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1001 Spells (PFRPG)

***** (based on 6 ratings)
PSICB6806

Add Hardcover/PDF Bundle: $39.99

Add PDF: $19.99

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Never Cast the Same Spell Twice!

1001 Spells gives you—yes, you guessed it—1001 spells, that will help you realize the vision you've had for your spellcaster.

From spells that are cast as move, swift and immediate actions to maw of the purple worm which lets you swallow your opponents whole, or just have your dragon tattoo bite him instead. 1001 Spells brings you at least a hundred spells for each level of casting, from cantrips to orisons all the way up to the world changing spells of 9th level, making your character's spellbook truly unique.

Wholly compatible with the Pathfinder Roleplaying Game, It also includes spell lists for the new classes that appear in the Pathfinder Roleplaying Game: Advanced Player's Guide and Ultimate Magic. 1001 Spells adds new agonizing choices to the creation of your character's spell list and their advancement without breaking the game.

Author: Steven D. Russell
Cover Image by Hugo Solis
Pages: 285

Product Availability


Hardcover/PDF Bundle: The PDF will be added to your My Downloads Page immediately upon purchase.

PDF: Fulfilled immediately. Will be added to your My Downloads Page immediately upon purchase of PDF.

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RIP6806B


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Product Reviews (6)
1 to 5 of 6 << first < prev | 1 | 2 | next > last >>

Average product rating:

***** (based on 6 ratings)

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We have a spell for that...

*****

1001 spells is the type of resource that both dms and players can really appreciate. It can add fun, grant new combat options (consuming line of acid), offensive spells (giant boulders), aid negotiation (zone of parley) or sabotages an enemy’s roll (utter failure). There is a lot of flavor here, and even if you don’t want to add all of them in, you will find some that are useful and others that you just have to let into your games (wildblast, when you want the element of a blast spell entirely randomized).

I question that some may be over-powered (a level 1 cleric spell that grants +2 bab to a target); but this is always inevitable in these types of books. I say this because the typical 3.5-pathfinder spell list, is a bit bland and some spells are better than others, so good new spells with effects we aren’t familiar with may seem too powerful. The standard spell list, after a few years of gaming is old, regurgitated and boring. Add over a thousand spells, and magic gets interesting. Because of these new spells, they may not always be the right level or may be more powerful than a group or dm is used to. So when introducing these spells, I recommend a dm takes care and chooses which ones come in and adjusts spell level as need be. This doesn’t have to be done though, as it is well organised and there are sections for alchemists, witches and magi spells.

With all these spells there is certainly plenty to add as scrolls or in old wizard books in long sealed away dungeons. Or, to make available only to secret orders (until the players kill them and take their stuff). Some like wildblast are begging to be added to wands, and others could be attuned to amulets (wall of light), gloves (unarm foe, a disarm via blast spell), or even a musical instrument (stunning note). I was surprised there wasn’t a section discussing the spells or making suggestions on which ones would make excellent magic items, but it is the type of book to give you the tools and let you experiment.

If spellcasting is getting a bit repetitive with the same old spells used over and over, 1001 spells will liven up spellcasting in your games. You could also try to use this book to the fullest and throw out the standard spell list and only use what is in here. Ha! That will make the magic of a game original, that is for sure. Now I just have to work out which ones I am going to add in.


the ultimate spell book

*****

I don't have time to wax episodic over the usefulness of this book for the Pathfinder Roleplaying Game. Even if you only use 10% of the material within, that is still a hundred uses!

All I can really do is ask the question, why hasn't every Pathfinder gamer purchased this book yet?

...Other than the fact it is sold out. I am sure that will change. :-)

Congratulations Steve and the folks at Rite!


The spell-book to end spell-books

*****

This pdf is 291 pages long, 1 page front cover, 1 page editorial, 1 page ToC, 2 pages of advertisement and 1 page SRD, leaving a whopping 285 pages of content!

The compilation starts off with very extensive lists of the spells - the vast array of excellent spells provided so far by the 101-series. I did reviews for all of them, so my individual scores were:

101 0-level spells: 5 stars
101 1st-level spells: 4 stars
101 2nd level spells: 4 stars
101 3rd level spells: 3.5 stars
101 4th level spells: 4 stars
101 5th level spells: 4.5 stars
101 6th level spells: 5 stars
101 7th level spells: 4.5 stars
101 8th level spells: 4.5 stars
101 9th level spells: 5 stars

Apart from the content from the individual files, we also get additional content: the APG and UM get full support with Alchemist formulae, Inquisitor spells, Summoner spells and Witch spells and yes, even Magus spell-lists, providing a great support for the new classes and making sure they also get their share of the pie.

Conclusion:
Editing and formatting are excellent, I didn't notice any significant amount of hick-ups - quite a feat for a book of this length. Layout adheres to RiP's old, rune-covered b/w-2-column standard and the artworks are stock and mostly repeated from the series, although I actually did notice some pieces I couldn't recall encountering in the individual pdfs.

The pdf comes with extensive bookmarks, which is a necessity for a book of this length. Content-wise, the vast majority of these spells rocks and the added APG-support and UM-support as well as the hero-lab support provided make sure that this vast tome retains its usefulness.
However, that's also where a part of my criticism falls: While spell-lists for the new classes are included, the entries of the individual spells don't feature this information (i.e. they only read clr, sor/wiz etc.), which is a pity. While I realize that including this information in the spell-lists would have been a tremendous amount of work, I would have loved to see it nevertheless, as it would have felt like it integrated the support for the new books instead of adding it via appendices. The additional Hero-lab support, for everyone using the software, is awesome. By the way: If you have purchased all individual 10 101-spells pdfs, you can get this compilation for free by shooting an e-mail @ Rite Publishing - stellar support for the customers! So, how to rate this one? While the minor gripe I had is unfortunate, you still get more than 1000 spells for less than 20 bucks. Now if that is not an awesome bang-for-buck ratio, I don't know what is. Add to that the high individual scores the component pdfs garnered from me and I'll settle for a final verdict of 4.5 stars, rounded up to 5 - excellent, almost perfect compendium of spells at an unbeatable price for the vast amount of content provided.

Endzeitgeist out.


More spells than you can shake a wand at!

*****

This product’s tag line of “never cast the same spell twice!” is entirely accurate, 1001 Spells is a source for new spells that should outlive any campaign. It provides a wide selection of interesting and dangerous spells for all casting time. If you think can never have enough new spells, this product seeks to prove you wrong.

1001 Spells is a 291-page PDF (287-pages if you remove the cover, OGL page and ads) for the Pathfinder RPG written by Steven D. Russell and published by Rite Publishing. A HeroLab file for the spells for use with that character building program is also included.

1001 Spells has a traditional two columns layout and is easily readable, though done in a tight font. The art is full color cover with a variety of interior pieces in black and white tied to various spells.

1001 Spells contains what it says on the label, many, many new spells. It leaps right into the spell lists for the core spell casting classes without preamble and then to the spells themselves and ending with two appendices covering spell lists for the Advanced Player’s Guide classes and the Magus from Ultimate Magic.

The spells are roughly evenly divided among the ten levels of spells (from 0 to 9th) providing a wide range of options, though -as usual for fantasy game magic- they are weighted toward combat spells. Curses, charms, explosions, all are catered to. Fans of illusions will not be disappointed either. Many clever implementations of various ideas are included among the various spells. A little more color description of some of the spell effects might have been nice but I understand that the product is long enough as it is.

Ironically, it is the very mass of spells here that makes this product troublesome. There is no way to sort them beside the spell lists, which do help especially for wizard’s schools of magic, but some thematic lists (fire spells, good aligned spells, undead affecting and such) would have made it a bit easier to pull thematic spells for a villain or tome. But when the major problem with your product is too much of a useful resource, overall you are good.


A collection of the 101 spell series.

*****

1001 Spells by Rite Publishing

This product is 291 pages long. It starts with a cover, ToC, and credits. (3 pages)

Spell Lists(34 pages)
Here is has the spell lists for each of the PFRPG casting classes. Each class gets a number of spells. I started to count how many each class got but it is hundreds each. They range from level 0-9 or max level for the class.

Spell Descriptions (232 pages)
Here is the meat of the book with full descriptions of all the spells. Luckily the book is heavily bookmarked to allow one to quickly find the spell one needs.

Appendix (19 pages)
Here is the spell lists for all the caster classes in the Advanced Players Guide and Ultimate Magic.

It ends with a OGL and ads. (3 page)

Closing thoughts. The art work is black and white and range from fair to pretty good. Editing and layout is very good. I didn't notice any errors at all. It is well bookmarked which is a must for a PDF this size. This is a collected version of the 101 spells series done by Rite Publishing earlier. Which means there is 1010 spells or should be, I honestly didn't count them to be sure, just to many to count and not lose track of at some point. I do like how they added in the AGP and UM classes to this, I was hoping for them as web supplements for the previous series. For the price you just can't go wrong with this. The real question is, if you have the other books do you need this one? No not really, it is handy having them all in one place and having the extra spell lists but this isn't needed. For the price though for those that don't have the other ones I recommend picking it up. So what's my rating? Well the previous series got mostly 4-5 star reviews. A couple of complaints I had, has been fixed and I didn't notice any errors so I will give this a 5 star review.

Trust me, I'm a Succubus.


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