Doug Miles wrote:
Darnit, but I was really hoping for that Reformed Netizen feat. It was going to send my Cyber-Diplomacy through to roof.
I've had this happen twice, the second time being much more hilarious. So how it goes is: I was playing my witch, who casted Stinking Cloud on a group of bad guys. That nauseated a good bunch of them... Then someone glitter dusted them, and finally another character casted Silence on them. Essentially, we battery and assaulted ALL of their senses (Couldn't see, couldn't hear, smelled really bad, tasted really bad, and there was stinky glimmering dust on them.) The second time there was at least 10+ mooks in there, which frightened us, but then it turned into we are just waiting for them to come out into the open. We had to go into a house to get something, but we had a cat burglar and other ninja-y character with us. Considering the building was three stories tall, we went to the third floor (flying, grappling hooks, climbing) and cleaned the house of enemies from top to bottom. We split one big combat into three separate ones. We were in a dark cave, and my witch stayed behind the party so she wouldn't get face-stomped. No where close to 30 feet of bad guys, much less seeing them, but most everyone else had darkvision or their light spells countered by Darkness. So to cast a medium ranged spell, she tossed her wayfinder to try and see something... It didn't work out, I still couldn't see anything (I just saw an orb of darkness) No Response from Deepmar: We ran into a modified black tentacles trap (instead had hands). I was freaking out because my witch and faerie dragon familiar had poor CMD. Instead, the trap threw us over the edge into a 100 foot hole with spikes at the bottom... Which suddenly wasn't so bad as my Faerie Dragon just started flying after being tossed, and I used my Flight Hex to featherfall down.
Later, someone in the party shoved her into another pit, but same result (I went with it.) It was to make sure it was safe, which it was. I got back at him by putting squirrels in his bed.
Most of a witch's stuff is mind affecting, so anything immune to those essentially shuts down a witch. The only hex she can get off is misfortune and cackle, and the first requires a successful save. Then she becomes a buffer. Of course, if every encounter has things immune to mind affecting, a witch isn't going to be too happy with the gm. Also, has no one thought of going after the squishy witch? The only thing I'd bad witch-wise is the accursed "scarred witch doctor" archetype that uses CON for casting.
as long as they make the dc, they would identify. Even if they aren't a caster at all, they can still identify (I've seen fighters pick up spell craft) On the other hand, I would think if it was on your spell list (moreso prepared), you'd probably have a better chance at identifying it (there's no bonus afaik).
Magic is OP. Also, Witch is the best. I get looks from the GMs and even a death threat on my witch for her debuffs... AND SHE DOESN'T EVEN DO ANY DAMAGE!! I'm serious, except for vomiting swarms and summons, my witch intentionally tries not to do damage, and I believe I am hated more than anyone else at the table.
I suspect the everyone decked out in 300QL equipment will be a none issue. It will take a lot more threads to bind to a player, so you probably will not be able to bind everything. So sure, you can go out and be decked in 300QL equipment, but you are going to have to be careful. Those shiny equips on you will no doubt get you attention, both wanted and unwanted.
It honestly depends. I power game/minmax/etc so I'm not dead weight, can contribute to combat, and whatever... If I knew how to role play better, I would (I do some, I'm no pro.) There's actually quite a bit of us that do that here, and it's not because of any "wow factor," it's because there's some joy in having a shocking grasp do crazy amounts of damage, making enemies trip up on themselves, or just crazy builds that make everyone go "what?" but work. In fact, from my knowledge, WoW is just rush to max level and grind for ultimate equipment... That isn't easily done in a RPG... AT ALL with a good GM. If anything, optimizing lets us break through combat to get to RP time. Also, the only person I know that actually has side comments made about him "power gaming" is one guy who thinks it's ok to have his animal companion eat a zombie and die because "I'll get one tomorrow." A lot of the "power gamers" I know don't even do that.
I probably should have mentioned, I think you should still be able to do these things and possibly get away with it as long as no one saw you. However, ultimately you should still have the alignment hit, regardless if anyone saw you. Sure they might not know you did it, but the cosmos will. On that note, I believe I read somewhere it will be hard to figure out someone's alignment without abilities such as a Paladin's Detect Evil or Clerics' Detect [Whatever] spells.
My plan of action:
ChazBazz wrote:
Argh, not this again. Why?!? Goblinworks is separate from Paizo, we are still going to get the RPG goodness we've had for awhile. From the sounds of it, the MMO won't change the TT one bit. Also, it kind of already is a rich kid's hobby. The books are expensive, the play mat, miniatures, and heaven knows what other accessories you might have. Of course, you get what you paid for (I enjoy Pathfinder WAY more than video games now.) We are pretty lucky to have Paizo have their stuff available for free, be it on the PRD or d20pfsrd. I just wish I had more money to do so.
I'm kind of iffy on player churches off established lore. It would be really fun to roleplay.
Not really sure. I'm on the wall of if Paizo is ok with having players associate as such with their dieties of Golarion. I'm also wondering how bad it'd be if players made up their own dieties. Just don't let Fox News know!
Sorry if it comes of as angry, but... Why does it feel like no one knows you need a permit to actually carry a concealed weapon? Also I seriously laugh at the notion it is a impractical self-defense weapon. A lot of people think a gun for self defense means kill/fatally wound the other guy. For a sane person, it will be a last resort. In many cases, someone knowing you have a concealed weapon will scare off a threat. In addition, if you do in fact have a legal concealed weapon (and a permit) you most likely are proficient with it (they often require you to show proficiency with a firearm in live-fire courses). That alone highly reduces the chance there's a misfire and someone else get's hurt.
This looks like a job for Create Demiplane and Summon Babysitter! I was serious about the first. I thought of creating a demiplane for your little tyke to live in, free from external bad stuff (villain kidnaps your baby, cleric of Lamashtu gives goblin ideas.) And then someone of like-mindedness to watch over him. Hey, maybe there's a goblin paladin SOMEWHERE (heaven forbid how many times I hear people want to make a goblin paladin, there must be some.) Just saying. I'm no parent, much less one of a goblin. I'm also not an adventurer doing saving the world or whatever shenanigans you do.
Blakmane wrote: Noone has metioned Caustic Slur yet? It is actively worse than Monkey Lunge and Elephant Trample because not only are you losing a standard action, you are using it to make your opponents stronger. Now that prone shooting is out of the equation I think it takes the cake. I can see the use. It's not the best way to cause a penalty, but hey: Penalty. Also if your one of those builds, that extra damage might not matter if they can't even hit you.
Kefka Palazzo wrote:
Go away before I dualcast Ultima, smack you several times with Excalibur/Ragnarok, and other things I totally annihilated the final boss with. PS: I am not a fan of "other alignment" paladins. Anti-paladins I'm ok with because they are just supposed to be evil scumbags, but any other alignment is a no go for me (Makes me think of a neutral "paladin." Smite Neutral: MAKE UP YOUR MIND!)
I think you hit the nail. From my point of view, Paladins are supposed to be the good guys and role models. The lawful stupid comes from people not really getting that paladins aren't really supposed to be the be all end all to laws. Also, there's the crap about GMs trying to make paladins fall. I think people have it too ingrained in their head that paladins MUST stop evil, even if they are incapable of it. On a side note, I really despise this one character in our area that is a paladin who thinks "Killing = Honor" so must kill everyone and coup de grace unconscious threats with no regard to anything.
Blog wrote: Each weapon has certain traits associated with it, such as Sharp, Blunt, Rogue, or even Vorpal. Some abilities players can learn are only useable with weapons that have specific traits, such as Sneak Attack working only with weapons that have the Rogue Weapon trait. Awe, man! I wanted to sneak attack with a Great Axe :( At least it sounds like a Great Axe wouldn't have the Rogue trait. Then again, it's pretty redunculous.
Coming from here, I figured: We need a thread for this crazyness (if there already isn't one.) Consider it sister to the Comically Misspelled spells thread. For starters from mentioned thread:
And from me:
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