I was just recently able to grab the last ultimate equipment at a BAM. I'm still wanting to complete the set and get more people to play.
Heather 540 wrote:
The secondary skills rules help with that
Mysterious Stranger wrote:
The arcanist is actually a good replacement for a wizard if you want class features. It does reduce their spell casting ability by delaying gaining their higher-level spells, but wizards are powerful enough that if you want to gain something you need to give something up. The need for CHA makes it harder to dump all other stats to pump up your spells. Overall, the class is actually fairly decent. The exploiter wizard is another alternative to give them more class features.
I'm a big fan of the exploiter wizard.
Ultimate Intrigue gave use the Vigilante class, and more importantly the Warlock, Cabalists, and Magical Child.
The Warlock archetype became my favorite class, but a lot of people get hung up on the Vigilante thing, and not everything else the class offers.
So, I set out to break the vigilante part out and make a more warlock like class.
I've set up a link to an editable word document, and would like feedback either on it or on here. If enough people like it, I'll take a stab at doing the same for some of the other archetypes.
There's an active discord channel that lists both.
Hopefully the link is allowed.
That's what I was asking.
Diego Rossi wrote:
I was trying to find, did we ever get an official answer to this? RAW you can use it 'at any time.'
I don't ban anything per se. For my current game I'm running, I'm keeping the players to anything in pocket edition, so they aren't overwhelmed. (two veterans 3 newbies) But if anyone wants to bring in an option from a softcover, shouldn't be a problem.
Neriathel, I'd suggest if the dual ident is an issue, look at Legendary games Legendary Vigilantes. The Exposed Vigilante archetype gets rid of the dual ident, locking the vigilante in social identity. I actually prefer the warlock archetype over the magus.
What I'm hearing is, "It would have been cool if the only good things a fighter has was given to other classes."
Disciple of the Pike Cavalier, Molthuni Arsenal Champion, Swashbuckler, Armored Battlemage Magus, Mymidarch Magus, Steel Blood Bloodrager, Yojimbo Samurai, and Masked Maiden Vigilante all say hi.
Afraid that ship sailed some time ago.
Do you know if Legendary Companions will be POD soon?
So I was thinking rather than an entire archetype/prestige class, a simple feat would work. Like This.
Your mastery of an element allows you to channel the true form of that element.
Prerequisites Elemental Focus, Greater Elemental Focus, Knowledge (Planes) 13 ranks.
Benefit: Pick one energy type which you have elemental focus and greater elemental focus. Half of the damage from that energy is not subject to being reduced by resistance or immunity.
Maybe knowledge religion instead, since Abadar's vault contains 'perfect copies of everything' it would have the Platonic Form (or Golarion verion) of fire.
"Trust me kid Everything has a melting point." Mick Rory The Flash, Blackest Night #3
I think again with the exception of Return of the Runelords (and maybe Shattered Star) it works on the 'If/Then' principle.
For example. Reign of Winter is independent of Curse of the Crimson Throne. But IF CotCT happened in your world it happened before.
The exceptions would be, of course, RotRL, Shattered Star, Return of the Runelords and Jade Regent. The Sandpoint book says "the details on the town presented here capture things as they exist in the nebulous span of time between Rise of the Runelords and the adventures to follow. Ameiko
2e seems to assume all the APs happened and had happy endings (well except for Tyrants Grasp where happy is a matter of scale.) But I don't know if it is canon they happened in order.
Ryze Kuja wrote:
Shower thoughts made me think of a fire witch, and a thunder witch. I'll see where that takes me for trying after work.
Oh, and side note.
Thank you for the feats I didn't know about. in my worldbuilding of Davric, The Imperial pantheon has a pair of chaotic gods representing innocence and purity and courtly love and chaste love. Now I can have orders of knights that follow them and have the feats to go all "Wonder Woman" on the bad guys.
The problem I have with them mechanically is the feat tax for them all except Conciliator. I'd much prefer Call Truce just be a function of diplomacy, with the high DC.
Thing is, even with this feat you can't be the Daniel Jackson type who runs in front of his side brandishing their guns and say 'whoa whoa whoa!'
That said, I might take Conciliator on my not a bard for Emerald Spire. Since it *can* be used to Daniel Jackson the encounter unlike call for truce.
Per detect evil 1st Round: Presence or absence of evil.
Nothing about auras. You can detect there's an evil thinking 6 year old over there, but not pinpoint which one. round 2+ would still just pick up evil in that area, until the 6 yo started thinking about non-evil. Not that the kid has an evil aura.
Edit, and the example I was replying to had a kobold. so unless the kobolds were all 5+ HD it's still the issue.
Mark Hoover 330 wrote:
This always bugs me. Detect evil would pick up a 6 year old wanting to take his brother's candy. "Creatures with actively evil intents count as evil creatures for the purpose of this spell." It shouldn't be a license to kill.
I think the vigilante is the best class to play with VMC options. It can also add another level to the vigilante. Since the vigilante still gets his talents, the loss of feats isn't as painful.
Like everything else... it depends.
Most of my lawful evil villians would accept surrender, if there's profit in it. Depending on the villian's plan, a simple ransom and promise of parole would be enough to get them released with any non-unique gear. "No you can't take the hammer of thunderbolts, but sure take your +2 armor, not like it helped you."
Surrendering to the orc hoards might not be the best idea. Or in my world, the halfling tribes...
If I can tell a story from their surrender, I'll do it.
I was one of the oddballs in PFS that preferred prisoners for my characters. Samiel, Mayim, Shankar, Ksenia... all preferred prisoners. Samiel would quote ancient wisdom* "Murder is bad for business."
Which led to everyone at one table stopping and looking at me when he said he wanted the bad guys dead. "Setting a bad example is also bad for business. They are slandering the family name. So. They. All. Must. Die."**
Yes, Gentleman John Marcone, Duke of Chicago.
4-14 My Enemy's Enemy. Samiel took the actions casting his family in a bad light (well worse light) very seriously. He did work hard on saving the actual Sczarni though.
With 5HD, only two feats, and Bardic Knowledge... is Aud Greenskin VMC Bard? Either way, I love that she has the harrow deck. A very flavorful addition. Thank you for posting her.
Yup the VMC rules got my brain going.
Funny thing I realized about Ancelyn. He actually is somewhat of a threat to a level 1 party, and could be a nuisance to a party. Fighting defensively makes his AC 19, and he still has a +2 to hit.
Ok, one more.
Ancelyn can fit in the game in a variety of ways. He's envisioned as the bastard son of a noble, with a blade he self-learned how to wield from his elven parent. He's convinced he's destined for greatness, his house has the fox as its mascot, and he has the familiar.
So he could be the idiot the party's hired to keep alive. He could be the mastermind for a starting adventure's band of thugs. He could be the idiot that the partyis hired to rescue. He could be the party's patron.
Did I mention he could be an idiot?
Ancelyn Gamalachi CR 1
Arcane Familiar Hanse CR –
Just found this thread.
Here's my contribution. Adept on the border of human/orc lands, serves as a source of low level magic, and lore.
Aud Greenskin CR 3
Arcane Familiar Hen Wen CR –
I didn't give her traits
This should be in flashing bold font in general and for rogues and vigilantes in particular.
in theory, you can have lots of people know. it just breaks the dual identity if your identity is 'exposed to the world at large.' without any definition of what that means.
So you could be Don Diego who only has a select few who know he's Zorro, or you could be Bruce Wayne who has the entire Bat-Family, villians, his fellow core seven leaguers, likely Amanda Waller and Jim Gordon...
As long as he doesn't reveal it on national television (Hi, my name is Peter Parker) it's not compromised.
As a fan of the class, it either is an issue or it isn't.
If you're in an intrigue game, then yes, it is important to think about the implications of relocating. In my current game, my vigilante does have the 'day job' of mild mannered weaponsmith and hasn't really recreated his vigilante idenity (backstory his cover was 'blown' and he escaped to Sandpoint from Westcrown.) Since it's Jade regent, he's going to build up the vigilante identity later.
With my PFS vigilantes it never came up much.
If all else fails, you spend a feat and don't worry about it.
Also I highly recommend the Legendary Vigilantes book for lots of reasons, but in relation to this topic the exposed vigilante archetype makes the dual identity question moot.
"ranged, which includes both thrown and projectile weapons"
All thrown weapons are ranged weapons. Not all ranged weapons are thrown weapons.
So I'll ask again, what thrown weapons are not ranged weapons. Can you cite the list?
Can you point me to the list that excludes starknives as thrown weapons? I'd like to see what other weapons in the thrown catagory aren't thrown weapons.
If I'm looking at this kind of corner case as a player, my thought is, if I can hose the bad guy while he's asleep, he can do the same.
In this case, it is an instakill spell. "I possess Bob while he's asleep, I slit his throat, I return to my own body and take a lozenge."
If I'm a DM, I explain this to the player. I then say 'no.' If he really pushes it, he does this once. Then the person's family hires a wizard to scry and possess the PC...
the David wrote:
Bad guy setting up a mob? Dirty way to break up a bad guy's mob? with the target being so poorly defined (Target any number of creatures) the caster can create an instant riot to anyone who can hear him to the spell's range. Like at a coronation...
I'm just wondering an Allip is basically a spirit of madness the tormented soul of someone drive to death by madness and using all sorts of abilities that have driving their victim made as a theme. So I'm wondering what happens if you successfully cast a spell like heal that cures insanity on them?
As a GM? I'd applaud the idea, give it a will save, and if it fails, it is sane. Whether it goes on to final death or stays around I'd use rule of plot. It it makes the save, it doesn't take the damage.
RAW, it does damage no matter the intent.
@ Purple Worm I'd say yes as a GM, but the feat does seem to make it open to interpretation. Sadly we're getting no more FAQ or rules clarifications from Paizo proper. (please correct me if I'm wrong)
@ zza ni I understand (and agree) with the logic that Shatter defenses should be one weapon only. The argument could be made, however, that the Shatter Defenses feat applies to all weapons since it doesn't mention a particular weapon.
@Derklord I'm not understanding what you are trying to communicate. Ironic since zza ni's argument is clear, and a reasonable decision of RAI.
Funny about that. After Sunday's game my Warlock is looking at that (Half elf with weapon familiarity) We've a barbarian and cat up front, and having just hit second level, I'm taking the lethal grace vigilante talent and that might help me in melee.
Not sure why 15 pt buy is so disliked/feared.
15, 15, 13, 12, 10, 8 So a human wizard could do S 13, D 15, C 12 I 16 (14+2) W 8 Ch 10 if you want to avoid the 'weak nerdy wizard' Perfectly playable.
Heck a Swashbuckler/Dex Magi/Vigilante/Rogue could be perfectly playable with S 13, D 16 (14+2) C 12 I 15, W 8 CH 10.
I'm trying to find enough players out in the boonies I can teach. I'm going to stick to just the hardbacks and the 15 points.
So the Aldori Dueling Sword and the Elven Thornblade. Two of my favorite finesse weapon with art that looks so much alike. So which of the two do people prefer?
The Aldori sword comes with a feat tree to make it more flexible, at the feat cost. It also gets an archetype and a prestige class if you want to go the full Aldori.
The thornblade is a late arrival to the game, like a rapier and scimitar loved each other very much. No feats or archetypes, but it is more versatile out of the box (P/S damage, +2 to confirm crits)
I also wonder which looks more like the Honshu Katana from United Cutlery?