Female Goblin Witch 1
NE Small Humanoid (Goblinoid)
Init +2;
Senses Darkvision (60 feet); Perception +2
DEFENSE
AC 13, touch 13, flat-footed 11 (+2 Dex, +1 size)
hp 6+3 (1d6) (+3 Familiar)
Fort +0, Ref +2, Will +2
OFFENSE
Spd 30 ft.
Melee Club +0 (1d4-1/20/x2), Dagger +0 (1d3-1/19-20/x2)
Ranged Blowgun +3 (1-1/20/x2)
Special Attacks Evil Eye (DC 13)
Witch Spells Known (CL 1, 0 melee touch, 3 ranged touch):
1 (2/day) Cause Fear (DC 14), Burning Hands (DC 14)
0 (at will) Daze (DC 13), Dancing Lights, Spark (DC 13)
STATISTICS
Str 8, Dex 14, Con 10, Int 16, Wis 10, Cha 14
Base Atk +0; CMB -2; CMD 10
Feats Extra Hex
Traits Iron Liver, Suspicious
Skills
- Acrobatics +2 (+2 Dex)
- Appraise +3 (+3 Int)
- Bluff +2 (+2 Cha)
- Climb -1 (-1 Str)
- Diplomacy +2 (+2 Cha)
- Disguise +2 (+2 Cha)
- Escape Artist +2 (+2 Dex)
- Fly +4 (+2 Dex, +2 X)
- Heal +4 (1 rank, +0 Wis, +3 Class)
- Intimidate +6 (1 rank, +2 Cha, +3 Class)
- Knowledge (Nature) +7 (1 rank, +3 Int, +3 Class)
- Perception +2 (+0 Wis, +2 Familiar)
- Ride +6 (+2 Dex, +4 Race)
- Sense Motive +7 (1 rank, +0 Wis, +3 Class, +1 Trait, +2 Familiar)
- Spellcraft +7 (1 rank, +3 Int, +3 Class)
- Stealth +10 (+2 Dex, +4 Race, +4 Size)
- Survival +0 (+0 Wis)
- Swim -1 (-1 Str)
- Use Magic Device +6 (1 rank, +2 Cha, +3 Class
Languages Common, Gnoll, Goblin, Orc
SQ +3 to Hit Points, Empathic Link with Familiar (Su), Healing (1d8+1) (Su), Share Spells with Familiar
Combat Gear Blowgun, Club, Dagger, Darts, Blowgun (20);
Other Gear Adventurer's Sash (2 @ 1.02 lbs), Backpack (6 @ 2.5 lbs), Bedroll, Blanket, Poison, Drow Poison, Rations, trail (per day) (4), Waterskin
TRACKED RESOURCES
Club - 0/1
Dagger - 0/1
Darts, Blowgun - 0/20
Poison, Drow Poison - 0/1
Rations, trail (per day) - 0/4
SPECIAL ABILITIES
+3 to Hit Points You gain the Alertness feat while your familiar is within arm's reach.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Evil Eye -2 (6 round(s)) (DC 13) (Su) Inflict penalties with a glance.
Healing (1d8+1) (Su) Cure Light wounds at will (1/day/person).
Iron Liver You gain a +2 Fortitude save against poison and drugs, and +4 bonus to resist the effects of alcohol.
Share Spells with Familiar The wizard may cast a spell with a target of "You" on his familiar (as a touch spell) instead of on himself. A wizard may cast spells on his familiar even if the spells do not normally affect creatures of the familiar's type (magical beast).
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TOAD
Male Toad
NN Diminutive Magical Beast ((Animal))
Init +1; Senses Low-Light Vision, Scent; Perception +5
DEFENSE
AC 16, touch 15, flat-footed 15. . (+1 Dex, +4 size, +1 natural)
hp 3 (1d8-2)
Fort +0, Ref +3, Will +4
OFFENSE
Spd 5 ft.
Space 1 ft.; Reach 0 ft.
STATISTICS
Str 1, Dex 12, Con 6, Int 6, Wis 15, Cha 4
Base Atk +0; CMB -3; CMD 2 (6 vs. Trip)
Feats Skill Focus: Perception
Skills Climb +1, Fly +7, Heal +3, Intimidate -2, Perception +5, Sense Motive +3, Spellcraft -1, Stealth +21, Swim +1, Use Magic Device -2
Languages
SQ Improved Evasion (Ex)
SPECIAL ABILITIES
Improved Evasion (Ex) No damage on successful reflex save; half on failed save.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
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