HP 36/36 | Per +9, Traps +1 | CMB +6 | CMD 16, AC 18, Touch 15, Flat 15 | Fort +4, Ref +8, Will +2
Savaged by the wolves but unbowed, Strang spits in the face of one of the wolves and replies, "If by 'in charge', you mean 'least-dead', you'll be talking to me. Why, you ready to surrender?"
That said, he deliberately doesn't attack any of the wolves surrounding him... but still on his guard none-the-less.
Full-Attack Fight Defensively
Status AC 20, hp 13
M HP 41/41 | Per +0 | CMB +7 | CMD 20, AC 20, Touch 13, Flat 17 | Fort +7, Ref +4, Will +2 (+1 vs Fear) Fighter 3
Jokbur 'The Thorn' Oakenshield wrote:
Jokbur heads to the closest stairs.
Hermann follows Jokbur, as usual. Whichever of "leech" or "cobra" is closest - probably leech, since we've been back-tracking for extra-thorough exploration.
HP 25/25; Per +12 (+2 outside); AC 16, Touch 14, Flat 13; Gimpy HP 28/28; Per +6; AC 18, Touch 14, Flat 14
"Let's get 'em, Gimpy!" battle-cried Maegge, urging his noble steed into the quickly-thinning fray. Well, more 'around', really, as he skirted behind Tybek and Arin before swinging around/behind Ranim to 'just happen' to end up in (10,M) just in time to try and slice one of the undead.
Maegge Attack (Sickle, bardsong): 1d20 + 3 + 1 ⇒ (20) + 3 + 1 = 24
Handle Animal DC 10: 1d20 + 10 ⇒ (13) + 10 = 23
Gimpy Attack (Gore, bardsong): 1d20 + 3 + 1 ⇒ (19) + 3 + 1 = 23
Crit confirm?: 1d20 + 4 ⇒ (5) + 4 = 9
Someone mentioned having the Spriggans here because another group of Fey booted them out of their old lair. I'll be bringing that up, but with a twist. The Spriggans and this other group (type to be determined, but suggestions welcome!) are playing out the Fey War in miniature and in shadows in the empty streets of Varnhold. The Spriggans are Summer, their opponents are Winter. And the party? Simply obstacles in the middle of their battlefield. The fey will either be irritated with them for getting in the way, or try to persuade them to take care of the other side for them.
How about Twigjacks? They're perfect for harassment and attrition/guerilla combat.
Female Goblin Witch / 1
Gutspiller "oooh-ed" appropriately at Chief Gutwad's firework. The bright flare of fire and sharp smell of burnt powder tickled her senses and roared through her blood.
Suddenly possessed of a need to "sing", she climbed up on a rock in the middle of the village.
"Aaaiiiiiaagh!" she screamed. "You all listen, 'cause I sing you great song of how great goblins is!
We be goblins, wreck-their-homes!
At the final verse, she drew a wicked-looking dagger and stabbed and slashed the air as disembowlling an enemy. When finished, she sheathed her dagger again, jumped off the rock, and grabbed the biggest, most full cup of liquor she saw and guzzled it back. Excess booze splashed her ragged dress, and when finished she smashed the cup on the ground.
Yelling out "Now, all you goblins, we have great big party!" she belched.
I'd like to go with Gutspiller Toadslime, witch of the Elements patron with a toad companion/familiar. She'll go for a Controller spot.
GUTSPILLER TOADSLIME CR 1/2
Female Goblin Witch 1
NE Small Humanoid (Goblinoid)
Init +2; Senses Darkvision (60 feet); Perception +0
AC 13, touch 13, flat-footed 11 (+2 Dex, +1 size)
hp 6 (1d6)
Fort +0, Ref +2, Will +2
Spd 30 ft.
Melee Club +0 (1d4-1/20/x2), Dagger +0 (1d3-1/19-20/x2)
Ranged Blowgun +3 (1-1/20/x2)
Special Attacks Evil Eye (DC 13)
Witch Spells Known (CL 1, 0 melee touch, 3 ranged touch):
1 (2/day) Cause Fear (DC 14), Burning Hands (DC 14)
0 (at will) Daze (DC 13), Dancing Lights, Spark (DC 13)
Str 8, Dex 14, Con 10, Int 16, Wis 10, Cha 14
Base Atk +0; CMB -2; CMD 10
Feats Extra Hex
Traits Iron Liver, Suspicious
Skills Fly +4, Heal +4, Intimidate +6, Knowledge (Nature) +7, Ride +6, Sense Motive +5, Spellcraft +7, Stealth +10, Use Magic Device +6
Languages Common, Gnoll, Goblin, Orc
SQ +3 to Hit Points, Empathic Link with Familiar (Su), Healing (1d8+1) (Su), Share Spells with Familiar
Combat Gear Blowgun, Club, Dagger, Darts, Blowgun (20); Other Gear Adventurer's Sash (2 @ 1.02 lbs), Backpack (6 @ 2.5 lbs), Bedroll, Blanket, Poison, Drow Poison, Rations, trail (per day) (4), Waterskin
Club - 0/1
Dagger - 0/1
Darts, Blowgun - 0/20
Poison, Drow Poison - 0/1
Rations, trail (per day) - 0/4
+3 to Hit Points You gain the Alertness feat while your familiar is within arm's reach.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Evil Eye -2 (6 round(s)) (DC 13) (Su) Inflict penalties with a glance.
Healing (1d8+1) (Su) Cure Light wounds at will (1/day/person).
Share Spells with Familiar The wizard may cast a spell with a target of "You" on his familiar (as a touch spell) instead of on himself. A wizard may cast spells on his familiar even if the spells do not normally affect creatures of the familiar's type (magical beast).
TOAD CR 1/8
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Gutspiller Toadslime is an honored place within the Licktoad tribe for her magical powers (particularly those able to start fires). As rightly befitting one of the Licktoad tribe, it was a toad that called to her as a goblin child all of two years ago when she was walking on the beach. Entranced by the creature, she licked its back - and had her first communion with the creature and its patron.
More recently, she found a little green bottle in the surf while once again scavenging the shore. When she opened the bottle and tasted it, she fell unconscious for hours. Immediately catching onto the potential such a substance offered, she hid the bottle in her hut and has used it only sparingly ever since to take her revenge for the most egregious slights against her - typically male goblins who assume they can take her as "wife".
Lord Fyre wrote:
Is Paizo putting in a contingency plan so this kind of "Series of Unfortunate Events" can be avoided in the foreseeable future? :D
What kind of contingency plan could there be that takes rare and unusually massive snowstorms into account? I live in a state in which such things happen much more often than they do in the Seattle area, and the only realistic contingency plan is to hope that people stay safe at home instead of risking their lives on extremely dangerous roads.
I'd rather get it late, than never! ;)
Evil Lincoln wrote:
Include treasure hoard "templates" instead of 100% random — just a list of all the item types you ought to include, and a quick roll to randomize that (double potions, no scrolls, etc). Then some guidelines on places to stash treasure in the adventure (how much NPC gear? How much hidden cache? How much in monster bellies?)
This would be super-sweet!
That's awesome :D
I don't have kids to play this with (yet! but we're expecting any day now), but I played through the Box with my wife this weekend. This is a woman who, even a month ago, regarded my interest in RPGs as 'ew!'. But I talked her into it, walked her through the solo adventure in the Player's Book and then Blackfang... and she had a lot of fun and wants to play more (after presenting her with several options, she chose ENWorld's Zeitgeist AP for me to start running her through).
James B. Cline wrote:
Your game sounds fantastic so far!
I'm definitely going to keep this encounter in mind for my playbook when I get started running KM in a few months. I'm chortling with wicked glee at the thought of Oleg asking the PCs if they've seen the man recently "a good man; had some troubles as a youngster but really cleaned himself up and made himself useful 'round these parts the last few years".