Baldwin the Merciful's - CoT Campaign (Inactive)

Game Master baldwin the merciful

This is Council of Thieves AP. Westcrown, City of Twilight, once was the center of Aroden's faith, but now it symbolizes despair. By day, the city remains a vibrant center of trade; but, by night only those with a death wish venture out.


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Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

Peek-a-boo...


Evil GM

Those rolling a knowledge nature/survival DC 13 or higher realize the breeze is blowing towards the warhounds.


Evil GM

DM:

warhounds: 1d20 + 10 ⇒ (13) + 10 = 23
thieves: 1d20 + 12 ⇒ (8) + 12 = 20

Gerard you do get a surprise round.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

The breeze is blowing towards the hounds.


Evil GM

Here the map, I'm having a difficult time getting everything t show up how I wanted.

BATTLE MAP

heading to dinner


F Human Witch 13 Init+4 Hp: 104/91--- AC:20 t:15 ff:16---F8//R9//W13--Perception +16

"Not... not good at all, really..." Euphemia admits, feeling Frank tense from his new position in the back of her dress.
Gonna observe initiative and let this happen organically.


Evil GM

Gerard you have a surprise attack.


Evil GM

Surprise Round:

Gerard

Initiative:

Thieves
Lucrezia
Orsin
Gerard
Ogres
Euphemia
Daniel
Andrea
Warhounds


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

Attack warhound at I9, +1 mirhral, range, flat-footed: 1d20 + 13 + 1 - 1 ⇒ (18) + 13 + 1 - 1 = 31
Damage, sneak: 1d4 + 1 + 5d8 ⇒ (1) + 1 + (2, 4, 5, 1, 3) = 17


Evil GM

There is a yelp from the dog as the dagger sinks in.


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

Question: In other games I have had the GM state that I needed to make a Dex check with each shot if I attempt to shoot a bow while in a tree. Would you require anything of the sort or not?


Evil GM
Lucrezia Villanova wrote:
Question: In other games I have had the GM state that I needed to make a Dex check with each shot if I attempt to shoot a bow while in a tree. Would you require anything of the sort or not?

No dex checks between shots. You will need to climb the tree successfully.


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

I suppose I will just shoot. I would be annoyed if I fell trying to climb a tree.

attack 1d20 + 14 - 2 ⇒ (3) + 14 - 2 = 15
damage 1d8 + 6 + 4 ⇒ (7) + 6 + 4 = 17
attack 1d20 + 9 - 2 ⇒ (7) + 9 - 2 = 14
damage 1d8 + 6 + 4 ⇒ (2) + 6 + 4 = 12

Lucrezia shoots some arrows at a dog.


Male human bard 7/pathfinder savant 5: 83/83 hp, Init +2, AC 24 [touch 14, flat-footed 23], Fort +10, Ref +12, Will +11; Perception +5

Orsin follows Daniel's orders, combat permitting. If he isn't directly engaged in melee, he uses the wand of feather step on Gerard. If a thief is adjacent to the bard and he can't five-foot away, he inspires courage and attacks the nearest instead.

Power Attack!: 1d20 + 10 + 2 ⇒ (19) + 10 + 2 = 31

Threatened a Crit!: 1d20 + 10 + 2 ⇒ (19) + 10 + 2 = 31

Schweet. Now I kinda hope someone gets up in Orsin's grill.

Damage: 1d8 + 1d8 + 18 + 18 ⇒ (2) + (2) + 18 + 18 = 40


Evil GM

Orsin you need to move into the open to attack. Right now with the difficult terrain you are 35 feet from the closest target. Gerard is 2- feet away with the difficult terrain.

RD 1: Thieves.

The thieves start to yell warnings once the warhound is hit with the dagger. The begin prepare for battle, (holding), until the enemy reveals themselves. Once the arrows fly from the Lucrezia bow additional directs are given.


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

Luc should have the hounds flat-footed.


Male human bard 7/pathfinder savant 5: 83/83 hp, Init +2, AC 24 [touch 14, flat-footed 23], Fort +10, Ref +12, Will +11; Perception +5

I see, I thought they might have engaged by the time that my turn came up. In that case, Orsin casts feather step on Gerard, as per Daniel's orders.


Evil GM

Lucrezia's hit the dog in J, 10 it is dead.

RD 1: Thieves attack

Three of thieves move towards Gerard and the direction where he threw the dagger. Only one of the three can attack, since two double moved with the difficult terrain.

rapier, G 7: 1d20 + 11 ⇒ (16) + 11 = 27;damage: 1d6 + 3 ⇒ (6) + 3 = 9

The thieves to I, 12 and fires a long bow at Lucrezia.

LB: 1d20 + 10 ⇒ (13) + 10 = 23;damage: 1d8 + 2 ⇒ (7) + 2 = 9

The last thief does an action that is out of view.


Evil GM

Current Map after thieves move

I'm quite dissatisfied how this map came out, I used someone from Dunjini prefab and it had preset grid lines that I did not like. So I put a yellow grid down and the export has only captured part of the lines. I think that is because of the view I'm using, it should get better if the battle gets closer.


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

Gerard feels his feet nearly come away from the soggy entangled terrain and is elated, nearly feeling he could fly.

He steps back towards Orsin and his hands blur into motion, unleashing a volley of deadly steel.

Attack1@Ogre, +1m dagger, pbs, rapid, range, flat-footed: 1d20 + 13 + 1 + 1 - 2 - 2 ⇒ (12) + 13 + 1 + 1 - 2 - 2 = 23
Damage1@Ogre, pbs, sneak(ff): 1d4 + 1 + 1 + 5d8 ⇒ (2) + 1 + 1 + (4, 4, 6, 6, 7) = 31
Attack2@Ogre, +1m dagger, pbs, rapid, range, flat-footed: 1d20 + 13 + 1 + 1 - 2 - 2 ⇒ (1) + 13 + 1 + 1 - 2 - 2 = 12
Damage2@Ogre, pbs, sneak(ff): 1d4 + 1 + 1 + 5d8 ⇒ (2) + 1 + 1 + (3, 6, 4, 2, 4) = 23
Attack3@Ogre, +1 dagger, pbs, rapid, range, flat-footed: 1d20 + 8 + 1 + 1 - 2 - 2 ⇒ (9) + 8 + 1 + 1 - 2 - 2 = 15
Damage3@Ogre, pbs, sneak(ff): 1d4 + 1 + 1 + 5d8 ⇒ (4) + 1 + 1 + (3, 5, 2, 4, 8) = 28

Thief missed Gerard, AC29 vs. Rapier. 5ft-Step to E7. Does 23 hit Flat-Footed Ogre? if so, AC31 vs. Ogre hit w/sneak.


Evil GM

Gerard's first dagger hits the lumbering ogre.

Is the third dagger from rapid shot? Pretty cool if it is since it is normally used with bows.


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

Yessir. Extra chance @ +5d8, gotta take it. -2 sucked, but looks like I would have missed anyway!

Would a 21 have hit? Just realized I screwed up and didn't take enough penalty for range. Should be -4.


Evil GM

RD 1: Ogres

GM:

1 Gerard, 2 Orsin: 1d2 ⇒ 2

The ogre that Gerard hit moves up and attacks Orsin with his greatclub using both hands,

GClub: 1d20 + 10 ⇒ (9) + 10 = 19;damage: 2d8 + 7 ⇒ (8, 7) + 7 = 22

The second Ogre moves forward and attacks Dogtongue with a two handed attack.

GClub: 1d20 + 10 ⇒ (12) + 10 = 22;damage: 2d8 + 7 ⇒ (5, 1) + 7 = 13

Striking the redcap fey hard.


Male Half-Orc Sacred Servant of Iomedae HP128/128, AC30/17/27, F17/R14/W14, Init +3, Perception +12, CMB18/CMD34
ActiveSpells:
Blessing of the Watch, Protection Aura in 20ft Azreal, Spl Imun3BAB+23+2 AC/+1 Saves Azreal

Yeah, A dedicated fighter/thrower can get off a tone of attacks with TWF/ItWF/rapid shot/manyshot. Don't see it often on a 3/4 build though.


Evil GM

MAP AFTER OGRES


Evil GM
Daniel Arrisen wrote:
Yeah, A dedicated fighter/thrower can get off a tone of attacks with TWF/ItWF/rapid shot/manyshot. Don't see it often on a 3/4 build though.

I know how you dislike the rogue class but Gerard is going to make a believer out of you, and he didn't even optimize the character.


Evil GM

RD 1- update

Initiative:

Thieves - moved toward the battle. One missed Gerard; one arrow hit Lucrezia.

Lucrezia - killed one warhound

Orsin - moved up near Gerard and tapped him with featherstep

Gerard - three daggers at one ogre hitting once for 31 HP

Ogres - moved toward battle. First one missed Orsin the the second one hit Dogtonue for 13 HP

Euphemia
Daniel
Andrea
Warhounds
Dogtongue


Evil GM

I know yesterday was unusually slow, it was big work day, but I should be on quite a bit today. Feel free to post your actions even out of order, I'll try to make it fit the best that I can.


Male Half-Orc Sacred Servant of Iomedae HP128/128, AC30/17/27, F17/R14/W14, Init +3, Perception +12, CMB18/CMD34
ActiveSpells:
Blessing of the Watch, Protection Aura in 20ft Azreal, Spl Imun3BAB+23+2 AC/+1 Saves Azreal

Conditions: 2 handed (no shield to AC)
Lunge -2 AC
+2 Attack and Damage Divine Favor
+2 Attack and Damage Inspire Courage

Daniel 5ft steps adjacent to Dogtongue and full attacks the ogre.
Burning a swift action for LUNGE.

2 handed PA Full Attack Inspired Divine Favor1d20 + 15 + 2 + 2 - 3 ⇒ (13) + 15 + 2 + 2 - 3 = 29
Damage 1d8 + 1 + 6 + 2 + 2 + 9 ⇒ (7) + 1 + 6 + 2 + 2 + 9 = 27

2 handed PA Full Attack Inspired Divine Favor1d20 + 10 + 2 + 2 - 3 ⇒ (10) + 10 + 2 + 2 - 3 = 21
Damage 1d8 + 1 + 6 + 2 + 2 + 9 ⇒ (5) + 1 + 6 + 2 + 2 + 9 = 25


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

I think no 5ft step, in difficult terrain. Gotta burn a move action, provoke AoO? Are you feather stepped? Orsin is Inspiring? Missed that...


Evil GM

Difficult terrain prohibits 5 ft steps.

I think the feather step wand had 10 charges and they were being used on the horses through the thickets and terrain.

It's also taken 3 hours to get to this point.


Evil GM

Assuming there is an AOO on Daniel.

The Ogre take a mighty two handed attack on the armored beast,

GClub: 1d20 + 10 ⇒ (11) + 10 = 21;damage: 2d8 + 7 ⇒ (7, 3) + 7 = 17

Missing the tin can.

Then one of Daniel's attack hits. If he had to take a move action then he can only attack once.


Male Half-Orc Sacred Servant of Iomedae HP128/128, AC30/17/27, F17/R14/W14, Init +3, Perception +12, CMB18/CMD34
ActiveSpells:
Blessing of the Watch, Protection Aura in 20ft Azreal, Spl Imun3BAB+23+2 AC/+1 Saves Azreal

Ok MOVE action to D12. Take the first attack with Lunge.


Evil GM
Daniel Arrisen wrote:
Ok MOVE action to D12. Take the first attack with Lunge.

That was where I moved you. Great minds think alike.


Male Half-Orc Sacred Servant of Iomedae HP128/128, AC30/17/27, F17/R14/W14, Init +3, Perception +12, CMB18/CMD34
ActiveSpells:
Blessing of the Watch, Protection Aura in 20ft Azreal, Spl Imun3BAB+23+2 AC/+1 Saves Azreal
Orsino 'Orsin' Bessatte wrote:

Orsin follows Daniel's orders, combat permitting. If he isn't directly engaged in melee, he uses the wand of feather step on Gerard. If a thief is adjacent to the bard and he can't five-foot away, he inspires courage and attacks the nearest instead.

[dice=Power Attack!]1d20+10+2

[dice=Threatened a Crit!]1d20+10+2

Schweet. Now I kinda hope someone gets up in Orsin's grill.

[dice=Damage]1d8+1d8+18+18

He feathersteped Gerard and inspired with his move action


Evil GM

UPDATED MAP

The previous ogre attack on Orsin would have been on Gerard since Orsin did not move. Either way, the attack missed.


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

Good, Gerard moved to E7 (needed 5ft to throw without AoO). Corking that path, drawing "agro". Protecting the bard and keeping Daniel from fighting on 2 fronts. Thanks!


F Human Witch 13 Init+4 Hp: 104/91--- AC:20 t:15 ff:16---F8//R9//W13--Perception +16

Euphemia grimaces at the ogres and pulls something small out of a pouch cinched around her waist. She moves forward to get a better look at the situation, licks the object in her hands and then screams something along the lines of.
"Eugh!"
The magic to follow.
Take a move action to get better line of sight, if possible, and cast web to hit as many of these foes as possible (but emphasis on the ogres). DC 18 reflex save.


Evil GM

Euphemia is B, 13 where you move into? It's 5 ft step but a 10 foot movement with the terrain? Where exactly are you centering the web as it's a 20ft radius.


Evil GM

RD 1- update

Initiative:

Thieves - moved toward the battle. One missed Gerard; one arrow hit Lucrezia.

Lucrezia - killed one warhound

Orsin - moved up near Gerard and tapped him with featherstep

Gerard - three daggers at one ogre hitting once for 31 HP

Ogres - moved toward battle. First one missed Orsin the the second one hit Dogtonue for 13 HP

Euphemia - web
Daniel - moved to D12 attacked and hit the Ogre for 27 HP
Andrea
Warhounds
Dogtongue


Evil GM

Re: Web - If you center the web on the rogue in I, 12 it will catch the rogue, one ogre near daniel and the hound in I,9.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Andrea moves to D-13 and mutters randomly under her breath, the words becoming a maddening cresendo as she gestures and causes an explosion of babbling voices erupt in the midst of their foes.

Casting Confusion at I-10. 15' Burst Save DC 19
Confusion Effects


F Human Witch 13 Init+4 Hp: 104/91--- AC:20 t:15 ff:16---F8//R9//W13--Perception +16

That's perfect. As for the move, let's go forward, towards Daniel. Less people to get in the way when I vomit bugs.


Evil GM

What is the reflex save Euphemia? Can you post the save DC when you cast a spell?

A gooey glob of web springs forth covering the area.

Ogre: 1d20 + 1 ⇒ (11) + 1 = 12

thief: 1d20 + 9 ⇒ (2) + 9 = 11

warhound: 1d20 + 6 ⇒ (6) + 6 = 12

Simply terrible dice.

As all three become entangled in stringy mess.


Evil GM

Will saves from Confusion spell:

Ogre, G 9: 1d20 + 2 ⇒ (2) + 2 = 4

Thief, H 7: 1d20 + 1 ⇒ (6) + 1 = 7

dog, I 9: 1d20 + 2 ⇒ (2) + 2 = 4

dog, J 8: 1d20 + 2 ⇒ (8) + 2 = 10

Each creature is effected by the confusion.

Ogre: 1d100 ⇒ 48
Babbles
thief: 1d100 ⇒ 94
Attacks thief in G,7
warhound: 1d100 ⇒ 9
Acts normal
warhound: 1d100 ⇒ 90
Attacks WH in I,9


F Human Witch 13 Init+4 Hp: 104/91--- AC:20 t:15 ff:16---F8//R9//W13--Perception +16

I did. It's a dc 18 reflex save. ;3


Evil GM

RD 1:

The confused warhound bites at I,9

bite: 1d20 + 6 ⇒ (20) + 6 = 26;damage: 1d6 + 3 ⇒ (4) + 3 = 7

confirming crit

bite: 1d20 + 6 ⇒ (17) + 6 = 23

The damaged is confirmed. The dog yelps and bites back at it's attacker

bite: 1d20 + 6 ⇒ (19) + 6 = 25;damage: 1d6 + 3 ⇒ (5) + 3 = 8

Hitting

The last warhound moves to G, 7 and bits at Gerard:

bite: 1d20 + 6 ⇒ (4) + 6 = 10;damage: 1d6 + 3 ⇒ (6) + 3 = 9

Missing.

---the confused WH gets a trip chance.
trip: 1d20 + 3 ⇒ (5) + 3 = 8

The trip failed.


Evil GM
Euphemia di Nereis wrote:
I did. It's a dc 18 reflex save. ;3

Oops I missed that, nevermind.


Evil GM

RD 1: Dogtongue

The Ogre is caught in the web and I don't think he gets an AOO, since he has not broken free yet and he is grappled.

His scythe flashes quickly,

dogtonue: 1d20 + 11 ⇒ (10) + 11 = 21;damage: 2d4 + 7 ⇒ (1, 2) + 7 = 10

His blade hits home.


Evil GM

RD 2:

Andrea i've rolled the confusion that applies to all but the one WH, who has already taken his confused action. You can roll that on your turn.

Initiative:

Thieves
Lucrezia
Orsin
Gerard
Ogres
Euphemia
Daniel
Andrea
Warhounds

I'll put the map up after the thieves move. That should make more detail visible.

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