flat-Footed: 1d20 + 7 + 1 - 4 ⇒ (17) + 7 + 1 - 4 = 21
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Male CN Ancient Elf | Gunslinger 1 | HP 15/15 |AC 18 | F +6 | R +9 | W +3 | Speed 35 ft | Perception +5 | Hero Points 2/3 | Active condition: Drained 1 | Exploration activity: Avoid Notice | Free stuff: minor healing potion x2
![]() Merellin approaches cautiously, as if the gardens might explode at any moment. "Er.. I don't know about an explanation, but I just received word that the ship's arrived at the docks this morning. Sounds like you're busy with... all this." He gestures around vaguely. "We're sent here to help out, so I guess we'll be going to the harbour to pick the stuff up. So you don't have to worry about it. You seem... stressed." Diplomacy: 1d20 + 5 ⇒ (13) + 5 = 18 ![]()
Male CN Ancient Elf | Gunslinger 1 | HP 15/15 |AC 18 | F +6 | R +9 | W +3 | Speed 35 ft | Perception +5 | Hero Points 2/3 | Active condition: Drained 1 | Exploration activity: Avoid Notice | Free stuff: minor healing potion x2
![]() I've got three glyphs, so enough to get everyone to two Hero Points.
Merellin is still confused. His letter didn't seem that urgent. "Er, the Museum? I've heard bad things about that place... Shouldn't people more experienced than us handle that?" ![]()
Male CN Ancient Elf | Gunslinger 1 | HP 15/15 |AC 18 | F +6 | R +9 | W +3 | Speed 35 ft | Perception +5 | Hero Points 2/3 | Active condition: Drained 1 | Exploration activity: Avoid Notice | Free stuff: minor healing potion x2
![]() Merellin grabs a letter at random. It turns out to be from 1d3 ⇒ 3 Absalom Harbour. "Ah, the harbour. Good memories, there. The Sixwing Drake should be here any minute now, the goods ready to be picked up later today." He frowns, looking confused. "Why is this with the news from the lodges? A simple pickup shouldn't be top priority, right?" I don't have any of the skills required. Can I pass this on to someone else, or am I just out of luck? ![]()
Male CN Ancient Elf | Gunslinger 1 | HP 15/15 |AC 18 | F +6 | R +9 | W +3 | Speed 35 ft | Perception +5 | Hero Points 2/3 | Active condition: Drained 1 | Exploration activity: Avoid Notice | Free stuff: minor healing potion x2
![]() An older-looking elf strolls into the meeting room. When he sees the group, his eyes light up with a mischievous smile. "Ah friends, long time no see! I was enjoying some free time on the high seas, but now I'm back and refreshed for another mission." He sees the venture-captain and gives a lazy, but still respectful, salute. ![]()
Male CN Ancient Elf | Gunslinger 1 | HP 15/15 |AC 18 | F +6 | R +9 | W +3 | Speed 35 ft | Perception +5 | Hero Points 2/3 | Active condition: Drained 1 | Exploration activity: Avoid Notice | Free stuff: minor healing potion x2
![]() By the way, is anyone trained in Medicine? Last time we only had the Veiled Lady to patch us up, but they're now running the adventure. ![]()
Male CN Ancient Elf | Gunslinger 1 | HP 15/15 |AC 18 | F +6 | R +9 | W +3 | Speed 35 ft | Perception +5 | Hero Points 2/3 | Active condition: Drained 1 | Exploration activity: Avoid Notice | Free stuff: minor healing potion x2
![]() GM rainzax wrote:
I'll send the link, that's easiest, I think. ![]()
Male CN Ancient Elf | Gunslinger 1 | HP 15/15 |AC 18 | F +6 | R +9 | W +3 | Speed 35 ft | Perception +5 | Hero Points 2/3 | Active condition: Drained 1 | Exploration activity: Avoid Notice | Free stuff: minor healing potion x2
![]() "I think she's one of those types that gets too absorbed into their own research. Has Haohji and Horul said, this could've gone very wrong. She definitely needs a supervisor in the future." ![]()
Male CN Ancient Elf | Gunslinger 1 | HP 15/15 |AC 18 | F +6 | R +9 | W +3 | Speed 35 ft | Perception +5 | Hero Points 2/3 | Active condition: Drained 1 | Exploration activity: Avoid Notice | Free stuff: minor healing potion x2
![]() GM rainzax wrote:
I'll keep this campaign running, I think that's easier than have everyone switch over. ![]()
Male CN Ancient Elf | Gunslinger 1 | HP 15/15 |AC 18 | F +6 | R +9 | W +3 | Speed 35 ft | Perception +5 | Hero Points 2/3 | Active condition: Drained 1 | Exploration activity: Avoid Notice | Free stuff: minor healing potion x2
![]() Player Name: Kwinten
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Male CN Ancient Elf | Gunslinger 1 | HP 15/15 |AC 18 | F +6 | R +9 | W +3 | Speed 35 ft | Perception +5 | Hero Points 2/3 | Active condition: Drained 1 | Exploration activity: Avoid Notice | Free stuff: minor healing potion x2
![]() "Good work Haohji," Merellin nods. "Let's see if I can finish this one." Merellin aims his pistol at the creature Haohji was fighting, and fires. Hand cannon, Inspire Courage: 1d20 + 9 + 1 ⇒ (16) + 9 + 1 = 26
With that opponent gone, Merellin tries to erase the last of the runes. Thievery: 1d20 + 7 ⇒ (12) + 7 = 19 ![]()
Male CN Ancient Elf | Gunslinger 1 | HP 15/15 |AC 18 | F +6 | R +9 | W +3 | Speed 35 ft | Perception +5 | Hero Points 2/3 | Active condition: Drained 1 | Exploration activity: Avoid Notice | Free stuff: minor healing potion x2
![]() Thieves' tools are only necessary to pick locks, right? You can disable hazards without any tools, if I'm correct. Merellin steps into the ritual circle and sets up a flank for Haohji, then tries to shut the portal with his knowledge of locks. Interdimensional portals still use locks, right? Thievery to Disable: Thievery: 1d20 + 7 ⇒ (2) + 7 = 9 ![]()
Male CN Ancient Elf | Gunslinger 1 | HP 15/15 |AC 18 | F +6 | R +9 | W +3 | Speed 35 ft | Perception +5 | Hero Points 2/3 | Active condition: Drained 1 | Exploration activity: Avoid Notice | Free stuff: minor healing potion x2
![]() Whoops, started playing Tears of the Kingdom earlier this week. It's been eating more into my free time than I'd like. >_> Standing all the way in the back, Merellin only hears the ritual going off. But from what he can hear, it's not going all that well. He rushes in, gun in one hand, shortsword in the other. It takes him two actions to get up the stairs, and his final action is to get a good view of everyone in the room. ![]()
Male CN Ancient Elf | Gunslinger 1 | HP 15/15 |AC 18 | F +6 | R +9 | W +3 | Speed 35 ft | Perception +5 | Hero Points 2/3 | Active condition: Drained 1 | Exploration activity: Avoid Notice | Free stuff: minor healing potion x2
![]() No daily prep for me, have nothing to prep. Merellin drags his way back to the soiree after the debacle at Mavedarus Manor. Luckily the Venture-Captains don't seem to mind much. He looks happier after they still trust him enough with another mission. "Well chaps, let's do one final mission before calling it quits. Let's not dwell on yesterday evening too much. We did what we could, I'm sure." Diplomacy to Gather Information: Diplomacy: 1d20 + 5 ⇒ (13) + 5 = 18 ![]()
Male CN Ancient Elf | Gunslinger 1 | HP 15/15 |AC 18 | F +6 | R +9 | W +3 | Speed 35 ft | Perception +5 | Hero Points 2/3 | Active condition: Drained 1 | Exploration activity: Avoid Notice | Free stuff: minor healing potion x2
![]() Merellin yawns and fights off the sleep. "We combed things over repeatedly. We have a decent idea of what happened here, but no idea why it's haunted. I say we did our best and let's head for bed." Don't want to be too meta and say "we didn't succeed in this room yet," but we've done several checks in most of the rooms by now. In the fiction of the world we must be pretty sure it's clean by now, right? ![]()
Male CN Ancient Elf | Gunslinger 1 | HP 15/15 |AC 18 | F +6 | R +9 | W +3 | Speed 35 ft | Perception +5 | Hero Points 2/3 | Active condition: Drained 1 | Exploration activity: Avoid Notice | Free stuff: minor healing potion x2
![]() I'll take the hall, drawing room, and the parlor. I left my light there anyway. Perception C2 Hall: 1d20 + 5 ⇒ (17) + 5 = 22 Perception C3 Drawing Room: 1d20 + 5 ⇒ (3) + 5 = 8 Perception C7 Parlor: 1d20 + 5 ⇒ (8) + 5 = 13 ![]()
Male CN Ancient Elf | Gunslinger 1 | HP 15/15 |AC 18 | F +6 | R +9 | W +3 | Speed 35 ft | Perception +5 | Hero Points 2/3 | Active condition: Drained 1 | Exploration activity: Avoid Notice | Free stuff: minor healing potion x2
![]() When the voices stop and the haze lifts, Merellin looks at Haohji awkwardly. "Uhh.. Sorry about that. Thank you for slapping me out of it, I did not mean to do that." He turns to Horul. "Don't think so. We still don't know what caused all of this to happen, or how to turn it off. Though I do agree to leave this area before it happens again." ![]()
Male CN Ancient Elf | Gunslinger 1 | HP 15/15 |AC 18 | F +6 | R +9 | W +3 | Speed 35 ft | Perception +5 | Hero Points 2/3 | Active condition: Drained 1 | Exploration activity: Avoid Notice | Free stuff: minor healing potion x2
![]() I think Ramona wouldn't count as an ally for me at the moment, because she isn't confused, thus not threatening you. But I'll leave that up to GM interpretation.
Gonna roll my flat check ahead of time in a spoiler, so you don't have to wait for me.
Confusion flat check: Flat check: 1d20 ⇒ 19 ![]()
Male CN Ancient Elf | Gunslinger 1 | HP 15/15 |AC 18 | F +6 | R +9 | W +3 | Speed 35 ft | Perception +5 | Hero Points 2/3 | Active condition: Drained 1 | Exploration activity: Avoid Notice | Free stuff: minor healing potion x2
![]() I'm sorry Haohji! :( Merellin stands right next to his target. Just where he wants to be. He aims his pistol point-blank at Haohji's head and fires. Hand Cannon vs Haohji: 1d20 + 9 ⇒ (7) + 9 = 16 Frustrated at his miss, he grits his teeth as his other hand lashes out with his shortsword and in an elegant move simultaneously reloads his gun. Shortsword vs Haohji: 1d20 + 7 - 4 ⇒ (13) + 7 - 4 = 16 Having missed twice, he's not gonna risk a bullet for his third attack. Another shortsword slash it is, then. Shortsword vs Haohji: 1d20 + 7 - 8 ⇒ (18) + 7 - 8 = 17 Haohji, my gun would provoke. Feel free to slap some sense into me! ![]()
Male CN Ancient Elf | Gunslinger 1 | HP 15/15 |AC 18 | F +6 | R +9 | W +3 | Speed 35 ft | Perception +5 | Hero Points 2/3 | Active condition: Drained 1 | Exploration activity: Avoid Notice | Free stuff: minor healing potion x2
![]() Splash damage from an alchemical bomb could do it, I think. Just throw it on the ground next to us and we'll take the splash. But yeah, seems weird that you have to go all-out on your allies when only a little bit would work. Nonlethal would only work on the final hit though, using nonlethal on someone with full HP doesn't do much. So feel free to wail on me if it helps. :) ![]()
Male CN Ancient Elf | Gunslinger 1 | HP 15/15 |AC 18 | F +6 | R +9 | W +3 | Speed 35 ft | Perception +5 | Hero Points 2/3 | Active condition: Drained 1 | Exploration activity: Avoid Notice | Free stuff: minor healing potion x2
![]() Blergh, busy few days, sorry for being MIA. Merellin carefully follows a few steps behind the front line, then yelps out as Banjo starts to talk on his own. Will save: 1d20 + 3 ⇒ (1) + 3 = 4 Stealth for initiative: 1d20 + 7 ⇒ (14) + 7 = 21 Let's see what a natural 1 does on the Will save. >_> ![]()
Male CN Ancient Elf | Gunslinger 1 | HP 15/15 |AC 18 | F +6 | R +9 | W +3 | Speed 35 ft | Perception +5 | Hero Points 2/3 | Active condition: Drained 1 | Exploration activity: Avoid Notice | Free stuff: minor healing potion x2
![]() Whoops, sorry, the GM PMed me and said I could describe giving the finishing blow, but I missed that. Merellin fakes the zombie out by aiming his gun at it, but then catches it off guard by lunging out with his shortsword instead. It cuts him right across the stomach, revealing its rotten insides and spinal column. With his second stroke, he swipes through the spinal column and severs the top from the bottom half, and both halves fall to the ground. ![]()
Male CN Ancient Elf | Gunslinger 1 | HP 15/15 |AC 18 | F +6 | R +9 | W +3 | Speed 35 ft | Perception +5 | Hero Points 2/3 | Active condition: Drained 1 | Exploration activity: Avoid Notice | Free stuff: minor healing potion x2
![]() I think it's sort of like an additional damage rune, yeah, but much more limited. First of all, you need to load it into the weapon ( I think the way it works if done properly is: 1 action to grab bomb, 1 action to put into the weapon. That already eats up a lot of actions (assuming it's done in combat). It doesn't scale at higher levels, since it only uses lesser bombs, and it doesn't have the rider effect most other bombs have. A level 3 bomb does more damage and has more utility. This is just a nice buff for melee bombers, I think.
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Male CN Ancient Elf | Gunslinger 1 | HP 15/15 |AC 18 | F +6 | R +9 | W +3 | Speed 35 ft | Perception +5 | Hero Points 2/3 | Active condition: Drained 1 | Exploration activity: Avoid Notice | Free stuff: minor healing potion x2
![]() Merellin stays where he is and ignores the gun in his hand, instead focusing on using his shortsword. He moves up to flank with the Veiled Lady and lashes out twice with the slashy bit of his sword. ◆ Stride
Shortsword attack, Inspire Courage, flat-footed: 1d20 + 7 + 1 ⇒ (8) + 7 + 1 = 16
Shortsword attack, Inspire Courage, flat-footed: 1d20 + 7 + 1 - 4 ⇒ (1) + 7 + 1 - 4 = 5
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Male CN Ancient Elf | Gunslinger 1 | HP 15/15 |AC 18 | F +6 | R +9 | W +3 | Speed 35 ft | Perception +5 | Hero Points 2/3 | Active condition: Drained 1 | Exploration activity: Avoid Notice | Free stuff: minor healing potion x2
![]() For future reference, I've asked some rules-savvy friends, and they say Strike first, then see if I fumble the reload or not. But looking at their HP totals and assuming regular slashing weakness, I think I would've killed it anyway. ![]()
Male CN Ancient Elf | Gunslinger 1 | HP 15/15 |AC 18 | F +6 | R +9 | W +3 | Speed 35 ft | Perception +5 | Hero Points 2/3 | Active condition: Drained 1 | Exploration activity: Avoid Notice | Free stuff: minor healing potion x2
![]() Veiled Lady, I don't mean to backseat game for you, but I'd like to mention that the two-action Heal does not give the 8 additional damage on harming undead:
(Same with Harm to harm living, it's only for healing that you get the +8.) A single action would've had the same effect, or a three-action Heal would've forced a save from every zombie and healed us at the same time. Not asking the GM for a re-do, what's happened has happened, just giving options for future turns. ![]()
Male CN Ancient Elf | Gunslinger 1 | HP 15/15 |AC 18 | F +6 | R +9 | W +3 | Speed 35 ft | Perception +5 | Hero Points 2/3 | Active condition: Drained 1 | Exploration activity: Avoid Notice | Free stuff: minor healing potion x2
![]() Merellin yelps as a zombie suddenly lunges for him and grabs him. Luckily, he hears Veiled Lady's advice and fumbles for his shortsword. ◇ Drop everburning torch.
Flat check: 1d20 ⇒ 5 ◆ With his sword in hand, he tries to cut off the arm holding him, while simultaneously reloading his hand cannon. Reloading Strike.
Shortsword attack: 1d20 + 7 ⇒ (18) + 7 = 25
◆ Since it seems extra effective, Merellin tries to slash once more.
Depending on how you see the interaction between Reloading Strike and the Grabbed condition, you might swap the 12 of the flat check with the 18 on the attack roll (and therefore not critting), since Reloading strike says you first make an attack and then reload (giving the flat check after the attack), but the Grabbed condition says you do the flat check before applying effects (implying flat check first, then see what happens). I'll leave that up to the GM. ![]()
Male CN Ancient Elf | Gunslinger 1 | HP 15/15 |AC 18 | F +6 | R +9 | W +3 | Speed 35 ft | Perception +5 | Hero Points 2/3 | Active condition: Drained 1 | Exploration activity: Avoid Notice | Free stuff: minor healing potion x2
![]() Ah, whoops. I thought I messed something up (and tried to fix it) when I mis-clicked, but apparently not. Sorry! ![]()
Male CN Ancient Elf | Gunslinger 1 | HP 15/15 |AC 18 | F +6 | R +9 | W +3 | Speed 35 ft | Perception +5 | Hero Points 2/3 | Active condition: Drained 1 | Exploration activity: Avoid Notice | Free stuff: minor healing potion x2
![]() Merellin moves back behind the hobgoblin and aims his hand cannon at whatever might be coming through the door. Readied attack when the door opens:
Readied attack, cover, Inspire Courage: 1d20 + 9 - 1 + 1 ⇒ (2) + 9 - 1 + 1 = 11
Piercing damage, Inspire Courage: 1d6 + 1 + 1 ⇒ (5) + 1 + 1 = 7 We technically don't know what's behind the door, right? I guess we hear moaning and such, but not necessarily know it's zombies. "Who's there," Merellin yells out towards the door. "We are armed and we will defend ourselves if it comes to it!" ![]()
Male CN Ancient Elf | Gunslinger 1 | HP 15/15 |AC 18 | F +6 | R +9 | W +3 | Speed 35 ft | Perception +5 | Hero Points 2/3 | Active condition: Drained 1 | Exploration activity: Avoid Notice | Free stuff: minor healing potion x2
![]() Merellin curses as the zombies interrupt Haohji's healing. "Haohji, take care, you're not at full strength yet." Stealth for initiative: 1d20 + 7 ⇒ (2) + 7 = 9 I'd still have my everburning torch out in one hand, gun in the other. ![]()
Male CN Ancient Elf | Gunslinger 1 | HP 15/15 |AC 18 | F +6 | R +9 | W +3 | Speed 35 ft | Perception +5 | Hero Points 2/3 | Active condition: Drained 1 | Exploration activity: Avoid Notice | Free stuff: minor healing potion x2
![]() Can't do anything useful, really. I presume I'll need two hands for a proper Shove/Pull action, so I'll stay where I am until there's room. ![]()
Male CN Ancient Elf | Gunslinger 1 | HP 15/15 |AC 18 | F +6 | R +9 | W +3 | Speed 35 ft | Perception +5 | Hero Points 2/3 | Active condition: Drained 1 | Exploration activity: Avoid Notice | Free stuff: minor healing potion x2
![]() "People, out of the way! I'm trying to pull him back, but there's no space to do so!" Delaying my turn until people make space, then I move up and attempt to reverse-shove him out of the area. Athletics to Shove when there's an opportunity to do so: Athletics to Shove: 1d20 + 5 ⇒ (14) + 5 = 19
Willing to spend a Hero Point on this if this is a fail. ![]()
Male CN Ancient Elf | Gunslinger 1 | HP 15/15 |AC 18 | F +6 | R +9 | W +3 | Speed 35 ft | Perception +5 | Hero Points 2/3 | Active condition: Drained 1 | Exploration activity: Avoid Notice | Free stuff: minor healing potion x2
![]() Initiative: 1d20 + 7 ⇒ (17) + 7 = 24 Don't think I have anything I can do to identify or disable the haunt, even with the bonus. If at all possible, Merellin will run up to Haohji and pull him out of the haunt's area. ![]()
Male CN Ancient Elf | Gunslinger 1 | HP 15/15 |AC 18 | F +6 | R +9 | W +3 | Speed 35 ft | Perception +5 | Hero Points 2/3 | Active condition: Drained 1 | Exploration activity: Avoid Notice | Free stuff: minor healing potion x2
![]() "Nice work, Merellin whistles appreciatively as Haohji and Horul quickly fix the structural instability. "Seems like you got some splinters from that floorboard, though. Would you like a pick-me-up?" Merellin holds out his minor healing potion to Haohji. ![]()
Male CN Ancient Elf | Gunslinger 1 | HP 15/15 |AC 18 | F +6 | R +9 | W +3 | Speed 35 ft | Perception +5 | Hero Points 2/3 | Active condition: Drained 1 | Exploration activity: Avoid Notice | Free stuff: minor healing potion x2
![]() I'm sorry, I've also been less attentive of my PbPs than I wanted. Merellin nods in agreement with Horul and follows Haohji. He stays a few steps behind him, but his gun loaded in his hand in case of trouble. ![]()
Male CN Ancient Elf | Gunslinger 1 | HP 15/15 |AC 18 | F +6 | R +9 | W +3 | Speed 35 ft | Perception +5 | Hero Points 2/3 | Active condition: Drained 1 | Exploration activity: Avoid Notice | Free stuff: minor healing potion x2
![]() Going back to Avoid Notice, and using the Everburning Torch again, with regular vision. "I've heard this mansion used to be owned by slavers. Don't know what happened to them, but both them and their 'merchandise' are supposed to be still haunting this place. I'd say stick together or you'll get caught by a ghost slaver." He sees Haohji moving in first. "Do you see anything? Any ghosts tearing at your face yet? Or the poor fellow we're sent here to retrieve?" ![]()
Male CN Ancient Elf | Gunslinger 1 | HP 15/15 |AC 18 | F +6 | R +9 | W +3 | Speed 35 ft | Perception +5 | Hero Points 2/3 | Active condition: Drained 1 | Exploration activity: Avoid Notice | Free stuff: minor healing potion x2
![]() "Presumed dead," Merellin says. "Let's not jump to worst-case scenarios just yet. But I agree, let's find out about this house before we go in." He hands the vial to Horul for inspection and gets it back. "Neat. Not sure what to do with it, but maybe we can scare the ghosts off with it," Merellin says with a grin. He hands it to Ramona. "Seems like this is more up your alley than mine." Secret check to Gather Information: Diplomacy: 1d20 + 5 ⇒ (19) + 5 = 24 ![]()
Male CN Ancient Elf | Gunslinger 1 | HP 15/15 |AC 18 | F +6 | R +9 | W +3 | Speed 35 ft | Perception +5 | Hero Points 2/3 | Active condition: Drained 1 | Exploration activity: Avoid Notice | Free stuff: minor healing potion x2
![]() Merellin smiles as he hears the barrister's reason for being here. "Can't fault a fellow fortune seeker for trying to make some money. But your methods aren't the greatest, and that's coming from me." --- "I agree with Haohji: the night's still young, no need to retire to bed just yet." I think we barely expended any resources, right? Might as well do one more before resting. --- Merellin tries to get a word in with Fola Barun, but Valais keeps Fola occupied. No applicable skills, I'm afraid. Passing on this one.
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