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Losonti's page

Organized Play Member. 366 posts (9,381 including aliases). No reviews. No lists. No wishlists. 8 Organized Play characters. 22 aliases.


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LG Female Tiefling Gunslinger (Mysterious Stranger) 1 / Paladin of Ragathiel (Divine Hunter) 7 | 60/60 HP | AC19 T14 FF15 | CMD22 | F +12 R +12 W +8 | Spd 30 | Init +4 | Perc +11 | Craft (Alchemy) +12, Diplomacy +10, Handle Animal +14, Intimidate +11, Knowledge (Religion) +12, Perception +11, Sense Motive +12 | Grit: 3/3 | Smite Evil 3/3 | Lay on Hands 4/6 | Divine Bond 1/1 | Stamina: 9/9 | Active Conditions: Veil of Positive Energy

Abilities and defenses? In case of a Sudden Yet Inevitable Betrayal.

Sense Motive, Pride: 1d20 + 12 - 2 ⇒ (10) + 12 - 2 = 20

Silvia takes hold of the rapier with a grateful nod to the geist before fastening it to her belt.

"I don't think we're equipped to handle something like that, so halite bridge it is." She turns to Garret, eyebrow raised. "Unless I'm wrong, and you've got more tricks up your sleeve?"


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LG Female Tiefling Gunslinger (Mysterious Stranger) 1 / Paladin of Ragathiel (Divine Hunter) 7 | 60/60 HP | AC19 T14 FF15 | CMD22 | F +12 R +12 W +8 | Spd 30 | Init +4 | Perc +11 | Craft (Alchemy) +12, Diplomacy +10, Handle Animal +14, Intimidate +11, Knowledge (Religion) +12, Perception +11, Sense Motive +12 | Grit: 3/3 | Smite Evil 3/3 | Lay on Hands 4/6 | Divine Bond 1/1 | Stamina: 9/9 | Active Conditions: Veil of Positive Energy

Silvia snickers quietly at the otyugh's nickname for the cult, thinking about just how many different groups in Vigil could be accurately described as "armor jerks."


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Female Changeling Cleric 14 | HP 176/176 | AC 34 | F: +22, R: +23, W: +27 (Resolute, +1 circ vs Occult) | Perc: +26, Stealth: +20 | Speed 30ft | Font: 5/5 | Hero Points: 1/3 | Focus Pool: 1/1 | Staff Charges: 7/7 | Reactions: Blood Vendetta | Conditions: Vital Beacon (5d10)

Thank you! I'm going to try and be more proactive about letting y'all know when I'm laid out like that.


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Female Changeling Cleric 14 | HP 176/176 | AC 34 | F: +22, R: +23, W: +27 (Resolute, +1 circ vs Occult) | Perc: +26, Stealth: +20 | Speed 30ft | Font: 5/5 | Hero Points: 1/3 | Focus Pool: 1/1 | Staff Charges: 7/7 | Reactions: Blood Vendetta | Conditions: Vital Beacon (5d10)

Shohreh sprints across the battlefield to the fallen Kolgradd, utilizing medicine and magic in equal measure to get the dwarf back onto his feet.

Battle Medicine for Kolgradd, DC 30: 1d20 + 27 ⇒ (15) + 27 = 42
Healing: 4d8 + 40 ⇒ (6, 3, 3, 4) + 40 = 56

Healer's Gloves: 4d6 + 15 ⇒ (5, 1, 4, 2) + 15 = 27

◆ Stride
◆ Doctor's Visitation
◆ Use greater healer's gloves on Kolgradd


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Female Changeling Cleric 14 | HP 176/176 | AC 34 | F: +22, R: +23, W: +27 (Resolute, +1 circ vs Occult) | Perc: +26, Stealth: +20 | Speed 30ft | Font: 5/5 | Hero Points: 1/3 | Focus Pool: 1/1 | Staff Charges: 7/7 | Reactions: Blood Vendetta | Conditions: Vital Beacon (5d10)

Have fun! Just as a reminder, I'm gonna be traveling from the 10th through the 17th. :)


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Female Changeling Cleric 14 | HP 176/176 | AC 34 | F: +22, R: +23, W: +27 (Resolute, +1 circ vs Occult) | Perc: +26, Stealth: +20 | Speed 30ft | Font: 5/5 | Hero Points: 1/3 | Focus Pool: 1/1 | Staff Charges: 7/7 | Reactions: Blood Vendetta | Conditions: Vital Beacon (5d10)

Shohreh releases the breath she hadn't realized she was holding, and watches the angel soar off into the heavens.

"It worked," she says, almost in disbelief.


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Female Changeling Cleric 14 | HP 176/176 | AC 34 | F: +22, R: +23, W: +27 (Resolute, +1 circ vs Occult) | Perc: +26, Stealth: +20 | Speed 30ft | Font: 5/5 | Hero Points: 1/3 | Focus Pool: 1/1 | Staff Charges: 7/7 | Reactions: Blood Vendetta | Conditions: Vital Beacon (5d10)

Shohreh jogs around the column, hurling her starknife at the ghost as soon as she emerges from behind it.

Starknife vs Ghost: 1d20 + 23 + 1 ⇒ (15) + 23 + 1 = 39
Slashing, Ghost Touch: 3d4 + 3 + 1 ⇒ (1, 3, 2) + 3 + 1 = 10 plus Astral: 1d6 ⇒ 6 for 16 damage and 6 temp HP

◆ Stride
◆ Strike
◆ Cast shield AC 34 Hardness 20
↻ Shield Block


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Female Cambion Witch 13 | HP 138/138 | AC 31 | F: +21, R: +22, W: +19 (+2 circ vs Devils) | Perc: +18 (+21 Init), Stealth: +25 (+28 Init) | Speed 35ft | Hero Points: 1/3 | Focus Pool: 1/3 | Staff Charges: 7/7 | Reactions: Blood Vendetta, Coven Spell, Fight with Fear| Conditions: Fire Resist 5, Mind of Menace, See the Unseen, Tailwind

I'll take it!


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Female Cambion Witch 13 | HP 138/138 | AC 31 | F: +21, R: +22, W: +19 (+2 circ vs Devils) | Perc: +18 (+21 Init), Stealth: +25 (+28 Init) | Speed 35ft | Hero Points: 1/3 | Focus Pool: 1/3 | Staff Charges: 7/7 | Reactions: Blood Vendetta, Coven Spell, Fight with Fear| Conditions: Fire Resist 5, Mind of Menace, See the Unseen, Tailwind

Standing on the span of a bridge that, a year ago, she wasn't allowed to cross, Jisara smiles. Not a cruel smirk or gritted teeth, but an actual smile, a genuine expression of joy and hope. She wanders freely through the crowd, speaking with any who approach her, though she pays special attention to her fellow cambions and seems to take a particular pleasure in flaunting her infernal heritage whenever speaking with the city's aristocracy.

We did it, Jisara thinks to herself, her mind already looking to what's next. For her, for Kintargo, for the people of the Devil's Nursery.

Liberty's Edge

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Squiggit wrote:
I know it was mentioned earlier that the class is Prepared, but per people seeing the playtest document, does it gain spells like a Wizard/Witch or a Cleric/Druid?

Seems to be like Wizard/Witch. Instead of a spellbook or a familiar, you have a "dirge" that exists inside of your soul, so presumably it cannot be taken, destroyed, killed, etc.

Quote:
I sort of suspect thralls probably won't carry over from one fight to another.

They only last for one minute and can't move without a feat (that might also be a focus spell?) so yeah unless the fight happens immediately after you won't be keeping them around from one to the next.

Liberty's Edge

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Zoken44 wrote:
I'm lost, my understanding is "Create Thrall" is a FOCUS cantrip. I could have sworn it was a rule that you cannot cast more than one focus spell per turn

It is a focus cantrip, but there's no general rule prohibiting you from casting multiple focus spells each turn. Witches, for example, have to abide by that with their hexes, but that's a property of the Hex trait rather than focus spells as a whole. They're still free to cast other focus spells that aren't hexes.

Liberty's Edge

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OrochiFuror wrote:
Yeah, that has to have touch range. Otherwise it's auto win against any non aoe, flying, burrowing enemy that doesn't have 35+ range.

At least in the playtest, the range is 30 feet. One of the thralls, no matter how many you summon, also makes a melee strike using your spell attack modifier, for 1d6 damage (adding 1d6 every 2 spell ranks).

Quote:
I expect the necromancer won't have real undead minions, but rather class abilities and magical effects that pretend to be.

Mechanically, thralls are creatures but aren't minions. They have no actions, no AC, and no saves.


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Female Cambion Witch 13 | HP 138/138 | AC 31 | F: +21, R: +22, W: +19 (+2 circ vs Devils) | Perc: +18 (+21 Init), Stealth: +25 (+28 Init) | Speed 35ft | Hero Points: 1/3 | Focus Pool: 1/3 | Staff Charges: 7/7 | Reactions: Blood Vendetta, Coven Spell, Fight with Fear| Conditions: Fire Resist 5, Mind of Menace, See the Unseen, Tailwind

Jisara watches Vitalis with the azata, an unreadable expression on her face. When he returns, she smiles tightly and reaches out to give the champion's arm a gentle squeeze.

"You're a kind person, Vitalis. I'm glad this city didn't kill that part of you."


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Female Changeling Cleric 14 | HP 176/176 | AC 34 | F: +22, R: +23, W: +27 (Resolute, +1 circ vs Occult) | Perc: +26, Stealth: +20 | Speed 30ft | Font: 5/5 | Hero Points: 1/3 | Focus Pool: 1/1 | Staff Charges: 7/7 | Reactions: Blood Vendetta | Conditions: Vital Beacon (5d10)
Jevar Shadowmantle wrote:
Ah, darn. Feel better Shohreh!

Getting there! I was a mess all last week, even now I'm still feeling it but at least I'm back at work.


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LG Female Tiefling Gunslinger (Mysterious Stranger) 1 / Paladin of Ragathiel (Divine Hunter) 7 | 60/60 HP | AC19 T14 FF15 | CMD22 | F +12 R +12 W +8 | Spd 30 | Init +4 | Perc +11 | Craft (Alchemy) +12, Diplomacy +10, Handle Animal +14, Intimidate +11, Knowledge (Religion) +12, Perception +11, Sense Motive +12 | Grit: 3/3 | Smite Evil 3/3 | Lay on Hands 4/6 | Divine Bond 1/1 | Stamina: 9/9 | Active Conditions: Veil of Positive Energy

Silvia nods grimly to Sanduro, reaching out to Ketra with a hand wreathed in vital energy, before stepping back to raise her rifle to a shooting position.

Lay on Hands for Ketra: 3d6 ⇒ (5, 5, 2) = 12 No Con bleed for you!


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Female Cambion Witch 13 | HP 138/138 | AC 31 | F: +21, R: +22, W: +19 (+2 circ vs Devils) | Perc: +18 (+21 Init), Stealth: +25 (+28 Init) | Speed 35ft | Hero Points: 1/3 | Focus Pool: 1/3 | Staff Charges: 7/7 | Reactions: Blood Vendetta, Coven Spell, Fight with Fear| Conditions: Fire Resist 5, Mind of Menace, See the Unseen, Tailwind

Hey folks, sorry! I was on a trip.

Level 12!
Witch feat: Coven Spell. This gives me a reaction I can spend to either add a status bonus to damage to a spell equal to its rank (so +6 to a telekinetic projectile or what have you) or apply a spellshape effect. What that second part would do is let one of you use my Familiar Conduit ability and use Thatch as an origin point for any spell with a range, like lay on hands. You just need to be within 30 feet of me.
Skill Feat: Crafter's Appraisal!
Spells: Awaken Entropy and Chain Lightning

I'm definitely gonna take that wand of 3rd-rank fear also.


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Female Cambion Witch 13 | HP 138/138 | AC 31 | F: +21, R: +22, W: +19 (+2 circ vs Devils) | Perc: +18 (+21 Init), Stealth: +25 (+28 Init) | Speed 35ft | Hero Points: 1/3 | Focus Pool: 1/3 | Staff Charges: 7/7 | Reactions: Blood Vendetta, Coven Spell, Fight with Fear| Conditions: Fire Resist 5, Mind of Menace, See the Unseen, Tailwind
GM Xavier Kahlvet wrote:
"We had every opportunity to win against these Thrune monsters, and you think YOU have a chance when you’ve made the exact same mistakes my friends and I made?!”

"And did you take them?" Jisara asks, her voice incredulous. "Or were you so in love with your status as folk heroes you lost sight of your mission?" She stands and begins pacing, her tail swishing in irritation.

"You can't imagine what things are like now, but I don't have to. I've lived under their boot my entire life, I know how bad things are. But I'm still out here, fighting for not just my neighbors, but for people who wouldn't spit on me if I was on fire, because I will be godsdamned if I'm going to just sit around and feel sorry for myself."

"We rescued you because we thought you could make a difference. Maybe we were wrong, but don't you dare say what we're doing doesn't matter, and don't waste our time with a pity party. Now, either get your s!++ together or stay here, there's work to be done."


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LG Female Tiefling Gunslinger (Mysterious Stranger) 1 / Paladin of Ragathiel (Divine Hunter) 7 | 60/60 HP | AC19 T14 FF15 | CMD22 | F +12 R +12 W +8 | Spd 30 | Init +4 | Perc +11 | Craft (Alchemy) +12, Diplomacy +10, Handle Animal +14, Intimidate +11, Knowledge (Religion) +12, Perception +11, Sense Motive +12 | Grit: 3/3 | Smite Evil 3/3 | Lay on Hands 4/6 | Divine Bond 1/1 | Stamina: 9/9 | Active Conditions: Veil of Positive Energy

Silvia nods, unfurling the scroll and reading the prayer written upon it. Come on, work.

Caster level vs Curse DC: 1d20 + 5 ⇒ (20) + 5 = 25


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Female Cambion Witch 13 | HP 138/138 | AC 31 | F: +21, R: +22, W: +19 (+2 circ vs Devils) | Perc: +18 (+21 Init), Stealth: +25 (+28 Init) | Speed 35ft | Hero Points: 1/3 | Focus Pool: 1/3 | Staff Charges: 7/7 | Reactions: Blood Vendetta, Coven Spell, Fight with Fear| Conditions: Fire Resist 5, Mind of Menace, See the Unseen, Tailwind

I appreciate everyone showing me so much grace. I'm gonna try to get back to more consistent posts.


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Female Cambion Witch 13 | HP 138/138 | AC 31 | F: +21, R: +22, W: +19 (+2 circ vs Devils) | Perc: +18 (+21 Init), Stealth: +25 (+28 Init) | Speed 35ft | Hero Points: 1/3 | Focus Pool: 1/3 | Staff Charges: 7/7 | Reactions: Blood Vendetta, Coven Spell, Fight with Fear| Conditions: Fire Resist 5, Mind of Menace, See the Unseen, Tailwind
Vitalis Tanessen wrote:
Jisara wrote:
Enraged, Jisara fires an invisible bolt of pure destruction at the hellcat threatening her familiar, even as Thatch runs for safety.
Cat on cat action.

People threaten my cat at their own peril.


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Female Changeling Sorcerer (Sage) 7 | 37/37 HP | AC16 T13 FF14 | CMD15 | F +3 R +5 W +8 | SR 13 | Init +3 | Perc +9 | Arcana +17, Dungeoneering +15, Fly +6, History +13, Local +11, Planes +16, Religion +12, Sing +8, Spellcraft +17 | Spells: 3rd 5/5 2nd 7/7 1st 7/8 | Conditions: Mount

Thanks guys. I'm going to try and resume my posting.


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CG Female Tiefling Magus 7 / Swashbuckler 1 | 53/53 HP | AC21 T15 FF16 | CMD22 | F +7 R +11 W +6 | Spd 30 | Init +5 | Perc +10 | Arcana +16, Acrobatics +9, Bluff +12, Climb +5, Dungeoneering +9, Fly +13, Local +9, Perception +9, Planes +10, Spellcraft +15, Stealth +19, Swim +5, UMD +10 | Panache: 6/6 | Arcane Pool 9/9 | Conditions: None

Hey everyone,

Still alive! I've been struggling with a major depressive phase coupled with some actually bad stuff going on IRL. I struggle with whether to come back or just drop out (semi-)gracefully, and I would like to continue if it's all right with y'all. I know it's been frustrating with how much trouble I've had lately.


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NG Female Tiefling Swashbuckler 6 / Devoted Muse 4 | 74/74 HP | AC28 T22 FF18 | CMD32 | F +6 R +14 W +6 | Spd 30 | Init +8 | Perc +6 | Bluff +24, Diplomacy +15, Disguise +9, Intimidate +16, History +5, Nature +3, Perception +6, Perform (Dance) +15, Stealth +15, Survival +5 | Panache: 3/5 | Charmed Life 4/4 | Conditions: Greater Longstrider

Hey everyone,

Still alive! I've been struggling with a major depressive phase coupled with some actually bad stuff going on IRL. I struggle with whether to come back or just drop out (semi-)gracefully, and I would like to continue if it's all right with y'all. I know it's been frustrating with how much trouble I've had lately.


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NG Female Human Inquisitor (Ravener Hunter) of Sarenrae 7 | 55/55 HP | AC22 T16 FF17 | CMD21 | F +8 R +8 W +8 | Init +7 | Perc +12 | Climb +4, Dance +1, Diplomacy +6, Dungeoneering +7, Geography +8, Heal +15, Intimidate +12, Linguistics +3, Nature +9, Planes +11, Religion +11, Ride +11, Sense Motive +15, Survival +6, Swim +4 | Spells: 3rd 1/1 2nd 4/4 1st 5/5 | Bane 7/7 | Judgment 3/3 | Conditions: None

Hey everyone,

Still alive! I've been struggling with a major depressive phase coupled with some actually bad stuff going on IRL. I struggle with whether to come back or just drop out (semi-)gracefully, and I would like to continue if it's all right with y'all. I know it's been frustrating with how much trouble I've had lately.


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Female CG Sylph Roboticist Mechanic 11 |SP 77/77 HP 68/68| RP 12/12 | EAC 27; KAC 26; Elec Res 5, Fire Res 15 | Fort +8; Ref +12; Will +5 | Init: +9 | Perc: +19, SM: +2 | Speed 30ft | SLA: Flight 1/day, Recall 3/day | Miracle Worker 2/2 | Active conditions: See Invisibility

Hey everyone,

Still alive! I've been struggling with a major depressive phase coupled with some actually bad stuff going on IRL. I struggle with whether to come back or just drop out (semi-)gracefully, and I would like to continue if it's all right with y'all. I know it's been frustrating with how much trouble I've had lately.

Liberty's Edge

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I think it's certainly an idea worth exploring and discussing, and I don't think accusing Helmic of trolling, or mischaracterizing what they've said, is very helpful.


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Female Changeling Sorcerer (Sage) 7 | 37/37 HP | AC16 T13 FF14 | CMD15 | F +3 R +5 W +8 | SR 13 | Init +3 | Perc +9 | Arcana +17, Dungeoneering +15, Fly +6, History +13, Local +11, Planes +16, Religion +12, Sing +8, Spellcraft +17 | Spells: 3rd 5/5 2nd 7/7 1st 7/8 | Conditions: Mount

Syretia winces at Bydar's pronunciation of some of the words, but it's not like she's ever been good at talking to strangers.


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Female CG Sylph Roboticist Mechanic 11 |SP 77/77 HP 68/68| RP 12/12 | EAC 27; KAC 26; Elec Res 5, Fire Res 15 | Fort +8; Ref +12; Will +5 | Init: +9 | Perc: +19, SM: +2 | Speed 30ft | SLA: Flight 1/day, Recall 3/day | Miracle Worker 2/2 | Active conditions: See Invisibility

Had an issue with my prescription for the medicine that makes my brain able to function normally (again, yay). Trying to catch up again. Sorry.


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Female Cambion Witch 13 | HP 138/138 | AC 31 | F: +21, R: +22, W: +19 (+2 circ vs Devils) | Perc: +18 (+21 Init), Stealth: +25 (+28 Init) | Speed 35ft | Hero Points: 1/3 | Focus Pool: 1/3 | Staff Charges: 7/7 | Reactions: Blood Vendetta, Coven Spell, Fight with Fear| Conditions: Fire Resist 5, Mind of Menace, See the Unseen, Tailwind

I've been looking forward to that spell for literal years and it has not disappointed.


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LG Female Tiefling Gunslinger (Mysterious Stranger) 1 / Paladin of Ragathiel (Divine Hunter) 7 | 60/60 HP | AC19 T14 FF15 | CMD22 | F +12 R +12 W +8 | Spd 30 | Init +4 | Perc +11 | Craft (Alchemy) +12, Diplomacy +10, Handle Animal +14, Intimidate +11, Knowledge (Religion) +12, Perception +11, Sense Motive +12 | Grit: 3/3 | Smite Evil 3/3 | Lay on Hands 4/6 | Divine Bond 1/1 | Stamina: 9/9 | Active Conditions: Veil of Positive Energy

"I'm all tapped out," Silvia says, her tone apologetic as she help Garret to his feet. "Hell of a stunt."


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CG Changeling Cleric (Herald Caller) of Pulura 5; Stargazer 7 | 68/68 HP | AC23 T14 FF20 | CMD21 | F +9 R +10 W +16 (+2 vs MA) | SR 18 | Spd 40 | Init +3 | Perc +24 | Bluff +22, Diplomacy +28, Fly +7, Geography +15, Handle Animal +11, Lore (Blood Hags) +12, Perception +25, Planes +9, Sense Motive +25, Survival +12 | Elysium's Call 9/9 | Holy Lance 2/2 | Channel 6/6 | Active Conditions: 1 Con Dmg

Astrid lets out a heavy sigh of relief, and immediately falls to her knees in thankful prayer to Pulura. When she rises, she immediately gets to the work of restoring as much of the party's wounds as she can.

Prepping another restoration and casting it once each for Kellek and Guinness. Apologies for leaving Colvyn out, but I think you're the one most likely to make the save to stop the ones you have from becoming permanent.

Channel: 6d6 ⇒ (5, 4, 1, 2, 3, 6) = 21
Channel: 6d6 ⇒ (5, 4, 6, 6, 1, 4) = 26


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Female CG Sylph Roboticist Mechanic 11 |SP 77/77 HP 68/68| RP 12/12 | EAC 27; KAC 26; Elec Res 5, Fire Res 15 | Fort +8; Ref +12; Will +5 | Init: +9 | Perc: +19, SM: +2 | Speed 30ft | SLA: Flight 1/day, Recall 3/day | Miracle Worker 2/2 | Active conditions: See Invisibility
Ordyt wrote:
Yeah, resist XX then take 150% of whatever's left. Easy situation to get with spells but I've actually seen it as part of the statblock with some outsiders in PF1e

I think it's the other way around. You apply the vulnerability and then the resistance.


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CG Changeling Cleric (Herald Caller) of Pulura 5; Stargazer 7 | 68/68 HP | AC23 T14 FF20 | CMD21 | F +9 R +10 W +16 (+2 vs MA) | SR 18 | Spd 40 | Init +3 | Perc +24 | Bluff +22, Diplomacy +28, Fly +7, Geography +15, Handle Animal +11, Lore (Blood Hags) +12, Perception +25, Planes +9, Sense Motive +25, Survival +12 | Elysium's Call 9/9 | Holy Lance 2/2 | Channel 6/6 | Active Conditions: 1 Con Dmg

Forgot to say what I was doing: using my heaven's leap hex to teleport myself. If it gets a crit against anyone within 30 feet, I'll use divine interference to sacrifice a 1st level spell to make it reroll the attack with a -1 penalty.


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Female Changeling Cleric 14 | HP 176/176 | AC 34 | F: +22, R: +23, W: +27 (Resolute, +1 circ vs Occult) | Perc: +26, Stealth: +20 | Speed 30ft | Font: 5/5 | Hero Points: 1/3 | Focus Pool: 1/1 | Staff Charges: 7/7 | Reactions: Blood Vendetta | Conditions: Vital Beacon (5d10)

No worries, Boodiddly. I know how that goes, and I hope things calm down for you!


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CG Changeling Cleric (Herald Caller) of Pulura 5; Stargazer 7 | 68/68 HP | AC23 T14 FF20 | CMD21 | F +9 R +10 W +16 (+2 vs MA) | SR 18 | Spd 40 | Init +3 | Perc +24 | Bluff +22, Diplomacy +28, Fly +7, Geography +15, Handle Animal +11, Lore (Blood Hags) +12, Perception +25, Planes +9, Sense Motive +25, Survival +12 | Elysium's Call 9/9 | Holy Lance 2/2 | Channel 6/6 | Active Conditions: 1 Con Dmg

"Snap out of it!" Astrid shouts, obliterating the paralyzing fear that has Guinness and Kellek in its grip.

Casting remove fear on those two, plus Ziva. Might as well.


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Female CG Sylph Roboticist Mechanic 11 |SP 77/77 HP 68/68| RP 12/12 | EAC 27; KAC 26; Elec Res 5, Fire Res 15 | Fort +8; Ref +12; Will +5 | Init: +9 | Perc: +19, SM: +2 | Speed 30ft | SLA: Flight 1/day, Recall 3/day | Miracle Worker 2/2 | Active conditions: See Invisibility

"Might need some customizations, but I think you'd look pretty dang good in it, Sammad."


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Female CG Sylph Roboticist Mechanic 11 |SP 77/77 HP 68/68| RP 12/12 | EAC 27; KAC 26; Elec Res 5, Fire Res 15 | Fort +8; Ref +12; Will +5 | Init: +9 | Perc: +19, SM: +2 | Speed 30ft | SLA: Flight 1/day, Recall 3/day | Miracle Worker 2/2 | Active conditions: See Invisibility

Flint got real banged up so I think he could use a rest.
Re: The data: could I dump it into my exocortex to worry about later?


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CG Female Tiefling Ecclesitheurge of Nocticula (Redeemed) 7 | 45/45 HP | AC18 T14 FF15 | CMD18 | F +8 R +7 W +12 | Spd 40 | Init +3 | Perc +5 | Diplomacy +11, Fly +12, History +10, Painting +11, Sense Motive +18, Spellcraft +10, Survival +10 | Agile Feet 8/8 | Channel 6/6 | Active Conditions: None

Sense Motive, Baiting: 1d20 + 17 ⇒ (20) + 17 = 37

Meraki, feeling an unusual fire ignite in her chest, steps forward and raises her gaze to look the Count dead in the eye.

"Count Lotheed, your defeat was certain long before we ever stepped foot on these grounds. We knew it, your subjects knew it, and I can sense that you have, finally, realized this yourself, even if your cousin is too dim to see it. It is clear that you no longer have any fight left in you and that any further argument is a waste of your time and ours. Either go and face the consequences of your actions, or fall upon the blades of those you have spent a lifetime abusing."


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CG Changeling Cleric (Herald Caller) of Pulura 5; Stargazer 7 | 68/68 HP | AC23 T14 FF20 | CMD21 | F +9 R +10 W +16 (+2 vs MA) | SR 18 | Spd 40 | Init +3 | Perc +24 | Bluff +22, Diplomacy +28, Fly +7, Geography +15, Handle Animal +11, Lore (Blood Hags) +12, Perception +25, Planes +9, Sense Motive +25, Survival +12 | Elysium's Call 9/9 | Holy Lance 2/2 | Channel 6/6 | Active Conditions: 1 Con Dmg

Unusually pale even for her, Astrid channels a measure of Pulura's grace to remove the worst of Guinness's affliction. "There's not much more I can do for us today, at least not without dipping into our limited stocks of diamond dust."

Lesser Restoration, Guinness: 1d4 ⇒ 1
Lesser Restoration, Guinness: 1d4 ⇒ 3

Using my 2nd-level pearl of power to reprepare for the second casting.


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CG Female Tiefling Ecclesitheurge of Nocticula (Redeemed) 7 | 45/45 HP | AC18 T14 FF15 | CMD18 | F +8 R +7 W +12 | Spd 40 | Init +3 | Perc +5 | Diplomacy +11, Fly +12, History +10, Painting +11, Sense Motive +18, Spellcraft +10, Survival +10 | Agile Feet 8/8 | Channel 6/6 | Active Conditions: None

Sense Motive: 1d20 + 17 ⇒ (20) + 17 = 37


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CG Changeling Cleric (Herald Caller) of Pulura 5; Stargazer 7 | 68/68 HP | AC23 T14 FF20 | CMD21 | F +9 R +10 W +16 (+2 vs MA) | SR 18 | Spd 40 | Init +3 | Perc +24 | Bluff +22, Diplomacy +28, Fly +7, Geography +15, Handle Animal +11, Lore (Blood Hags) +12, Perception +25, Planes +9, Sense Motive +25, Survival +12 | Elysium's Call 9/9 | Holy Lance 2/2 | Channel 6/6 | Active Conditions: 1 Con Dmg

Astrid steps back from her assailant, calling upon Pulura's divine power to strike down their ghostly attackers.

Channel, DC 18 Will: 6d6 ⇒ (6, 4, 6, 6, 3, 5) = 30


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NG Female Tiefling Swashbuckler 6 / Devoted Muse 4 | 74/74 HP | AC28 T22 FF18 | CMD32 | F +6 R +14 W +6 | Spd 30 | Init +8 | Perc +6 | Bluff +24, Diplomacy +15, Disguise +9, Intimidate +16, History +5, Nature +3, Perception +6, Perform (Dance) +15, Stealth +15, Survival +5 | Panache: 3/5 | Charmed Life 4/4 | Conditions: Greater Longstrider

Check out something a friend made for me. <3

Esperanza, grim faced, delivers another flurry of slashes from her glaive, trying to finish the elemental off once and for all.

Glaive attack #1 (w/ PS): 1d20 + 15 + 2 ⇒ (7) + 15 + 2 = 24
Slashing: 1d10 + 13 + 7 ⇒ (7) + 13 + 7 = 27

Glaive attack #2 (w/ PS): 1d20 + 10 + 2 ⇒ (16) + 10 + 2 = 28
Slashing: 1d10 + 13 + 7 ⇒ (8) + 13 + 7 = 28


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CG Changeling Cleric (Herald Caller) of Pulura 5; Stargazer 7 | 68/68 HP | AC23 T14 FF20 | CMD21 | F +9 R +10 W +16 (+2 vs MA) | SR 18 | Spd 40 | Init +3 | Perc +24 | Bluff +22, Diplomacy +28, Fly +7, Geography +15, Handle Animal +11, Lore (Blood Hags) +12, Perception +25, Planes +9, Sense Motive +25, Survival +12 | Elysium's Call 9/9 | Holy Lance 2/2 | Channel 6/6 | Active Conditions: 1 Con Dmg

Apologies everyone, I've been having a really difficult month with my health. I'm trying to get back into things, hoping to get some proper posts up later today after work.


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Female CG Sylph Roboticist Mechanic 11 |SP 77/77 HP 68/68| RP 12/12 | EAC 27; KAC 26; Elec Res 5, Fire Res 15 | Fort +8; Ref +12; Will +5 | Init: +9 | Perc: +19, SM: +2 | Speed 30ft | SLA: Flight 1/day, Recall 3/day | Miracle Worker 2/2 | Active conditions: See Invisibility

Apologies everyone, I've been having a really difficult month with my health. I'm trying to get back into things, hoping to get some proper posts up later today after work.


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Female Cambion Witch 13 | HP 138/138 | AC 31 | F: +21, R: +22, W: +19 (+2 circ vs Devils) | Perc: +18 (+21 Init), Stealth: +25 (+28 Init) | Speed 35ft | Hero Points: 1/3 | Focus Pool: 1/3 | Staff Charges: 7/7 | Reactions: Blood Vendetta, Coven Spell, Fight with Fear| Conditions: Fire Resist 5, Mind of Menace, See the Unseen, Tailwind

Hey everyone, I apologize. I've been having a really difficult time. Trying to get back into the swing of things but started feeling anxious about how long I'd been gone. It felt ridiculous, which of course made it harder. Xavier reaching out helped kick me into actually posting, though, so I'd like to come back if you'd all be okay with it.


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Female CG Sylph Roboticist Mechanic 11 |SP 77/77 HP 68/68| RP 12/12 | EAC 27; KAC 26; Elec Res 5, Fire Res 15 | Fort +8; Ref +12; Will +5 | Init: +9 | Perc: +19, SM: +2 | Speed 30ft | SLA: Flight 1/day, Recall 3/day | Miracle Worker 2/2 | Active conditions: See Invisibility

That's just the kind of thought muddling that happens when you need to make a snap-second decision.

Liberty's Edge

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Here you go! Ifrits are renamed (since that's now the names of the fire genies) but I think everyone else is the same.


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CG Changeling Cleric (Herald Caller) of Pulura 5; Stargazer 7 | 68/68 HP | AC23 T14 FF20 | CMD21 | F +9 R +10 W +16 (+2 vs MA) | SR 18 | Spd 40 | Init +3 | Perc +24 | Bluff +22, Diplomacy +28, Fly +7, Geography +15, Handle Animal +11, Lore (Blood Hags) +12, Perception +25, Planes +9, Sense Motive +25, Survival +12 | Elysium's Call 9/9 | Holy Lance 2/2 | Channel 6/6 | Active Conditions: 1 Con Dmg

Astrid tries to fight down a grin at the sight of Kellek's excitement, but fails. Eventually, though, even this amusement fades and she busies herself with tending to her comrades.

Remove Disease for Guinness: 1d20 + 11 ⇒ (5) + 11 = 16 bleh

CLW for Guinness: 1d8 + 17 ⇒ (7) + 17 = 24
CMW for Guiness: 2d8 + 22 ⇒ (3, 3) + 22 = 28 Should put you at full.


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LG Female Tiefling Gunslinger (Mysterious Stranger) 1 / Paladin of Ragathiel (Divine Hunter) 7 | 60/60 HP | AC19 T14 FF15 | CMD22 | F +12 R +12 W +8 | Spd 30 | Init +4 | Perc +11 | Craft (Alchemy) +12, Diplomacy +10, Handle Animal +14, Intimidate +11, Knowledge (Religion) +12, Perception +11, Sense Motive +12 | Grit: 3/3 | Smite Evil 3/3 | Lay on Hands 4/6 | Divine Bond 1/1 | Stamina: 9/9 | Active Conditions: Veil of Positive Energy

Once it's clear the party intends to rest for the evening (it had been a long day already, after all), Silvia taps into her divine connection to heal the party's wounds.

Channel #1: 3d6 ⇒ (4, 2, 3) = 9
Channel #2: 3d6 ⇒ (4, 4, 6) = 14

That'll bring everyone back up to full, at least in terms of HP.


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CN Female Changeling Gunslinger 7 | HP 59/85 | AC 24 | F: +13, R: +15, W: +13 | Perc: +15 | Speed 30ft |Hero Points: 2/3 | Reactions: Eerie Flicker, Fake Out| Conditions: None | Exploration: Search

Repair for Batman's shield, DC14: 1d20 + 11 ⇒ (4) + 11 = 15 That'll restore 15hp, which I think is enough.

Ravenna nods, taking a moment to try and remember what she knows of little dragons like this one. Arcana +9?

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