The Armitage Papers

Game Master greg white 722

7th ed. 'Call of Cthulhu'.


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Sovereign Court RPG Superstar 2010 Top 16, 2011 Top 32

I live!


Okay, I'm still confused about something. I'm putting together the build, but when I compare it to the other characters submitted it seems like I have over 100 fewer occupational points to put into skills. What am I missing here?

Sorry for all the delay, but I don't think I've ever been so genuinely confused by character creation before.


Sorry to hear that you're having problems with the character build Redac.

Now not all the occupations are, of course, going to have the same number of build points. And the build points are going to be dependent upon your EDU score. As Professor (graduate student) you will get EDUx4 in Occupational Skill points.

Academic Characters should have a high EDU characteristic, that's the very definition of the scholar/academic, someone with a lengthy formal education. So you will probably want to put at least 70 points into your EDU characteristic.

Then there'll be the Personal Skills: Intx2.


James Martin wrote:
I live!

He lives!

Yaay?


cirle wrote:

Sorry to hear that you're having problems with the character build Redac.

Now not all the occupations are, of course, going to have the same number of build points. And the build points are going to be dependent upon your EDU score. As Professor (graduate student) you will get EDUx4 in Occupational Skill points.

Academic Characters should have a high EDU characteristic, that's the very definition of the scholar/academic, someone with a lengthy formal education. So you will probably want to put at least 70 points into your EDU characteristic.

Then there'll be the Personal Skills: Intx2.

Right, I was probably going to put around 80 points in EDU, so that'd give me 320 Occupational skill points. That's fine and all, but when I look at the stat block I come up with, it seems like the other submissions have way more points than I end up with. Maybe the way that the points are distributed is different and I'm adding up the numbers wrong?


cirle wrote:

So how's it going?

Redac, you're still going through with an archaeology grad student?

Logan1138, what ideas are you pursuing?

I will not be submitting an application for this game after all. Good luck with the game everyone!


So it should be 460 points among all the characteristics.


I think I'm not being entirely clear what my confusion here is. In the skills area, both occupational and personal, every time I try to allocate those points, the character ends up with far fewer points total than any of the other submissions already posted here. For example, when I add up my Occupational skill points total, it comes to 320, but in the others it reaches well above 400. It's similar with the Personal skill points. I'm not sure what I'm doing wrong here. Am I using too many points to get to a certain skill level? Am I only supposed to remove points from my EDUx4 total point pool above the base percentage listed next to the skill?

I'm willing to keep trying to figure this out, but honestly if it'd be easier for everyone else I can just back out. I don't want everyone being held up because I'm struggling to figure this out.


Why don't you post what you've got, and maybe another pair of eyes on it will see what's wrong.

And just to reiterate, if there's a base percentage on a skill, you will add any points you spend to that percentage.

If you send you spend 20 points on Handgun, with a base starting skill of 20, you have a skill percentage of 40%.


cirle wrote:

Why don't you post what you've got, and maybe another pair of eyes on it will see what's wrong.

And just to reiterate, if there's a base percentage on a skill, you will add any points you spend to that percentage.

If you send you spend 20 points on Handgun, with a base starting skill of 20, you have a skill percentage of 40%.

Okay, that helps, thank you. Turns out I was just spending too many points (e.g. I'd be spending 40 points to have a skill of 40%). Will post my build shortly.


All right, thanks for your patience. Hopefully the build is mostly okay. I used the Archaeologist occupation, but that can be changed if need be.

Lawrence Pritchard:

Name: Lawrence Pritchard
Occupation: Archaeologist [Lovecraftian]
Age: 27
Sex: Male
Residence: Arkham, MA
Birthplace: New York, NY

HP: 11
Luck:
Sanity: 45
Magic: 9
Move Rate: 7

STR 45
CON 50
SIZ 60
DEX 50
APP 60
EDU 80
INT 70
POW 45

Investigator Skills
Appraise 20%
Archaeology 75%
History 40%
Other Language () 45%
Library Use 50%
Spot Hidden 50%
Mechanical Repair 30%
Navigate 40%
Credit Rating 40%

Personal Skills
Anthropology 20%
Charm 45%
Dodge 40%
Drive Auto 40%
Handgun 45%
Survival 40%

Born to an upper-middle class family in New York, Lawrence has always been an adventurous sort. Growing up he had access to all sorts of books, fiction and non-fiction, depicting exotic locations, lost cities, historical empires, and so on. Lawrence wanted from very early on to be able to explore and study like the men in the books he read, and his upbringing and keen intellect

Upon completing his secondary education, he enrolled in the archaeology program Miskatonic University. There he earned his B.A. and entered the school's graduate archaeology program. During his five years as a graduate student, he has had the opportunity to accompany faculty and other professionals on a number of excavations, gaining valuable experience while also giving Lawrence a taste of the sort of adventure he'd always wanted.

I'm a little up in the air about exactly what his specialization in archaeology might be, so I've left it vague enough to be altered as needed. I'm thinking Egyptology, Classical archaeology, or maybe the Near East somewhere. If you'd like to decide that with his Weird History, that works for me. It would also influence which language I give him with Other Language -- Latin, Egyptian, or something else.


Lawrence Pritchard weird history.

In your senior year you accompanied one Dr. Argenta on a Harvard-Mikastonic expedition to the Zagros Mountains of northern Iraq.
The the expedition was to excavate a suspected Mitanni tomb-complex. The Mitanni empire flourished in the 15th to the 13th century,
BC, in the area of what is now Syria and Iraq.

Most of the tombs had been looted centuries ago. But there was one tomb that had been left inviolate.

Inside the tomb there were some funerary goods, and an ornate wooden sarcophagus. Interestingly the sarcophagus
was covered with small clay tablets, bearing Hurrian script. Dr. Argenta believed that these were spells or
wards, placed on the sarcophagus to make sure that the sleeper, apparently a wizard of ill repute, would not
leave his final resting place.
.

The sarcophagus was placed in Dr. Argenta's tent, while he begin the laborious work of removing and cataloging
the clay tablets, that covered the sarcophagus. Long after the rest of the team
had retired to their tents, the silhouette of Dr. Argenta could be seen by lamp-light, tirelessly at work.

In the small hours a choking cry was heard from the expedition's leader tent. Dr. Argenta was found on the ground
inside his tent, livid bruises around his throat, his larynx cruelly crushed. He never regained consciousness, and died a little after sunrise.

The sarcophagus was empty save for a handful of small, blood-red worms.

Bandits were blamed. But the workers in the camp, recruited from the local tribes-people, believed it was the
undead wizard himself who murdered Dr. Argenta. And you yourself, have always wondered, on what unholy sustenance
those worms you saw writhing at the bottom of the sarcophagus, could have drawn on for over two thousand years
in a stony tomb.


Starting actual play in the GamePlay thread.


Cirle,

I sent you a PM.

Thanks,
The character previously known as Edward R. Carter, III.


QuickStart Rules


I am thinking Professor of Ancient Languages at Miskatonic, but if you need another type of character, then I will be willing to play anything you like.


Ok. So so far we have:
H.R. Blakesmith, dilettante.
Jimmy Knutson, trainer and coach.
Lawrence Pritchard, archaeology graduate student (specializing in Hittite/Akkadian culture).


Submitted for your approval:

Dr. Edward Mayfield of Miskatonic University


Glad to have you around for another game cousin ;) (Emrys)


So you can go ahead and make your 'entrance' now.

If you have a weird history in mind, you can go ahead and detail it, or I'll see if I can come up with something.


Jimmy Knutson wrote:
Glad to have you around for another game cousin ;) (Emrys)

Likewise!


Dr. Edward Mayfield's weird history:

Dr. Edward Mayfield, of Arkham University, is currently researching an ancient manuscript that had been smuggled out of British Palestine, through Germany, and on to a private collector in Boston. The collector believes it to be a lost book of “The Bible”, while others in the antiquities black market hint that it is a heretical text (perhaps from the hideous cult of Dagon).

Being one of the preeminent scholars in ancient religions, Mayfield has been hired to study this so-called “Jaffa Manuscript”.

For four years translation has gone nowhere. It had no relation to any ancient languages. But then Mayfield caught a bizarre break in 1929: One of the members of the Byrd Expedition to Antarctica delivered to Mayfield a rock table not unlike the famous Rosetta Stone. It had been trapped in a strangely angled lock-box found under the Ross Ice Shelf.

The inscriptions on the “Ross Stone” enabled Mayfield to start translating parts of the "Jaffa Manuscript" from its obscure language. Excited at first, Edward discovered that his progress quickly slowed. First, there is the mystery of why this “Ross Stone” was in Antarctica at all and why it related to a manuscript from Jaffa. But worse than that, with every successful interpretation, Mayfield has increasingly nightmarish sleep, dreaming of impossible geometries, unknown colours and disarming slopping sounds.


Corrected Dr. Mayfield's stats.
It's 3d6x5. Then halved, and then 1/5 value, which is the actual 3d6 roll .

40 (20/8)
50 (25/10)
80 (40/16)
50 (25/10)
50 (25/10)
90 (45/18)
70 (35/14)
30 (15/6)


cirle wrote:

Corrected Dr. Mayfield's stats.

It's 3d6x5. Then halved, and then 1/5 value, which is the actual 3d6 roll .

40 (20/8)
50 (25/10)
80 (40/16)
50 (25/10)
50 (25/10)
90 (45/18)
70 (35/14)
30 (15/6)

Thanks. I will update his character sheet.


Hello, I am interested in joining this campaign. Open slots?


Jsvedin wrote:
Hello, I am interested in joining this campaign. Open slots?

So the setting is Arkham, 1930. The characters are students and academics from the Mikastonic University there.

The characters are part of the 'Armitage Inquiry,' a body that investigates preternatural threats. They've just been given a briefing by the senior members of the group, and, after a painful encounter with some agitated wasps, are seeking some liquid refreshment in a nearby speak-easy.

Your options for a character are:

I think the character playing the playboy 'Ronnie' Blacksmith may have dropped out. If we can confirm that that is the case, you can take over his character.

Otherwise you'll start as a acquaintance that they meet in the speak-easy.


cirle wrote:
Jsvedin wrote:
Hello, I am interested in joining this campaign. Open slots?

So the setting is Arkham, 1930. The characters are students and academics from the Mikastonic University there.

The characters are part of the 'Armitage Inquiry,' a body that investigates preternatural threats. They've just been given a briefing by the senior members of the group, and, after a painful encounter with some agitated wasps, are seeking some liquid refreshment in a nearby speak-easy.

Your options for a character are:

I think the character playing the playboy 'Ronnie' Blacksmith may have dropped out. If we can confirm that that is the case, you can take over his character.

Otherwise you'll start as a acquaintance that they meet in the speak-easy.

I rolled up a character already, "Nils Svensson", an academic

Str: 25 (12/5)
Siz: 50 (25/5)
Dex: 50 (25/5)
App: 45 (22/9)
Con: 65 (32/13)
Int: 90 (45/18)
Pow: 65 (32/13)
Edu: 95 (47/19)
Lck: 50 (25/5)
Age: 45 years

All the mods from age have been applied, and I almost have the rest of the information finished. I am building the character here: https://docs.google.com/document/d/16G2-teeD4H0csuSdTx6Cvid-OTgV_qf5W6BJq89 WS3w/edit?usp=sharing


Jsvedin wrote:
cirle wrote:
Jsvedin wrote:
Hello, I am interested in joining this campaign. Open slots?

So the setting is Arkham, 1930. The characters are students and academics from the Mikastonic University there.

The characters are part of the 'Armitage Inquiry,' a body that investigates preternatural threats. They've just been given a briefing by the senior members of the group, and, after a painful encounter with some agitated wasps, are seeking some liquid refreshment in a nearby speak-easy.

Your options for a character are:

I think the character playing the playboy 'Ronnie' Blacksmith may have dropped out. If we can confirm that that is the case, you can take over his character.

Otherwise you'll start as a acquaintance that they meet in the speak-easy.

I rolled up a character already, "Nils Svensson", an academic

Str: 25 (12/5)
Siz: 50 (25/5)
Dex: 50 (25/5)
App: 45 (22/9)
Con: 65 (32/13)
Int: 90 (45/18)
Pow: 65 (32/13)
Edu: 95 (47/19)
Lck: 50 (25/5)
Age: 45 years

All the mods from age have been applied, and I almost have the rest of the information finished. I am building the character here: https://docs.google.com/document/d/16G2-teeD4H0csuSdTx6Cvid-OTgV_qf5W6BJq89 WS3w/edit?usp=sharing

Edit: The character is finished, complete with backstory, skills, reason for being there, et cetera. All information is in the link I posted above as well as written on a physical character sheet. Thank you and let me know what I need to do next please (first time playing in this medium)


Hmmm. The link doesn't appear to be good.


cirle wrote:
Hmmm. The link doesn't appear to be good.

That is odd, broken for me too...here is what I have

Str: (3d6)5: 25 (12/5)
Siz: (2d6+6)5: 50 (25/5)
Dex: (3d6)5: 50 (25/5)
App: (3d6)5: 45 (22/9)
Con: (3d6)5: 65 (32/13)
Int: (2d6+6)5: 90 (45/18)
Pow: (3d6)5: 65 (32/13)
Edu: (2d6+6)5: 95 (47/19)
Luck: (2d6+6)5: 50 (25/5)

Str+Siz: 25+50 = 75: -1 damage bonus, -1 build
Con+Siz: (65+50)/10 = 11 hit points
Dex = Siz, Str < Siz so Mov = 8 - 1 (>40 years) = 7
Occupation: Professor (Nordic Culture)
CR: 45, Cash: $90, Assets: $2250, Spend Lvl: $10
Age: 45 years
Residence: Bozeman MT, USA
Birthplace: Helena MT, USA
Skills that were bumped below (everything else is at base level) and (OS) are occupational skills

Skill Regular Hard Extreme
Anthropology (OS) 61 30 12
Credit Rating 45 22 9
Dodge 25 12 5
Firearms, Handgun) 40 20 8
History (OS) 65 32 13
Intimidate 35 17 7
Language (Norse) (OS) 71 35 14
Language (Latin) 55 27 11
Language (Eng) (OS) 95 47 19
Library Use (OS) 70 35 14
Listen 40 20 8
Navigate 55 27 11
Occult (OS) 45 22 9
Psychology (OS) 50 25 10
Science (Physics) (OS)51 25 10
Spot Hidden 45 22 9

Appearance: Slightly off putting and of average size, Nils has wispy white-blond hair, unsettlingly piercing blue eyes, pale skin that look like they have seen very little of the sun, and is usually dressed in tan or grey slacks with a button-up light colored shirt, nondescript earth-tone colored tie, and a beige standard-professor jacket with elbow patches. When he speaks, he tends to either ignore or not notice if other people are actually listening or not. Although most people are usually trying not to stare at the jagged burns (Lichtenberg figures) covering the left side of his face. The burns cover the entire left side of his back and down his left flank all the way down to his left foot.

Story Connection: Nils is in Massachusetts investigating the possibility of old Norse settlements being located farther South then the ones already found in the Gulf of Saint Lawrence as research for Montana State University where he works as a professor for Scandinavian Studies & Culture. He is at the speakeasy to unwind after a fruitless search.

Backstory: Nils Svensson is from a very traditionally Christian, Swedish immigrant family. A bright child, he started reading at a very young age, loving the made up and factual stories about ancient cultures, and developing a propensity for abstract mathematics and reasoning in addition to his history and language gifts. His family were pushing him to become a man of the cloth, which he staunchly resisted, preferring his faith in the power of science over anything else. He eventually earned a PhD in ancient Scandinavian culture as well as Masters degrees in mathematics, physics, and linguistics. Eventually, his family accepted his choice and he made peace with them. When he was in his teen years, a group of neighbourhood boys that he admired had goaded him into climbing up a local mountain that had a series of local myths told about it of a “ghost of blue fire” that roamed the area roasting alive anyone foolish enough to venture up there alone during stormy nights. Nils was pretty scared, as this was a really pervasive myth in his community, but his resolve was bolstered by his (already prodigious) science knowledge and his desire to be accepted by a well-known peer group. Most of the night was mostly just uncomfortable, the wind and rain making his sleep fitful at best (his family did not own a tent and his father refused to let him take any of the plastic sheets), but when the lightning started off in the distance he started to get really worried, here was a real phenomena that he knew could be harmful. As the lightning strikes came closer, he went under a tree in the hopes that the tree would draw the strike away from him. All of a sudden; unbelievably, impossibly, a white hot feeling went through the whole left side of his body setting his nerves on fire as the lightning went through his body, seemingly ignoring the tree that was supposed to give him shelter. He never spoke to those kids again after he got out of the hospital, and his unfortunate event only served to fortify the local myths, much to Nils’ chagrin. After the accident, Nils’ interests in science and history strengthened, mainly to find out why he had been hit instead of the tree as was supposed to happen. His personal time started being spent looking into common cultural myths concerning the occult and its usage in ancient and modern cultures in order to approach the issue from another angle and science was showing that it shouldn’t have happened. He was careful though, not to let this personal interest interfere with his professional world, as his reputation would be seriously damaged if it came out that he was using some occult research to point him in academically “sound” directions. During the first World War, he was drafted into a research branch of the Army given his academic credentials in both linguistics and physics, so although he learned how to use and carried a firearm, he had very little excuse to use it and never ended up firing it aside from at the practice range. He keeps his Army-issued Colt Automatic on him as a reminder of his served time.

Family: His mother, Agatha Svensson and his father, Haggar Svensson, immigrated to Montana, USA from Sundsvall, Sweden one year before the birth of their only son, Nils. His father owned a butcher shop and his mother ran a seamstress business from their home. Nils is not married, but has a regular correspondence during his travels with a widow around his age from his hometown.


No rush, but if that is good for a character what do I need to do next to join up? If not, what needs to be fixed?


So go ahead and start posting in the game-play thread: you are up.


cirle wrote:
Jsvedin wrote:
Hello, I am interested in joining this campaign. Open slots?

So the setting is Arkham, 1930. The characters are students and academics from the Mikastonic University there.

The characters are part of the 'Armitage Inquiry,' a body that investigates preternatural threats. They've just been given a briefing by the senior members of the group, and, after a painful encounter with some agitated wasps, are seeking some liquid refreshment in a nearby speak-easy.

Your options for a character are:

I think the character playing the playboy 'Ronnie' Blacksmith may have dropped out. If we can confirm that that is the case, you can take over his character.

Otherwise you'll start as a acquaintance that they meet in the speak-easy.

I'd be interested in taking over the Playboy 'Ronnie' Blacksmith if you are still open to that cirle.


Storyteller Shadow: I've sent a private message to 'Ronnie's' player to find out if he indeed bowed out.


cirle wrote:
Storyteller Shadow: I've sent a private message to 'Ronnie's' player to find out if he indeed bowed out.

OK.


Yeah, he's out, so if you want to take over 'Ronnie' Blacksmith, spoiled rich kid with money and curiosity enough to get into a lot of trouble, go ahead.


cirle wrote:
Yeah, he's out, so if you want to take over 'Ronnie' Blacksmith, spoiled rich kid with money and curiosity enough to get into a lot of trouble, go ahead.

Ok! I'll create a profile no later than Monday.


Sorry tomorrow schedule a bit screwy tonight.


K. The character is already 'statted' out, so there's no need to 'rebuild' his stats.


Nils? You there? You can go ahead and start posting the Game-play Thread.


cirle wrote:
Nils? You there? You can go ahead and start posting the Game-play Thread.

Sorry, got caught up in some family stuff, posting now


One or two spots are available in this game, if anyone is interested.

Its a CoC 7th edition sandbox game, revolving around a mysterious set of documents that seem to presage some kind of horrible apocalypse.


Ping.

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