Is the Healer connection a must have for Caster Mystics?


General Discussion

Lantern Lodge

My group have been going through the options for the Mystic and it seems like the Healer Connection is pretty much the only real option for a caster focused Mystic.

They point out that it is the only option that can really do something other classes can't do. Namely mass area heal.

The other connections do bring great options to the table, but the roles they fill can usually be taken up by other classes.

Torn between making a Shirren Healer Mystic (feels a little like a healbot) or a Star Shaman Ace Pilot lashunta, who will be pretty good at piloting, but would suck at in-combat healing.

Dark Archive

You need to play you :) is healing important yes. But I feel a lot of damage can be avoided by smarter moves. So play what sounds fun. If someone wants aoe combat healing they know what to pick.


Healing isn't a necessity in Starfinder. For one resolve point and 10 minutes of time each player can be back to full health.

It's no longer necessary to have a healer, which I think is great. Those parties with healers can chug along harder and faster than those without.


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Claxon wrote:

Healing isn't a necessity in Starfinder. For one resolve point and 10 minutes of time each player can be back to full health.

It's no longer necessary to have a healer, which I think is great. Those parties with healers can chug along harder and faster than those without.

Ha, I just had the funny image of DocWagon from Shadowrun. Having a healbot on speed-dial when you absolutely need one!


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Kalderaan wrote:
Claxon wrote:

Healing isn't a necessity in Starfinder. For one resolve point and 10 minutes of time each player can be back to full health.

It's no longer necessary to have a healer, which I think is great. Those parties with healers can chug along harder and faster than those without.

Ha, I just had the funny image of DocWagon from Shadowrun. Having a healbot on speed-dial when you absolutely need one!

I was thinking of the Defender class back in the old City of Heroes MMO. Don't call them healers if you didn't want a fight (and a sudden loss of all those wonderful buffs).

Dark Archive

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Man I miss CoH

The Exchange

Pathfinder LO Special Edition, PF Special Edition Subscriber

Not at all unless you want to be the healer.

Scarab Sages

Paizo Superscriber; Pathfinder Companion, Pathfinder Accessories Subscriber; Starfinder Charter Superscriber
Mad Paladin wrote:
Kalderaan wrote:
Claxon wrote:

Healing isn't a necessity in Starfinder. For one resolve point and 10 minutes of time each player can be back to full health.

It's no longer necessary to have a healer, which I think is great. Those parties with healers can chug along harder and faster than those without.

Ha, I just had the funny image of DocWagon from Shadowrun. Having a healbot on speed-dial when you absolutely need one!
I was thinking of the Defender class back in the old City of Heroes MMO. Don't call them healers if you didn't want a fight (and a sudden loss of all those wonderful buffs).

I always said in CoH, "Preventing Damage is just as good as healing it."


I've only done low level play so far.

I'm not seeing a great deal of need for mass healing. Typically it is 1 PC taking a majority of damage in a round. This can be taken care of if needed by Mystic Healing spell and doesn't cost Resolve which is a limited resource.

It's also important to remember, all of a Mystics healing can only take the party up to 1/2 "full health" since it doesn't affect the stamina pool. If you can push the combat balance so that the HP pool doesn't get used, then you are just as effective.

Silver Crusade

I made a Mindbreaker Mystic. I prevent the need for healing by making the enemies bleed out of their ears before they have a chance to damage us.

I also took Mystic Cure as a known spell, as a backup plan, but honestly, I've been going through spell gems of Share Language so much (two of them in two sessions so far) that I'm regretting not having that as a known spell.


Fromper wrote:

I made a Mindbreaker Mystic. I prevent the need for healing by making the enemies bleed out of their ears before they have a chance to damage us.

I also took Mystic Cure as a known spell, as a backup plan, but honestly, I've been going through spell gems of Share Language so much (two of them in two sessions so far) that I'm regretting not having that as a known spell.

I took share language after playing Yesteryears truth, its very useful.

I have an overmind mystic in regular SFS play and a healer mystic in the AP and, at least at low levels, the area effect healing hasn't really been necessary. I actually think the Envoy makes a far more critical healer role as it recovers stamina, reduces the need to take short rests and saves people resolve.

Silver Crusade

At low levels, the healing mystic has way more healing than required.

All Mystics should definitely learn the healing spell, mind.

Scarab Sages

Paizo Superscriber; Pathfinder Companion, Pathfinder Accessories Subscriber; Starfinder Charter Superscriber

Everyone should have at least 2 healing serum of their level. Or at least 1.5xlevel mk1 serums

Lantern Lodge

How often do people suffer from actual damage to health?

Given that the Stamina pool seems so much larger.


Pretty often at levels 1 and 2 since people don't have that much stamina and npc's have a high to hit bonus.


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Secane wrote:

How often do people suffer from actual damage to health?

Given that the Stamina pool seems so much larger.

My player who had to make 4 characters in 4 sessions during Kingmaker got Crit yesterday on the first enemy attack roll of the game. That wiped his Stamina in one shot and in a solemn voice he stated "It begins"

Grand Lodge

Malk_Content wrote:
Secane wrote:

How often do people suffer from actual damage to health?

Given that the Stamina pool seems so much larger.

My player who had to make 4 characters in 4 sessions during Kingmaker got Crit yesterday on the first enemy attack roll of the game. That wiped his Stamina in one shot and in a solemn voice he stated "It begins"

and so it begins, I feel their pain....


Kagerage wrote:
Malk_Content wrote:
Secane wrote:

How often do people suffer from actual damage to health?

Given that the Stamina pool seems so much larger.

My player who had to make 4 characters in 4 sessions during Kingmaker got Crit yesterday on the first enemy attack roll of the game. That wiped his Stamina in one shot and in a solemn voice he stated "It begins"
and so it begins, I feel their pain....

Most of the time it was just unlucky rolls (I can see the arguements for not rolling in the open but nyeh) but one time he tried to jump across a gorge in plate armour.

Dark Archive

Some rolls are more prone fail than others....

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