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![]() Forgot to mention: Marcus is a Ranger Dandy, raised in Absalom, fled with his now wife to Kintargo due to some serious trade disputes, has lived in Kintargo and worked the social scene for about three years. They have a small villa in the green zone. Light armor, fencing style of combat, decent social skills, access to parties. ![]()
![]() All done here I believe. As bigrig mentioned I took the free archetype and then stacked a standard archetype, if this is too much I will remove it. Marcus is a half-elf with some drow in his heritage so that he has some of the traits thereof. He is a paladin of Milil, a servant of Oghma. I have his history taking him to Neverwinter with ties to Waterdeep. If he needs to end up elsewhere this could easily be accomplished. He is a virtuous bravo with a level dip in swashbuckler to open up some skills. He brings a near front-line AC of 22, incredible saves, typical dmg range of 16-21, the ability to heal at a touch, can channel energy, and has the heal skill, but no spells unless I need to drop the tempered champion. Or if selected and the group needs someone who can use a wand of CLW and the like, I could drop tempered champion. Thank you for your consideration. ![]()
Half-elf Ranger 1 | HP 13/13 | AC 17 T 11 FF 15 | F+4 R+4 W+2 | CMD17 | Init+10 Percep+0, darkvision 60', lowlight vision | Current effects:
Skills:
Climb 8 Craft Alchemy 5 Heal 5 K: Dungeoneering 5 K: Geography 5 K: Nature 5 Perception 10 Ride 1 Survival 5 Swim 8 ![]() Marcus trusts Jassminder's intuition and holds position waiting for further details to be revealed. ![]()
Half-elf Ranger 1 | HP 13/13 | AC 17 T 11 FF 15 | F+4 R+4 W+2 | CMD17 | Init+10 Percep+0, darkvision 60', lowlight vision | Current effects:
Skills:
Climb 8 Craft Alchemy 5 Heal 5 K: Dungeoneering 5 K: Geography 5 K: Nature 5 Perception 10 Ride 1 Survival 5 Swim 8 ![]() Marcs pauses a moment to appreciate yet another fine shot by their archer. Thankful he is not on the receiving end of those arrows he blesses the day they ended up on the same team. Then, shaking himself out of his reverie, he moves toward the forlarren. ![]()
Half-elf Ranger 1 | HP 13/13 | AC 17 T 11 FF 15 | F+4 R+4 W+2 | CMD17 | Init+10 Percep+0, darkvision 60', lowlight vision | Current effects:
Skills:
Climb 8 Craft Alchemy 5 Heal 5 K: Dungeoneering 5 K: Geography 5 K: Nature 5 Perception 10 Ride 1 Survival 5 Swim 8 ![]() If Noctifer decides to approach, Marcus does likewise but stealthily to close the gap but staying hidden. Marcus has shadow blending which gives him a concealment bonus of 50% in dim light. I was hoping perhaps this combined with a successful stealth roll may allow him to cross open areas as he approaches assuming Noctifer approaches to talk. He will take 10 if possible, otherwise it seems appropriate for the DM to roll. ![]()
Half-elf Ranger 1 | HP 13/13 | AC 17 T 11 FF 15 | F+4 R+4 W+2 | CMD17 | Init+10 Percep+0, darkvision 60', lowlight vision | Current effects:
Skills:
Climb 8 Craft Alchemy 5 Heal 5 K: Dungeoneering 5 K: Geography 5 K: Nature 5 Perception 10 Ride 1 Survival 5 Swim 8 ![]() Marcus moves near (15' away) the others along the same path but tries to stay hidden and in the shadows as best he can. He follows the fingers of the others when they point out the beasts. He waits to see if Jassminder is going to take a shot. Take 10 if possible for a total of 19 on stealth check. Can he be just to the edge of the copse of trees? Or do you want us on a path? ![]()
Half-elf Ranger 1 | HP 13/13 | AC 17 T 11 FF 15 | F+4 R+4 W+2 | CMD17 | Init+10 Percep+0, darkvision 60', lowlight vision | Current effects:
Skills:
Climb 8 Craft Alchemy 5 Heal 5 K: Dungeoneering 5 K: Geography 5 K: Nature 5 Perception 10 Ride 1 Survival 5 Swim 8 ![]() "Fair enough, I don't need to be with anyone and I see no reason to be visible if I don't need to be." Not great at stealth but taking 10 seems to be a solid bet if available. ![]()
Half-elf Ranger 1 | HP 13/13 | AC 17 T 11 FF 15 | F+4 R+4 W+2 | CMD17 | Init+10 Percep+0, darkvision 60', lowlight vision | Current effects:
Skills:
Climb 8 Craft Alchemy 5 Heal 5 K: Dungeoneering 5 K: Geography 5 K: Nature 5 Perception 10 Ride 1 Survival 5 Swim 8 ![]() "Good point. I think Noctifer and I should still try to approach the area stealthily slightly away from you so he does not see our full strength at first." Marcus says reprising the situation. ![]()
Half-elf Ranger 1 | HP 13/13 | AC 17 T 11 FF 15 | F+4 R+4 W+2 | CMD17 | Init+10 Percep+0, darkvision 60', lowlight vision | Current effects:
Skills:
Climb 8 Craft Alchemy 5 Heal 5 K: Dungeoneering 5 K: Geography 5 K: Nature 5 Perception 10 Ride 1 Survival 5 Swim 8 ![]() I think wait the 10 minutes. The dog didn't have a chance to give us away so we should be as prepared as possible. To the rolls, I'm fine with rolling. ![]()
Half-elf Ranger 1 | HP 13/13 | AC 17 T 11 FF 15 | F+4 R+4 W+2 | CMD17 | Init+10 Percep+0, darkvision 60', lowlight vision | Current effects:
Skills:
Climb 8 Craft Alchemy 5 Heal 5 K: Dungeoneering 5 K: Geography 5 K: Nature 5 Perception 10 Ride 1 Survival 5 Swim 8 ![]() "Noctifer and I could move ahead of the light to see if we could take Dag unawares." Marcus suggests. "With rest of you following up at a decent distance, perhaps even as a distraction as Noctifer and I sneak up on it, assuming he is visible." ![]()
Half-elf Ranger 1 | HP 13/13 | AC 17 T 11 FF 15 | F+4 R+4 W+2 | CMD17 | Init+10 Percep+0, darkvision 60', lowlight vision | Current effects:
Skills:
Climb 8 Craft Alchemy 5 Heal 5 K: Dungeoneering 5 K: Geography 5 K: Nature 5 Perception 10 Ride 1 Survival 5 Swim 8 ![]() Once the arrow flies, Marcus moves toward the beast. If it still stands after that first shot he closes the distance rapidly (charge) and strikes. Wave Blade: 1d20 + 9 + 2 ⇒ (9) + 9 + 2 = 20
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Half-elf Ranger 1 | HP 13/13 | AC 17 T 11 FF 15 | F+4 R+4 W+2 | CMD17 | Init+10 Percep+0, darkvision 60', lowlight vision | Current effects:
Skills:
Climb 8 Craft Alchemy 5 Heal 5 K: Dungeoneering 5 K: Geography 5 K: Nature 5 Perception 10 Ride 1 Survival 5 Swim 8 ![]() Does Jassminder have a regular aura if courage that gives the rest of us a +4 to save vs fear? ![]()
Half-elf Ranger 1 | HP 13/13 | AC 17 T 11 FF 15 | F+4 R+4 W+2 | CMD17 | Init+10 Percep+0, darkvision 60', lowlight vision | Current effects:
Skills:
Climb 8 Craft Alchemy 5 Heal 5 K: Dungeoneering 5 K: Geography 5 K: Nature 5 Perception 10 Ride 1 Survival 5 Swim 8 ![]() Marcus steps into the shadows and does what he can to hide himself. A cold iron dagger in one hand and his waveblade in the other, he waits for word as to when or if to engage the dog. Stealth: 1d20 + 9 ⇒ (10) + 9 = 19 ![]()
Half-elf Ranger 1 | HP 13/13 | AC 17 T 11 FF 15 | F+4 R+4 W+2 | CMD17 | Init+10 Percep+0, darkvision 60', lowlight vision | Current effects:
Skills:
Climb 8 Craft Alchemy 5 Heal 5 K: Dungeoneering 5 K: Geography 5 K: Nature 5 Perception 10 Ride 1 Survival 5 Swim 8 ![]() No worries, glad you are on the mend. ![]()
Half-elf Ranger 1 | HP 13/13 | AC 17 T 11 FF 15 | F+4 R+4 W+2 | CMD17 | Init+10 Percep+0, darkvision 60', lowlight vision | Current effects:
Skills:
Climb 8 Craft Alchemy 5 Heal 5 K: Dungeoneering 5 K: Geography 5 K: Nature 5 Perception 10 Ride 1 Survival 5 Swim 8 ![]() Someone offered it to me and I can carry it but I already have a +1 Waveblade. If someone else is in need of a magical weapon, they should take it. ![]()
Half-elf Ranger 1 | HP 13/13 | AC 17 T 11 FF 15 | F+4 R+4 W+2 | CMD17 | Init+10 Percep+0, darkvision 60', lowlight vision | Current effects:
Skills:
Climb 8 Craft Alchemy 5 Heal 5 K: Dungeoneering 5 K: Geography 5 K: Nature 5 Perception 10 Ride 1 Survival 5 Swim 8 ![]() I don't need any of the items we found. ![]()
Half-elf Ranger 1 | HP 13/13 | AC 17 T 11 FF 15 | F+4 R+4 W+2 | CMD17 | Init+10 Percep+0, darkvision 60', lowlight vision | Current effects:
Skills:
Climb 8 Craft Alchemy 5 Heal 5 K: Dungeoneering 5 K: Geography 5 K: Nature 5 Perception 10 Ride 1 Survival 5 Swim 8 ![]() I have 4 uses of holy weapon balm, a MW cold iron dagger, and a +1 waveblade. I can share the holy weapon balm with those who need it. I have the cash so i will buy 6 cold iron daggers for throwing. ![]()
Half-elf Ranger 1 | HP 13/13 | AC 17 T 11 FF 15 | F+4 R+4 W+2 | CMD17 | Init+10 Percep+0, darkvision 60', lowlight vision | Current effects:
Skills:
Climb 8 Craft Alchemy 5 Heal 5 K: Dungeoneering 5 K: Geography 5 K: Nature 5 Perception 10 Ride 1 Survival 5 Swim 8 ![]() I could use some cold iron daggers for ranged attacks. Figure I would open with a tanglefoot or tangleburn bag. As soon as I can close I will. ![]()
Half-elf Ranger 1 | HP 13/13 | AC 17 T 11 FF 15 | F+4 R+4 W+2 | CMD17 | Init+10 Percep+0, darkvision 60', lowlight vision | Current effects:
Skills:
Climb 8 Craft Alchemy 5 Heal 5 K: Dungeoneering 5 K: Geography 5 K: Nature 5 Perception 10 Ride 1 Survival 5 Swim 8 ![]() I'd say sell the wand and the dagger to use the cash. I agree that if the daylight bottle only gives a 5' square then specific rules trump general rules. If the blighter can cast darkness at will then darkvision is far superior to daylight, obviously but there it is. Since the blighter can fly, a few tanglefoot bags would be great and that gets to why I was recommending taking some huntsmen with nets. They may get lucky if it gets low enough. ![]()
Half-elf Ranger 1 | HP 13/13 | AC 17 T 11 FF 15 | F+4 R+4 W+2 | CMD17 | Init+10 Percep+0, darkvision 60', lowlight vision | Current effects:
Skills:
Climb 8 Craft Alchemy 5 Heal 5 K: Dungeoneering 5 K: Geography 5 K: Nature 5 Perception 10 Ride 1 Survival 5 Swim 8 ![]() "As previously mentioned a couple of darkvision scrolls can take care of the darkness issue. I think once we pin it down and neutralize its invisibility the fight swings in our favor. Until then, we'll have an extremely difficult time. What about checking to see if the baron has some huntsmen? We could have them come in with nets. See if we could overwhelm the thing with numbers." ![]()
Half-elf Ranger 1 | HP 13/13 | AC 17 T 11 FF 15 | F+4 R+4 W+2 | CMD17 | Init+10 Percep+0, darkvision 60', lowlight vision | Current effects:
Skills:
Climb 8 Craft Alchemy 5 Heal 5 K: Dungeoneering 5 K: Geography 5 K: Nature 5 Perception 10 Ride 1 Survival 5 Swim 8 ![]() For throwing tanglefoot bags or any other alchemical device to help I have a +8 to hit with ranged attacks. That would leave Jassminder to twang arrows. ![]()
Half-elf Ranger 1 | HP 13/13 | AC 17 T 11 FF 15 | F+4 R+4 W+2 | CMD17 | Init+10 Percep+0, darkvision 60', lowlight vision | Current effects:
Skills:
Climb 8 Craft Alchemy 5 Heal 5 K: Dungeoneering 5 K: Geography 5 K: Nature 5 Perception 10 Ride 1 Survival 5 Swim 8 ![]() ”Can you tell us how to kill a lamp blighter?” Marcus asks hoping to narrow down the possibilities. ![]()
Half-elf Ranger 1 | HP 13/13 | AC 17 T 11 FF 15 | F+4 R+4 W+2 | CMD17 | Init+10 Percep+0, darkvision 60', lowlight vision | Current effects:
Skills:
Climb 8 Craft Alchemy 5 Heal 5 K: Dungeoneering 5 K: Geography 5 K: Nature 5 Perception 10 Ride 1 Survival 5 Swim 8 ![]() "Don't forget that when we seemed to be about to win the fight he sent the woman out to unleash the sunlight spell. An obvious signal for something I would think." Marcus chimes in. ![]()
Half-elf Ranger 1 | HP 13/13 | AC 17 T 11 FF 15 | F+4 R+4 W+2 | CMD17 | Init+10 Percep+0, darkvision 60', lowlight vision | Current effects:
Skills:
Climb 8 Craft Alchemy 5 Heal 5 K: Dungeoneering 5 K: Geography 5 K: Nature 5 Perception 10 Ride 1 Survival 5 Swim 8 ![]() Marcus nods to the witch. Not being much of the social type, he looks about with an alchemist's eye to see what interesting things she has hanging or prepped. Alchemy: 1d20 + 8 ⇒ (18) + 8 = 26 ![]()
Half-elf Ranger 1 | HP 13/13 | AC 17 T 11 FF 15 | F+4 R+4 W+2 | CMD17 | Init+10 Percep+0, darkvision 60', lowlight vision | Current effects:
Skills:
Climb 8 Craft Alchemy 5 Heal 5 K: Dungeoneering 5 K: Geography 5 K: Nature 5 Perception 10 Ride 1 Survival 5 Swim 8 ![]() "Who's Iozif and Henric? Brothers? Uncles?" Marcus asks. ![]()
Half-elf Ranger 1 | HP 13/13 | AC 17 T 11 FF 15 | F+4 R+4 W+2 | CMD17 | Init+10 Percep+0, darkvision 60', lowlight vision | Current effects:
Skills:
Climb 8 Craft Alchemy 5 Heal 5 K: Dungeoneering 5 K: Geography 5 K: Nature 5 Perception 10 Ride 1 Survival 5 Swim 8 ![]() "So, what did the ghost say? Anything we can use?" Marcus asks. "Are we going to go speak with the loggers or go find the witch lady?" ![]()
Half-elf Ranger 1 | HP 13/13 | AC 17 T 11 FF 15 | F+4 R+4 W+2 | CMD17 | Init+10 Percep+0, darkvision 60', lowlight vision | Current effects:
Skills:
Climb 8 Craft Alchemy 5 Heal 5 K: Dungeoneering 5 K: Geography 5 K: Nature 5 Perception 10 Ride 1 Survival 5 Swim 8 ![]() I did not, probably headed out to the courtyard to tidy it up. ![]()
Half-elf Ranger 1 | HP 13/13 | AC 17 T 11 FF 15 | F+4 R+4 W+2 | CMD17 | Init+10 Percep+0, darkvision 60', lowlight vision | Current effects:
Skills:
Climb 8 Craft Alchemy 5 Heal 5 K: Dungeoneering 5 K: Geography 5 K: Nature 5 Perception 10 Ride 1 Survival 5 Swim 8 ![]() No, a commentary on certain political issues. ![]()
Half-elf Ranger 1 | HP 13/13 | AC 17 T 11 FF 15 | F+4 R+4 W+2 | CMD17 | Init+10 Percep+0, darkvision 60', lowlight vision | Current effects:
Skills:
Climb 8 Craft Alchemy 5 Heal 5 K: Dungeoneering 5 K: Geography 5 K: Nature 5 Perception 10 Ride 1 Survival 5 Swim 8 ![]() I published a bit of non-fiction but my fictional allegory has not gotten off the ground yet.
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