Algon the Ever-Seeking

Fearghus's page

211 posts. Alias of Macharius.


Race

Init +2; Per +0; HP 24;

Classes/Levels

AC 18, T 12, FF 16; F +5, R +2, W +3

Gender

M Human Paladin 2;

About Fearghus

FEARGHUS
Male Human Paladin (Oath against Savagery) 2
LG Medium Humanoid (Human)
Init +2; Senses Perception +0

DEFENSE

AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex)
light steel shield +1 (shield), Smite Evil +3 (deflection)
hp 24 (1d10+2Con+1FC)
Fort 5, Ref 2, Will 3

OFFENSE

Spd 20 ft. (30 ft. base)
Melee
Bec de Corbin +4 (1d10+3/20/x3), Morningstar +4 (1d8+2/20/x2)
Power Attack: -1/+2, Smite Evil +3/+1, +1 damage against giants, goblins, and orcs
Ranged
Shortbow +4 (1d6/20/x3)
Special Attacks Smite Evil (1/day)
Spell-Like Abilities Detect Evil (At will)
Paladin (Oath against Savagery) Spells Known (CL 0, 3 melee touch, 3 ranged touch):

STATISTICS

Str 14, Dex 14, Con 14, Int 10, Wis 10, Cha 14+2
BAB +2; CMB +4; CMD 16
Languages Common
SQ Aura of Good (Ex), Cold weather outfit, Holy Reach (Su), Lay on Hands (1d6) (4/day) (Su)

FEATS, TRAITS, SKILLS:

Feats H-Combat Reflexes (3 AoO/round), 1-Power Attack -1/+2

Traits Blooded, Bully

Skills


  • Acrobatics -2 (Dex +2, ACP -4)
  • Appraise +0 (Int +0)
  • Bluff +0 (Cha +3)
  • Climb -2 (Str +2, ACP -4)
  • *Diplomacy +3 (Cha +3)
  • Disguise 3 (Cha +3)
  • Escape Artist -2 (Dex +2, ACP -4)
  • Fly -2 (Dex +2, ACP -4)
  • *Heal +0 (Wis +0)
  • *Intimidate +9 (2 rank, Cha +3, CS +3, Trait +1)
  • *Knowledge (Religion) +5 (2 rank, Int +0, CS +3)
  • Perception +0 (Wis +0)
  • *Ride -2 (Dex +2, ACP -4)
  • *Sense Motive +5 (2 rank, Wis +0, CS +3)
  • Stealth -2 (Dex +2, ACP -4)
  • Survival +0 (Wis +0)
  • Swim -2 (Str +2, ACP -4)
    *Class Skill

SPECIAL ABILITIES:

Aura of Good (Ex) The paladin has an Aura of Good with power equal to her class level.
Blooded You receive a +1 trait bonus on weapon damage rolls against giants, goblins, and orcs.
Bully +1 to Intimidate checks, and Intimidate is a class skill for you.
Cold weather outfit +5 Fort save vs. cold weather.
Combat Reflexes (3 AoO/round) You may make up to 3 attacks of opportunity per round, and may make them while flat-footed.
Detect Evil (At will) (Sp) You can use Detect Evil at will.
Holy Reach (Su) At 2nd level, an oathbound paladin can expend one use of her smite evil ability to extend her natural reach by 5 feet for 1 minute. This does not stack with the Lunge feat. This ability replaces divine grace.
Lay on Hands (1d6) (4/day) (Su) You can heal 1d6 damage, 4/day
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Smite Evil (1/day) (Su) +3 to hit, +1 to damage, +3 deflection bonus to AC when used.

TRACKED RESOURCES:

Arrows - 0/20
Lay on Hands (1d6) (4/day) (Su) - 0/4
Rations, trail (per day) - 0/5
Smite Evil (1/day) (Su) - 0/1

GEAR:

Combat Gear


  • Arrows (20)
  • Bec de Corbin
  • Morningstar
  • Scale Mail
  • Shield, light steel
  • Shortbow

Other Gear

  • Backpack, masterwork
  • Bedroll
  • Blanket, winter
  • Cold weather outfit
  • Cooking kit
  • Explorer's outfit
  • Flint and steel
  • Pouch, belt
  • Rations, trail (per day) (5)
  • Waterskin
  • Whetstone

STATUS:

Encumbrance 99.9 lbs / 200 (Medium Load)
Wealth 4gp, 8sp, 8cp
HP 13 / 13
Condition Normal

APPEARANCE:

Fearghus is 23 years old, stands 6'1" tall, and weighs 219 lbs. He has dark hair and eyes, and a rugged, handsome complexion.

BACKGROUND:

Fearghus grew up in a small village on the edge of the Iron Pines, practically on the border of the Empire of Kavun. He'd always been drawn to Erastil as a protector of communities and family, and had been apprenticed to the cleric of a neighboring village in his earlier youth.

When the entirety of Fearghus' home village was killed by goblins, Fearghus swore vengeance in Erastil's name against the savages who'd destroyed his home. In the three years since, Fearghus has dedicated his life to both the martial arts and continued service to Erastil. As the final part of his vow, Fearghus has put aside his family name until the day his vengeance is satisfied: with his family destroyed, so to is their name until the monsters are destroyed in turn.

Since completing his training only days ago, Fearghus has made his way to Redwall to take advantage of the King's bounties on criminals and monsters - only too bitterly aware of the irony that he'll be taking the King's Bounty for contributing to the defense of a town when none had been spared for his own village.

PERSONALITY:

Fearghus is by and large a "good ole boy": he's friendly and cheerful to most, and extends the benefit of the doubt to strangers. He's always willing to pitch in and help if someone needs it, but is likewise loathe to help those who would take advantage of his aid. Protecting his friends and comrades is paramount to him, though he is likely to take to offense as its own form of defense - largely as a result of his family dying on goblin blades.

There are rare occasions, however, where the grief and rage at losing his entire family turns his jovial nature to one of suppressed fury. He finds release in his practice-at-arms, and keenly anticipates the day in which his enemies have been vanquished.

PALADIN CODE OF CONDUCT:

  • The defense of hearth and home is the heart of our calling.
  • Always heed the call of a community in danger from savages. Be the first in line to defend a settlement and the last to retreat.
  • Honor, respect, loyalty: by these shall we be known.
  • With power comes responsibility: with wisdom shall we use our gifts to work for the benefit of our community.
  • Offer aid to those who need, and seek to engender the pride of accomplishment in they who may offer aid to others.
  • By our deeds shall we be known: we shall lead by example.
  • Trust to the Path of Erastil when in doubt.