Secret Charms of Sharn [Eberron, 5e] (Inactive)

Game Master Dreaming Warforged

Sharn beckons the strong and the weak with the hope of a better life. In the aftermath of the Last War, as entire armies are disbanded, new countries seek recognition, and old countries prepare for the Next War, every individual tries to find a new place in the new world, and leave the old wounds behind.


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Hello All, and Welcome!

Before we start, we have a few things to settle, build, clarify, adjust, and confirm. So let's do this in stages.

Foremost, I invite you to dot the gameplay thread, that way you can see the campaign in your tab, even though we haven't started yet. That being said, I would ask that, if at all possible, you delete the post with the dot once posted. It removed the dot post, but the campaign still stays on your tab.

Next, I want to make sure that you've all read and are ok with an important premise for this game:

Dreaming Warforged in Recruitment wrote:
Story Types: Some of the things I wish to emphasize in this campaign are characters' involvement with the plot and with NPCs. To put it bluntly, for the sake of the story, I will mess with your characters. I will take things away from them, jail them, bring them from rags to riches and back again, threaten and kill loved ones, but I will also make sure that their long-term goals evolve. They will rise not only in power, but in influence and reach. They will be able to develop long-lasting institutions and influence the world. In other words, I want the characters to be the story, instead of being witness to the story. Accordingly, characters need to have goals that make them plan and do things every morning, meet with people, seek favours, etc, instead of only having things happen to them and their relations.

Please let me know if you're ok with this and to what extent. Are there lines I should not cross?

Let's get this rolling!


HP 10/10, AC 19, Init +2, Passive Perception 15, Saving Throws: Str -1, Dex +2, Con +2, Int +1, Wis +5, Cha +2, HD: 1/1, Insp: No, 1st: 0/2

Very excited to get started!

For me there are NO LINES. F*+~ my character right up, sir. As dark as you like.

As for goals, I expect Stitch's goals to be simple and small for now. Money first, then a bath. They are searching for purpose now that the Treaty has left them purposeless. But I expect their later goals to be closely tied to what happens in the story and with the other players.

Question for the DM: How do you feel about Stitch's source of divine power being more imbued, like a walking holy relic that was created and blessed, rather than solely through Stitch's own worship/faith? Stitch isn't devoutly religious, just accepting that The Host are everywhere and everything. I wanted the divine healing to intertwine with the built-in surgical tools, rather than two being separate things. I'm imagining a group of high level clerics were involved in his creation.

Question to the other players: Does anyone feel up for connecting backstories? Some ideas:

@Reth: Both being healers in the Last War they definitely could have a story connection. Maybe a shared traumatic event that Reth remembers but Stitch does not. Or maybe Stitch saw that Reth was a shifter by accident but didn't care or say anything and that sparked a sort of brothers-in-arms friendship that was a strong bond--and then Stitch's memory was wiped, and the next day had no idea who Reth was.

@Jubal's Dragonmarked: Maybe your character believes Stitch has important information about goings-on during the Last War, being alongside captains and generals who were/are now nobility. War crimes maybe? Dark deeds that would cause them problems if exposed. But has found Stitch to be an unreliable source of information with patchwork memory at best. Maybe there was some hint Stitch dropped incidentally and now you've been trying to dig into Stitch's broken memories ever since as an untapped treasure horde. Random idea, a high ranking general/noble was in a delirious state after surgery and told Stitch a very dark secret that he shouldn't have. Also Stitch may have a shy crush on your bard :}

@Rory: The best commonality I see is Max Murlock, Stitch's 'rival'. If the DM makes 'Murlock has a pet theory that Stitch is a serial killer' canon, you might have heard about it from him. Maybe Murlock asked you for info on Stitch as part of an information exchange. Other idea, maybe Stitch, in a desperate grab for money, got involved in a card game and started winning way too much with a talent for counting cards, but was quickly kicked out and beaten for 'cheating'. Rory could have intervened and tried to save Stitch (or something) and now Stitch considers themselves deeply in Rory's debt.


Shadow's Status

Dot. Its early so I'll respond to your post later Stitch.

No lines in plot for me DW.


Hey thanks for the invite. I’ve dotted gameplay but need time to digest your posts tonight.

Cheers


Ok Jubal, we'll also need a name for your character ;)


'Stitch' wrote:
Question for the DM: How do you feel about Stitch's source of divine power being more imbued, like a walking holy relic that was created and blessed, rather than solely through Stitch's own worship/faith? Stitch isn't devoutly religious, just accepting that The Host are everywhere and everything. I wanted the divine healing to intertwine with the built-in surgical tools, rather than two being separate things. I'm imagining a group of high level clerics were involved in his creation.

That sounds like something interesting to explore. Let's go for this perspective and see where it leads.


Male Shifter Cleric 4 - Herald Caller

The connection with Stitch could make sense. Reth served in a Mercenary Company during the Last War, where was Stitch?


HP 10/10, AC 19, Init +2, Passive Perception 15, Saving Throws: Str -1, Dex +2, Con +2, Int +1, Wis +5, Cha +2, HD: 1/1, Insp: No, 1st: 0/2

Front lines where it was bloodiest.


DW: The main draw for me to this campaign was precisely that you were going to "do stuff" to our characters about which we knew nothing. I was really excited when I read that part of your recruitment pitch as I love to be surprised by new events in the game.

So, no holds barred, amigo.


It takes me awhile to build the character, so it'll happen this weekend. The name and profile when I build the character.

@DW - I'm still good with your reiteration of the story tyoe.

@Stitch - I'm good to connect backstories. What's stitch doing now? Jubal's character will be a budding rock star and information broker. I'm good with his belief that Stitch may know more than he remembers, but I would they have met? During the Last War, my character made fake identification documents and probably was involved in the information network of the House.

@Any player with extra time - Can someone cross reference our NPCs? Is there any overlap to drive connections?

cheers


Nice to see you all made it to the thread. Builds can wait until the weekend. No problem there. We might start anyways, at least to get the characters going.

For now, I’m happy to see a discussion about potential links with the past between characters and also their connections. I like that three of you have trickster potential while the fourth exudes innocence.

I’ll post some other questions I have for you tomorrow about what material to use.


HP 10/10, AC 19, Init +2, Passive Perception 15, Saving Throws: Str -1, Dex +2, Con +2, Int +1, Wis +5, Cha +2, HD: 1/1, Insp: No, 1st: 0/2

@Jubal, They would probably have to meet post-war, likely in Sharn, since it sounds like they were far apart. Stitch has been homeless and trying to make enough money to stay clean-ish with a room to sleep in occasionally, so they'd take any odd job around town, any way to scrounge up coin. Even begging.

NPC Connections:

Reth:
Ally - Kavill - Reth pities the Investigator for being a Shifter and aids him as he can when not in service to the Darkstar as an unofficial member of the Church of the Flame when the Watch requires Divine aid.
Contact - Elaydren Vorn - Always good to cultivate good relations with House Cannith and Vorn is one whom Reth has had the pleasure of dealing with sine the Last War ended.
Rival - Light - A clash of religious philosophy through several encounters in the city has created bad blood between Reth and Light for the past several years.

Rory:
Ally - Max Murlock: male human private investigator - the two will occasionally exchange intel as a matter of "professional courtesy"
Contact - Dalia Dorian Korran: female gnome reporter for the Korranberg Chronicle - The Trust has her family under surveillance for suspicion of fomenting dissent among the gnomes in Sharn to stage a coup in Zilargo
Rival - Yvonne ir’Kaspardt: female human Cyran noble - The Trust suspects that her house had some involvement with The Mourning and wants to determine if its power will spread (or could possibly be tapped for use by The Trust).

Jubal's character:
Rival - Areyndee d’Phiarlan: male elf Phiarlan opera singer. Older brother and competitor.
Ally - Dalia Dorian Korran: female gnome reporter for the Korranberg Chronicle
Contact - Kavill: male shifter Watch investigator I’m his confidential informant in the neighborhood.

Stitch:
Ally - Drevan ir’Roole: male human noble, former Brelish cavalry captain: Formed a close bond in the war, Stitch saved his life, but doesn't remember it.
Contact - Edge: female personality warforged mercenary. Marched together on more than one occasion. Stitch has some memories of their conversations, but most is fragments.
Rival - Max Murlock: male human private investigator. Has a pet theory that Stitch is a serial killer. For all Stitch knows they could be right. Hopes not.

^Common connections are:
Max Murlock is Stitch's rival and Rory's ally
Dalia Dorian Korran is Rory's contact and Jubal's character's ally
Kavill is Jubal's character's contact and Reth's ally

So we have:
Stitch <> Rory <> Jubal's char <> Reth


'Stitch' wrote:

@Jubal, They would probably have to meet post-war, likely in Sharn, since it sounds like they were far apart. Stitch has been homeless and trying to make enough money to stay clean-ish with a room to sleep in occasionally, so they'd take any odd job around town, any way to scrounge up coin. Even begging.

** spoiler omitted **...

Thanks for the summary of connections. That's a great way to start. That being said, don't feel like you have to know each other entirely from the start. Friend of a friend is enough to start, as fate will bring you to the same spot, then mayhem will ensue, of course. You can even have small rivalries between each other, just not down right hatred.

Also, please note that you can review your choices of ally, contact and rival at this point. If possible, try to expand just a little why they have the relation they have with you (as far as you know).

If they're allies, is it because they owe you, because you're a pawn in their games, because you share the same goals, or because they or people important to them like/love you?

If they're contacts, then there is a sense of mutual back-scratching involved. What led to this? Why is the contact likely to make a difference for you, as opposed to others who would come with asking favours? Is it because you also have things they need? What would that be? What would they likely ask in return for their help? In other words, why you?

Finally, for rivals, there is usually a reason, and it can be one way, two ways, or the reasons why you consider them a rival is not the same as the reasons why they consider you a rival. They might not even consider you a rival, or the opposite. Feel free to flesh out those reasons. It can be related to hatred, vengeance, competition, but there must be a specific reason why you're in this relationship, and not someone else. What did you do to them or they did to you?

I'm hoping these links will help move the story along, so it's worth taking a moment to flesh them out.


Survey time!

To build the campaign, I intend to draw from published material as needed. My goal is not to do those adventures, but to build your story. so the goal will never be to finish a module or some such. In fact, if I do my job correctly, it won’t feel like you’re starting or closing a module per se.

For each of these publications, could you indicate whether you have read, played, or heard spoilers about it and whether you would be perplexed, ok, or thrilled with me drawing from it to build the campaign:

-Embers of the Last War (5e Adv League, 13 short Eberron adventures)?

-Shadows of the Last War (3.5, 4 Eberron modules)?

-Curtain Call and Trust no One (5e DM’s Guild, 2 Eberron short adventures with a third one in the works)?

-Princes of the Apocalypse (5e WotC, long Forgotten Realms adventure)?

-Curse of Strahd (5e WotC, long Forgotten Realms adventure)?

-Out of the Abyss (5e WotC, long Forgotten Realms adventure)?

-Tomb of Annihilation (5e WotC, long Forgotten Realms adventure)?

-Horde of the Dragon Queen (5e WotC, long Forgotten Realms adventure)?

-Rise of Tiamat (5e WotC, long Forgotten Realms adventure)?

-Lost Mines of Phandelver (5e WotC, long Forgotten Realms adventure)?

-Storm King’s Thunder (5e WotC, long Forgotten Realms adventure)?

-The Blight (5e Necromancer Games, 5 urban adventures)?

-Zeitgeist (5e Kobold Press, long series of adventures)?

-Other material you think I should consider?

Short answers are fine.


Survey says!

The only supplement out of that entire list that I have read anything from is the Lost Mines of Phandelver from the Starter Set but I have not actually played any of it and I last read it about 3 years ago so my memory of the information is pretty weak.

I only have a passing familiarity with WotC 5E stuff and know nothing about any of the other material.

I could definitely see Out of the Abyss material being logically included with the trapped baddies in the Dragon Below. Curse of Strahd would be cool if incorporated into the Mournland.


Regarding connections, I had envisioned Rory as a fairly recent arrival in Sharn with his only connection that required any time in the city being that of Max Murlock (which I should reassign as a contact rather than an ally based on DW's post), thus I didn't expect to have any strong connections to other PC's at this point.

However, I will look over the other players' recruitment submissions to see what might work.


Survey time!:

No -Embers of the Last War (5e Adv League, 13 short Eberron adventures)?

No -Shadows of the Last War (3.5, 4 Eberron modules)?

No -Curtain Call and Trust no One (5e DM’s Guild, 2 Eberron short adventures with a third one in the works)?

Currently playing. Started 1st level now 12th -Princes of the Apocalypse (5e WotC, long Forgotten Realms adventure)?

No -Curse of Strahd (5e WotC, long Forgotten Realms adventure)?

Played 1st to 5th -Out of the Abyss (5e WotC, long Forgotten Realms adventure)?

No -Tomb of Annihilation (5e WotC, long Forgotten Realms adventure)?

No -Horde of the Dragon Queen (5e WotC, long Forgotten Realms adventure)?

No -Rise of Tiamat (5e WotC, long Forgotten Realms adventure)?

Have it. Can't remember it -Lost Mines of Phandelver (5e WotC, long Forgotten Realms adventure)?

Played 5th to 9th levels -Storm King’s Thunder (5e WotC, long Forgotten Realms adventure)?

No -The Blight (5e Necromancer Games, 5 urban adventures)?

No -Zeitgeist (5e Kobold Press, long series of adventures)?

Not that I can think of -Other material you think I should consider?

Short answers are fine.


HP 10/10, AC 19, Init +2, Passive Perception 15, Saving Throws: Str -1, Dex +2, Con +2, Int +1, Wis +5, Cha +2, HD: 1/1, Insp: No, 1st: 0/2

@Survey,
I know absolutely nothing about any of those except Lost Mines of Phandelver--I remember pieces of this one from listening to The Adventure Zone (they started that module, went off the rails then made up their own story pretty quickly). And Zeitgeist isn't the same as the Gears of Revolution one we played in, right? It's some other thing? I'm cool with pulling from any! :]

@Expanding on background NPCS, additions in bold.
Ally: Drevan ir’Roole: male human noble, former Brelish cavalry captain: Formed a close bond in the war, Stitch saved his life, but doesn't remember it. Has fragmented memory of Drevan demanding they not wipe Stitch's memory, but after seeing how emotionally wrecked Stitch was from the horrors of war, finally relented and allowed it to continue. 'Truth be told I'm jealous, friend. Goodbye.'

Contact: Edge: female personality warforged mercenary. Marched together on more than one occasion. Stitch has some memories of their conversations, but most are fragments. Edge saw Stitch as soft, naive, defective. Designed poorly for war. Seemed to feel some kinship though, and tried to protect Stitch when she could. Might help reluctantly for old times' sake, or if Stitch was really in trouble.

Rival: Max Murlock: male human private investigator. Has a pet theory that Stitch is a serial killer. For all Stitch knows Max could be right. Hopes not. Has really pushed the serial killer angle, writing: "Cutting apart victims with precise ruthless efficiency, has so far eluded the authorities by playing the simpleton, but keep your loved ones far away from 'Twitchy Stitch'!" The cause of Max's theory is rooted in a chance encounter where Stitch was trying to save a fatally wounded man in an alley, and Max stumbled onto Stitch hunched over him with bloody surgical tools coming out hand-joints. The man survived, but Max was long gone.


HP 10/10, AC 19, Init +2, Passive Perception 15, Saving Throws: Str -1, Dex +2, Con +2, Int +1, Wis +5, Cha +2, HD: 1/1, Insp: No, 1st: 0/2

A couple GM questions,

Attributes: pick from array, point buy, or rolled?

Starting gear: Standard class starting gear? Gold-purchase option? If standard starting gear, what do I do with my suit of chainmail I won't be wearing?

Surgeon's Tools: Since this is not in the books, I was thinking it could be something like this:

You can use your action to perform surgery on a creature. Result of roll:
Natural 1: Creature suffers 1 damage.
10+: Creature is Stabilized.
15+: Creature is Stabilized and regains 1d6 health.
20+: Creature is Stabilized and regains 1d6+4+level health.

I'm not sure how that is for balance, or if it's too complex just for a Tool... but that's my proposal. Basically like using a Medicine check to stabilize, but with an element of risk-reward based on skill and luck. A nat 1 could potentially kill someone (instant death save failed). Only a 20+ acts like the Healer feat.

Also wondering if surgery should be Wisdom based like Medicine, Dexterity based for finely handling the tools, or Intelligence based for knowing anatomy...

OH last question, how do you feel about Stitch having their holy symbol of The Sovereign Host embossed on high their chestplate?


Good questions!

Attributes: Standard Array

Starting Gear: Standard class starting gear.

@Stitch: Do you have the Wayfinder? The Integrated Protection feature is pretty neat. I would simply have it replace the armor in your starting gear.

Regarding the Surgeon Tools, I couldn't find any rule for tools that even resembles whet you're proposing. In general, tools are similar to skill proficiency, in that you can use them to add your proficiency to an ability check. As such, I can see Surgeon Tools proficiency often replacing Wisdom (Medicine) proficiencies and, perhaps in rarer cases, other checks related to other ability scores. Also, keep in mind that there are no nat1 and nat20 for ability checks.

The outcomes of using the tools should be adjudicated for each situation. Otherwise, the tools will become a spell, which has pros and cons. Since the spells already exist, I think the tools are better as they complement by offering increased flexibility and can be used with different abilities depending on the situation (I can easily see Dex and Int cases as you mention, and going beyond bodies).

As for the holy symbol embedded, that's quite powerful, as it means you can never be without your symbol. This early in the game, I prefer to say no and see how things go. You can always etch it, like a tattoo, but it has no mechanical benefit at this point.


HP 10/10, AC 19, Init +2, Passive Perception 15, Saving Throws: Str -1, Dex +2, Con +2, Int +1, Wis +5, Cha +2, HD: 1/1, Insp: No, 1st: 0/2

Thanks!

My thought is that tools give you some new ability, such as navigating wilderness or open ocean, brewing potions, or picking locks. If Surgeon's Tools don't do anything but replace a skill I already have, then I'm gaining nothing from the proficiency or the core subrace feature of Integrated Tool.

One possibility is from Xanathars:

Quote:

Navigator's tools include a sextant, a compass, calipers, a ruler, parchment, ink and a quill.

If the character is also proficient in survival, you can grant them advantage on navigation checks.

How do you feel about that?


Shadow's Status

Survey Says:

No experience -Embers of the Last War (5e Adv League, 13 short Eberron adventures)?

Currently running it here on the Boards -Shadows of the Last War (3.5, 4 Eberron modules)?

No experience -Curtain Call and Trust no One (5e DM’s Guild, 2 Eberron short adventures with a third one in the works)?

No experience-Princes of the Apocalypse (5e WotC, long Forgotten Realms adventure)?

No experience-Curse of Strahd (5e WotC, long Forgotten Realms adventure)?

No experience-Out of the Abyss (5e WotC, long Forgotten Realms adventure)?

Played in a 3.5 version but never finished it-Tomb of Annihilation (5e WotC, long Forgotten Realms adventure)?

No experience-Horde of the Dragon Queen (5e WotC, long Forgotten Realms adventure)?

No experience-Rise of Tiamat (5e WotC, long Forgotten Realms adventure)?

Played up until just getting into the Mine and the DM disappeared-Lost Mines of Phandelver (5e WotC, long Forgotten Realms adventure)?

No experience-Storm King’s Thunder (5e WotC, long Forgotten Realms adventure)?

No experience-The Blight (5e Necromancer Games, 5 urban adventures)?

No experience-Zeitgeist (5e Kobold Press, long series of adventures)?

So much good stuff out there but you have named so many I never experienced I would be amazed if we got through everything you listed! :-) -Other material you think I should consider?

More later, have to get the child from the Nanny :-)


'Stitch' wrote:

Thanks!

My thought is that tools give you some new ability, such as navigating wilderness or open ocean, brewing potions, or picking locks. If Surgeon's Tools don't do anything but replace a skill I already have, then I'm gaining nothing from the proficiency or the core subrace feature of Integrated Tool.

One possibility is from Xanathars:

Quote:

Navigator's tools include a sextant, a compass, calipers, a ruler, parchment, ink and a quill.

If the character is also proficient in survival, you can grant them advantage on navigation checks.

How do you feel about that?

Xanathar provides lots of examples. Some fall quite close to surgery tools, for example, herbalist's, poisoner's, tinker's, woodcarver's tools. You could build a description and expected outcomes using those as starting point. Otherwise, the simple solution is that having the tools gives you advantage on Medicine when it applies.

Let me know what you think.


And thanks for the survey results. This gives me pieces from which I can draw if needed in order to provide adventures in light of where you bring the campaign, as a collaborative campaign-creating.


Let me know when your builds are ready for me to have a look.


And one more thing. You're all in dire need for money. You might have tried other things, but it didn't work, so you'll be answering an add from a Morgrave university professor needing some security for an expedition. A one day job that should pay well.

You need to come up for a reason why you need the money, but I can also give you one based on a d100 roll. As you prefer.


HP 10/10, AC 19, Init +2, Passive Perception 15, Saving Throws: Str -1, Dex +2, Con +2, Int +1, Wis +5, Cha +2, HD: 1/1, Insp: No, 1st: 0/2

I think my build is almost done.

This is what I went with for the description of Surgeon's Tools:

Quote:

Surgeon's Tools.

Proficiency with surgeon's tools helps you treat traumatic injuries, repair old lingering injuries, stop bleeding and save the dying.
Components: Surgeon's tools include various scalpels, a bonesaw, several small scissors and shears, stitching needs, clamps, pliers and tweezers, as well as spools of string and wire for stitching.

My reason for Stitch needing money is that they're homeless and destitute, and have been jumping from inn-to-inn when not sleeping on the street, scrounging enough to buy a bath. Hates to be dirty, obsessively clean, but perpetually running out of coin. Could settle in as a healer, but the dragonmarked haflings kind of cornered that market and pushed Stitch out. Plus people aren't eager to go to a Warforged for healing.

I wouldn't mind seeing the d100 reason too though, it might combine well or be even better.


HP 10/10, AC 19, Init +2, Passive Perception 15, Saving Throws: Str -1, Dex +2, Con +2, Int +1, Wis +5, Cha +2, HD: 1/1, Insp: No, 1st: 0/2

I realized I was missing a few features that should be in a background, namely equipment and 'background feature', so this is my proposal:

Quote:

Doctor background:

Equipment: An herbalism kit OR surgeon's tools, a writing kit (small pouch with a quill, ink, folded parchment, and a small penknife), a borrowed book on the subject of anatomy or medicine, a set of common clothes, and a pouch containing 10 gp

Feature: Educated
When you attempt to learn or recall a piece of lore, if you do not know that information, you often know where and from whom you can obtain it. Usually, this information comes from a library, scriptorium, university, or a sage or other learned person or creature. Your DM might rule that the knowledge you seek is secreted away in an almost inaccessible place, or that it simply cannot be found. Unearthing the deepest secrets of the multiverse can require an adventure or even a whole campaign.

Also:

Build breakdown:
Str 8, Cha 10, Con 12, Int 13, Dex 14, Wis 15
+1 Con (Warforged)
+1 Con (Envoy)
+1 Wis (Envoy

AC: Composite plating, AC 13+Dex+Prof (2+2) = 17, +2 from Shield = 19

Background: Medicine, Perception, Herbalism Kit, Surgeon's Tools
Subrace: Investigation, Cook's Utensils, Celestial
Class: Insight, Religion

Spells,
DC= 8+Wis(3)+Prof(2) = 13
Wis: +3, Level: +1 = 4 prepared, plus 2 from Domain*.
Bless*, Cure Wounds*, Healing Word, Sanctuary, Purify Food and Drink, Guiding Bolt.


Stitch:

I don't think you add your proficiency bonus to your AC. Otherwise, it looks good.


Elf | HP 39/39 | HD 6/6 | Inspiration 1/3 | Invisibility 0/1 | 1st 0/4 | 2nd 2/3 | 3rd 1/3 | Insp 0 | Active: Prestidigitation
Stats:
AC 18 | Str +0, Dex +6, Con +1, Int -1, Wis +1, Cha +6 | Initiative +3 | Passive Perception 14 & Insight 14, Darkvision 60 ft

OK. Here's Jubal's bard

His profile picture has a half-elf, because Pathfinder Golarion elves have insanely huge ears.

He starts with two disguise kits (25 gp): one from bard, one from Charlatan. So, I traded in one for a Forgery kit (15 gp) and 2 sets of Identification documents with portraits (5 gp in Eberron Setting book). Charlatan gives one ID for free, too. So, maybe I can get another or some cheaper ID's without portraits.

Charlatan gives a signet ring for a fake duke, which I turned into a ring for House Phiarlan. In the Eberron Setting book, there's an arcane signet ring for Dragonmarked houses, but they're 150 gp. Can I get one of those?

His flaw is that he parties all of his money away, which is why he is currently, relatively broke. So, he lives a wealthy lifestyle at 4 gp per day. Even with his starting 15 gp, he only has 4 days left of rent, even with some negotiation: wink, wink.

He's missing his appearance and backstory written up, but I have to shop for groceries.

All questions and comments are welcome.

cheers


HP 10/10, AC 19, Init +2, Passive Perception 15, Saving Throws: Str -1, Dex +2, Con +2, Int +1, Wis +5, Cha +2, HD: 1/1, Insp: No, 1st: 0/2

From the Wayfinders Guide to Eberron, pg69 (nice)

Quote:

Integrated Protection

Darkwood Core - No prerequisite - AC 11 + your Dexterity modifier (add proficiency bonus if proficient with light armor)
Composite Plating - Medium armor proficiency - AC 13 + your Dexterity modifier (maximum of 2) + your proficiency bonus.
Heavy Plating - Heavy armor proficiency - AC 16 + your proficiency bonus; disadvantage on Dexterity (Stealth) checks.


Ok, regarding money, I should have been clearer. You don't need a trickle of money, but an important payment, something between 50 and 200 gp.

Stitch Reason: 1d10 ⇒ 2 You gambled with the wrong crowd. Perhaps it was a one-time error, perhaps the sign of a bigger gambling problem, but you got a first visit and the message is clear: Pay, or pay.


Tharivol Galanodel d'Phiarlan wrote:

OK. Here's Jubal's bard

His profile picture has a half-elf, because Pathfinder Golarion elves have insanely huge ears.

He starts with two disguise kits (25 gp): one from bard, one from Charlatan. So, I traded in one for a Forgery kit (15 gp) and 2 sets of Identification documents with portraits (5 gp in Eberron Setting book). Charlatan gives one ID for free, too. So, maybe I can get another or some cheaper ID's without portraits.

Charlatan gives a signet ring for a fake duke, which I turned into a ring for House Phiarlan. In the Eberron Setting book, there's an arcane signet ring for Dragonmarked houses, but they're 150 gp. Can I get one of those?

His flaw is that he parties all of his money away, which is why he is currently, relatively broke. So, he lives a wealthy lifestyle at 4 gp per day. Even with his starting 15 gp, he only has 4 days left of rent, even with some negotiation: wink, wink.

He's missing his appearance and backstory written up, but I have to shop for groceries.

All questions and comments are welcome.

cheers

Looks good. Can you add the information you submitted as part of your application (personality, answers, ally, contact, rival?

For the Eberron ID, keep in mind these prices are probably not for fake IDs, so purchasing several was probably not the intent. So let's say, as part of your starting equipment, that you use your two extra ID sets to get a fake one (please define it in your profile). The signet ring you get is a basic one. Fancy ones you will be able to purchase once you're famous ;)


'Stitch' wrote:

From the Wayfinders Guide to Eberron, pg69 (nice)

Quote:

Integrated Protection

Darkwood Core - No prerequisite - AC 11 + your Dexterity modifier (add proficiency bonus if proficient with light armor)
Composite Plating - Medium armor proficiency - AC 13 + your Dexterity modifier (maximum of 2) + your proficiency bonus.
Heavy Plating - Heavy armor proficiency - AC 16 + your proficiency bonus; disadvantage on Dexterity (Stealth) checks.

Thanks, completely missed it!


HP 10/10, AC 19, Init +2, Passive Perception 15, Saving Throws: Str -1, Dex +2, Con +2, Int +1, Wis +5, Cha +2, HD: 1/1, Insp: No, 1st: 0/2
Dreaming Warforged wrote:

Ok, regarding money, I should have been clearer. You don't need a trickle of money, but an important payment, something between 50 and 200 gp.

[dice=Stitch Reason]1d10 You gambled with the wrong crowd. Perhaps it was a one-time error, perhaps the sign of a bigger gambling problem, but you got a first visit and the message is clear: Pay, or pay.

Oh man, that is the BEST possible result. I definitely want to expand on the idea of Stitch getting naively involved in gambling, not realizing how serious people take it, and probably doing a lot of card counting that pisses people off and make them think Stitch is cheating. Probably doesn't understand debt/tabs/etc. very well either. I love the idea of Stitch being deeply in debt for gambling.


Elf | HP 39/39 | HD 6/6 | Inspiration 1/3 | Invisibility 0/1 | 1st 0/4 | 2nd 2/3 | 3rd 1/3 | Insp 0 | Active: Prestidigitation
Stats:
AC 18 | Str +0, Dex +6, Con +1, Int -1, Wis +1, Cha +6 | Initiative +3 | Passive Perception 14 & Insight 14, Darkvision 60 ft

OK Done. Ready for review.

Cheers


Tharivol Galanodel d'Phiarlan wrote:

OK Done. Ready for review.

Cheers

Only thing I saw is that you mention two-weapon fighting, but this can only be done with two light weapons (unless the bard can count the rapier as light?). Also, when you fight so, you do not add your dex mod on your damage for the dagger if it is used as the second attack. You might know that but it's not on your sheet, so I prefer to mention it.


HP 10/10, AC 19, Init +2, Passive Perception 15, Saving Throws: Str -1, Dex +2, Con +2, Int +1, Wis +5, Cha +2, HD: 1/1, Insp: No, 1st: 0/2

It's true, sadly 5e doesn't support the Rapier-and-dagger fighting style without a feat.


Elf | HP 39/39 | HD 6/6 | Inspiration 1/3 | Invisibility 0/1 | 1st 0/4 | 2nd 2/3 | 3rd 1/3 | Insp 0 | Active: Prestidigitation
Stats:
AC 18 | Str +0, Dex +6, Con +1, Int -1, Wis +1, Cha +6 | Initiative +3 | Passive Perception 14 & Insight 14, Darkvision 60 ft

Thanks. Anyone can two-weapon with a light weapon, which a dagger is.

To remind me about the damage, it's written in the profile "Two weapon fighting: bonus action to attack with second weapon without ability to damage"

I'm sorry. I'm wrong. You're right.

PHB wrote:
When you take the Attack action and attack with a light melee weapon that you’re holding in one hand, you can use a bonus action to attack with a different light melee weapon that you’re holding in the other hand. You don’t add your ability m odifier to the damage o f the bonus attack, unless that modifier is negative.

I'm surprised that you cannot two-weapon fight with a rapier, because it's not a light weapon. It's a classic fighting style.

Hmm


HP 10/10, AC 19, Init +2, Passive Perception 15, Saving Throws: Str -1, Dex +2, Con +2, Int +1, Wis +5, Cha +2, HD: 1/1, Insp: No, 1st: 0/2

I know right? I'm guessing it was purely for balance reasons and simplicity.

For example 1d8+1d4 is 7 median damage, the same as 1d6+1d6 (two shortswords), but since daggers and shortswords are both Light, you could then legally do Rapier+Shortsword for the best damage combo. I think they were trying to prevent that, but didn't want to make Shortswords and Daggers into two separate classes of weapons (to preserve simplicity). So Rapier+Dagger was lost :[


I see two options:

The one I prefer, as it keeps house-rules to a minimum: use two short swords and reskin them as rapier and main-gauche.

If that is not suitable, and you feel strongly about this, then just use a rapier and a dagger, but add a note on your sheet that this is house-ruled.


'Stitch' wrote:
Dreaming Warforged wrote:

Ok, regarding money, I should have been clearer. You don't need a trickle of money, but an important payment, something between 50 and 200 gp.

[dice=Stitch Reason]1d10 You gambled with the wrong crowd. Perhaps it was a one-time error, perhaps the sign of a bigger gambling problem, but you got a first visit and the message is clear: Pay, or pay.

Oh man, that is the BEST possible result. I definitely want to expand on the idea of Stitch getting naively involved in gambling, not realizing how serious people take it, and probably doing a lot of card counting that pisses people off and make them think Stitch is cheating. Probably doesn't understand debt/tabs/etc. very well either. I love the idea of Stitch being deeply in debt for gambling.

Well, now we have our connection, Stitch!

In my application submission, I indicated that Rory is an inveterate gambler and it would probably get him into trouble at some point.

I was going to suggest that I got cleaned out in a card game as the reason for my needing immediate funds and voila! Stitch was at that table as well. I think it would be kind of amusing if the person we lost to erroneously suspected that I was in on your card counting scheme, even though I was merely scratching my nose because it itched, not because I was passing signs to Stitch.


Elf | HP 39/39 | HD 6/6 | Inspiration 1/3 | Invisibility 0/1 | 1st 0/4 | 2nd 2/3 | 3rd 1/3 | Insp 0 | Active: Prestidigitation
Stats:
AC 18 | Str +0, Dex +6, Con +1, Int -1, Wis +1, Cha +6 | Initiative +3 | Passive Perception 14 & Insight 14, Darkvision 60 ft

Frankly, as you wish. I'm totally alright playing RAW.

I need to adjust other characters accordingly anyway.

If you want to house-rule, you could say that the rapier cannot be paired with a shortsword or scimitar.


Dreaming Warforged, I wanted to make a few minor alterations to my character as a result of my growing knowledge about Eberron and Sharn (I purchased the 3.5 Campaign Setting and the Sharn, City of Towers pdfs yesterday and found some things that I think might work a little better for the character).

The substance of the character will remain the same, Gnome from Zilago working for the Trust, but I want to change his background to House Agent (Sivis but not drangonmarked) and rejigger the Ally, Contact, Rival selections somewhat.

If that is NOT okay, please let me know.


Logan1138 wrote:
'Stitch' wrote:
Dreaming Warforged wrote:

Ok, regarding money, I should have been clearer. You don't need a trickle of money, but an important payment, something between 50 and 200 gp.

[dice=Stitch Reason]1d10 You gambled with the wrong crowd. Perhaps it was a one-time error, perhaps the sign of a bigger gambling problem, but you got a first visit and the message is clear: Pay, or pay.

Oh man, that is the BEST possible result. I definitely want to expand on the idea of Stitch getting naively involved in gambling, not realizing how serious people take it, and probably doing a lot of card counting that pisses people off and make them think Stitch is cheating. Probably doesn't understand debt/tabs/etc. very well either. I love the idea of Stitch being deeply in debt for gambling.

Well, now we have our connection, Stitch!

In my application submission, I indicated that Rory is an inveterate gambler and it would probably get him into trouble at some point.

I was going to suggest that I got cleaned out in a card game as the reason for my needing immediate funds and voila! Stitch was at that table as well. I think it would be kind of amusing if the person we lost to erroneously suspected that I was in on your card counting scheme, even though I was merely scratching my nose because it itched, not because I was passing signs to Stitch.

Sounds great!


Tharivol Galanodel d'Phiarlan wrote:

Frankly, as you wish. I'm totally alright playing RAW.

I need to adjust other characters accordingly anyway.

If you want to house-rule, you could say that the rapier cannot be paired with a shortsword or scimitar.

I prefer RAW whenever possible. I think reskinning can do the trick fine, plus we all have other games, so it's easier on the brain to have similar rules, at least for my brain :)


Logan1138 wrote:

Dreaming Warforged, I wanted to make a few minor alterations to my character as a result of my growing knowledge about Eberron and Sharn (I purchased the 3.5 Campaign Setting and the Sharn, City of Towers pdfs yesterday and found some things that I think might work a little better for the character).

The substance of the character will remain the same, Gnome from Zilago working for the Trust, but I want to change his background to House Agent (Sivis but not drangonmarked) and rejigger the Ally, Contact, Rival selections somewhat.

If that is NOT okay, please let me know.

That sounds good. Only thing is: at your level, all of you are not agents per se, more like wannabes or resources. So you might think you work for the Trust, but the Trust might not see it that way, at least until you prove yourself. I hope that's ok.


Elf | HP 39/39 | HD 6/6 | Inspiration 1/3 | Invisibility 0/1 | 1st 0/4 | 2nd 2/3 | 3rd 1/3 | Insp 0 | Active: Prestidigitation
Stats:
AC 18 | Str +0, Dex +6, Con +1, Int -1, Wis +1, Cha +6 | Initiative +3 | Passive Perception 14 & Insight 14, Darkvision 60 ft
Dreaming Warforged wrote:
I prefer RAW whenever possible. I think reskinning can do the trick fine, plus we all have other games, so it's easier on the brain to have similar rules, at least for my brain :)

Good. RAW, it is.


Dreaming Warforged wrote:
Logan1138 wrote:

Dreaming Warforged, I wanted to make a few minor alterations to my character as a result of my growing knowledge about Eberron and Sharn (I purchased the 3.5 Campaign Setting and the Sharn, City of Towers pdfs yesterday and found some things that I think might work a little better for the character).

The substance of the character will remain the same, Gnome from Zilago working for the Trust, but I want to change his background to House Agent (Sivis but not drangonmarked) and rejigger the Ally, Contact, Rival selections somewhat.

If that is NOT okay, please let me know.

That sounds good. Only thing is: at your level, all of you are not agents per se, more like wannabes or resources. So you might think you work for the Trust, but the Trust might not see it that way, at least until you prove yourself. I hope that's ok.

No, that is what I figured. He is just a low-level desk agent at this point. I was going to have him working for House Sivis as a non-dragonmarked house agent doing scribe duty but "asked"(read threatened) by the Trust to report any compromising documents he might come across.


Logan1138 wrote:
Dreaming Warforged wrote:
Logan1138 wrote:

Dreaming Warforged, I wanted to make a few minor alterations to my character as a result of my growing knowledge about Eberron and Sharn (I purchased the 3.5 Campaign Setting and the Sharn, City of Towers pdfs yesterday and found some things that I think might work a little better for the character).

The substance of the character will remain the same, Gnome from Zilago working for the Trust, but I want to change his background to House Agent (Sivis but not drangonmarked) and rejigger the Ally, Contact, Rival selections somewhat.

If that is NOT okay, please let me know.

That sounds good. Only thing is: at your level, all of you are not agents per se, more like wannabes or resources. So you might think you work for the Trust, but the Trust might not see it that way, at least until you prove yourself. I hope that's ok.
No, that is what I figured. He is just a low-level desk agent at this point. I was going to have him working for House Sivis as a non-dragonmarked house agent doing scribe duty but "asked"(read threatened) by the Trust to report any compromising documents he might come across.

Great. Plenty of opportunity for me to bring interesting hooks.

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