"OK - let's try some different braid-tugging scenarios. First, Rand is being a typical addle-pated male...Good, I felt your frustration. OK - something different. Lan is getting you all hot and bothered and he really smells good, but at the same time he and Perrin are talking about how good the ale will taste when you reach the next inn...Nice - very conflicted tugging."
morairtym wrote:
Seriously, people need to quit equating "a couple of people are willing to pay a crazy price on eBay" with "there is enough demand out there to justify a large enough print run to make the price reasonable (and the associated inventory storage costs, etc)". They are not related.
Andostre wrote: Matt, I haven't played Skyrim in a long time, so I'm out of the game on most of the mods. I'd love to hear what other mods you like that add new content to the game. I'm not necessarily interested in mods that are about changing the game mechanics, but new quests and story lines would be fun. Sure - here are the ones I think are great(note: I am playing the Special Edition but most of these are available for the original Skyrim. I get all the mods from nexusmods.com): - Legacy of the Dragonborn (as if it wasn't clear)
Legacy of the Dragonborn works with most of these to provide displays for the new items you find.
I got the Skyrim bug again a few weeks ago and I installed the special edition and modded it up, and found my favorite mod of all time - Legacy of the Dragonborn. It adds a museum in Solitude that has displays for over 3200 items (it supports a number of mods that add weapons and armor, other "treasure hunt" items, etc.), has several associated quests, allows you to form the Explorer's Guild, adds excavation sites to many of the Falmer, Dwemer, and ancient Nord ruins - it's amazing, and it has totally changed how I play the game (the Live Another Life mod now has an option to start as the newly appointed head of the Explorer's Guild, which is how I began my game, although Legacy works with any start - you will find a letter on the counter of some shops announcing the opening of the museum if you use a different start). Someone commented on Nexus that this mod allows you to play Indiana Jones in Skyrim and that's a perfect description of it. I can't recommend it highly enough - definitely add in the mods it supports, and you can basically turn Skyrim into one giant treasure hunt.
An adventuring group is going to be actively putting itself into life-threatening danger on a regular basis. Why would such a group include a member who is a liability? If the only reason for including your character in the group is "because it's being played by a person sitting at the table," when otherwise that character would never be considered for inclusion in a group of people who need everyone to have each others' backs and pull their own weight as a matter of survival, then your character needs to be reconsidered. This includes both the under-powered (relative to the rest of the party) character as well as the character who is a jerk/evil or otherwise causes significant conflict/antagonism within the party. A competent fighter, cleric, and rogue are not going to fill out their group with an incompetent wizard, and if they accidentally did, they would boot him/her out at the first opportunity, because their lives are likely to literally depend on it.
I never read the comics, so I don't have that point of reference. I liked it overall, didn't love it. I would consider it "lesser" Besson (and I generally love his films). Fifth Element is a far, far better movie. Things I liked: - the opening sequence showing how Alpha came to be
Things I didn't like:
Hi all, I run occasional one-shot adventures for friends of mine who don't have the time for/interest in playing in a campaign. Since they are not regular players, I do a lot of prep work to create characters, and provide all the relevant information for their PCs (e.g., feat and spell descriptions) to make it as easy as possible for them and to minimize lookups from the one set of rulebooks (mine) which we will have available. This means I don't want to spend additional time actually creating an adventure, and so I am looking for some suggestions which meet the following criteria: a) can be run within a single six-hour session (I am willing to cut down a longer option if needed, but any PFS scenario should be meet this one),
Any thoughts? Pathfinder Society scenarios are always a good source but I am not sure if there is one that fits the type of session I am looking to run.
Sissyl wrote:
I agree with you that it needs to be taken seriously, although I would argue that Trump becoming president was at least as much about overestimating the American public as it was about underestimating Trump.
My group has never had an issue with this, and I always find it strange that other groups do. Coins, gems, etc. and items no one wants get sold and divided into equal shares (with some amount for the party fund) - people claim the items they want and we have never had an argument about any of it. None of us care if one player has gotten "more" - the items go where it makes the most sense for the party overall. Frankly, I would not enjoy playing in a group where everyone was obsessing over whether the fighter got more treasure than his/her character, or having to use spreadsheets and the like to make sure it was all "fair". The GM should be making sure that there is something for everyone eventually - why stress over it?
Jaçinto wrote: I am honestly depressed when I see people that really think either of these two people are good, competent, qualified people to take the office of president. Please - whatever you may think of Clinton as a person, she is both competent and qualified to be President. "Competent and qualified" has nothing to do with "agrees with me on positions" - it's about whether the person has the skills/experience/knowledge to do the job. In fact, she's the only candidate in the race about whom that can be said.
Rednal wrote:
He also had a graphic citing a bunch of the totally unscientific online polls that he won, from such respected polling organizations as Breitbart, Drudge, Local 4 Detroit, and Fox 5 San Diego. He's like a terrible movie that has to fill its ads with quotes like "Best film of the year!" - Tom Wilson, Omaha Weekly Shopper.
Orfamay Quest wrote:
We need to change our definition of what we consider a "good cop". Obviously, if you do the bad things you are not a good cop. But neither are you a good cop if you are aware of other cops doing bad things and stay silent (or worse, back their stories). When people talk about "a few bad actors", they are forgetting all the other cops who enable the really bad ones.
Fergie wrote: I really can't speak to Florida, but I can say that people in the Rust Belt are justifiably raging pissed-off that they lost their jobs to outsourcing, and watched their towns and cities slide into Mad Max times. If given the choice between a person who pushed to remove their jobs and factories, and someone telling them they are going to bring the factories back, who do you think they will pick? Is anyone really surprised? It's not stupid to be angry about the really crappy hand that blue-collar workers have been dealt. It's stupid to think that Trump is the solution.
Guy Humual wrote: To be clear, I'm not worried about Clinton, I'm uninspired by her. I've never understood why people need to be inspired to make a rational decision. Selecting the person who leads the country should be the textbook definition of a decision which should not be made on the basis of emotion, but somehow it always is for far too many people.
Scott Betts wrote:
Could not agree more. Games are delivered to my PC, patches applied as they are released, from a gigantic ever-growing library. Want old games? Head over to GOG and get them dirt cheap and ready to run on modern machines. As Scott says, better in every way from the old days (and my "old days" go back to Apple ][ machines in 1980).
For me it comes down to the fact that I don't like DMing for people I don't know. I have a long-standing group that I run a game for, and I have a friend who likes to play very occasionally, so she gathers a group for occasional one shots that I run. They are all fun people and a pleasure to run games for, so it's worth the time and effort. Strangers? Not so much.
Otherwhere wrote:
Half the game? You can completely ignore it and have far more than half the game available to you.
ericthecleric wrote: One thing I prefer about Fallout 3 compared to FNV, is that there are *lots* of vehicles in the former, and most of them can be blown up. Especially nice when enemies are next to them. (Not so funny if *you* are next to one if the bad guys blow it up though! ;)) In FNV very few vehicles can be blown up. Happily that is back in Fallout 4. :) There were two great places for that in FO3 - the sunken freeway near the NukaCola plant, and the underground tunnel behind Three Dog's location. Lots of cars near each other and big chain reactions (deadly in the underground tunnel if you weren't prepared).
Tangent101 wrote: The problem with that is that players seem to prefer XPs for killing things, not just leveling up at X point. There are exceptions, true. But most of us are here from D&D 3.5 and some from all the way back to 1st edition AD&D. So we're used to XPs for killing things, not just giving us levels because the story calls for it. My group is entirely made up of people who have played since 1E and everyone was happy when I dropped XP.
Had a funny moment in our S&S campaign last week while running the Free Captains' Regatta. The party had decided to take advantage of the "Walk the Plank" imposition and sacrifice someone to get the +2 bonus on skill checks for a day (they had captured Giles Halmis during the assassination of Corlan and still had him as a prisoner on their ship, so he was the obvious choice). I figured that there were several other pirates in the race who would also have accumulated disrepute during their careers and would do the same thing, so the PCs saw about half the other ships at the starting line sacrificing people as well - just a constant stream of splashes as people were made to walk the plank. The sharks ate well that morning. :)
When you are adding a new player to an existing group, it does seem kind of funny (from an in-game perspective) that the expectation is that their PC will be accepted into the party regardless of what the current makeup of the party is. "So we're agreed - we need to recruit a new member for our adventuring party. Now, Throndor seems to be able to keep us relatively healthy, and Brok and Felthys, backed up by my magic, have proven able to fight any foe. Given that we're planning on exploring the tomb of Valakar the Trap-Builder, and that we've been running into a lot of difficulty recently with traps in general, we should keep that in mind when we look for a new member. Let's bring in the first applicant." "Hi. I am Krunk. I kill things with my axe." "You're hired!"
Sure. My primary source has been 1001 Spells - I'd have to go look up the other ones I've used. Our next session isn't until Jan 7, but I'll post an AAR of some sort here. My party consists of: Human Paladin of Iomedae 17
I've just had them level up to 17th level for the final battle - none of them have ever run 3E/Pathfinder PCs at this high of a level before and I thought they should at least get to use 9th level spells. :)
Lord Snow wrote: Yeah, actually part of the reason I gave up on Fallout 3 so quickly was my previous attempt to play Oblivion - I played many hours until I realized the world was so immensely big that nothing I do matters, and I spend most of my time looking for something, *something* interesting to do. I'm always finding interesting things to do in Fallout and Elder Scrolls games - the wandering around and seeing what's over the next hillside is what I love about those games. Lord Snow wrote: As to the being good or evil in Fallout 3 - Iv'e never been able to chose the evil option in any game (KotoR, for example). Somehow I just can't disconnect myself enough from the avatar I'm controlling through the game, and I feel really awful after doing something bad in a video game. Yeah, I have the same problem. I tried playing once being evil and stopped after the first time I actually did something bad. I think it was even just saying something mean to someone and I still felt terrible.
As a customer, I have to say that I love the game, I in no way expect Paizo to provide reprinted cards for the minor errata which has cropped up, and I think Vic was more polite than I would have been. I have noticed on the Paizo boards that people often keep asking for things that Paizo has already said no to, and it would drive me crazy if I was the Paizo person who had to deal with this. A perfect example of this is the whole topic of AP reprints, where no matter how many times Paizo has said RotRL was a special case and they are not going to do it for the other APs, people keep saying, "But...but...but..." ad infinitum. Paizo has said replacement cards aren't feasible. They know their own business far better than any of us do. Asked and answered - move on. "Entitled" is exactly the term I would use for some of the posts I have seen here.
Because I have an interest in good television drama, and interesting characters. I have no interest in crystal meth, but I love Breaking Bad. I'd find it interesting if the show gave more insight into what being in a motorcycle club was all about, but I wouldn't have any interest in the technical details of the bikes (I type as I sit across the street from the Harley Davidson HQ).
cartmanbeck wrote: I was under the impression that you could use weapons with any checks that require "Melee" or "Ranged" if those weapons have that trait. In fact, my group has been playing it that if you are trying to acquire a weapon that has a Strength/Melee 8 requirement, you can use another weapon to do so. Is that not the case? If not, that should be specified, IMHO. Myriade is correct. Weapons are used for combat checks, as it says on the weapon cards. They may make the combat check Dex/ranged instead of Str/melee, or give you a die in addition to the one you get for your Str or Dex, but it specifies combat checks on the cards. Acquiring a boon is not a combat check even if it uses Str/melee or Dex/ranged.
There is zero chance I would have allowed this when I started running RotRL. Thassilon is supposed to be mysterious and unknown for the most part to almost everyone. Having a PC who not only knows something about Thassilon but knows enough to be able to understand their framework of magic breaks that, IMO.
Given how much time passes between the release of an AP and when I would get around to running it, I personally would be very likely to wait for the hardbound edition, even if it was coming a few years down the road. You'd likely get additional content, incorporated errata, all without (for me anyways) any delay in when I would actually run the thing. Plus, you can cherry pick the APs you want without the hassle of canceling and restarting your subscription. I don't think Paizo is overestimating the problem at all.
Dragonamedrake wrote:
Actually, if I was going to buy 300 CLW wands, I'd be hoping for some kind of bulk discount... :)
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