Race |
| HP 176/176 | AC 34 | F: +22, R: +23, W: +27 (Resolute, +1 circ vs Occult) | Perc: +26, Stealth: +20 |
Classes/Levels |
| Speed 30ft | Font: 5/5 | Hero Points: 0/3 | Focus Pool: 0/1 | Staff Charges: 7/7 | Reactions: Blood Vendetta | Conditions: Vital Beacon (5d10) |
Gender |
Female Changeling Cleric 14 |
About Shohreh Kassar
ancestry Human (Changeling)
background Field Medic
class Cleric;
Level: 14
size Medium
traits Changeling, Holy, Humanoid, Human
Associations: N/A
Languages: Common, Kelish
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ABILITY MODIFIERS
STR +1, DEX +4, CON +3
INT +0, WIS +6, CHA +3
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SENSES
Perception: +26 [E]
Special Senses: Low-light vision, Darkvision
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DEFENSES
HIT POINTS: 176
ARMOR CLASS
AC: 34 (+4 Dex, +2 item, +18 unarmored proficiency)
Shield: +1 Hardness 20
Unarmored: [E], Light: [U], Medium: [U], Heavy: [U]
SAVING THROWS
Fortitude: +22 [E]
Reflex: +23 [E]
Will: +27 [M]
Notes: Resolute Faith, +1 circumstance against Occult
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OFFENSE
Class DC: 34 [E]
Speed: 30 Movement Types: Normal
Melee Strikes
+2 greater striking returning astral starknife +24 [E]
damage 3d4+3 (P) plus 1d6 spirit (Agile, Deadly d6, Finesse, Magical, Thrown 20 ft, Versatile S)
Grim sandglass (greater) attached
silver (low-grade) dagger +22 [E]
damage 1d4+3 (P) (Agile, Finesse, Thrown 10 ft, Versatile S)
staff of providence +19 [E]
damage 1d4+3 or 1d8+3 (B) (two-hand d8)
Ranged Strikes
Weapon Proficiencies
Simple: [E], Martial: [U], Other: Starknife [E]
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MAGIC
Deity: Cosmic Caravan (Black Butterfly)
Magic Traditions
Divine
Spell Attack Roll (divine): +24 [E]
Spell DC (divine): 34 [E]
Focus Points: 1
Focus Spells: Moonbeam
Spell Slots per Day
1st: 3
2nd: 3
3rd: 3
4th: 3
5th: 3
6th: 3
7th: 3+Font
Spells Prepared
Cantrips (rank 7): Daze, Divine Lance, Needle Darts, Rousing Splash, Shield
1st: Bane, Fear, Sanctuary
2nd: Blood Vendetta, Revealing Light, Revealing Light
3rd: Fear, Organsight, Soothing Blossoms
4th: Divine Wrath, Spiritual Armament, Translocate
5th: Divine Immolation, Shadow Blast, Vital Beacon
6th: Blessed Boundary, Scintillating Safeguard, Spirit Blast
7th: Execute, Moonburst, Shock to the System
Staff of Providence
Charges: 7
Cantrip (rank 7): Guidance, Light
1st: Bless, Create Water
2nd: Augury, Create Food, See the Unseen, Status
Greater Grim Sandglass Spellheart
Cantrips (rank 7): Void Warp
2nd: Harm (DC 24) OR Heal
Innate Spells
Rituals:
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SKILLS
Acrobatics: +4 [U]
Arcana: +0 [U]
Athletics: +0 [U]
Crafting: +0 [U]
Deception: +23 [M]
Diplomacy: +19 [T]
Intimidation: +3 [U]
Lore (Dark Tapestry): +20 [M]
Lore (Warfare): +16 [T]
Medicine: +28 [M]
Nature: +6 [U]
Occultism: +18 [E]
Performance: +3 [U]
Religion: +24 [E]
Society: +0 [U]
Stealth: +20 [T]
Survival: +6 [U]
Thievery: +4 [U]
Notes: +1 item to Religion checks to Recall Knowledge
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FEATS:
Ancestry Feats and Abilities
Heritage 1st: Changeling
1st: Veil May
5th: Natural Ambition (Harming Hands)
9th: Invoke the Elements
13th: Occult Resistance
Skill Feats
Background: Battle Medicine
2nd: Continual Recovery
4th: Ward Medic
6th: Treat Condition
8th: Slippery Secrets
10th: Doublespeak
12th: Holistic Treatment
14th: Additional Lore (Dark Tapestry)
General Feats
3rd: Ancestral Paragon (Hag's Sight)
7th: Fleet
11th: Toughness
Class Feats and Abilities
Feature 1st: Cloistered Cleric Doctrine
Feature 1st: Moon Domain
2nd: Medic Dedication
Feature 3rd: Second Doctrine (Expert Fortitude)
4th: Directed Channel
Feature 5th: Perception Expertise
6th: Selective Energy
Feature 7th: Third Doctrine (Expert Spellcasting)
8th: Void Siphon
Feature 9th: Resolute Faith
10th: Cast Down
Feature 11th: Fourth Doctrine (Expert Weapons, Crit Spec with Starknife)
12th: Replenishment of War
Feature 13th: Divine Defense, Weapon Specialization
14th: Fast Channel
Bonus Feats
Domain Initiate
Doctor's Visitation
Harming Hands
Lie to Me
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EQUIPMENT
Combat Gear: +2 greater striking returning astral starknife, silver (low-grade) dagger, moderate healing potion, staff of providence, elixir of life (5), healer's tools (expanded)
Scrolls: Cleanse Affliction (Rank 3), Clear Mind, Clear Mind (Rank 4), Enhance Victuals, Heal (x2), Mirror Image, Object Reading (Rank 2), Sanctuary, See the Unseen, Sound Body (Rank 3), Sound Body (Rank 4), Sure Footing (x2), Talking Corpse
Other Gear: prosthetic eye, adventurer’s pack, material component pouch, backpack, 5 torches, hammer, manacles (poor), religious symbol (silver), religious symbol (wooden), shootist bandolier, caltrops, yellow sign coin (9)
Wands: bless, heal
Not carried:
Magic Items: healer's gloves (greater), library robes (greater) (breath of life), headwrap of inspired wisdom, grim sandglass (greater), shadow signet, clarity goggles (moderate)
Bulk: 3.2 (Encumbered at 6; Maximum at 11)
Coins: 51.9 gp