Madame Ivanja

Lucrezia Villanova's page

2,673 posts. Alias of Joy.


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Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

Woot! Congratulations to everyone on finishing it and to Baldwin for being such a great GM and guiding it to the end. :)


I cannot help but laugh at the Num-rah name. :)

Perhaps this will finally be a good game to try out my Changeling concept in :)


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

Good to see you guys again too. :)

I certainly plan on submitting a character for Baldwin's Razor Coast game. It will be great to play with you guys again if you are apping as well. :)


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

I knew I guessed right when Baldwin said there were still two original players in the game. :)


A couple different out of state moves later and I am feeling settled enough to start playing again. So dotting for interest since I'm sure your game will be great. :)


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

Lucrezia is still here, just busy with hubby this weekend, it's our wedding anniversary.


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

"Well, I suppose it is also a possibility that if we take out the main force, then the smaller ones would flee rather than stay and fight. If we really are just a mile from the tree, then I suppose heading after the large force going in that direction would be the best choice."


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

After considering the myriad tracks about the trail, Lucrezia consults the group.

"Well, it looks like a larger number of troops has moved to the path to the left. There are also signs of a scouting party very similar to the one that beat earlier that crosses paths with the larger force. The scouting party is heading to the right."

"So, shall we go after the smaller group first to keep whittling down their numbers or trail after the larger group?"


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

survival 1d20 + 14 ⇒ (14) + 14 = 28
perception 1d20 + 19 ⇒ (11) + 19 = 30

Having stayed quiet through the fight and dealing with the redcaps since she wasn't much of a diplomat, Lucrezia resumes her roll of scout and tracker as she scans the road ahead.


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

My six year old autistic son has learned how to climb our backyard fence and run off to the playground on his own. One day when I was keeping a close eye on the backyard to ensure he didn't do it again, he was in my bedroom, unlocking and opening the window, popped out the screen and jumped out it and then ran to the playground. I have just been keeping a super close eye on the kids lately.


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

Happy Father's day for all you guys with little ones. :)


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

Randomly lost internet yesterday. Had to call the again this morning as well. :(

Also, scythes are evil with their x4 s+~&. Totally lost a character to one before.

And also, Lucrezia does have cold iron arrows.

Edit: Also again, just checked my character sheet and I randomly have a cold iron too.


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

"Perhaps you should check with Fiosa before picking up any odd pets."

"As for sneakyness. While I approve of it in general, will taking out the satyr in that way meet with disapproval of the group whose help we are trying to secure for the Mother?'


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

"A satyr? I thought those were just a bunch of horny goat men?"


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

I figured that running would be safer than standing my ground and fighting. :)


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

"F#+$ this. They're just damn snakes, just run back to the others Gerard."

Lucrezia will hightail it back the others.

perception 1d20 + 19 ⇒ (1) + 19 = 20
fort save 1d20 + 7 ⇒ (13) + 7 = 20
fort save 1d20 + 7 ⇒ (6) + 7 = 13


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

Trying again...

Listening/Perception 1d20 + 19 ⇒ (13) + 19 = 32


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

The site isn't letting me post in the game thread. :(


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

perception 1d20 + 19 ⇒ (19) + 19 = 38


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

Baldwin:

At the sound of the rustling, Lucrezia darts off of the path and into the thicket on the opposite side of where she heard the rustling from and tries to peer through the leaves for what may have been making the noise.

perception 1d20 + 19 ⇒ (7) + 19 = 26
stealth 1d20 + 17 ⇒ (10) + 17 = 27


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

Baldwin:

survival 1d20 + 14 ⇒ (10) + 14 = 24

Lucrezia notes where the smoke appears to be billowing from and heads back towards the group.


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

perception 1d20 + 19 ⇒ (9) + 19 = 28


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

Until I see something of interest?


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

perception 1d20 + 19 ⇒ (14) + 19 = 33
stealth 1d20 + 17 ⇒ (16) + 17 = 33
survival to track 1d20 + 14 + 2 ⇒ (5) + 14 + 2 = 21

"Sure thing Andrea."

Lucrezia will head off ahead a bit, trying to follow the thieves prints back to where they came from.


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

"No injuries here. I was lucky enough to be outside of the the range of those fireballs. Just goes to prove that us spreading out more is a good idea."


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

Lucrezia also enjoys the tieing up process. ;)


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

Lucrezia begins strip searching the thieves and then ties them and waits for them to regain consciousness so that they can question them.

Lucrezia talks as she works. "So these fellows don't look at all like fey. So what brings them out here do you think? Following us perhaps or just laying in wait for anyone who might be coming out this way?'

And yes, I mean literally for the strip search part. They will be completely naked when they are tied up. Best way to ensure they are not hiding anything upon their persons.


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

1d100 ⇒ 74


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

Lucrezia fires her bow at the fleeing thieves.

attack 1 1d20 + 14 - 2 ⇒ (10) + 14 - 2 = 22 +2 if thief is human
damage 1 1d8 + 6 + 1 + 4 ⇒ (6) + 6 + 1 + 4 = 17 +2 if thief is human
attack 2 1d20 + 14 - 2 ⇒ (15) + 14 - 2 = 27 +2 if thief is human
damage 2 1d8 + 6 + 1 + 4 ⇒ (1) + 6 + 1 + 4 = 12 +2 if thief is human


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

attack 1d20 + 14 - 2 ⇒ (10) + 14 - 2 = 22
damage 1d8 + 6 + 1 + 4 ⇒ (5) + 6 + 1 + 4 = 16

attack 1d20 + 14 - 2 ⇒ (8) + 14 - 2 = 20
damage 1d8 + 6 + 1 + 4 ⇒ (8) + 6 + 1 + 4 = 19

Lucrezia fires a couple more arrows at the remaining Ogre.


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

Empowered Rod? Sounds like fun...


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

You guys need to watch this. :)

Game of Thrones Parody Rap Battle


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

Go for ogre then


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

perception 1d20 + 16 ⇒ (6) + 16 = 22


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

If Lucrezia can see the source of the magic missiles, she will shoot her arrows at him, if not she pick and ogre for a second choice and then if a thief if no ogres.

attack 1 1d20 + 14 - 2 ⇒ (20) + 14 - 2 = 32
damage 1d8 + 6 + 1 + 4 ⇒ (2) + 6 + 1 + 4 = 13
attack 2 1d20 + 14 - 2 ⇒ (20) + 14 - 2 = 32
damage 1d8 + 6 + 1 + 4 ⇒ (6) + 6 + 1 + 4 = 17

confirm attack 1 1d20 + 14 - 2 ⇒ (16) + 14 - 2 = 28
damage 2d8 ⇒ (8, 7) = 15
confirm attack 2 1d20 + 14 - 2 ⇒ (15) + 14 - 2 = 27
damage 2d8 ⇒ (4, 8) = 12


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

Could i see who shot the magic missiles? I have a policy on taking out casters asap. :)


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

I suppose I will just shoot. I would be annoyed if I fell trying to climb a tree.

attack 1d20 + 14 - 2 ⇒ (3) + 14 - 2 = 15
damage 1d8 + 6 + 4 ⇒ (7) + 6 + 4 = 17
attack 1d20 + 9 - 2 ⇒ (7) + 9 - 2 = 14
damage 1d8 + 6 + 4 ⇒ (2) + 6 + 4 = 12

Lucrezia shoots some arrows at a dog.


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

Question: In other games I have had the GM state that I needed to make a Dex check with each shot if I attempt to shoot a bow while in a tree. Would you require anything of the sort or not?


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

survival 1d20 + 14 ⇒ (7) + 14 = 21


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

Forgot to ask, could I have found a CLW wand as well?

Updating my sheet with my bracers and what spells I would have today. You can bet that Lucrezia prepared Featherstep for a trip into the swamp.

And could I have found some anti-poison or anti-toxin as well? I am sure that things in swamps are poisonous.


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

"In my opinion, I think we should target the little halfling caster the second we see that little bastard. Assuming it is the same one, we definitely have a score to settle with him for Grimm."

Lucrezia will offer Euphemia her hand to shake and introduce herself. "Nice to meet you, my name is Lucrezia. As long as you don't try to kill me or my friends, I won't try to kill you or Frank. I think that sounds like a fair deal."


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

Back to the wish list, I like the suggestion for the

Bracers of Falcon’s Aim:

Aura faint transmutation; CL 3rd
Slot wrists; Price 4,000 gp; Weight 1 lb.

DESCRIPTION

Each of these crimson leather bracers is emblazoned with the image of a soaring golden falcon scanning the ground for easy prey.

They continually grant the wearer the benefits of the aspect of the falcon spell, though without the spell’s physical transformation

Aspect of the Falcon

You take on an aspect of a falcon. Your eyes become wide and raptor-like, and you grow feathers on the sides of your head. You gain a +3 competence bonus on Perception checks, a +1 competence bonus on ranged attacks, and the critical multiplier for your bows and crossbows becomes 19-20/x3.

This effect does not stack with any other effect that expands the threat range of a weapon, such as the Improved Critical feat or a keen weapon.

Any chance I can find them or order them? Is that something I would ask of Talberd?


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

So much work to enroll a child in kindergarten.


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

Anyone have suggestions for what I should put on a shopping list? I just got that belt, plus the +2 bow from loot and a +2 longsword.


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

Can I assume that Lucrezia restocked her supply of arrows? Both regular, silver and perhaps some cold-iron?

Isn't it tempting to take exotic weapon feat just to have a fun little whip inset with barbs of both silver and cold-iron just for the fun of it?

Lucrezia looks over the letter that Andrea found upon Grimm. "Perhaps when we return from meeting "Mother", we could do a little bit of info hunting? Perhaps find out where the little mage bugger likes to go for a bit of fun and arrange a nice little surprise for him. Whittling down our enemy's forces before planning any assaults sounds like a good idea to me."

After Daniel speaks, Lucrezia nods in agreement with him. "He has some good points Andrea. Just think how much closer we are to our goals than before and we do have the support of actual houses, not just a random assortment of malcontents. We have found people who believe in doing the right thing and who want to help us make Westcrown a better place and to end the corruption that runs rampant throughout it. And we continue to make new and interesting friends as we go along."

Lucrezia glances over at Daniel as she appeared to stress the word 'intersting'.


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

Catching back up with everything. Was just feeling under the weather this weekend. :(


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

Oh hell. I know Lucrezia's gotten fame, but can't find it.

1d20 ⇒ 6


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

Wait a minute. Are we actually selling the pesh?


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

Lucrezia looks over the little red-hatted fellow.

"So what exactly are you and what's up with dipping you hat in blood?"


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

Rapiers are all dainty and girly. Maybe we should let Orsin have it?

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