Starfinder has sections of their AP books dedicated to lore that -could- be valuable to lore nerds like myself. If I were a player, I would be very tempted to purchase the Starfinder AP books and thumb through the backmatter.
Is this the case for the Pathfinder AP books as well? If it's just flavor to help a GM, I'm skipping it as a player. But if it's interesting lore and helps set the tone or provide tangential details... then I will probably buy them to use backmatter to add color for successful bardic knowledge rolls, for example.
I placed this order on April 5. I made an error by putting the Card Game Skull and Shackles base set into my sidecart. This was a birthday gift and so I'd really like to get it sooner than May's subscription shipment.
Also, I got an email that just hours after I ordered it, the entire set went on sale for 50% off! Is there any chance we can refund this item? Not the entire order, the subscription and dice are fine.
If possible, once the refund is cleared I will reorder the base set and more of the adventure path items to make up the difference, and set them to deliver sooner via a separate order.
Thank you in advance!
An iconic encounter is probably something recurring, so I'm guessing the art is commissioned and will be used often. And based on this one and the Amiri art, I'm completely okay with that.
Thank you very much. I do have access to the PDF, which is great! I can't wait to get my hands on the Starfinder fumble deck, but there's something funny about that not showing up where it was supposed to be.
I will let you know if it happens to turn up. I'm going to change my preferred shipping address for subsequent orders, so hopefully that won't cause a hiccup in your processes at all.
Hello, order 7697725 shipped on 3/12 via USPS with an estimated 2 to 5 day travel time. Today is business day #7 and I haven't seen it. There is no tracking information available so I can't figure out what happened. I'm not sure how long to wait it out, is there any shipping information available on your side?
Thanks in advance!
I understand shipping issues happen, and I have zero problems waiting for my physical copies. But now that we have passed street date for the PDF, I am bummed that I cannot read my Dead Suns book 5 to prep for my group and will likely need to delay our session another week. You all can take a month to ship my physical copy if I can somehow be locked in past the point of getting a refund in order to get access to my PDF! I'm sure this has been asked so many times in the past, but is something like this possible?
I'm sort of tempted to just purchase the PDF version of Dead Suns book 5, but that seems silly when I'm hoping to get access to it any minute now, you know?
The Adventure Background section of the AP book clears this up nicely. The prophecy's meaning is difficult for the cult, but after they receive the information from Tahomen:
Book 3 wrote:
...the Devourer cult now believes that Nyara’s prophecy refers to the Stellar Degenerator and suspects that the Gate of Twelve Suns is the key to finding the demiplane that houses the alien weapon. The cult still does not know the exact location of the Gate of Twelve Suns, but Nyara’s oracular writings provided one more clue: an obscure reference to a distant star system called Nejeor. Convinced that the means to finding the Gate of Twelve Suns lies in the Nejeor system...
As far as the literal meaning behind the wording, I suspect we will need book 5 to really know more.
All of the talk about how to make the trek outside Orphys "work" is interesting to me. Eox went through a cataclysm that changed the very geography of the surface. For Wheel of Time fans, I see this as a Breaking of the World-level event. Villages and geographical features that used to be there are completely different now.
Maybe I just got lucky, but my group accepted the explanation that the Eoxian wilderness is such a mess that a land vehicle cannot navigate it. Flying is out because there is nowhere to land. There's an irregular path that is slow going due to hazards, and this is where I described the walls of bone, acid pit, and rock steppes that comprise the final fight of the book as an example. Everything off the path is stalagmites and steep cliffs that are essentially impassible.
Half of the party especially didn't mind a 6 mile walk - they wanted to get immediate use out of the Black Heart necrograft.
Hopefully this explanation of Eox's surface is useful for your games.
Brother Willi wrote:
There are really no wrong answers here, but personally when I'm uncertain how something would react, I leave it up to the dice. Roll a d20 and 1-2 = phase through a wall or door and attack, 3-5 = scratching on the walls, 6-20 = nothing. Maybe modify the numbers if they don't set a watch to incentivize watches in the future. The fun part about setting a watch is that the rest would take longer for everyone to get 8 hours, which allows for more rolls for void death.
As for Clara-247, think about her position. There's likely no way for her to know when they will come out of the Acreon, so crawling up the tow cable seems risky. She would be a sitting duck if they opened the airlock while she's halfway up. I should think she would hunker down on the Drift Rock out of sight, waiting in ambush. Maybe even approach the tow cable and take a few shots while the party navigates the cable, hoping to get them to let go and drift into space if they don't pass a (low) reflex save. If the party takes the Hippocampus to the Drift Rock instead of traversing the cable, then she could slink away to avoid detection and ambush the party in the regular location.