Race |
| HP 59/85 | AC 24 | F: +13, R: +15, W: +13 | Perc: +15 |
Classes/Levels |
| Speed 30ft |Hero Points: 2/3 | Reactions: Eerie Flicker, Fake Out| Conditions: None | Exploration: Search |
Gender |
CN Female Changeling Gunslinger 7 |
About Ravenna Dreamwalker
Advanced Alchemy
Life shot (lesser) 2/2
Aberrationbane ammunition (lesser) 2/2
Beastbane ammunition (lesser) 2/2
Glue Bullet 2/2
Cold ammunition (lesser) 2/2
Electricity ammunition (lesser) 2/2
Fire ammunition (lesser) 2/2
ancestry Human (Changeling)
background Sense of Belonging
class Gunslinger (Spellshot);
Level: 7
size Medium
traits Changeling, Human, Humanoid
alignment CN
Associations: N/A
Languages: Common, Draconic, Elven, Jotun, Skald, Sylvan, Undercommon
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ABILITY SCORES
STR 10 (+0), DEX 19 (+4), CON 14 (+2)
INT 18 (+4), WIS 14 (+2), CHA 10 (+0)
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SENSES
Perception: +15 [M]
Special Senses: Low-light vision, Darkvision
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DEFENSES
HIT POINTS: 85
ARMOR CLASS
AC: 24 (+4 Dex, +1 item, +9 proficiency)
Unarmored: [T], Light: [T], Medium: [T], Heavy: [U]
SAVING THROWS
Fortitude: +13 [E]
Reflex: +15 [E]
Will: +13 [E]
Notes: +1 circ to Will against Mental; Stubborn
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OFFENSE
Class DC: 23 [T]
Speed: 30 Movement Types: Normal
Melee Strikes
+1 reinforced stock +16 [E]
damage 1d4+2 (B) (attached, finesse, magical, two-hand d6)
Ranged Strikes
+1 striking fearsome jezail +18 [M] (range 90)
damage 2d8+4 (P) (concussive, fatal aim d12, magical)
Weapon Proficiencies
Simple: [E], Martial: [E], Other: Simple/Martial Crossbows/Firearms [M], Advanced Crossbows/Firearms [E]
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SKILLS
Acrobatics: +13 [T]
Arcana: +15 [E]
Athletics: +9 [T]
Crafting: +16 [E]
Deception: +0 [U]
Diplomacy: +9 [T]
Intimidation: +0 [U]
Lore (Scouting): +13 [T]
Medicine: +2 [U]
Nature: +11 [T]
Occultism: +16 [E]
Performance: +0 [U]
Religion: +2 [U]
Society: +4 [U]
Stealth: +13 [T]
Survival: +11 [T]
Thievery: +4 [U]
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FEATS:
Ancestry Feats and Abilities
Heritage 1st: Changeling
1st: Hag's Sight
5th: Called
Skill Feats
Background: Forager
2nd: Trick Magic Item
4th: Magical Crafting
6th: Quick Repair
General Feats
3rd: Fleet
7th: Toughness
Class Feats and Abilities
Feature 1st: Way of the Spellshot
Feature 1st: Thoughtful Reload
Feature 1st: Energy Shot
Feature 1st: Singular Expertise
1st: Munitions Crafter
2nd: Fake Out
Feature 3rd: Stubborn
4th: Running Reload
Feature 5th: Gunslinger Weapon Mastery
6th: Munitions Machinist
Feature 7th: Vigilant Senses
Feature 7th: Weapon Specialization
Archetype Feats
2nd: Spellshot Dedication
4th: Unexpected Sharpshooter Dedication
6th: Fulminating Shot
Bonus Feats
Alchemical Crafting
Eerie Flicker
Awakened Power (Eerie Flicker: Compress)
Enervating Wail
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EQUIPMENT
Combat Gear: healing potion (lesser), +1 striking fearsome jezail (with +1 reinforced stock), leather armor
Ammunition: Life Shot (3)
Bombs: acid flask (3)
Scrolls:
Wands:
Other Gear: alchemist's tools, antidote (lesser) (4), antiplague (lesser), basic crafter's book, backpack, bedroll, chalk (10), climbing kit, comprehension elixir (lesser), firearm cleaning kit, flint and steel, formula book, healer's tools, rations (2), rope, snare kit, soap, torch (5), waterskin
Not carried:
Magic Items:
Formulas: All common items from Chapter 6 of the CRB
Ammunition
Bane ammunition, aberration (Lesser)
Bane ammunition, animal (Lesser)
Bane ammunition, beast (Lesser)
Bane ammunition, fey (Lesser)
Black Powder (Dose or round)
Elemental ammunition, cold (Lesser)
Elemental ammunition, fire (Lesser)
Elemental ammunition, poison (Lesser)
Life Shot (Lesser)
Bombs
Bottled Lightning (Lesser)
Ghost Charge (Lesser)
Magical
Handwraps of Mighty Blows
Hat of Disguise
Magic Scroll
Weapon Potency rune
Bulk: 2.3 (Encumbered at: 5; Maximum at: 10)
Coins: 58.95 gp