Red Dragon

Marthian's page

Goblin Squad Member. Organized Play Member. 1,461 posts (1,533 including aliases). 1 review. 4 lists. No wishlists. 12 Organized Play characters. 5 aliases.




Pathfinder Adventure, Adventure Path, Lost Omens Subscriber

I fully expect this in an upcoming Pathfinder Society scenario.

John Compton, make it happen! :-)

Grand Lodge 2/5 RPG Superstar 2012 Top 32

Heh. Heheheh. Haha.
Haaahaha...
BWAHAHAHAAAA!!!!

Oh man, I can't wait for the threads to get going; this is gonna be great!

Calling it now:

No peeking til later!:
I anticipate at least one or two people who were vehemently against the proposed new playing up wealth rules but claimed they were mostly after the challenge rather than the gold are going to find reasons to be VERY against this new idea.


Does anyone print the PDF maps bought here on Paizo.com? And if so, how do you do it?

I'm interested in printing out the maps (notably for Thornkeep).


I have been trying to change my mailing address, but it seems to omit important information.

I put my address in as
-123 N Fake St
But after clicking submit and viewing the active address, it shows as
-123 Fake St

My previous address didn't have any issues like this.

*This isn't my address. Just an example

EDIT: Also occurs on changing my billing information.


I had the idea of creating a character that was just a simple grave digger, but was then roped into a whirlwind adventure. Does anyone know what's the closest thing to a shovel weapons-wise? (PFS-legal would be preferred. I never get to have any local home games.)


Title says it all. I am looking at getting Felling Smash

Felling smash wrote:
If you use the attack action to make a single melee attack at your highest base attack bonus while using Power Attack and you hit an opponent, you can spend a swift action to attempt a trip combat maneuver against that opponent.


Not sure what happened, but I got charged twice for Order #2116095.


I can't really figure it out, but does the faerie dragon require a boon to use in PFS?


Just wondering, do we have to claim our reward by a particular date? I was hoping to pay $20 more on friday.

(I posted this in a previous thread, I probably should have made a separate one. Sorry in advance if this is the wrong section.)


1 person marked this as a favorite.

Coming from here, I figured: We need a thread for this crazyness (if there already isn't one.) Consider it sister to the Comically Misspelled spells thread.

For starters from mentioned thread:
+1 Shovel of Zombie Bane
+2 mug of dwarf bane (it said dwarven slayer, I found this a bit better)

And from me:
+1 Shovel of Dirt Bane
Bag of Molding
Bag of Folding
Battleaxe as an Instrument


3 people marked this as FAQ candidate.

PFS Specific: I have tried looking up whether a witch's familiar loses ALL of their spells when she gets improved familiar or not, but I can't find anything on the matter. There was a few threads I saw, but they didn't have a clear answer. Can anyone help answer this?


Metallica reference? Or is there something before that I don't know...

Sounds like it (which I have no problem with.)


I'm wondering what would happen if you just flew off a horse?

Would it be a move action to dismount as well as a move action to fly?


I am torn at what magic item to get first for my witch: Either upgrade my Headband of Intelligence to +4 (from +2) or get the Cackling hag's blouse.

A short summary of my witch: Level 6 Witch
23 Intelligence
- 20 Starting Intelligence
- +1 from Level 4 bonus
- +2 from Headband of vast intelligence +2
Hexes: Cackle, Evil Eye, Fortune, Misfortune, Slumber, Flight, Scar
(Human with 3 Extra hex and Accursed Hex) - Hex DC: 19 - Has 8,231 GP

Choice of items:

Cackling hag's blouse:
This loose-fitting blouse is adorned with grotesque fetishes and trophies, granting the wearer a +2 competence bonus on Intimidate checks. If the wearer is a witch, she gains the cackle hex. If the wearer already has the cackle hex, twice per day she can use her cackle ability as a swift action instead of a move action. Cost: 6000 GP

Headband of vast intelligence +4:
This intricate gold headband is decorated with several small blue and deep purple gemstones. The headband grants the wearer an enhancement bonus to Intelligence of +2, +4, or +6. Treat this as a temporary ability bonus for the first 24 hours the headband is worn. a headband of vast intelligence has one skill associated with it per +2 bonus it grants. After being worn for 24 hours, the headband grants a number of skill ranks in those skills equal to the wearer's total Hit Dice. These ranks do not stack with the ranks a creature already possesses. These skills are chosen when the headband is created. If no skill is listed, the headband is assumed to grant skill ranks in randomly determined Knowledge skills. Cost: 12000 to upgrade from +2


Does anyone know of any good free board games to print out and play? I play a lot of deck-building games, some economy games (like Lords of Waterdeep or Puerto Rico), and various others.

I also have plenty of dice and markers if a game requires them.

Goblin Squad Member

Will we maybe see the potential for players to get templates applied to them after a lengthy process?

Say someone wants to become a Lich? Or Half-Dragon? Would be pretty cool.

(yes, I admit. I really do want to be a half-dragon. I don't think Dragon Disciple would cut it for me...)


I am confused on certain archetypes.

There are archetypes that say they alter a class ability. Does anyone know what it means?

example: Dawnflower Dervish:
A Dawnflower dervish is trained in the use of the Perform skill, especially dance, to create magical effects on himself. This works like bardic performance, except that the Dawnflower dervish’s performances grant double their normal bonuses, but these bonuses only affect him. He does not need to be able to see or hear his own performance. Battle dancing is treated as bardic performance for the purposes of feats, abilities, and effects that affect bardic performance, except that battle dancing does not benefit from the Lingering Performance feat or any other ability that allows a bardic performance to grant bonuses after it has ended. The benefits of battle dancing apply only when the bard is wearing light or no armor. Like bardic performance, battle dancing cannot be maintained at the same time as other performance abilities.

Starting a battle dance is a move action, but it can be maintained each round as a free action. Changing a battle dance from one effect to another requires the Dawnflower dervish to stop the previous performance and start the new one as a move action. Like a bard, a Dawnflower dervish’s performance ends immediately if he is killed, paralyzed, stunned, knocked unconscious, or otherwise prevented from taking a free action each round. A Dawnflower dervish cannot perform more than one battle dance at a time. At 10th level, a Dawnflower dervish can start a battle dance as a swift action instead of a move action.

When the Dawnflower dervish uses the inspire courage, inspire greatness, or inspire heroics bardic performance types as battle dances, these performance types only provide benefit to the Dawnflower dervish himself. All other types of bardic performance work normally (affecting the bard and his allies, or the bard’s enemies, as appropriate).

This ability alters the standard bardic performance ability.


From reading it, it sounds like you could still use regular performance.


So not sure where this will go, but let's start. Think of a spell, and then mess it up in name.

Meatier Swarm
Demand Undead
Wall of Spice
Speak with Lead


Does anyone know what group the Falcata falls under for Weapon Training?


2 people marked this as FAQ candidate. 1 person marked this as a favorite.

Anyone know how Dervish Dance and Animated Shield would work together?

Dervish Dance:
When wielding a scimitar with one hand, you can use your Dexterity modifier instead of your Strength modifier on melee attack and damage rolls. You treat the scimitar as a one-handed piercing weapon for all feats and class abilities that require such a weapon (such as a duelist’s precise strike ability). The scimitar must be for a creature of your size. You cannot use this feat if you are carrying a weapon or shield in your off hand.

Animated:
As a move action, an animated shield can be loosed to defend its wielder on its own. For the following 4 rounds, the shield grants its bonus to the one who loosed it and then drops. While animated, the shield provides its shield bonus and the bonuses from all of the other shield special abilities it possesses, but it cannot take actions on its own, such as those provided by the bashing and blinding abilities. It can, however, use special abilities that do not require an action to function, such as arrow deflection and reflecting. While animated, a shield shares the same space as the activating character and accompanies the character who activated it, even if the character moves by magical means. A character with an animated shield still takes any penalties associated with shield use, such as armor check penalty, arcane spell failure chance, and nonproficiency. If the wielder who loosed it has an unoccupied hand, she can grasp it to end its animation as a free action. Once a shield has been retrieved, it cannot be animated again for at least 4 rounds.

This property cannot be added to a tower shield.

I'm not sure, but it sounds like you could use both in tandem and still benefit from Dervish Dance.


(Because why not? Necromancers and Healers got it.)

1. "Hey guys, I made cookies. I'm sure your going to love it!"


Did I read it wrong, or are we getting Invincible armor?!?!?

Also, the singing sword?!?


I've been seeing some people suggest doing Two-Weapon Fighting with a Greatsword (or similar Two-handed weapon) and using Armor Spikes as an offhand. Is it really possible to do so? RAW is rather confusing on it.


Is there a gold cost for having familiars exchange spells with eachother? I know the wizards have to spend money on the ink for it (or something...) but I don't see any mention of witch familiars talking and exchanging spells costing gold.


So there was talk about how you could take Weapon Focus: Ray.

... So what about Improved Critical: Ray? Or did someone already suggest this and I just have terrible searching abilities?


So we had a "Lawful Neutral" ranger today that instead of letting us try and talk to the non-hostile guards and instead shot one of them for a faction mission.

Eventually after some rounds of him shooting her (and us trying to prevent him from doing so), I decide I wanted to grapple him to prevent him from hurting the guard further. Apparently, he decided that since a Grapple was "PvP" that I would be doing an "Evil" act and get that marked on my sheet, even though I would be PREVENTING an evil act.

Can someone explain the logic to me behind this? (He also said Charm Person from someone else for the same reasons would also be Evil. This isn't the GM by the way, it's a player.)


So I've had it to here with our local Venture Captain. It always seems like he's picking on me over everyone else. Here's some of the crap that's happened.

*He told a new player about how PFS goes up to level 12, but I just mention that there is play for it past 12, but no modules for it. He gets upset at me for "confusing" them and then hits me on the head.
*He's modified scenarios on occasion (He gave the magus in "Cyphermage dilemma" shocking grasp, while the scenario explicitly says acid touch. Which is ironic because he goes after others for it.
*I've seen a lot of archers pull out like 10 attacks a round with their bows and pets, yet when I even try doing Arcane Mark with my magus, he says I'm cheesing it, and would make me wear a cheesehead hat because of it. I do that with another GM, and he doesn't even care about it.
*Probably an issue with the gunslinger, but it sounds like he wants to make it impossible for me to play. They already lose out on a lot of stuff (I play a pistolero, 20' range, misfire can break firearms, you actually HAVE to be close to do much, you can't target touch past first range increment.) and he says Rapid Reload and Alchemical Cartridges reduce the reload speed to a swift action, but NOWHERE does it say swift action in reloading.
*He told me not to spoil the scenario, but he was just as guilty of it.

I may be overreacting, but I really do feel like I'm being targeted for breaking the rules of the game, but I try as hard as possible to follow RAW.


So I am confused on counterspelling:

To complete the action, you must then cast an appropriate spell. As a general rule, a spell can only counter itself. If you are able to cast the same spell and you have it prepared (or have a slot of the appropriate level available), you cast it, creating a counterspell effect. If the target is within range, both spells automatically negate each other with no other results.

Do you need the exact spell to counterspell, or could you burn a spell of equivalent level to counterspell?


Was Rapid Reload and Paper Cartridges errata'd to only allow one reload per round? I can't find it, and everyone keeps telling me you can only reload once per round as a swift action with Rapid Reload and Alchemical Cartridges.(yet my download of Ultimate Combat... THE LATEST ONE... Still says otherwise.)


So I am currently looking at the favored Class Bonus section, and I am confused.

Are you able to choose a different bonus each time you level? The wording is kind of confusing.

Goblin Squad Member

I'm not trying to sound rude, but it sounds like a lot of the posters don't even read the Goblinworks Blog.

Would it hurt to at least read it before you post. It sounds like people are just making assumptions and not even reading the developers' comments.


I always hear that Eidolons are overpowered. I had the thought of what if there only was Summoners for battles? Kind of reminds me of Pokemon, but whatever.

Probably would require a lot of house ruling, but any comments on this thought?

(Oh when I say only summoners, I mean it. No feat-feasting fighter, no wonderful wizards, no pristine paladins, no NOTHING. Just summoners... and maybe their buff spells.)


I am curious as to whether a Dice Tower would be allowed in Society Play. I'm guessing yes, unless it becomes distracting.


So the idea struck me to fuse a hellknight and a paladin for a character...

In other words, level up in paladin to eventually get access to the Hellknight prestige class (PFS btw.). What are people's thoughts on this?

A Paladin needs to be lawful good, a Hellknight needs to be Lawful anything. I'm thinking the order of the nail

Someone might have thought of it already.

Goblin Squad Member

I see a lot of people talking about wanting PFO to be realistic. What are the reasons why?

In my opinion, it doesn't need to be realistic to be fun. Games can still be T-rated and be fun. I'm looking at all the games out on the market that are M-rated and hyper-realistic. Sure they are fun, but it's the same thing over and over. That doesn't require a lot of resources, which most of which have been aimed at trying to make it as realistic as possible (looking at you, Frostbite 2.) It sounds like PFO will be heavily reliant on game play, and for MMOs, that's a good thing. If you dedicate more resources to realism, you don't have as much for game play. I'd rather have cartoony graphics and great game play rather than great graphics but poor game play (Particularly a big fan of the way they did graphics on Borderlands.) Plus, with more realism means requiring more processing power, which in turn, requires a better computer. What's the point of a game when a portion of your targeted audience may not have the capability to run said game. That said, I hope they do have a wide variety of graphic settings, both for low end mainstream computers and high end gamers, but it isn't high on my priority list for this game. I do have a high end computer to handle modern games at high graphic settings, but they shouldn't be focusing on high end PC gamers.


So I started playing Pathfinder (Society) in about November 2011, and I have to say I really enjoy being in a gaming group, and getting to play something more open than video games without all the annoying players that come with it (with minor exceptions.)

My concern is, however, is with those that play Pathfinder whenever they possibly can. Again, I love playing Pathfinder, but I am in the same group as I previously mentioned. I feel bad when I end up having GMs have to do a different scenario because I already did a scenario. It could be because of all the new players and playing low levels, but it still concerns me. I'm not so sure on learning to GM as reading some of the scenarios just confused me on where to start.

Is there really anything we can do about players that just like playing Pathfinder Society to the point of running out of scenarios to play for credit. I understand the whole thing about playing the scenario twice due to spoilers, and being able to just breeze through it without much challenge.

(Sorry if I sound confusing, I'm not really great at grammar.)


I would like to dedicate this thread to those that dedicate their existence to all sorts of tasks without much thought from others. (Real heroes like Soldiers, Fireman, Policeman, Batman, etc. do not count. They already are "sung" heroes and you better know it! Medals to all of them.)

At any rate, please post heroes you know, think, crave, or have some feeling of affection towards that do not get much thought, get a song sung about them, a medal, or key to the city.

---

I would like to dedicate this post to the Door. They are the brave wooden (or stone or steel) barricade that delays or stops people from advancing from destination A to destination B, be it the restroom, server closet, or the local refrigerator. It is also great for keeping whatever is inside "inside" (I don't want to face the ferocity that is the server closet, do you?). They also keep an air of surprise as a majority of them generously block view of the other side. Sadly, they are often hacked, burned, shot, and/or smashed down in their line of duty.


If a eidolon has Rake and Rend, and has a enemy grappled, when doing the Rake attacks, would that also allow the Eidolon to use Rend as well?


So I'm being told that having the Rapid Reload (Pistol) feat and using Alchemical Cartridges only reduces reloading to a swift action, but I can't find anywhere that it says so, every other place I've looked it says it's a free action.

So which is it?


1 person marked this as FAQ candidate.

I am trying to figure out the reach of a Scorpion Whip in Pathfinder Society. I'm being told it's only got a 10 foot reach (2 squares away), but Ultimate Combat just says it can be wielded like a whip, which has 15 foot reach (3 squares I assume.)

So does it hit targets three squares away or just two? If it's just two, it just doesn't sound very good compared to other reach weapons with the exception it hits adjacent foes.


I am wondering if that's possible considering there are a lot of humans you battle against.


I haven't picked any traits yet (and I am level 2). Is it too late to do so?


I am playing a Half-Elf Ranger, whom is already level 2. however, I saw on racial bonuses I get two favored classes. I am not really sure what to do about that, and not sure if it's too late to do so.

I also didn't pick any traits either (I believe my gm was in a hurry.) do I do that too?


I have a question. Is it too late to change the ability score on my character? (Ranger)

Why I am asking:

I found out something while typing up my stuff. If I change the way I distribute points, I free up some extra Ability score.
As it stands now, I have the following Ability Score:

Str 14 (12+2 Race Bonus) - Dex 16 - Con 13 - Int 10 - Wis 14 - Cha 10

I figured out if I take out 2 points from Dex (returning 5 Ability score) and put the race bonus in there and put those 2 points into Str (3 Ability Score spent), I gain 2 Ability score for other things.

Str 14 - Dex 16 (14+2 Race Bonus) - Con 13 - Int 10 - Wis 14 - Cha 10
(was thinking of putting the freed up points into Con)

I used this as reference by the way: http://paizo.com/pathfinderRPG/prd/gettingStarted.html