
baldwin the merciful |

Lucrezia Villanova |

Question: In other games I have had the GM state that I needed to make a Dex check with each shot if I attempt to shoot a bow while in a tree. Would you require anything of the sort or not?

Lucrezia Villanova |

I suppose I will just shoot. I would be annoyed if I fell trying to climb a tree.
attack 1d20 + 14 - 2 ⇒ (3) + 14 - 2 = 15
damage 1d8 + 6 + 4 ⇒ (7) + 6 + 4 = 17
attack 1d20 + 9 - 2 ⇒ (7) + 9 - 2 = 14
damage 1d8 + 6 + 4 ⇒ (2) + 6 + 4 = 12
Lucrezia shoots some arrows at a dog.

Orsino 'Orsin' Bessatte |

Orsin follows Daniel's orders, combat permitting. If he isn't directly engaged in melee, he uses the wand of feather step on Gerard. If a thief is adjacent to the bard and he can't five-foot away, he inspires courage and attacks the nearest instead.
Power Attack!: 1d20 + 10 + 2 ⇒ (19) + 10 + 2 = 31
Threatened a Crit!: 1d20 + 10 + 2 ⇒ (19) + 10 + 2 = 31
Schweet. Now I kinda hope someone gets up in Orsin's grill.
Damage: 1d8 + 1d8 + 18 + 18 ⇒ (2) + (2) + 18 + 18 = 40

baldwin the merciful |

Orsin you need to move into the open to attack. Right now with the difficult terrain you are 35 feet from the closest target. Gerard is 2- feet away with the difficult terrain.
RD 1: Thieves.
The thieves start to yell warnings once the warhound is hit with the dagger. The begin prepare for battle, (holding), until the enemy reveals themselves. Once the arrows fly from the Lucrezia bow additional directs are given.

baldwin the merciful |

Lucrezia's hit the dog in J, 10 it is dead.
RD 1: Thieves attack
Three of thieves move towards Gerard and the direction where he threw the dagger. Only one of the three can attack, since two double moved with the difficult terrain.
rapier, G 7: 1d20 + 11 ⇒ (16) + 11 = 27;damage: 1d6 + 3 ⇒ (6) + 3 = 9
The thieves to I, 12 and fires a long bow at Lucrezia.
LB: 1d20 + 10 ⇒ (13) + 10 = 23;damage: 1d8 + 2 ⇒ (7) + 2 = 9
The last thief does an action that is out of view.

baldwin the merciful |

Current Map after thieves move
I'm quite dissatisfied how this map came out, I used someone from Dunjini prefab and it had preset grid lines that I did not like. So I put a yellow grid down and the export has only captured part of the lines. I think that is because of the view I'm using, it should get better if the battle gets closer.

Gerard Nisroc |

Gerard feels his feet nearly come away from the soggy entangled terrain and is elated, nearly feeling he could fly.
He steps back towards Orsin and his hands blur into motion, unleashing a volley of deadly steel.
Attack1@Ogre, +1m dagger, pbs, rapid, range, flat-footed: 1d20 + 13 + 1 + 1 - 2 - 2 ⇒ (12) + 13 + 1 + 1 - 2 - 2 = 23
Damage1@Ogre, pbs, sneak(ff): 1d4 + 1 + 1 + 5d8 ⇒ (2) + 1 + 1 + (4, 4, 6, 6, 7) = 31
Attack2@Ogre, +1m dagger, pbs, rapid, range, flat-footed: 1d20 + 13 + 1 + 1 - 2 - 2 ⇒ (1) + 13 + 1 + 1 - 2 - 2 = 12
Damage2@Ogre, pbs, sneak(ff): 1d4 + 1 + 1 + 5d8 ⇒ (2) + 1 + 1 + (3, 6, 4, 2, 4) = 23
Attack3@Ogre, +1 dagger, pbs, rapid, range, flat-footed: 1d20 + 8 + 1 + 1 - 2 - 2 ⇒ (9) + 8 + 1 + 1 - 2 - 2 = 15
Damage3@Ogre, pbs, sneak(ff): 1d4 + 1 + 1 + 5d8 ⇒ (4) + 1 + 1 + (3, 5, 2, 4, 8) = 28
Thief missed Gerard, AC29 vs. Rapier. 5ft-Step to E7. Does 23 hit Flat-Footed Ogre? if so, AC31 vs. Ogre hit w/sneak.

baldwin the merciful |

RD 1: Ogres
1 Gerard, 2 Orsin: 1d2 ⇒ 2
The ogre that Gerard hit moves up and attacks Orsin with his greatclub using both hands,
GClub: 1d20 + 10 ⇒ (9) + 10 = 19;damage: 2d8 + 7 ⇒ (8, 7) + 7 = 22
The second Ogre moves forward and attacks Dogtongue with a two handed attack.
GClub: 1d20 + 10 ⇒ (12) + 10 = 22;damage: 2d8 + 7 ⇒ (5, 1) + 7 = 13
Striking the redcap fey hard.

Daniel Arrisen |

Yeah, A dedicated fighter/thrower can get off a tone of attacks with TWF/ItWF/rapid shot/manyshot. Don't see it often on a 3/4 build though.

baldwin the merciful |

Yeah, A dedicated fighter/thrower can get off a tone of attacks with TWF/ItWF/rapid shot/manyshot. Don't see it often on a 3/4 build though.
I know how you dislike the rogue class but Gerard is going to make a believer out of you, and he didn't even optimize the character.

baldwin the merciful |

RD 1- update
Initiative:
Thieves - moved toward the battle. One missed Gerard; one arrow hit Lucrezia.
Lucrezia - killed one warhound
Orsin - moved up near Gerard and tapped him with featherstep
Gerard - three daggers at one ogre hitting once for 31 HP
Ogres - moved toward battle. First one missed Orsin the the second one hit Dogtonue for 13 HP
Euphemia
Daniel
Andrea
Warhounds
Dogtongue

Daniel Arrisen |

Conditions: 2 handed (no shield to AC)
Lunge -2 AC
+2 Attack and Damage Divine Favor
+2 Attack and Damage Inspire Courage
Daniel 5ft steps adjacent to Dogtongue and full attacks the ogre.
Burning a swift action for LUNGE.
2 handed PA Full Attack Inspired Divine Favor1d20 + 15 + 2 + 2 - 3 ⇒ (13) + 15 + 2 + 2 - 3 = 29
Damage 1d8 + 1 + 6 + 2 + 2 + 9 ⇒ (7) + 1 + 6 + 2 + 2 + 9 = 27
2 handed PA Full Attack Inspired Divine Favor1d20 + 10 + 2 + 2 - 3 ⇒ (10) + 10 + 2 + 2 - 3 = 21
Damage 1d8 + 1 + 6 + 2 + 2 + 9 ⇒ (5) + 1 + 6 + 2 + 2 + 9 = 25

Daniel Arrisen |

Orsin follows Daniel's orders, combat permitting. If he isn't directly engaged in melee, he uses the wand of feather step on Gerard. If a thief is adjacent to the bard and he can't five-foot away, he inspires courage and attacks the nearest instead.
[dice=Power Attack!]1d20+10+2
[dice=Threatened a Crit!]1d20+10+2
Schweet. Now I kinda hope someone gets up in Orsin's grill.
[dice=Damage]1d8+1d8+18+18
He feathersteped Gerard and inspired with his move action

baldwin the merciful |

Euphemia di Nereis |

Euphemia grimaces at the ogres and pulls something small out of a pouch cinched around her waist. She moves forward to get a better look at the situation, licks the object in her hands and then screams something along the lines of.
"Eugh!"
The magic to follow.
Take a move action to get better line of sight, if possible, and cast web to hit as many of these foes as possible (but emphasis on the ogres). DC 18 reflex save.

baldwin the merciful |

RD 1- update
Initiative:
Thieves - moved toward the battle. One missed Gerard; one arrow hit Lucrezia.
Lucrezia - killed one warhound
Orsin - moved up near Gerard and tapped him with featherstep
Gerard - three daggers at one ogre hitting once for 31 HP
Ogres - moved toward battle. First one missed Orsin the the second one hit Dogtonue for 13 HP
Euphemia - web
Daniel - moved to D12 attacked and hit the Ogre for 27 HP
Andrea
Warhounds
Dogtongue

Andrea1 |

Andrea moves to D-13 and mutters randomly under her breath, the words becoming a maddening cresendo as she gestures and causes an explosion of babbling voices erupt in the midst of their foes.
Casting Confusion at I-10. 15' Burst Save DC 19
Confusion Effects

baldwin the merciful |

What is the reflex save Euphemia? Can you post the save DC when you cast a spell?
A gooey glob of web springs forth covering the area.
Ogre: 1d20 + 1 ⇒ (11) + 1 = 12
thief: 1d20 + 9 ⇒ (2) + 9 = 11
warhound: 1d20 + 6 ⇒ (6) + 6 = 12
Simply terrible dice.
As all three become entangled in stringy mess.

baldwin the merciful |

Will saves from Confusion spell:
Ogre, G 9: 1d20 + 2 ⇒ (2) + 2 = 4
Thief, H 7: 1d20 + 1 ⇒ (6) + 1 = 7
dog, I 9: 1d20 + 2 ⇒ (2) + 2 = 4
dog, J 8: 1d20 + 2 ⇒ (8) + 2 = 10
Each creature is effected by the confusion.
Ogre: 1d100 ⇒ 48
Babbles
thief: 1d100 ⇒ 94
Attacks thief in G,7
warhound: 1d100 ⇒ 9
Acts normal
warhound: 1d100 ⇒ 90
Attacks WH in I,9

baldwin the merciful |

RD 1:
The confused warhound bites at I,9
bite: 1d20 + 6 ⇒ (20) + 6 = 26;damage: 1d6 + 3 ⇒ (4) + 3 = 7
confirming crit
bite: 1d20 + 6 ⇒ (17) + 6 = 23
The damaged is confirmed. The dog yelps and bites back at it's attacker
bite: 1d20 + 6 ⇒ (19) + 6 = 25;damage: 1d6 + 3 ⇒ (5) + 3 = 8
Hitting
The last warhound moves to G, 7 and bits at Gerard:
bite: 1d20 + 6 ⇒ (4) + 6 = 10;damage: 1d6 + 3 ⇒ (6) + 3 = 9
Missing.
---the confused WH gets a trip chance.
trip: 1d20 + 3 ⇒ (5) + 3 = 8
The trip failed.

baldwin the merciful |

RD 2:
Andrea i've rolled the confusion that applies to all but the one WH, who has already taken his confused action. You can roll that on your turn.
Initiative:
Thieves
Lucrezia
Orsin
Gerard
Ogres
Euphemia
Daniel
Andrea
Warhounds
I'll put the map up after the thieves move. That should make more detail visible.