Safan Domvesia

Magpie A-RCH-Mk.II's page

54 posts. Alias of Aebliss.


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Homunculus Init +2; Senses darkvision 60 ft., low-light vision; Perception +3; AC 14, touch 14, flat-footed 12 (+2 Dex, +2 size); hp 11; Fort +0, Ref +4, Will +1

Um. I could try to fly around and get a peek...?


Homunculus Init +2; Senses darkvision 60 ft., low-light vision; Perception +3; AC 14, touch 14, flat-footed 12 (+2 Dex, +2 size); hp 11; Fort +0, Ref +4, Will +1

"How'll we stop 'em from sounding all kindsa alarms if we attack?" Magpie asks, curiously.


Homunculus Init +2; Senses darkvision 60 ft., low-light vision; Perception +3; AC 14, touch 14, flat-footed 12 (+2 Dex, +2 size); hp 11; Fort +0, Ref +4, Will +1

"... Was that a smart thing to say?" Magpie asks, tentatively.


Homunculus Init +2; Senses darkvision 60 ft., low-light vision; Perception +3; AC 14, touch 14, flat-footed 12 (+2 Dex, +2 size); hp 11; Fort +0, Ref +4, Will +1

"Yeah, Drow suck," Magpie agrees.


Homunculus Init +2; Senses darkvision 60 ft., low-light vision; Perception +3; AC 14, touch 14, flat-footed 12 (+2 Dex, +2 size); hp 11; Fort +0, Ref +4, Will +1

"Nuh-uh, the grandma can fly ahead inside!" Magpie counters, glaring at Duchess.


Homunculus Init +2; Senses darkvision 60 ft., low-light vision; Perception +3; AC 14, touch 14, flat-footed 12 (+2 Dex, +2 size); hp 11; Fort +0, Ref +4, Will +1

"They were real pretty 'shrooms," Magpie proudly says as she lands on Kelendra's head, "but I toldya not ta eat any an' you din't!"


Homunculus Init +2; Senses darkvision 60 ft., low-light vision; Perception +3; AC 14, touch 14, flat-footed 12 (+2 Dex, +2 size); hp 11; Fort +0, Ref +4, Will +1

"Her head's all wibbly-wobbly," Magpie 'explains'.


Homunculus Init +2; Senses darkvision 60 ft., low-light vision; Perception +3; AC 14, touch 14, flat-footed 12 (+2 Dex, +2 size); hp 11; Fort +0, Ref +4, Will +1

"Yeah, on account of us not sleeping," Magpie agrees.


Homunculus Init +2; Senses darkvision 60 ft., low-light vision; Perception +3; AC 14, touch 14, flat-footed 12 (+2 Dex, +2 size); hp 11; Fort +0, Ref +4, Will +1

"Smash-smash now?" Magpie suggests from her perch - on Lefrik's head.


Homunculus Init +2; Senses darkvision 60 ft., low-light vision; Perception +3; AC 14, touch 14, flat-footed 12 (+2 Dex, +2 size); hp 11; Fort +0, Ref +4, Will +1

"We don't need no shinin' stars, neither!" Magpie adds.


Homunculus Init +2; Senses darkvision 60 ft., low-light vision; Perception +3; AC 14, touch 14, flat-footed 12 (+2 Dex, +2 size); hp 11; Fort +0, Ref +4, Will +1

"Do we just go down, or should we drop a note in?" Magpie trills, curious.


Homunculus Init +2; Senses darkvision 60 ft., low-light vision; Perception +3; AC 14, touch 14, flat-footed 12 (+2 Dex, +2 size); hp 11; Fort +0, Ref +4, Will +1

"Hellooo~!" Magpie calls out from her perch on Lefrik's head. "Anybody at home? Were we s'pposed to ring a doorbell? We wanna talk to the owner, please~"


Homunculus Init +2; Senses darkvision 60 ft., low-light vision; Perception +3; AC 14, touch 14, flat-footed 12 (+2 Dex, +2 size); hp 11; Fort +0, Ref +4, Will +1

Conditional to DM Bigrin not objecting upon his return...

"Elf ears! Elf ears!" a little voice squeaks from under Anklebiter's cloak, and Magpie comes fluttering out. "Don't freeze up, someone needs to move!" the little homunculus chitters as she flies up to Calla -- making sure to keep the Inquisitor between herself and the nalfeshnee -- and starts pounding her little fists against the Half-Elf's shoulders.


Homunculus Init +2; Senses darkvision 60 ft., low-light vision; Perception +3; AC 14, touch 14, flat-footed 12 (+2 Dex, +2 size); hp 11; Fort +0, Ref +4, Will +1

"See? See? I told you I saw her talking to someone!" Magpie chirps as she shakes Duchess' shoulder.


Homunculus Init +2; Senses darkvision 60 ft., low-light vision; Perception +3; AC 14, touch 14, flat-footed 12 (+2 Dex, +2 size); hp 11; Fort +0, Ref +4, Will +1

"No, I was too far away," Magpie admits, sadly.


Homunculus Init +2; Senses darkvision 60 ft., low-light vision; Perception +3; AC 14, touch 14, flat-footed 12 (+2 Dex, +2 size); hp 11; Fort +0, Ref +4, Will +1

"Hey! Hey!" Magpie saus as she fades back into view. "Quilindria was talking to someone I couldn't see before the uglies showed up! I'm sure I saw her."


Homunculus Init +2; Senses darkvision 60 ft., low-light vision; Perception +3; AC 14, touch 14, flat-footed 12 (+2 Dex, +2 size); hp 11; Fort +0, Ref +4, Will +1

Calla can feel something invisible land on her shoulder. A familiar voice whispers in her pointed ear: "I saw her talking to someone, I think."


Homunculus Init +2; Senses darkvision 60 ft., low-light vision; Perception +3; AC 14, touch 14, flat-footed 12 (+2 Dex, +2 size); hp 11; Fort +0, Ref +4, Will +1

"Just me this time," Magpie forestalls Calla.

Having been enspelled, the homunculus stealthily flaps into the room and commences scouting.

Perception 1d20 + 3 ⇒ (10) + 3 = 13; Stealth 1d20 + 12 + 20 ⇒ (4) + 12 + 20 = 36


Homunculus Init +2; Senses darkvision 60 ft., low-light vision; Perception +3; AC 14, touch 14, flat-footed 12 (+2 Dex, +2 size); hp 11; Fort +0, Ref +4, Will +1

"We'll take an Invisibility-spell, though," Magpie repeats. "We're loyal and want to be useful, we're not stupid or suicidal."


Homunculus Init +2; Senses darkvision 60 ft., low-light vision; Perception +3; AC 14, touch 14, flat-footed 12 (+2 Dex, +2 size); hp 11; Fort +0, Ref +4, Will +1

"Or me?" Magpie offers. "I'll take an invisibility-spell if you do, though."

Perception 1d20 + 3 ⇒ (14) + 3 = 17


Homunculus Init +2; Senses darkvision 60 ft., low-light vision; Perception +3; AC 14, touch 14, flat-footed 12 (+2 Dex, +2 size); hp 11; Fort +0, Ref +4, Will +1

Magpie and Duchess keep Bruendor company, chattering at the angry Dwarf -- and more than once engaging in bickering with each other.
From time to time, though, they break away to patrol the premises, be it solo or together. Bruendor may notice that when they go patrolling, the homunculi are admirably quiet and focused, all signs of strife gone.


Homunculus Init +2; Senses darkvision 60 ft., low-light vision; Perception +3; AC 14, touch 14, flat-footed 12 (+2 Dex, +2 size); hp 11; Fort +0, Ref +4, Will +1

Magpie flies over to Bruendor and perches on his shoulder.
"I was just curious," she chirps. "I haven't seen big constructs yet; Master hasn't made any. His memory says they're asposeta stoopid, but me and sis are smart. So I wondered.

I'll keep watch with you. Or instead of you? I don't need any sleep at all. I'm handy that way."


Homunculus Init +2; Senses darkvision 60 ft., low-light vision; Perception +3; AC 14, touch 14, flat-footed 12 (+2 Dex, +2 size); hp 11; Fort +0, Ref +4, Will +1

Duchess flutters over to one of the stone wasps -- taking care to stay out of reach.
"Hello?" she chirps. "Are you like me? Can you talk?"


Homunculus Init +2; Senses darkvision 60 ft., low-light vision; Perception +3; AC 14, touch 14, flat-footed 12 (+2 Dex, +2 size); hp 11; Fort +0, Ref +4, Will +1

Magpie lands on Anklebiter's other shoulder -- and just sticks her tongue out at the Elves.
"Someone should still tie that one up," she chirps. "Nasty things, breaking through the door and shooting sleepy-arrows all over. Horrible, cowardly, sneaking!"


Homunculus Init +2; Senses darkvision 60 ft., low-light vision; Perception +3; AC 14, touch 14, flat-footed 12 (+2 Dex, +2 size); hp 11; Fort +0, Ref +4, Will +1

"Maybe you should sit this one out, grandma," Magpie mocks as she follows after the other homunculus. "You're last year's model, after all, and didn't you manage to get yourself killed on your first job?"


Homunculus Init +2; Senses darkvision 60 ft., low-light vision; Perception +3; AC 14, touch 14, flat-footed 12 (+2 Dex, +2 size); hp 11; Fort +0, Ref +4, Will +1

... Boogie wonderland!


Homunculus Init +2; Senses darkvision 60 ft., low-light vision; Perception +3; AC 14, touch 14, flat-footed 12 (+2 Dex, +2 size); hp 11; Fort +0, Ref +4, Will +1

Magpie promptly flaps her wings and flies towards the waiting table.
The homunculus reclines on the freshly-scrubbed surface and crosses her arms on her chest. Then she thinks better of it and stretches her arms out at her sides.
She glances at Kelendra...


Homunculus Init +2; Senses darkvision 60 ft., low-light vision; Perception +3; AC 14, touch 14, flat-footed 12 (+2 Dex, +2 size); hp 11; Fort +0, Ref +4, Will +1

Magpie flutters onto Kelendra's shoulder, tugs on her ear and points imperatively at the laboratory door.


Homunculus Init +2; Senses darkvision 60 ft., low-light vision; Perception +3; AC 14, touch 14, flat-footed 12 (+2 Dex, +2 size); hp 11; Fort +0, Ref +4, Will +1

Magpie flutters over to Anklebiter's shoulder and sits down. If the Elflord looks at her funny, she stubbornly crosses her arms and stares him down ... well, up.


Homunculus Init +2; Senses darkvision 60 ft., low-light vision; Perception +3; AC 14, touch 14, flat-footed 12 (+2 Dex, +2 size); hp 11; Fort +0, Ref +4, Will +1

As soon as Bruendor opens the bag, Magpie peeks out. The homunculus cocks her head at the Dwarf, nods, shakes her head, then twirls her index finger next to her temple and ... shrugs. Clearly, 'Maggie' is still pretty shaken by her experience.

With another shrug and a twist, Magpie tumbles out of the bag, spreads her black-and-white-feathered wings and flaps over to Anklebiter, perching on top of his head. Tellingly, the little creation puts one hand on one of the Goblin's ears, as if to make sure he isn't going anywhere.


Homunculus Init +2; Senses darkvision 60 ft., low-light vision; Perception +3; AC 14, touch 14, flat-footed 12 (+2 Dex, +2 size); hp 11; Fort +0, Ref +4, Will +1

The bag Bruendor is holding starts to shake as something inside of it thrashes and struggles, small teeth worrying at a fold of material.


Homunculus Init +2; Senses darkvision 60 ft., low-light vision; Perception +3; AC 14, touch 14, flat-footed 12 (+2 Dex, +2 size); hp 11; Fort +0, Ref +4, Will +1

Magpie thrashes soundlessly.


Homunculus Init +2; Senses darkvision 60 ft., low-light vision; Perception +3; AC 14, touch 14, flat-footed 12 (+2 Dex, +2 size); hp 11; Fort +0, Ref +4, Will +1

Believe me, we noticed, "Darth" Bigrin. :p


Homunculus Init +2; Senses darkvision 60 ft., low-light vision; Perception +3; AC 14, touch 14, flat-footed 12 (+2 Dex, +2 size); hp 11; Fort +0, Ref +4, Will +1

For a while, I thought we weren't going to make it out of the Underdark. Whew!


Homunculus Init +2; Senses darkvision 60 ft., low-light vision; Perception +3; AC 14, touch 14, flat-footed 12 (+2 Dex, +2 size); hp 11; Fort +0, Ref +4, Will +1

Knowledge (arcana) and Spellcraft the sucker! I can't, I don't have an Int. score right now....


Homunculus Init +2; Senses darkvision 60 ft., low-light vision; Perception +3; AC 14, touch 14, flat-footed 12 (+2 Dex, +2 size); hp 11; Fort +0, Ref +4, Will +1

CMD is 11, so you got her!


Homunculus Init +2; Senses darkvision 60 ft., low-light vision; Perception +3; AC 14, touch 14, flat-footed 12 (+2 Dex, +2 size); hp 11; Fort +0, Ref +4, Will +1

At least it missed on the confirm. But seriously.... Dice be cray-cray! Now, let's haul donkey and get out of this fetid underworld!


Homunculus Init +2; Senses darkvision 60 ft., low-light vision; Perception +3; AC 14, touch 14, flat-footed 12 (+2 Dex, +2 size); hp 11; Fort +0, Ref +4, Will +1

Eeergh. You uh, you might wanna stuff me in a bag or something until you've got Anklebiter sorted out. Crazy and all. ^^;

The homunculus thrashes in the sudden grip, and tries to sink her teeth into Bruendor's thumb!

Please be low, please be low, please be low.... Bite 1d20 + 3 ⇒ (20) + 3 = 23 for 1d4 - 1 ⇒ (1) - 1 = 0 damage, plus.... poison. Fort. DC 13 or fall asleep for one minute.
Sonuva.... I get a crit and it's for a fellow team member?! Confirm crit. 1d20 + 3 ⇒ (12) + 3 = 15 for 1d4 - 1 ⇒ (2) - 1 = 1 damage.


Homunculus Init +2; Senses darkvision 60 ft., low-light vision; Perception +3; AC 14, touch 14, flat-footed 12 (+2 Dex, +2 size); hp 11; Fort +0, Ref +4, Will +1

Magpie is, for the moment, content to savage the dead spider. Displaying brutality well in excess of her size, the homunculus kicks, punches, and even savages the thing with her teeth. Ropey strands of venom hang from her chin. If she had a voice, she would probably growl....

Oh, thank goodness you guys managed to kill this awful, AWFUL creature! 0_0
That said, Magpie may well attack anyone who approaches her in her current state.


Homunculus Init +2; Senses darkvision 60 ft., low-light vision; Perception +3; AC 14, touch 14, flat-footed 12 (+2 Dex, +2 size); hp 11; Fort +0, Ref +4, Will +1

Undeterred by failure -- or anything resembling sanity -- Magpie continues to hurl herself at the spider, venomous saliva running down her chin as she tries to get inside the monster's guard.

Fly 1d20 + 10 ⇒ (1) + 10 = 11. Bite 1d20 + 3 ⇒ (9) + 3 = 12 for 1d4 - 1 ⇒ (2) - 1 = 1 damage plus poison. Fort. DC 13 or fall asleep.


Homunculus Init +2; Senses darkvision 60 ft., low-light vision; Perception +3; AC 14, touch 14, flat-footed 12 (+2 Dex, +2 size); hp 11; Fort +0, Ref +4, Will +1

A small shape detaches itself from the Anklebiter statue. Eyes rolling in the sockets, hair standing out wildly in every direction, the homunculus opens and closes its mouth as if to speak, but no sound issues forth.
Voiceless as it is, Magpie's mind is a cauldron of chaos and madness.

'Who took my pie Silence was it you was it you it goes hruuugh that is not my cow Alone was it you was it me Empty eight nine ten will you will you be my friend Gone hooray hooray it's a wonderful day for I have found my COW! PIE! HURT! EMPTY! ANGRY! MURDER!'

The words dissolve into a hideous, crazed scream as the homunculus once known as Magpie launches itself at the spider. Its only self-image now, however, is Revenge!

Magpie attacks the spider. Bite 1d20 + 3 ⇒ (8) + 3 = 11 for 1d4 - 1 ⇒ (3) - 1 = 2 damage plus poison; Fort. DC 13 or fall asleep for one minute.


Homunculus Init +2; Senses darkvision 60 ft., low-light vision; Perception +3; AC 14, touch 14, flat-footed 12 (+2 Dex, +2 size); hp 11; Fort +0, Ref +4, Will +1

*raises hand* Mr. DM, does this mean I go crazy now, as homunculi do when their master dies?


Homunculus Init +2; Senses darkvision 60 ft., low-light vision; Perception +3; AC 14, touch 14, flat-footed 12 (+2 Dex, +2 size); hp 11; Fort +0, Ref +4, Will +1

Magpie accepts the spell and lifts off, wings beating for height -- but not too much height. The homunculus telepathically relays her findings while she circles overhead, scanning both for threats to herself and for people following her creator's group with intent.

Fly 1d20 + 10 ⇒ (5) + 10 = 15; Perception 1d20 + 3 ⇒ (10) + 3 = 13; Stealth 1d20 + 12 ⇒ (16) + 12 = 28


Homunculus Init +2; Senses darkvision 60 ft., low-light vision; Perception +3; AC 14, touch 14, flat-footed 12 (+2 Dex, +2 size); hp 11; Fort +0, Ref +4, Will +1

Magpie peeks out from under Anklebiter's cloak and gives Calla a tiny thumbs-up gesture, then waggles her eyebrows expectantly.

She's not trying to vamp you; she has no voice, and is trying to communicate through sign language. ^^;


Homunculus Init +2; Senses darkvision 60 ft., low-light vision; Perception +3; AC 14, touch 14, flat-footed 12 (+2 Dex, +2 size); hp 11; Fort +0, Ref +4, Will +1

Magpie comes crawling out of Arca's collar and salutes the party, as if to tell them she is available for espionage.


Homunculus Init +2; Senses darkvision 60 ft., low-light vision; Perception +3; AC 14, touch 14, flat-footed 12 (+2 Dex, +2 size); hp 11; Fort +0, Ref +4, Will +1

While Arca casts, Magpie looks around -- and her eyes fall on Staryth. With a wicked grin, the homunculus takes wing and flies over to him to perch on his shoulder -- and tugs on his pointed ear with both hands.
At this proximity, the Drow Barbarian can easily see the jet-black Sihedron rune on the homunculus' stomach, the point of eager striving outlined in violet.

No hidden meanings. Just some byplay while we wait for the results of the divination.


Homunculus Init +2; Senses darkvision 60 ft., low-light vision; Perception +3; AC 14, touch 14, flat-footed 12 (+2 Dex, +2 size); hp 11; Fort +0, Ref +4, Will +1

As soon as the group has left the grounds, Magpie pokes her head up out of Arca's collar and then crawls all the way out. Settling on her Wizard's shoulder, she looks all around, her expression one of polite interest in all the new sights that had been denied to her, locked up in the little family's quarters....

Perception 1d20 + 3 ⇒ (1) + 3 = 4


Homunculus Init +2; Senses darkvision 60 ft., low-light vision; Perception +3; AC 14, touch 14, flat-footed 12 (+2 Dex, +2 size); hp 11; Fort +0, Ref +4, Will +1

Magpie raises her hand and gives the drow a questioning look as if to say 'Me, too?'


Homunculus Init +2; Senses darkvision 60 ft., low-light vision; Perception +3; AC 14, touch 14, flat-footed 12 (+2 Dex, +2 size); hp 11; Fort +0, Ref +4, Will +1

'He would've needed to be REAL shifty to do that with me watching,' Magpie communicates to Arca, who translates the homunculus' observation.

That said, Magpie dutifully follows Quevven around and assists in his search.

Perception aid another 1d20 + 3 ⇒ (5) + 3 = 8


Homunculus Init +2; Senses darkvision 60 ft., low-light vision; Perception +3; AC 14, touch 14, flat-footed 12 (+2 Dex, +2 size); hp 11; Fort +0, Ref +4, Will +1

Relying on the fact that her master has been sculpting after work for a while now, and handing his work out to anyone with an interest, Magpie - sits very still, hiding and imitating a sculpture. But at the same time, she sends an urgent telepathic call to her master about Gadak's intrusion!

Stealth 1d20 + 12 ⇒ (8) + 12 = 20

Classes/Levels

Bard (Arcane Duelist) 7 / Fighter (Rondelero Duelist) 7

Gender

Init:4 Per:12 HP: 84/84 AC:31 FF:27 T:15 CMB:11 CMD:26 F:9 R:10 W:7

About Jeska Green

Jeska Green
Female Demon-Spawn Tiefling Bard (Gestalt Fighter (Rondelero Duelist), Arcane Duelist) 7
CN Medium Outsider (native)
Init +4; Senses darkvision 60 ft.; Perception +12
Hero Points 2/3
--------------------
Defense
--------------------
AC 31, touch 15, flat-footed 27 (+8 armor, +5 shield, +4 Dex, +3 natural, +1 deflection)
hp 84 (7d10+14)
Fort +9, Ref +10, Will +7
Resist cold 5, electricity 5, fire 5
--------------------
Offense
--------------------
Speed 30 ft.
Melee Buckler Bash +10 (1d3+5/x2) and
. . +1 Keen Falcata +12/+7 (1d8+11/17-20/x3)
Special Attacks bardic performance (move action) (19 rounds/day), bardic performance: distraction, bardic performance: fascinate (3 targets) (dc 16), bardic performance: inspire competence +3, bardic performance: inspire courage +2
Bard (Gestalt Fighter (Rondelero Duelist), Arcane Duelist) Spells Known (CL 7):
3 (2/day) Haste, Purging Finale (DC 16)
2 (4/day) Heroism, Cure Moderate Wounds, Glitterdust, Invisibility
1 (5/day) Saving Finale (DC 14), Expeditious Retreat, Silent Image (DC 14), Grease (DC 14), Cure Light Wounds
0 (at will) Read Magic, Dancing Lights, Ghost Sound (DC 13), Detect Magic, Mage Hand, Prestidigitation (DC 13)
--------------------
Statistics
--------------------
Str 20, Dex 18, Con 14, Int 10, Wis 10, Cha 16
Base Atk +7; CMB +12; CMD 27
Feats Arcane Strike, Armor of the Pit, Combat Casting, Disruptive, Exotic Weapon Proficiency (Falcata), Improved Shield Bash, Lingering Performance, Power Attack -2/+4, Shield Focus, Shield Slam, Taldan Duelist, Two-weapon Fighting, Weapon Focus (Falcata), Weapon Specialization (Falcata)
Traits Indomitable Faith, Resilient, Shadow Stabber
Skills Acrobatics +14, Bluff +7, Climb +9, Diplomacy +7, Escape Artist +9, Intimidate +7, Knowledge (arcana) +4, Knowledge (dungeoneering) +4, Knowledge (local) +4, Knowledge (planes) +9, Perception +12, Perform (dance) +7, Spellcraft +10, Stealth +13, Use Magic Device +12
Languages Common, Infernal
SQ arcane bond - weapon (1/day), bardic performance: bladethirst (+1), bardic performance: rallying cry, buckler bash, buckler catch
Other Gear +2 Mithral Breastplate, +2 Buckler, +1 Keen Falcata, Belt of physical might (Str & Dex +2), Cloak of resistance +1, Ring of protection +1, Backpack, masterwork (empty), Bedroll, Blanket, winter, Trail rations (6), Waterskin (2), 123 GP, 9 SP
--------------------
Special Abilities
--------------------
Arcane Bond - Weapon (1/day) At 5th level, an arcane duelist gains the arcane bond ability as a wizard, using a weapon as his bonded item, allowing him to cast any one additional spell that he knows once per day. He may not choose a familiar or other type of bonded item. He may
Arcane Strike As a swift action, add +1 damage, +1 per 5 caster levels and your weapons are treated as magic for the purpose of overcoming damage reduction.
Bardic Performance (move action) (19 rounds/day) Your performances can create magical effects.
Bardic Performance: Bladethirst (+1) (Sp) Enhance weapons.
Bardic Performance: Distraction (Su) Counter magical effects that depend on sight.
Bardic Performance: Fascinate (3 targets) (DC 16) (Su) One or more creatures becomes fascinated with you.
Bardic Performance: Inspire Competence +3 (Su) +2 competence bonus for one ally on a skill check.
Bardic Performance: Inspire Courage +2 (Su) Morale bonus on some saving throws, attack and damage rolls.
Bardic Performance: Rallying Cry (Su) Replace your allies' saves vs. fear with your Intimidate check result.
Buckler Bash (Ex) At 2nd level, a rondelero can perform a shield bash with a buckler (use the same damage and critical modifier as for a light shield). This ability replaces bravery.
Buckler Catch (Ex) At 3rd level, a rondelero can catch his opponent's weapon between his buckler and his forearm, effectively wedging the hafts of polearms and hammers or the flats of blades. This functions as a disarm combat maneuver, and the rondelero gains a +4 bonu
Combat Casting +4 to Concentration checks to cast while on the defensive.
Damage Resistance, Cold (5) You have the specified Damage Resistance against Cold attacks.
Damage Resistance, Electricity (5) You have the specified Damage Resistance against Electricity attacks.
Damage Resistance, Fire (5) You have the specified Damage Resistance against Fire attacks.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Disruptive +4 DC to cast defensively for those you threaten.
Improved Shield Bash You still get your shield bonus while using Shield Bash.
Lingering Performance Bardic Performances last 2 rds after you stop concentrating.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Shadow Stabber An instinct for dishonorable conduct serves you well when fighting opponents who are blind, oblivious, or blundering around in the dark. You gain a +2 trait bonus on melee weapon damage rolls made against foes that cannot see you.
Shield Focus +1 Shield AC
Shield Slam Shield Bash attack gives a free bull rush on a hit.
Taldan Duelist Gain +1 shield bonus to AC, +2 on Acrobatics checks
--------------------
Background
--------------------
It all began so innocently. Upon reaching Port, Azmarella Green decided to get a drink. It had been a long day, along day and the constant bickering amongst the rest of the crew, and the 3 weeks at sea had took it's toll on Azmarella.

Being one of two females on the crew of the "Bearded Devil" didn't make life easy either. Pirates they were, and they were good at what they did. Yet, that didn't stop the sexism and the nasty remarks from the lonely, cranky men. Luckily, their captain Demetri was respected and feared by the crew, and respected the two women himself, for his own reasons anyway. One of which was his own sister Jasmine.

This fact restrained most of the common behavior men display when drunk and rowdy, as the only thing stronger than the desire of these men, were the fear they had for Dimitri. The story of Chase Farrow was a popular and terrifying one amongst the crew. He, drunkenly, decided to grab Jasmine somewhere he wasn't supposed to, and tried to have his way with her. So Captain Dimitri, a fair man by his own estimation, decided to cut off his hand.... and threw the rest of him over board. Dimitri had the hand mounted and displayed for all to see.

Azmarella and Jasmine got on well enough themselves, but this was port! Every man and woman for himself. At least for the night. Anyone who didn't make it back the next day answered to Dimitri. Something you wanted to avoid. With this in mind, Azmarella still went into the tavern, although she doesn't recall the name of the establishment, she does remember the unmistakable smell of sulfur in the air.... It still haunts her to this day.

Azmarella woke up on the Bearded Devil. She didn't remember anything from the night before, save the smell of sulfur. Her body was fatigued, and she had deep scratches on her back that were oncerning indeed.

If it had been a normal human pregnancy, it most likely would have not survived the hard life of the open sea. However, 9 months later, Azmarella gave birth. She took over cooking duties about 6 months in, after Dimitri had learned of her condition. Normally, he might had dropped a pregnant woman off in a random port, or even tossed her overboard if he didn't like her. That would have been the likely scenario had Dimitri not had a strong interest in Azmarella, he decided to offer her the chance to be his wife, and the kid would join his crew. Afterall, it beat drowning or rotting away in a random locale.

Their marriage didn't last long, as when Jeska was born, her mother did not survive the birth. However, to Dimitri's surprise, Jeska came out with tiny horns and a tail. To most people this would be an abhorant site, but to pirates it was nothing at all. Dimitri had heard stories of thiese fiend blooded offspring, and if they were as tough and hardy as the stories suggest, this little one, his new so called "daughter" would prove to be a great addition to his crew.

Jeska grew up taking to life on the boat with ease. She loved to pester the crew, and get into trouble. However, she absolutely hated her "Father". He did everything in his power to control Jeska. He would beat her for talking back, he would take her food rations away for insubordination, he would make her swim alongside the boat for sport. Almost as if he enjoyed pushing her to her limits. She vowed one day she would not only get away, but she would make him pay.

Her chance at freedom came on the eve of Dimitri's birthday, she had gotten her hands on some deadly poison and a fine rum in a Varisian port town, and decided to put it to use. It costed her almost everything she had saved up over the years, but it would be worth it to see Dimitri die right before her eyes. Then she would leave and never return. She had made sure the poison blended well with the rum, and she had no reason to believe her father would suspect a thing.

Unfortunately for Jeska, her father decided to share his rum with his sister, Jasmine. Jasmine took the first drink, and within minutes dropped dead.

Dimitri, filled with rage and hatred, relentlessly attacked Jeska. Thinking he had killed her, he threw her overboard in disgust. Jeska was brought back to health by a kind fisherman, who despite knowing she was a tiefling, took pity on her. Jeska came to and decided to leave the region for good. She would hone her skills and one day return and end Dimitri once and for all.

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Personality
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Jeska is very untrustworthy of men, especially those in power. She is rebellious, and free spirited. She is playful by nature, but does sometimes take it a bit far. Her mouth got her into trouble on numerous occasions growing up, and still does to this day.

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Appearance
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Hair - Black
Eyes - Red
Skin - Light Lavender
5'6"
130 lbs.
Long slender tail with that comes to a spade like shape at the end.
Horns are pointy and straight, and jet black like her hair.