Blue Dragon

Matthew Morris's page

RPG Superstar 2009 Top 32, 2010 Top 8. Goblin Squad Member. RPG Superstar 6 Season Star Voter. ***** Pathfinder Society GM. 15,111 posts (15,198 including aliases). 9 reviews. No lists. No wishlists. 36 Organized Play characters. 3 aliases.


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Sovereign Court RPG Superstar 2009 Top 32, 2010 Top 8

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Aaron Shanks wrote:
RogueWraith909 wrote:
Luis Loza wrote:

For those wondering, that's the new diabolic dragon on the Player Core and the new mirage dragon on the GM Core. :)

Shout outs to the ever amazing Kent Hamilton for concepting those dragons in-house and, of course, to the inimitable Wayne Reynolds for making them look absolutely killer on these covers!

Are there plans to make the Monster Core and Player Core 2 etc in the same style? They look so good and unique!
Yes! Howl of the Wild too.

Hmm, not keen on anything out of the core four. It ruins the uniqueness of it for me.

Sovereign Court RPG Superstar 2009 Top 32, 2010 Top 8

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Morhek wrote:
PossibleCabbage wrote:
The Hyringar not wanting to enslave you, but instead wanting you to become part of their downline has the potential to be frankly hilarious in practice. The deep dwarves being fundamentally lazy MLM scammers has a lot of potential.
"Worshippers of the sacred triangle, which you too can join for 12 monthly payments, especially if you bring a friend. Meeting to be held at the Pyramid of Scheming! Terms and conditions apply."

As long as they don't devolve into a dumb stereotype ala the Ferengi.

Sovereign Court RPG Superstar 2009 Top 32, 2010 Top 8

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Kurald Galain wrote:
Melkiador wrote:
It sounds like you haven't actually played a magus before. It doesn't matter if you are strength or dexterity based, there are plenty of cases where casting some non-attack spells is just the superior strategy. And these cases happen most adventuring days.
Yep. He also appears to have missed that some spells can be cast well before combat starts and thus don't "burn" any actions. Like, it's pretty normal to start your day with Defending Bone and Protection from Arrows (and at higher levels, Overland Flight), or to have minute-per-level spells last all through the next combat.

Rods of lesser extend are fairly cheap too. My archeologist rarely didn't have extended heroism up, for example

Sovereign Court RPG Superstar 2009 Top 32, 2010 Top 8

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I'd sell my sister's kidney for a War for the Crown AP...

Sovereign Court RPG Superstar 2009 Top 32, 2010 Top 8

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BigNorseWolf wrote:


The class only cares about crit range on a weapon and not the multiplier. Meaning every magus wants an 18-20 weapon.

One of several missed opportunities was regional magus archetypes that got away from 'Scimitar R Us'

Rondelro Magus, fighting with Falcata and Buckler, give me that X3 crit and only able to spell combat with the Falcata. Rewards strength based

Aldori Magus, Gives different Aldori style feats in exchange for only spellstriking with the dueling sword. Dex based still, but could have a much different style.

Mwangi Magus, I know we got a few, but I'd love to have seen one that rewards light or no armor and the short spear. (I enjoyed Shaka Zulu as a kid, and thought the Iklwa was neat)

Sovereign Court RPG Superstar 2009 Top 32, 2010 Top 8

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I'll be interested in seeing which one takes the 'scheming mastermind, working through the hoards of intermediaries to execute his plans' role that my beloved Blues have in PF1.

Sovereign Court RPG Superstar 2009 Top 32, 2010 Top 8

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CorvusMask wrote:
(sidenote, if nobody ever did conversion of barbarian to D&D Modern and call them "punk", that is so wrong x'D Raging against the masses is definitely how punk fighting style should be :P )

Heh, I wanted to build a PSF Skald who did perform puppetry so he could be the Societies first "Master of Puppets."

More Metal than Punk, but still funny.

Sovereign Court RPG Superstar 2009 Top 32, 2010 Top 8

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Yeah, I'm going to need a monster as cute as an OwlHootiebear for the wife to be. She has a facination with Pikachu, Grogu, and OwlHootiebears.

Sovereign Court RPG Superstar 2009 Top 32, 2010 Top 8

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Just got asked by the future Mrs. Morris if I was getting the B&W versions.

Will there be a B&W version of the second Player's book? I'd hate to have a mixed set.

Sovereign Court RPG Superstar 2009 Top 32, 2010 Top 8

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Padaddy wrote:
I am immediately canceling my rule book and adventure path subs. They should have halted all releases immediately when they knew they were going to change the rules. They released a new book in the last 2 weeks. It’s “compatible” is the same as saying regular gas will work in your high performance car. You can use it but it won’t work as well. Also, not offering a break on prices for people who just purchased books is not right. Also, they are not saying if PDFs will be included. Paizo needs to pay more attention to the consumer as well as the player. If they are going to make me spend an additional $200 to play they might want to consider there are are other highly visible systems coming out soon. I may vote with my wallet.

I felt the need to comment on this as a 1e player.

When PF2 was announced, I decided to keep purchasing the product because I may as well complete it. Some of the quality dropped, true. But they didn't pull a fast one in that case. New homeowner also meant I needed that capital elsewhere anyway. I still support 1e publishers when I can.

This is a much more fluid and dynamic situation. To go from chaos to a publicly announced plan in roughly 4 months is an impressive feat.

It's your option to do so. This isn't nearly as major an overhaul going from 1e to 2e.

Sovereign Court RPG Superstar 2009 Top 32, 2010 Top 8

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graystone wrote:
A hootbear? Strixbruin?

I've been calling them Hootiebears (with my Appalachian twang turned up to 11) since the OGL kerfluffel started.

Sovereign Court RPG Superstar 2009 Top 32, 2010 Top 8

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DavidW wrote:

I get why Paizo doesn't trust the OGL any more and why they started this project back in January, but I don't really understand why they still feel forced to do it after WotC caved. Pretty much all the OGL concepts Pathfinder used are in the 5.1 SRD, and that got released under a Creative Commons license that WotC doesn't control. So it seems that Paizo could rerelease their ruleset using the 5.1 SRD under Creative Commons, and still license it under ORC.

Has anyone from Paizo commented on this?

Not from Paizo, but WotC's 'cave' was more of a back away and wait. Nothing prevents this from happening again when the furor dies down.

a 'Cave' would be a OGL 1.0b that adds the irrevocable language in.

Sovereign Court RPG Superstar 2009 Top 32, 2010 Top 8

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slamneale wrote:
TriOmegaZero wrote:
slamneale wrote:
Within the last month, I spent over $1000 on books to switch my group over to Pathfinder. This feels like a slap in the face.
So don't buy them.

That advice may have been helpful a month ago, before I bought books that are instantly outdated.

It wouldn't matter if not for the fact that there is going to be new content in these new books.

I understand your frustration.

For you, it will depend on a) how backwards compatible new APs, rule books etc will be. and b) how much material you already have.

I've enough 1e to keep me going for the rest of my life. And I'll be teaching people 1e because it's my Path.

I'd advise you to continue to play the 2e you have, keep an eye out for humble bundles for what you don't have, and pick and choose from Nethys what you want to buy for Pathfinder-ORC. (PORCfinder?)

keftiu wrote:
Ability Scores are out. Modifiers only.

Wait, what?

Sovereign Court RPG Superstar 2009 Top 32, 2010 Top 8

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I'm staying with 1e, but will be curious about this new version. I've some of the PDFs of 2e, and a BB and a CRB

Now if the Magi was in the new core, you could count me in

Sovereign Court 5/5 RPG Superstar 2009 Top 32, 2010 Top 8

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I am sad that orcs aren't open in PF1. I'd like that decision to be revisited.

Sovereign Court RPG Superstar 2009 Top 32, 2010 Top 8

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Fayries wrote:

Seeing how Ultimate Equipment and Ultimate Magic pocket editions are now "Unavailable", I guess now's the time to decide if First Edition pocket editions will get a reprint.

Will they?

I was just recently able to grab the last ultimate equipment at a BAM. I'm still wanting to complete the set and get more people to play.

Sovereign Court RPG Superstar 2009 Top 32, 2010 Top 8

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Just popping on to say I'm loving Legendary companions!

Sovereign Court RPG Superstar 2009 Top 32, 2010 Top 8

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Andostre wrote:
What I'm hearing is, "It would have been cool if the only good things a fighter has was given to other classes."

Disciple of the Pike Cavalier, Molthuni Arsenal Champion, Swashbuckler, Armored Battlemage Magus, Mymidarch Magus, Steel Blood Bloodrager, Yojimbo Samurai, and Masked Maiden Vigilante all say hi.

Afraid that ship sailed some time ago.

Sovereign Court RPG Superstar 2009 Top 32, 2010 Top 8

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Something I'm looking forward to. Hopefully will sit nicely with my Swords and Wizardry Tarroka deck

Sovereign Court RPG Superstar 2009 Top 32, 2010 Top 8

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Azothath wrote:
Casters generally apply Mage Armor:C1 & Ablative Barrier:C3 to their mount. Revenant Armor:T4 might be handy.

Hmm, would be nice to put those spells on the phantom steed too. Wonder if it is legal?

Sovereign Court RPG Superstar 2009 Top 32, 2010 Top 8

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I think again with the exception of Return of the Runelords (and maybe Shattered Star) it works on the 'If/Then' principle.

For example. Reign of Winter is independent of Curse of the Crimson Throne. But IF CotCT happened in your world it happened before.

The exceptions would be, of course, RotRL, Shattered Star, Return of the Runelords and Jade Regent. The Sandpoint book says "the details on the town presented here capture things as they exist in the nebulous span of time between Rise of the Runelords and the adventures to follow. Ameiko
Kaijitsu has not yet left town to pursue her destiny (as detailed in the Jade Regent Adventure Path). The Lost Coast has yet to suffer a devastating natural disaster (as presented in the climax of the Shattered Star Adventure Path). And certainly, Karzoug is to date the only runelord to rise (unlike the situation at the start of the Return of the Runelords Adventure Path)."

2e seems to assume all the APs happened and had happy endings (well except for Tyrants Grasp where happy is a matter of scale.) But I don't know if it is canon they happened in order.

Sovereign Court RPG Superstar 2009 Top 32, 2010 Top 8

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Ryze Kuja wrote:
Matthew Morris wrote:
Shame there was never a desert witch (Sandwich) archetype like the winter witch.
That sounds awesome tbh ;) You should make one in the Homebrew forums :)

Shower thoughts made me think of a fire witch, and a thunder witch. I'll see where that takes me for trying after work.

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Like everything else... it depends.

Most of my lawful evil villians would accept surrender, if there's profit in it. Depending on the villian's plan, a simple ransom and promise of parole would be enough to get them released with any non-unique gear. "No you can't take the hammer of thunderbolts, but sure take your +2 armor, not like it helped you."

Surrendering to the orc hoards might not be the best idea. Or in my world, the halfling tribes...

If I can tell a story from their surrender, I'll do it.

I was one of the oddballs in PFS that preferred prisoners for my characters. Samiel, Mayim, Shankar, Ksenia... all preferred prisoners. Samiel would quote ancient wisdom* "Murder is bad for business."

Which led to everyone at one table stopping and looking at me when he said he wanted the bad guys dead. "Setting a bad example is also bad for business. They are slandering the family name. So. They. All. Must. Die."**

*

Spoiler:
Yes, Gentleman John Marcone, Duke of Chicago.

**

Spoiler:
4-14 My Enemy's Enemy. Samiel took the actions casting his family in a bad light (well worse light) very seriously. He did work hard on saving the actual Sczarni though.

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Just found this thread.

Here's my contribution. Adept on the border of human/orc lands, serves as a source of low level magic, and lore.

Aud Greenskin CR 3
XP 800
Half-orc adept 5/bard VMC
N Medium humanoid (human, orc)
Init +1; Senses darkvision 60 ft.; Perception +3
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Defense
--------------------
AC 12, touch 11, flat-footed 11 (+1 armor, +1 Dex)
hp 32 (5d6+10)
Fort +3, Ref +2, Will +7 (+1 vs. enchantment effects)
Defensive Abilities orc ferocity
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Offense
--------------------
Speed 30 ft.
Melee mwk falchion +3 (2d4/18-20)
Adept Spells Prepared (CL 5th; concentration +8)
2nd—cure moderate wounds, delay poison
1st—cure light wounds, detect evil, sleep (DC 14)
0 (at will)—mending, purify food and drink (DC 13), read magic
--------------------
Statistics
--------------------
Str 10, Dex 13, Con 14, Int 12, Wis 17, Cha 10
Feats Harrowed[ISWG], Skill Focus (profession)
Skills Diplomacy +2, Heal +11, Intimidate +2, Knowledge (arcana) +7, Knowledge (geography) +7, Knowledge (local) +7, Knowledge (nature) +7, Knowledge (religion) +7, Profession (fortune-teller) +16, Sense Motive +5, Spellcraft +5; Racial Modifiers +2 Intimidate
Languages Common, Giant, Orc
SQ bardic knowledge +2, orc blood
Other Gear mwk falchion, bracers of armor +1, MW Harrow Deck, 925 gp in plot related goods.
--------------------
Special Abilities
--------------------
Bardic Knowledge +2 (Ex) Add +2 to all knowledge skill checks.

--------------------

Arcane Familiar Hen Wen CR –
Pig (Pathfinder RPG Ultimate Magic 113)
N Small magical beast (animal)
Init +1; Senses low-light vision, scent; Perception +5
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Defense
--------------------
AC 16, touch 12, flat-footed 15 (+1 Dex, +4 natural, +1 size)
hp 16 (1d8+2)
Fort +6, Ref +3, Will +5
Defensive Abilities improved evasion
--------------------
Offense
--------------------
Speed 30 ft.
Melee bite +3 (1d4)
Special Attacks deliver touch spells
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Statistics
--------------------
Str 11, Dex 12, Con 15, Int 8, Wis 13, Cha 4
Base Atk +2; CMB +1; CMD 12 (16 vs. trip)
Feats Great Fortitude
Skills Diplomacy -1, Heal +6, Perception +5, Sense Motive +3, Spellcraft +0
Languages speak with master
SQ empathic link

I didn't give her traits

Sovereign Court RPG Superstar 2009 Top 32, 2010 Top 8

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Dragon78 wrote:
I really wish we got an Extra Ki Power feat for Unchained Monks.

I feel your pain, it took Legendary Games to get an extra vigilante talent feat.

Sovereign Court RPG Superstar 2009 Top 32, 2010 Top 8

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Derklord wrote:
Senko wrote:
Do you keep your secret identity secret from the party as well?
I view that as akin to stealing from your party, or PvP. It is a player's responsibility to create a PC that functions as a member of the party.

This should be in flashing bold font in general and for rogues and vigilantes in particular.

Sovereign Court RPG Superstar 2009 Top 32, 2010 Top 8

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So, for the people arguing that even though the text says "ranged, which includes both thrown and projectile weapons" the thrown star knife, knife, club etc. then chucking a starknife into a melee doesn't have a -4 to hit when thrown into melee?

Sovereign Court RPG Superstar 2009 Top 32, 2010 Top 8

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Bardess wrote:

I am so excited to see the Kingmaker Bestiary for Pathfinder 1E out… and my name on it! My first time as an official Paizo author!

Here’s the announcement on my blog
Tomorrow there will be a celebrative exclusive content on my Patreon page

And if you wish, check on my novel on Amazon

Congratulations!

Sovereign Court RPG Superstar 2009 Top 32, 2010 Top 8

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Derklord wrote:
Matthew Morris wrote:
Can you point me to the list that excludes starknives as thrown weapons? I'd like to see what other weapons in the thrown catagory aren't thrown weapons.

I never said starknives aren't thrown weapons, I said they aren't ranged weapons.

Thrown weapon does not equal ranged weapon!

"ranged, which includes both thrown and projectile weapons"

All thrown weapons are ranged weapons. Not all ranged weapons are thrown weapons.

So I'll ask again, what thrown weapons are not ranged weapons. Can you cite the list?

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Derklord wrote:
VoodistMonk wrote:
Since, by the above quoted RAW, Ranged weapons include thrown weapons, and the Starknife does, in fact, fall into the aforementioned "thrown weapons" group...

The text says that "ranged weapons" includes both thrown and projectile weapons, but not that it includes all thrown weapons.

Can you point me to the list that excludes starknives as thrown weapons? I'd like to see what other weapons in the thrown catagory aren't thrown weapons.

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Claxon wrote:


And a GM shouldn't have to invent defenses against a once per day kill someone power just to keep the BBEG alive so it doesn't ruin the story of the campaign.

BECMI had the Collar of Stiffness for just such an emergency. :-)

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Senko wrote:
I'm just wondering an Allip is basically a spirit of madness the tormented soul of someone drive to death by madness and using all sorts of abilities that have driving their victim made as a theme. So I'm wondering what happens if you successfully cast a spell like heal that cures insanity on them?

As a GM? I'd applaud the idea, give it a will save, and if it fails, it is sane. Whether it goes on to final death or stays around I'd use rule of plot. It it makes the save, it doesn't take the damage.

RAW, it does damage no matter the intent.

Sovereign Court RPG Superstar 2009 Top 32, 2010 Top 8

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ShroudedInLight wrote:

I wanna nominate the Elven Branch Spear. Out of the box its a martial weapon for Elves and Half Elves, it is a finessable reach weapon that requires zero feat investment [Unlike Whip or Spiked Chain], and has a +2 to AoOs based on movement (you know, the whole reason you use a reach weapon?). Sure its only got a 3x crit mod and only does 1d8 which is sub-par for most Martial Weapons (basically a Lance without the mounted bonus) but like; its a finesseable reach weapon with zero feat investment for elves. Thats literally unique in Pathfinder.

Love it on Unchained Rogues, Dex to damage on a reach weapon by level three. Beautiful.

Funny about that. After Sunday's game my Warlock is looking at that (Half elf with weapon familiarity) We've a barbarian and cat up front, and having just hit second level, I'm taking the lethal grace vigilante talent and that might help me in melee.

Sovereign Court RPG Superstar 2009 Top 32, 2010 Top 8

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Not sure why 15 pt buy is so disliked/feared.

15, 15, 13, 12, 10, 8 So a human wizard could do S 13, D 15, C 12 I 16 (14+2) W 8 Ch 10 if you want to avoid the 'weak nerdy wizard' Perfectly playable.

Heck a Swashbuckler/Dex Magi/Vigilante/Rogue could be perfectly playable with S 13, D 16 (14+2) C 12 I 15, W 8 CH 10.

I'm trying to find enough players out in the boonies I can teach. I'm going to stick to just the hardbacks and the 15 points.

Sovereign Court RPG Superstar 2009 Top 32, 2010 Top 8

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Melkiador wrote:
Have you considered the wakizashi?

Stats are similar to the thornblade, just +4 for coup de grace instead of +2 for crits. Cheaper too.

(aside, in my world, elves wear the thornblade/leafblade combo like Samurai.)

Sovereign Court RPG Superstar 2009 Top 32, 2010 Top 8

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So the Aldori Dueling Sword and the Elven Thornblade. Two of my favorite finesse weapon with art that looks so much alike. So which of the two do people prefer?

The Aldori sword comes with a feat tree to make it more flexible, at the feat cost. It also gets an archetype and a prestige class if you want to go the full Aldori.

The thornblade is a late arrival to the game, like a rapier and scimitar loved each other very much. No feats or archetypes, but it is more versatile out of the box (P/S damage, +2 to confirm crits)

I also wonder which looks more like the Honshu Katana from United Cutlery?

Sovereign Court RPG Superstar 2009 Top 32, 2010 Top 8

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Claxon wrote:
Not sure how you would manage to get it on your spell list, but Bladed Dash (when cast as a swift action) would let you move and attack (as part of the casting as a Warpriest) and then full attack.

Mystic Past Life for Samsaran is the only one I know of.

Sovereign Court RPG Superstar 2009 Top 32, 2010 Top 8

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Rysky wrote:
The Bestiary was part of the Crowdfunded Kingmaker conversion for P2, they did these extras for both P1 and and 5e, they’re not restarting a P1 line.

I'm a dreamer, if there's a demand, someone will make a supply.

I've dove into mine a bit, doesn't have the evil NPCs from the video game, unless I missed them. I do appreciate the effort to put "This can also be used as..." sections.

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Little bit of Threadomancy...

Ultimate intrigue, for a different kind of game.

Unchained for the different options, VMC gets interesting.

All of War for the Crown. Waited 10+ years for that AP.

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Just got this from my NSLFGS today. That and a Mandalorian/Grogu mini for the fiance for Christmas (don't tell her)

Taking a brief glance, I appreciate the art and the 'here's an idea on how to use' the different NPCs for use outside of Kingmaker.

Sovereign Court RPG Superstar 2009 Top 32, 2010 Top 8

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Just found this in the blog,

I'm sorry to hear about your illness. Thank you for sharing your gaming history stories, thank you for your long-lasting fingerprints on the industry, and thank you for taking the leap that a small publishing company could take an orphaned gaming engine and use it to form the Path I've enjoyed for over 12 years.

Sovereign Court RPG Superstar 2009 Top 32, 2010 Top 8

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Nosta1300 wrote:

@ DungeonmasterCal

@ Matthew Morris: I want to Tso weapon fight with Shield and Axe but also want to trigger stuff like Shatter Defense. I'd go Ranger combat style at level 2 and so on what one would be a better choice ?

The text reads The slayer selects a ranger combat style (such as archery or two-weapon combat) and gains a combat feat from the first feat list of that style. He can choose feats from his selected combat style, even if he does not have the normal prerequisites. At 6th level, he may select this talent again and add the 6th-level ranger combat feats from his chosen style to the list. At 10th level, he may select this talent again and add the 10th-level ranger combat feats from his chosen style to the list.

So if you stay slayer, you have the flexibility to get the feats, or more talents.

Level 1 WF
Level 2 TWF from Shield style
Level 3 Dazzling display
Level 4 Slayer Talent, which I'd take Obscuring blow.
Level 5 free choice feat
Level 6 retrain (if possible) level 5 feat for shatter defences.

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The Archaeologist should have Lingering Performance, and Fates Favored is often called a 'must have'.

I'd suggest the Bloodrager, if he can, and the bard should have maxed UMD to handle wands/scrolls of healing the party can't get.

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