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I am sad that orcs aren't open in PF1. I'd like that decision to be revisited.
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Fayries wrote: Seeing how Ultimate Equipment and Ultimate Magic pocket editions are now "Unavailable", I guess now's the time to decide if First Edition pocket editions will get a reprint.
Will they?
I was just recently able to grab the last ultimate equipment at a BAM. I'm still wanting to complete the set and get more people to play.
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Just popping on to say I'm loving Legendary companions!
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Andostre wrote: What I'm hearing is, "It would have been cool if the only good things a fighter has was given to other classes." Disciple of the Pike Cavalier, Molthuni Arsenal Champion, Swashbuckler, Armored Battlemage Magus, Mymidarch Magus, Steel Blood Bloodrager, Yojimbo Samurai, and Masked Maiden Vigilante all say hi.
Afraid that ship sailed some time ago.
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Something I'm looking forward to. Hopefully will sit nicely with my Swords and Wizardry Tarroka deck
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Azothath wrote: Casters generally apply Mage Armor:C1 & Ablative Barrier:C3 to their mount. Revenant Armor:T4 might be handy. Hmm, would be nice to put those spells on the phantom steed too. Wonder if it is legal?

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I think again with the exception of Return of the Runelords (and maybe Shattered Star) it works on the 'If/Then' principle.
For example. Reign of Winter is independent of Curse of the Crimson Throne. But IF CotCT happened in your world it happened before.
The exceptions would be, of course, RotRL, Shattered Star, Return of the Runelords and Jade Regent. The Sandpoint book says "the details on the town presented here capture things as they exist in the nebulous span of time between Rise of the Runelords and the adventures to follow. Ameiko
Kaijitsu has not yet left town to pursue her destiny (as detailed in the Jade Regent Adventure Path). The Lost Coast has yet to suffer a devastating natural disaster (as presented in the climax of the Shattered Star Adventure Path). And certainly, Karzoug is to date the only runelord to rise (unlike the situation at the start of the Return of the Runelords Adventure Path)."
2e seems to assume all the APs happened and had happy endings (well except for Tyrants Grasp where happy is a matter of scale.) But I don't know if it is canon they happened in order.
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Ryze Kuja wrote: Matthew Morris wrote: Shame there was never a desert witch (Sandwich) archetype like the winter witch. That sounds awesome tbh ;) You should make one in the Homebrew forums :) Shower thoughts made me think of a fire witch, and a thunder witch. I'll see where that takes me for trying after work.
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Like everything else... it depends.
Most of my lawful evil villians would accept surrender, if there's profit in it. Depending on the villian's plan, a simple ransom and promise of parole would be enough to get them released with any non-unique gear. "No you can't take the hammer of thunderbolts, but sure take your +2 armor, not like it helped you."
Surrendering to the orc hoards might not be the best idea. Or in my world, the halfling tribes...
If I can tell a story from their surrender, I'll do it.
I was one of the oddballs in PFS that preferred prisoners for my characters. Samiel, Mayim, Shankar, Ksenia... all preferred prisoners. Samiel would quote ancient wisdom* "Murder is bad for business."
Which led to everyone at one table stopping and looking at me when he said he wanted the bad guys dead. "Setting a bad example is also bad for business. They are slandering the family name. So. They. All. Must. Die."**
*
**

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Just found this thread.
Here's my contribution. Adept on the border of human/orc lands, serves as a source of low level magic, and lore.
Aud Greenskin CR 3
XP 800
Half-orc adept 5/bard VMC
N Medium humanoid (human, orc)
Init +1; Senses darkvision 60 ft.; Perception +3
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Defense
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AC 12, touch 11, flat-footed 11 (+1 armor, +1 Dex)
hp 32 (5d6+10)
Fort +3, Ref +2, Will +7 (+1 vs. enchantment effects)
Defensive Abilities orc ferocity
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Offense
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Speed 30 ft.
Melee mwk falchion +3 (2d4/18-20)
Adept Spells Prepared (CL 5th; concentration +8)
2nd—cure moderate wounds, delay poison
1st—cure light wounds, detect evil, sleep (DC 14)
0 (at will)—mending, purify food and drink (DC 13), read magic
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Statistics
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Str 10, Dex 13, Con 14, Int 12, Wis 17, Cha 10
Feats Harrowed[ISWG], Skill Focus (profession)
Skills Diplomacy +2, Heal +11, Intimidate +2, Knowledge (arcana) +7, Knowledge (geography) +7, Knowledge (local) +7, Knowledge (nature) +7, Knowledge (religion) +7, Profession (fortune-teller) +16, Sense Motive +5, Spellcraft +5; Racial Modifiers +2 Intimidate
Languages Common, Giant, Orc
SQ bardic knowledge +2, orc blood
Other Gear mwk falchion, bracers of armor +1, MW Harrow Deck, 925 gp in plot related goods.
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Special Abilities
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Bardic Knowledge +2 (Ex) Add +2 to all knowledge skill checks.
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Arcane Familiar Hen Wen CR –
Pig (Pathfinder RPG Ultimate Magic 113)
N Small magical beast (animal)
Init +1; Senses low-light vision, scent; Perception +5
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Defense
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AC 16, touch 12, flat-footed 15 (+1 Dex, +4 natural, +1 size)
hp 16 (1d8+2)
Fort +6, Ref +3, Will +5
Defensive Abilities improved evasion
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Offense
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Speed 30 ft.
Melee bite +3 (1d4)
Special Attacks deliver touch spells
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Statistics
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Str 11, Dex 12, Con 15, Int 8, Wis 13, Cha 4
Base Atk +2; CMB +1; CMD 12 (16 vs. trip)
Feats Great Fortitude
Skills Diplomacy -1, Heal +6, Perception +5, Sense Motive +3, Spellcraft +0
Languages speak with master
SQ empathic link
I didn't give her traits
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Dragon78 wrote: I really wish we got an Extra Ki Power feat for Unchained Monks. I feel your pain, it took Legendary Games to get an extra vigilante talent feat.
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Derklord wrote: Senko wrote: Do you keep your secret identity secret from the party as well? I view that as akin to stealing from your party, or PvP. It is a player's responsibility to create a PC that functions as a member of the party. This should be in flashing bold font in general and for rogues and vigilantes in particular.
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So, for the people arguing that even though the text says "ranged, which includes both thrown and projectile weapons" the thrown star knife, knife, club etc. then chucking a starknife into a melee doesn't have a -4 to hit when thrown into melee?
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Derklord wrote: Matthew Morris wrote: Can you point me to the list that excludes starknives as thrown weapons? I'd like to see what other weapons in the thrown catagory aren't thrown weapons. I never said starknives aren't thrown weapons, I said they aren't ranged weapons.
Thrown weapon does not equal ranged weapon! "ranged, which includes both thrown and projectile weapons"
All thrown weapons are ranged weapons. Not all ranged weapons are thrown weapons.
So I'll ask again, what thrown weapons are not ranged weapons. Can you cite the list?
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Derklord wrote: VoodistMonk wrote: Since, by the above quoted RAW, Ranged weapons include thrown weapons, and the Starknife does, in fact, fall into the aforementioned "thrown weapons" group... The text says that "ranged weapons" includes both thrown and projectile weapons, but not that it includes all thrown weapons.
Can you point me to the list that excludes starknives as thrown weapons? I'd like to see what other weapons in the thrown catagory aren't thrown weapons.
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Claxon wrote:
And a GM shouldn't have to invent defenses against a once per day kill someone power just to keep the BBEG alive so it doesn't ruin the story of the campaign.
BECMI had the Collar of Stiffness for just such an emergency. :-)
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Senko wrote: I'm just wondering an Allip is basically a spirit of madness the tormented soul of someone drive to death by madness and using all sorts of abilities that have driving their victim made as a theme. So I'm wondering what happens if you successfully cast a spell like heal that cures insanity on them? As a GM? I'd applaud the idea, give it a will save, and if it fails, it is sane. Whether it goes on to final death or stays around I'd use rule of plot. It it makes the save, it doesn't take the damage.
RAW, it does damage no matter the intent.
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ShroudedInLight wrote: I wanna nominate the Elven Branch Spear. Out of the box its a martial weapon for Elves and Half Elves, it is a finessable reach weapon that requires zero feat investment [Unlike Whip or Spiked Chain], and has a +2 to AoOs based on movement (you know, the whole reason you use a reach weapon?). Sure its only got a 3x crit mod and only does 1d8 which is sub-par for most Martial Weapons (basically a Lance without the mounted bonus) but like; its a finesseable reach weapon with zero feat investment for elves. Thats literally unique in Pathfinder.
Love it on Unchained Rogues, Dex to damage on a reach weapon by level three. Beautiful.
Funny about that. After Sunday's game my Warlock is looking at that (Half elf with weapon familiarity) We've a barbarian and cat up front, and having just hit second level, I'm taking the lethal grace vigilante talent and that might help me in melee.
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Not sure why 15 pt buy is so disliked/feared.
15, 15, 13, 12, 10, 8 So a human wizard could do S 13, D 15, C 12 I 16 (14+2) W 8 Ch 10 if you want to avoid the 'weak nerdy wizard' Perfectly playable.
Heck a Swashbuckler/Dex Magi/Vigilante/Rogue could be perfectly playable with S 13, D 16 (14+2) C 12 I 15, W 8 CH 10.
I'm trying to find enough players out in the boonies I can teach. I'm going to stick to just the hardbacks and the 15 points.
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Melkiador wrote: Have you considered the wakizashi? Stats are similar to the thornblade, just +4 for coup de grace instead of +2 for crits. Cheaper too.
(aside, in my world, elves wear the thornblade/leafblade combo like Samurai.)
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So the Aldori Dueling Sword and the Elven Thornblade. Two of my favorite finesse weapon with art that looks so much alike. So which of the two do people prefer?
The Aldori sword comes with a feat tree to make it more flexible, at the feat cost. It also gets an archetype and a prestige class if you want to go the full Aldori.
The thornblade is a late arrival to the game, like a rapier and scimitar loved each other very much. No feats or archetypes, but it is more versatile out of the box (P/S damage, +2 to confirm crits)
I also wonder which looks more like the Honshu Katana from United Cutlery?
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Claxon wrote: Not sure how you would manage to get it on your spell list, but Bladed Dash (when cast as a swift action) would let you move and attack (as part of the casting as a Warpriest) and then full attack. Mystic Past Life for Samsaran is the only one I know of.
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Rysky wrote: The Bestiary was part of the Crowdfunded Kingmaker conversion for P2, they did these extras for both P1 and and 5e, they’re not restarting a P1 line. I'm a dreamer, if there's a demand, someone will make a supply.
I've dove into mine a bit, doesn't have the evil NPCs from the video game, unless I missed them. I do appreciate the effort to put "This can also be used as..." sections.
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Little bit of Threadomancy...
Ultimate intrigue, for a different kind of game.
Unchained for the different options, VMC gets interesting.
All of War for the Crown. Waited 10+ years for that AP.
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Just got this from my NSLFGS today. That and a Mandalorian/Grogu mini for the fiance for Christmas (don't tell her)
Taking a brief glance, I appreciate the art and the 'here's an idea on how to use' the different NPCs for use outside of Kingmaker.
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Just found this in the blog,
I'm sorry to hear about your illness. Thank you for sharing your gaming history stories, thank you for your long-lasting fingerprints on the industry, and thank you for taking the leap that a small publishing company could take an orphaned gaming engine and use it to form the Path I've enjoyed for over 12 years.

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Nosta1300 wrote: @ DungeonmasterCal
@ Matthew Morris: I want to Tso weapon fight with Shield and Axe but also want to trigger stuff like Shatter Defense. I'd go Ranger combat style at level 2 and so on what one would be a better choice ?
The text reads The slayer selects a ranger combat style (such as archery or two-weapon combat) and gains a combat feat from the first feat list of that style. He can choose feats from his selected combat style, even if he does not have the normal prerequisites. At 6th level, he may select this talent again and add the 6th-level ranger combat feats from his chosen style to the list. At 10th level, he may select this talent again and add the 10th-level ranger combat feats from his chosen style to the list.
So if you stay slayer, you have the flexibility to get the feats, or more talents.
Level 1 WF
Level 2 TWF from Shield style
Level 3 Dazzling display
Level 4 Slayer Talent, which I'd take Obscuring blow.
Level 5 free choice feat
Level 6 retrain (if possible) level 5 feat for shatter defences.
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The Archaeologist should have Lingering Performance, and Fates Favored is often called a 'must have'.
I'd suggest the Bloodrager, if he can, and the bard should have maxed UMD to handle wands/scrolls of healing the party can't get.

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Shop slayer for all your full BAB needs!
head to toe in Jet Black Armor? Four Mirror Armor!
"This armor consists of four plates harnessed together with leather shoulder straps. Two round plates protect your front and back, while two smaller rectangular plates cover the sides of the torso. Four-mirror armor is worn over chainmail to provide added protection, and comes with a spiked helmet with a chainmail hood." You can even make it Mithral if you're wanting to eventually go dex.
Battle Axe and Shield fighting? Our wide selection of Slayer Talents include the Ranger's Weapon and Shield style! Feats feats feats gallore!
Fear build, we've got skill points for days! Even if you drop your int to 8, our base 6 sp/level means you can keep intimidate maxed and be useful out of combat!
You want rage? Try our Half-orc/Blood Vengeance feat combo! Your boddy drops, you get rage lite! Or maybe you'd like to see our VMC Barbarian options.
(Note, this post is best read in a use car salesman voice)
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One option I thought of.
Start the PCs with non casting classes, when magic in 'introduced' (in my mind by beating bad guys that have low magic, allow retraining into caster classes.
For example...
Player starts as rogue, wanting to play caster. After a few levels the party beats a magus/eldrich scoundrel/Vigilante (warlock/cabalist) and gets a spell book. You then have downtime where he studies the spellbook and retrains into a 'half caster' class like above.
When you want to introduce 7th level spells, repeat with a full caster villian.
Magic is still rare, but now they're the heroes bringing it back.
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Higher levels? Phantom Steed if you can get it. (thinking the archer magus, warlock vigilante, or item.)
10th level casting gives you a mount that moves at 100' can walk/run on water, mud, etc. It's 'just' a dc 20 ride check to dismount/mount as a free action, at 12th it's airwalking.
Short on skill points? "Just" 4k GP and you get an int boosting ioun stone that you can use to max out your ride skill. (assuming you're using the headband slot for something else.)
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UnArcaneElection wrote: But no support for the granularity needed for a cello . . .
There's always room for cello!
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VoodistMonk wrote: I prefer Healer's Hands combined with Battlefield Surgeon. Treat deadly wounds as a full-round action, add your ranks in Know:Planes to the amount healed, and do it to the same target twice in one day.
Thanks for healer's hands. Looks like that will be my 5th level feat. :)
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Name Violation wrote: Matthew Morris wrote: Not a feat, but a nice trait for low level/low magic games.
Devoted Healer Take 20 on a heal check and heal hd+1d4 for treat deadly wounds. Just took it on a character that is in a cleric free party.
a heal check takes an hour. taking 20 makes it take 20 hours...
if you have that kinda down time, i guess its ok.
I prefer battlefield medic, lets you make 2 heal checks on someone each day instead of just 1 D'oh missed that detail. Thanks
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Bardess wrote: New alchemist archetype with kinetic powers: Blast Bomber
Also, please consider donating to my Patreon!
And if you wish, check on my novel on Amazon
Already a patreon supporter, is there is an English Version of your novel?
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Not a feat, but a nice trait for low level/low magic games.
Devoted Healer Take 20 on a heal check and heal hd+1d4 for treat deadly wounds. Just took it on a character that is in a cleric free party.
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I'd add Legendary games vigilante series. While it swings from normal level to overpowered, it really picks up the slack.
My favorite? The Exposed Vigilante. Think Simon Templar from the Saint.
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Senko wrote: Blue Falcon? I'm guessing you don't mean the superhero from Scooby Doo. It's another term for an Andoran :-)
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VoodistMonk wrote: I have used nearly every function of my Cold Iron Sawback Kunai... both types of damage available, its throwing range, the material has indeed bypassed DR, the saw, the shovel, the climbing piton... I have actually been pissed off way later in the game than it should have mattered when I left my Kunai behind stuck in a cliff as a piton. And I replaced it with another at my earliest convenience.
I put a Kunai on all my characters now, never thought of the sawback modification. Any caster with simple weapon proficiency wears a cestus for the same reason.
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Another thing I wish we'd more detail on.
Book of instruments. Yes we have the generic instrument, but in Pathfinder the flute weighs as much as the lute. And the spoons weigh as much as a drum set. More details on bards, bardic music, etc.
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I saw Cunning and Fast Learner mentioned already.
I like Elven Spirit. Great way for half elves to get spell penetration+ or at will detect magic or (possibly) a +1 bonus to saves if you can ditch keen senses.
Human Spirit OTOH sucks.
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Here4daFreeSwag wrote: Emulating the OSR and True20, Pathfinding Light is now available out there for free. ;) Interesting. Thank you for sharing.
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I may have posted this before, but I wish we'd had a yearly 'best of'.
A hardback with Paizo choices for best 3pp. Whether tweaked or not.
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I track encumbrance. It's a must. But I also track food and ammo
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Late to this thread since I always wanted to play, but likely will run next year.
Thank you for all the prep work.
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Aaron Shanks wrote: We still have free product to onboard new players in the form of Free RPG Day Adventures. I have a few other ideas I am working on. We give Society scenarios free to participating retailers. If any Society members find they don't have sufficient access to onboarding materials then I would like to hear that. Just wanted to toss in another two c-bills.
Even though I've no interest in PF2, I do appreciate the free content on roll20 for PF2, so I can experiment and learn the website tools with live content.
Add me to the 'wish for higher res maps' but since all my stuff is PF1, I'll keep buggering along.
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Well when I can afford the hobby again, that will help me complete my companions PDF.
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Definitely ordering from my FLGS
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Pigraven wrote: Oh my gosh there's a Kobold to go along with the Goblin, how cute!
Do these Kobolds come in any other colors, or just the Red for now?
Was about to ask if it came in blue.
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