[PF2E] Otari/Abomination Vaults Adventure Path

Game Master Sam C.

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Discussion thread is now active!


Boop!

Also, could you create an empty gameplay thread for us to make a post then delete in? That'll make it show up on the campaign screen :)


Kayal Rogue 1 | HP 12/18 | AC 17 | F +5 R +9 W +6 | Perc +6

Beep boop!

Using my alias for this game.


Male Lizardfolk Ranger 1 | HP 16/20 | AC 18 | F+7 R+9 W+5 | Perc+7 |
Grasz:
| HP 14/14 | AC 16 | F+5 R+5 W+4 | Perc+4, low-light vision

Alright, checking in with my alias!


Hp 19/21 +0 temp hp | AC 18 (-1 rage, -1 ovr weapons)| Fort +8, Ref +6, Will +8 | Per +8 | khakarra +6 (1d8+3 1h, 1d12+3 2h) | conditions:

OK, here's my bird.

EDIT: Crunch more or less set, working on backstory.


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Lessah wrote:

Boop!

Also, could you create an empty gameplay thread for us to make a post then delete in? That'll make it show up on the campaign screen :)

Done.

Now, I didn't mention this previously but I'll be using Google Drawings for the maps, particularly the ones used to move tokens around during fights. So on the off chance that you don't have a Google account, you probably want to get that set up.

Kikala, are you fine with using your forum picture as your token or do you have something else that you'd like me to have a go at converting for use?

On the materials prep side of things, I'm entirely done with the tokens and maps for the starter box, the (early) side content, and the first AP chapter. (Ended up splurging just a little and bought the first two bestiary token sets. So now you'll delight to seeing actual tokens deformed by me editing, not extracted art hack-jobbed into something :p.)

Not entirely happy with the results for some of the side content maps, however, and the same for the AP maps. It'll be a little slapdash, but we'll be able to see what we're doing, move around during fights. But it's got me looking (once more) at mapping programs for alternatives (I so f%@&ing wish that I'd backed Dungeon Alchemist's kickstarter when I had the chance, it would have been cheaper than their early access price.)

And just as a reminder, but this will be a relaxed pace campaign, insofar as any sort of posting schedule goes. Basically, if you get busy for a while and just don't have the time or energy, don't sweat it. That said though, if you know beyond a doubt that you'll need to f+#* off for a specific amount of time, please drop a notice here and don't leave us thinking you're dead in a ditch or something. (Seriously, had one player do that in one of my campaigns. He f$*&ed off for a month-long vacation in a place with no phone service, didn't mention it to the campaign, and then somehow entirely forgot that he was part of a campaign that he'd been playing for two years by that point and didn't get back in contact for two months after the vacation ended. Ugh.)


HP: 2/17 | AC: 17 | Fort: +6, Ref: +6, Will: +5 | SAR: 7, SDC: 17 | Perception: +3

Checking in.

Everything is a work in progress. I am just present, not done.

(Also, for some reason it does not show my dotting post in gameplay, nor in my posting history. It does say "2 posts" on my profile and I have the campaign registered, but I can't currently see the dotting post, and as a result cannot delete it. Just in case it shows up at a later time.)


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Pfil wrote:
Pfil.

Mordred, I know exactly what that name is referencing. I just want to make it abundantly clear, this is NOT that sort of campaign :D.

Also, if you're going to have your corgi familiar mount, let me know. I'll see what I can dig up by way of a special token for you to use when you're mounted up.


fluid fey-touched Dreamlord
PF_GM_23 wrote:
Pfil wrote:
Pfil.

Mordred, I know exactly what that name is referencing. I just want to make it abundantly clear, this is NOT that sort of campaign :D.

Also, if you're going to have your corgi familiar mount, let me know. I'll see what I can dig up by way of a special token for you to use when you're mounted up.

*whistles innocently* I have no idea what you are talking about, you degenerate weeabo :D

That said, you really want me to mount that Corgi, hu? I decided on Wings first - I'll consider picking the Corgi by Level 3 via Feat, but it's no guarantee, I'll first have to dive into mounts/familiars/etc in PF2 to see if I really want to step into that territory.
Hm...makes me wonder - what kind of insect would make a good familiar for a little fairy? Keep her company, you know?

All that aside, I'll have you know that my Fairy is entirely innocent. Virginal, even, having never even met a Sprite boy in her life. Bookish and curious, but entirely with no experience on THAT kind of stuff. You know, since it's not THAT kind of campaign.


PF_GM_23 wrote:
Kikala, are you fine with using your forum picture as your token or do you have something else that you'd like me to have a go at converting for use?

Yep, I'm fine with the forum picture, which was one of two tengu icons available (grumble). Please note I've not landed on a name yet - Kikala sounds to much like this old commercial (sound on) in my mind, so I'm probably changing it before the edit window closes.

Good luck with the prep, GM - sounds like a lot!


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Well, on the subject of prep, I'm actually quite pleased with my progress.

All of the tokens for the starter box, initial side content, and first AP chapter are done. Likewise, maps and a few player handouts (though I'll undoubtedly be fussing and fiddling with those maps right up to the point that they're actually used).

I've checked the AP for sidequests and noted the ones that could be started from Otari. I'm currently checking the side content for similar material, and already noted a couple of plothooks that could be extended past the AP itself.

As for the rules, I'm sticking at the moment for reading through the starter box stuff, since it's meant particularly to teach both the edition's rules and GM stuff.


Kayal Rogue 1 | HP 12/18 | AC 17 | F +5 R +9 W +6 | Perc +6

I'll to get the BAP sections for my character completed in the next couple of days.


Status: | HP 17/17 | AC 18 | Fort +8 Ref +8 Will +3 | Perception 3; Low-light & Darkvision

Mm the paizo avatar supplies leaves much to be desired. Yet it is the face we'll look at the most, so it is usually the face that goes :p

I'm working on my background and stuff still. Hopefully done by the weekend end but we'll see how inspiration and time goes :)


Kayal Rogue 1 | HP 12/18 | AC 17 | F +5 R +9 W +6 | Perc +6

Yeah the options are lousy. Zero available for fetchlings. If you have the Paizo Campaign Tools Extension installed, you can add your own avatar on top of your Paizo selection. However this only changes what you see, not others.

Whether or not that's worth much I'll leave to y'all to decide. I find having an image that looks 'right' for the character to me helps me feel more in-character when I'm posting.


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Well I have Inva's preferred image already in token form, so you're set there.


Per: +3 | AC 14 HP: 14/14 | F +3 R +4 W +5 | Active Buffs: | Conditions:

When you're lucky though, limitations can breed creativity.

This usually isn't one of those spots tho. :P

Anyway, still heavily WIP. I think I've go the build and the story in my head, just need to get them on the paper so to speak.


Male Lizardfolk Ranger 1 | HP 16/20 | AC 18 | F+7 R+9 W+5 | Perc+7 |
Grasz:
| HP 14/14 | AC 16 | F+5 R+5 W+4 | Perc+4, low-light vision

Hey, so I stumbled on this PF2e Action & Activity cheatsheet, and I think it's amazing. Hope it helps you too!


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:D Already seen and downloaded it. But thanks.

Also, I notice that your equipment list is missing that free minor healing potion I gave you. You're also missing your second background.


Kayal Rogue 1 | HP 12/18 | AC 17 | F +5 R +9 W +6 | Perc +6

Very nice to have that cheatsheet! It will be invaluable to me!


Male Lizardfolk Ranger 1 | HP 16/20 | AC 18 | F+7 R+9 W+5 | Perc+7 |
Grasz:
| HP 14/14 | AC 16 | F+5 R+5 W+4 | Perc+4, low-light vision
PF_GM_23 wrote:

:D Already seen and downloaded it. But thanks.

Also, I notice that your equipment list is missing that free minor healing potion I gave you. You're also missing your second background.

Alright--I added the healing potion and, out of nowhere, the Eldritch Anatomist background! It fit the best out of the AV backgrounds that didn't overlap with anyone else's. Rik'tik knows stories about the horrors of fleshwarping passed down the generations among his people.


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So apropos of nothing, that PF bundle (the one that got me started off on this 2e campaign) has been so wildly successful (over 100k sold) that they extended it a week.

People are claiming that its success is in large part thanks to Paizo's Employee of the Year, WotC.


Status: | HP 17/17 | AC 18 | Fort +8 Ref +8 Will +3 | Perception 3; Low-light & Darkvision

Managed to snag a few background details out of the limited image selection, so not all terrible :)

And nice cheat-sheet!


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Since it looks like at least a few of us have an interest in that cheatsheet that Rik'tik mentioned, I've decided to add a link to it to the Campaign Info. And for those who've downloaded it, it got an update.


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Not to joggle any elbows here, but while there's no rush on the crunch, I'd prefer backgrounds sooner rather than later so that I can better integrate them into the campaign.

And speaking of the campaign, I've got--pending the aforementioned background and any tweaks required for them--the first segment plotted out and ready.

However, there is one thing on which I need your input. And that relates specifically on how to run the box adventure. Since it's meant to introduce the rules, it's obviously not the full-up Core rules experience. Would you prefer that I run it as is, or that I just go Core from the start? Let me point out that, thanks to PbP and the time delay that grants, I'm good either way. But if any of you have a preference in the matter, let me know.


Status: | HP 17/17 | AC 18 | Fort +8 Ref +8 Will +3 | Perception 3; Low-light & Darkvision

You mean my scattered notes and such aren't helping you from my desk? How strange :p

Threw together something somewhat coherent here!

Background v1:
Hellewen grew up in Absalom's Foreign District – though her earliest memories are of a far more forested land. Her parents, spice merchants, seldom spoke of their homeland across the seas. It was something to be shunned, spoken of in hushed voices. With time she'd come to realize it had something to do with her witch-marked heritage, not quite like her elven peers.

City life didn't quite feel right for Hellewen and she'd slip away to the cities few parks. When she grew older and bolder; outside the walls. Nature's vibe was much more her speed. The singing birds, the smell of leaves; the soft breeze. Her parents hardly approved but with hearty promises to stay safe – and on the island – they eventually saw eye to eye.

Most days Hellewen plies her trade as an herbalist. Her parents taught her the basis of handling plants, herbs and spices; the rest she picked up here and there. Preferring to wandering to gardening she mainly forages seasonal wild plants around the island. Understanding – predicting – the weather is very useful for such endeavours and she met Wrin that way. Odd methods Hellewen couldn't quite grasp; but they seemed effective. And she was a hoot to be around, so double win.

I'll probably massage it a bit. Maybe it's good that somewhere there's a note about throwing sharp bits of wind at people :p But the general idea is that since she's a changeling her parents moved away from the local hags (mountain witch styled) to somewhere they thought would have less hags. And then Hellewen decided to spend her life with the outdoors, winds and plants anyhow. Best of luck to her :p


I'm not sure what the not-core experience will entail. But usually - in my opinion - I find that simplified rulesets to mostly be a disservice when trying to learn something new that's 80% similar to something old. You'll just end up trying to remember 3 systems instead of 2 :p


fluid fey-touched Dreamlord

I apologize in advance - there's another kids birthday later this week, it is my last week at home with plenty of stuff left to do, before I start working again next week - where I estimate that about 3000 emails will be waiting for me, and I was already advised by a colleague that all topics that had remained unresolved when I left are still unresolved, but with higher priority now.
-_-
So this and next week will not be fun. I'll do what I can but I'd prefer to be allowed to do the background in detail afterwards. I know that is inconvenient but I'd also like not to rush things because I do have some rough ideas.


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MordredofFairy wrote:

I apologize in advance - there's another kids birthday later this week, it is my last week at home with plenty of stuff left to do, before I start working again next week - where I estimate that about 3000 emails will be waiting for me, and I was already advised by a colleague that all topics that had remained unresolved when I left are still unresolved, but with higher priority now.

-_-
So this and next week will not be fun. I'll do what I can but I'd prefer to be allowed to do the background in detail afterwards. I know that is inconvenient but I'd also like not to rush things because I do have some rough ideas.

Mordred, relax. Remember that I have you specifically in mind for this campaign and its pacing :D. So there's not rush on anything, as I said.

If it helps you any, I just need to absolutely know whether or not your character is from Otari--in which case you don't need a motivation to be hanging around town and already know at least a few of the notable citizens--or somewhere else.

@Hellewen: Amazingly enough, I cannot read the contents of your desk from where I am. So no, no help whatsoever, that.


Kayal Rogue 1 | HP 12/18 | AC 17 | F +5 R +9 W +6 | Perc +6

I'll try to get my background finished tonight. I have it more or less done in my head. I decided to re-watch the 1st season of Yellowjackets since season 2 is coming up, and that derailed me some.


Per: +3 | AC 14 HP: 14/14 | F +3 R +4 W +5 | Active Buffs: | Conditions:

Background first? Not a problem let's go.

Background:

Many years ago, the Dragonbell set sail from Kalsgard. A fell crew on a fell mission, to seize by strength of arms and cunning tricks treasure, plunder, and glory. Surla was one among them, as hungry as the rest for trinkets and blood.

For the lightning that sprung from her fingertips and the crow that followed her, she was named Stormcrow. While the Ulfen are wary of those who could be witches, Raiders are by far more lenient when the power of the storm is used against their foes. And Surla Stormcrow was no scheming coward, for she charged with the warriors at the front lines, and this was enough for them.

Down the entire coast of Avistan the Dragonbell sailed for years, and bolstered in pride by victories over merchantmen and fishing villages. By either delusional pride or dire misreading of omens, the crew thought they could even sneak into the City at the Center of the World and raid its legendary treasures. This foolhardy venture lead to the loss of all hands, captured or killed as the Dragonbell sunk.

All but one Surla Stormcrow, stealing away beneath the waves with her magic. She fled to the swamps by Otari, promising herself she would avenge her crew somehow. But time has a way of bringing wisdom, and in the quiet, separated from her violent profession, Surla began to appreciate a different sort of glory, that in community and knowledge and the quiet building of things. Soon, the things asked of her by her Patron seemed to bring more harm than good, and instead, Surla sought the wisdom of another who bore the name of the crow, Andoletta the Grandmother Crow.

Surla as the decades passed became less of a witch of the swamp, another hazard that could lure the foolish to disaster, and became more of the last safe haven before entering the swamp. A little hut where ever a fire burned, with a tall smoke plume to guide you away from the swamplights, filled with a kindly old woman who would help dry any unfortunate soul trying to test themselves against the swamp and help them get home.

TL/DR, witch raider scourge of the seas, got cocky tried her luck against Absalom, soundly thrashed, while hiding in the swamp began following Andoletta the Grandmother Crow and seeking redemption, and is now kindly old lady who helps those lost in the swamp.


Hp 19/21 +0 temp hp | AC 18 (-1 rage, -1 ovr weapons)| Fort +8, Ref +6, Will +8 | Per +8 | khakarra +6 (1d8+3 1h, 1d12+3 2h) | conditions:

Eser's background is being developed. Sorry, this always takes me soooooo long to put together. Some draft stuff is up; she is a resident of her clanhome in the swamps outside Otari, and a frequent visitor to town.

@Surla, it occurs to me that we probably know each other, at least in passing.

Inva Drosil wrote:
I decided to re-watch the 1st season of Yellowjackets since season 2 is coming up, and that derailed me some.

I'm really excited for season 2.


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Eser Engo wrote:

Eser's background is being developed. Sorry, this always takes me soooooo long to put together. Some draft stuff is up; she is a resident of her clanhome in the swamps outside Otari, and a frequent visitor to town.

@Surla, it occurs to me that we probably know each other, at least in passing.

You're both probably at a similar level of familiarity with Rik'tik and possibly Hellewen as well.

Surla, any problems with having ties to Wrin? I'm thinking about a way to get your character involved in things that builds off of that foundation (essentially, she asks you to keep an eye on the "kids" for reasons that she either can't or won't explain at the moment of asking).


Status: | HP 17/17 | AC 18 | Fort +8 Ref +8 Will +3 | Perception 3; Low-light & Darkvision
PF_GM_23 wrote:
@Hellewen: Amazingly enough, I cannot read the contents of your desk from where I am. So no, no help whatsoever, that.

Haven't even tapped into the pan-global DM spy network yet you lazy bum :p?

Re Friends - Aye! Knowing folks from the start seems fun.


Per: +3 | AC 14 HP: 14/14 | F +3 R +4 W +5 | Active Buffs: | Conditions:

Not at all, sounds good.


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Hellewen wrote:
PF_GM_23 wrote:
@Hellewen: Amazingly enough, I cannot read the contents of your desk from where I am. So no, no help whatsoever, that.

Haven't even tapped into the pan-global DM spy network yet you lazy bum :p?

Re Friends - Aye! Knowing folks from the start seems fun.

No, that's apparently part of the Premium DM Membership, which I can't afford as yet. I just have to settle for regular "hey, have you done that thing yet" questioning.

And yeah, party starts that don't use the trope-level tavern start are pretty nice. In fact, I once spent a few hours, way back, musing over potential starts. I came up with a few that I think are pretty good, including a Dirty Dozen version (death row inmates, either rightly or wrongly convicted being offered an alternative to the noose or blade), a tavern start that has the party coming together to escape guards and vengeful patrons both after a drunken brawl that they started over a rigged game, and the party's members being exiled to the hinterlands due to a prophecy that identifies them as the cause of their nation's destruction if they stay or are slain by anyone acting on that nation's behalf.

@Surla: Good, good. I need to remember to firmly keep a grip on Wrin's 'deus ex' potential, but in this case it works out very well to get some of the party's Otari-based members together when they might not otherwise have reason to do so.

@Eser: Yet again, no rush. I have the core details that I need to work with from just about everyone now.

Oh, and a reminder for Surla and Eser, do your Gameplay dot posts so you know when we start over there :D.


fluid fey-touched Dreamlord

The death row inmate one sounds suspiciously like the intro of Way of the Wicked. Of course, the alternative offered to them is becoming agents of Asmodeus, if memory serves.
That was fun - a spheres-game with a mute pyromancer modelled after Witch Hunter Robin. Unfortunately flickered out around Level 6 or so...

As for why I'm there - my second background is a regional one from Absalom. Primary is Bibliophile.
My intent was for Phil to essentially have been captured and "sold" when she was still very little. Certainly there's people paying for curiosities like caged sprites, not really caring that they are sentient creatures.

Only it was a kindly old lady running a library that bought her, and basically set her free in the building and had her provide non-fire-based illumination. (Pfil is a flying little torch, after all). She read aloud and Pfil got to listen and she loved all the fancy stories. (And partially as thanks, partially to cosplay or act out characters, she got into performance stuff, singing to the lady, acting out her favorite parts of plays, or trying to dress up and behave like some characters she liked). Eventually, years later, the ladies health got worse, and she decided that she did not want to spend the rest of her days in the big city, instead opting to return to the village she was born in - Otari.

I can have been there for a while with her, she can be alive or deceased, but I'll have some lingering knowledge about Absalom as well, for later.

Also I'd like to draw your attention to the total lack of anything...improper...in that backstory. As said, Phil has never even seen a Sprite Boy. She believes children happen when a girl spontaneously decides to become pregnant, which she does all by herself. That's how innocent my little Sprite is.


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MordredofFairy wrote:


My intent was for Phil to essentially have been captured and "sold" when she was still very little. Certainly there's people paying for curiosities like caged sprites, not really caring that they are sentient creatures.

Perp was an elf of few words clad in green. Also wanted for several cases of pottery vandalism :p


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fluid fey-touched Dreamlord
Lessah wrote:
MordredofFairy wrote:


My intent was for Phil to essentially have been captured and "sold" when she was still very little. Certainly there's people paying for curiosities like caged sprites, not really caring that they are sentient creatures.
Perp was an elf of few words clad in green. Also wanted for several cases of pottery vandalism :p

Never quite understood. The little Vandal keeps them in bottle for hours or days. And when he's finally about to bite the bucket, instead of finishing him, they rescue him? Did they like being constrained?

Must be...bondage fairies or something.


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@Mordred: Okay, that would readily allow for a connection to either (or both, if you'd like) the Dawnflower Library or Odd Stories. Probably more the former than the latter, though, since Odd Stories focuses more on the selling of books.

So let's see if any of this sounds good to you.

Pfil was probably purchased before the most recent ban on slavery was enacted in Absalom by order of Wynsal Starborn. (If she was purchased after the ban, then where and how did her owner manage that? Maybe the old girl isn't just a librarian...) Does Pfil have any thoughts on the subject of slavery, or the fact that she was purchased by someone? Maybe not as a slave in the traditional sense and more of a weird novelty pet, perhaps, but still property.

After returning to Otari, the librarian would have sought out the Dawnflower Library. Maybe as a patron, maybe to pick up some work in a field she's got long experience with. That would almost certainly develop an association with Vandy Banderdash. Pfil could have picked up work there as well, either in her previous role directly assisting her (former) owner, but possibly also as a messenger- and delivery-sprite (most likely between the Library and Odd Stories, picking up purchases from the latter for the former).

So when Tamily Tanderveil asks around for some reliable help for a problem she's got, Vandy has just the sprite for the job. The suggestion is based on part on the fact that Pfil genuinely is quite capable, in spite of her size. But it's also a desire to see the sprite branch out from the library's confines and make more friends; that librarian isn't getting younger or healthier, and the hourglass marking out her remaining span is almost done with.


fluid fey-touched Dreamlord

I had odd stories on the radar due to the chosen background, but Dawnflower Lib works as well.

Regarding the purchase - I'm perfectly fine with the old gal being more than what she seems, or having had a different role among some of Absaloms societies. We can leave that open, but unravelling some plots that she somehow was involved with way down the line could be fun. (Also could explain why she stayed in the Puddles...)

That said, Pfil has no strong feelings on it - as said, she was more of a "novelty pet" that the kindly old lady treated well(even reading aloud to her, rather than silently to herself). (think cat-lady, only with a sprite) So that part doesn't seem all that different to how other young beings, like children, also have very limited autonomy and have to do what they are being told.
Plus it's almost a certainty that in a slum-like district she witnessed mistreatment of children, by their own parents or others, including physical violence and maybe worse. So she sees her own 'property' status as "quite nice" in comparison as she has few chores, is safe with food and a place to sleep. Also because she never really lived on her own and would likely not make it long in the city if left to fend for herself.

I can also see her being left "off the leash" in Otari, seeing how there's less dangers than in the big city, so she gets to explore and do things on her own, and be curious about things outside of books.
And she'd definitely pick up on a variety of interests, as well as trying to help out by finding a job, or performing in the tavern(she's got some plays memorized, and a couple of costumes...so she can be a living puppet theater if someone handles the other dolls on sticks.)

But since she's just running errands and jobs as they come up, with no fixed work, she'd by quite available and interested in whatever Tamily Tanderveil inquires about. And as you say, she will have proven to be quite reliable and capable in the things she did do as odd jobs, so there can certainly be recommendations - as long as it's not for moving furniture or something similar -


Hp 19/21 +0 temp hp | AC 18 (-1 rage, -1 ovr weapons)| Fort +8, Ref +6, Will +8 | Per +8 | khakarra +6 (1d8+3 1h, 1d12+3 2h) | conditions:

Having trouble dotting into the gameplay thread. I think there's some strangeness happening because this is a new alias. It keeps giving me the "You have made X posts with this alias" warning and I can't proceed from there. So, once I've landed on a name, I'll probably make a bunch of filler posts here (sorry all) and then dot into gameplay. I'm checking in daily here in the meantime (and still working on the backstory).


Kayal Rogue 1 | HP 12/18 | AC 17 | F +5 R +9 W +6 | Perc +6

Well it took considerably longer than I intended, but I've finished Inva's backstory. I don't know why I can't write a brief backstory, but it seems impossible for me.

Inva Backstory:

Inva came to Shadow Absalom as a young refugee. She was perhaps six or seven; Inva doesn’t know her precise age. Inva also doesn’t know exactly what drove her and a small group of survivors from their small settlement in a deep and remote portion of the shadow plane. Something, or things, assaulted the settlement. From conversations among the adults Inva was with afterward, most of the residents were killed or taken, including her parents. The way they discussed it, Inva’s feeling was they hoped they had all been killed, as it was the more merciful possibility.

Getting by in Shadow Absalom when one is newly arrived with nothing to one’s name proved difficult to say the least. It wasn’t long before Inva found herself alone and fending for herself. Nobody she had come with needed or wanted her as extra baggage. She grew up on the streets, associating with a constantly changing cast of other children, older mentors, and others who were on the fringes for one reason or another.

Inva learned to say out of sight and avoid notice. She learned the basics of sneak thieving, pilfering, scavenging, and begging. When she was a little older, Inva would sometimes work a day or two here and there. Mostly delivering messages or filling in for a numbers runner. Mostly though she stuck to crime. After all, a numbers runner delivering winnings becomes a target. She stayed away from robbery usually, very dangerous if one chooses the target poorly. Inva was better at burglary or pick-pocketing. It also turned out she was pretty enough to work simple cons, or serve as bait for leading someone into a robbery.

She led the kind of life that tends to make one risk-adverse. Mistakes or poor judgment can be fatal, and risk reduction is a constant consideration. Inva did understand the value of taking the occasional great risk for great reward though. It is what brough her to Absalom. Inva came to understand that people like her very rarely led long and happy lives. You get by as best you can as long as you can until something happens that leaves you broken in body or mind or dead. She also understood she was not so exceptionally skilled or lucky to expect she would beat the odds and transform her life into something stable and secure. There were too many people just like her around, too much competition to really capitalize on her skills and make the kind of serious money starting a new life would require.

She had heard stories of the Absalom on the other side of the Glare though. Most all of the people on the other side were not like Kayal. They were blind in the darkness and preferred to be drowned in light, like what leaked through and gave the Glare its name. But, it was also a place that was enveloped by darkness half of the time. In a place like that, Inva would have advantages. She could inhabit the places and times that the people there tended to avoid. Within her niche she could live almost invisibly.

At first the thought of going to the other side of the Glare was a fantasy of hers. Inva would eagerly seek out anything anyone could tell her about the place, first hand rarely, but secondhand or third-hand was fine too. Inva even learned a handful of words in the language spoken there. By the time Inva was around 15 though, her fantasy had become a goal. She learned all she could about passing through to the other side and what she would find there when she did.

Inva made the journey around age 16 and it was no small feat. Kayal mostly avoid the area, so blending into crowds was not an option. The area around the Glare is frequented by Velstracs though, perhaps looking for easily picked off victims for their torture chambers. Once she had slipped through, Inva was in uncharted territory. Absalom did bear a remarkable physical resemblance to its shadow sister, but what inhabited the city where, and how it was lived in were very different things.

At first Inva went underground, literally, only coming up at night to observe, trying to figure out Absalom and how it different districts and neighborhoods worked. As she learned her way around and became more confident, Inva began to interact more with the people she encountered. She also acclimated to daytime. Inva found the sun and daylight did not harm her, and she came to enjoy a limited amount of the sun’s warmth on her skin.

Venturing out more in public also led to Inva finding a boyfriend, a very nice young chandler named Ransley. Ransley was attracted to Inva mostly because she was pretty and exotic, but also because she seemed to need his help. For her part, Inva liked Ransley well enough, but the real draw for her was a place to live where she could learn more about her new home more quickly than observation alone would allow. Ransley asked her to stay with him, and Inva did for close to a year. During that time, Inva developed an excellent command of the local language, and learned the details of living in a home, something she had never done before. While Ransley was away at work, she also widened her social network outside of Ransley’s family, friends, and acquaintances. Much of her efforts concentrated on learning local underworld etiquette, which bosses or gangs claimed what territories and where she could freelance or operate independently without stepping on any toes.

When the returns on staying with Ransley declined, Inva dyed her hair black and disappeared while he was at work. She left The Coins, where Ransley lived, for the Foreign Quarter, where she could best go about her life with the least notice. Inva returned to her former trade and earned a degree of relative prosperity, which included a small, rented apartment of her own and some nice pieces of furniture. Inva kept to her old reliable lane, burglary, and strictly limited her activities within her own district of the city. Inva prefers the Ivy District for targeting residences because the owners are often well-off enough for choice pickings, while usually not being so wealthy to employ private security. She also keeps her ear to the ground for cargoes with excellent value and small size and weight in the Docks district. While warehouses usually have security, they tend to be on guard against gangs trying to steal in volume rather than a lone burglar taking a single case or small box.

It is only recently that Inva has broken her rule about not becoming entangled with organized criminal enterprises. She was approached by a Kayal representative of the Onyx Alliance, who extended an offer of employment to her. After a short time considering it, Inva accepted. Her reasons for changing course are mixed. Partially it is greed. It is also in part because the Onyx Alliance seems to be ascendant, absorbing other, smaller criminal organizations in Absalom, while showing little patience for competition. While Inva knows little specifically about what the Onyx Alliance’s dealings, she doesn’t want to be caught on the wrong side of changing times. There is also a little nostalgia involved. The Onyx Alliance is headquartered in Shadow Absalom, and many Kayal are members. While Inva has come to see Absalom as a clearly superior city to live in, and would not consider ever going back to Shadow Absalom, she would not mind building some ties to her own people.

Her first assignment for the Onyx Alliance has taken her outside Absalom for the first time ever. She has been sent to Otari to get a feel for the local thieves guild, the Osprey Club. She would then report back about whether the guild could be absorbed, eliminated, or partnered with should the Onyx Alliance expand into the area. Inva has approached the task with her usual preference for caution and planning, taking a job running errands for the proprietor of the Otari market in order to learn about the town and its residents as a first step.


Otari Map|Otari Level 2 Map| Party Info|Campaign Rules
Eser Engo wrote:
Having trouble dotting into the gameplay thread. I think there's some strangeness happening because this is a new alias. It keeps giving me the "You have made X posts with this alias" warning and I can't proceed from there. So, once I've landed on a name, I'll probably make a bunch of filler posts here (sorry all) and then dot into gameplay. I'm checking in daily here in the meantime (and still working on the backstory).

I had that issue as well, it's a site bug. No idea how to resolve, it just cleared up on its own when I had to deal with it.

@Inva: Nice work, it hits everything you want to hit and puts you right where you need to be when things start.


Male Lizardfolk Ranger 1 | HP 16/20 | AC 18 | F+7 R+9 W+5 | Perc+7 |
Grasz:
| HP 14/14 | AC 16 | F+5 R+5 W+4 | Perc+4, low-light vision
Eser Engo wrote:
Having trouble dotting into the gameplay thread. I think there's some strangeness happening because this is a new alias. It keeps giving me the "You have made X posts with this alias" warning and I can't proceed from there. So, once I've landed on a name, I'll probably make a bunch of filler posts here (sorry all) and then dot into gameplay. I'm checking in daily here in the meantime (and still working on the backstory).

Not sure if this will help you, but I once got got this error on a new alias when typing "." to dot, but when I typed something longer the error went away.


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Otari Map|Otari Level 2 Map| Party Info|Campaign Rules

Alright, assuming we're not interrupted by anything like the end of the world, an outbreak of zombie guinea pigs, or the like, I'll be throwing out the first post of the campaign this coming week.


Hp 19/21 +0 temp hp | AC 18 (-1 rage, -1 ovr weapons)| Fort +8, Ref +6, Will +8 | Per +8 | khakarra +6 (1d8+3 1h, 1d12+3 2h) | conditions:
Rik'tik wrote:
Eser Engo wrote:
Having trouble dotting into the gameplay thread. I think there's some strangeness happening because this is a new alias. It keeps giving me the "You have made X posts with this alias" warning and I can't proceed from there. So, once I've landed on a name, I'll probably make a bunch of filler posts here (sorry all) and then dot into gameplay. I'm checking in daily here in the meantime (and still working on the backstory).
Not sure if this will help you, but I once got got this error on a new alias when typing "." to dot, but when I typed something longer the error went away.

Sadly, still no luck. I am not getting that "you have made x posts" message at least with a longer post, so that is progress!


Male Lizardfolk Ranger 1 | HP 16/20 | AC 18 | F+7 R+9 W+5 | Perc+7 |
Grasz:
| HP 14/14 | AC 16 | F+5 R+5 W+4 | Perc+4, low-light vision

Actually, it looks like you've dotted to me--check the Character tab! The dotting post still disappears into the aether and can't be deleted manually. Hopefully our GM doesn't start with a whole string of dots in Gameplay, but that's just a small blemish if it's there.


Hp 19/21 +0 temp hp | AC 18 (-1 rage, -1 ovr weapons)| Fort +8, Ref +6, Will +8 | Per +8 | khakarra +6 (1d8+3 1h, 1d12+3 2h) | conditions:

Weird, yeah, I couldn't actually manually remove the post as it never showed up posted on my end but this game is now on my campaign tab. If my post shows up - it will be like 10 of them, basically all of them nonsense. Hopefully that doesn't happen!


Otari Map|Otari Level 2 Map| Party Info|Campaign Rules
Rik'tik wrote:
Hopefully our GM doesn't start with a whole string of dots in Gameplay, but that's just a small blemish if it's there.

I will take it as a mark of your interest in playing this campaign :D.

While we're starting this week, I know that quite a lot of you (Mordred in particular) are all quite busy. So I'll remind you all again, this campaign is paced specifically for that sort of availability. We're not on a post schedule of any sort (though I will poke someone who's up in combat if it's been awhile) so you won't have to make that hard choice to drop the game because RL is eating up your time and you don't want to keep things hanging here.

But before things kick off, a short checklist:

You have your primary and secondary backgrounds--one generic and one AP-specific--chosen and applied? Remember that the secondary background grants only the skill and feat benefit, not the stat boost.

I know I didn't get around to allocating equipment budget (and wow, Paizo did some serious pricing adjustments there, huh), but I'll assume you have whatever your class requires to function. To whatever that is, add 1d4+1 GP (which you can convert some or all of into silver and/or copper if you'd like). This represents funds that you've earned doing little odd jobs and such immediately before the proper start of the campaign.

Get your quick reference status bits (HP, AC, saves, etc.) set up. Even if the rest of your character sheet is currently looking like a state DoT road project as far as completion goes, that's fine as long as I can check the important stuff at a glance.


Status: | HP 17/17 | AC 18 | Fort +8 Ref +8 Will +3 | Perception 3; Low-light & Darkvision

Re money - pf2 has a default starting amount of money (step 8). Please confirm if we should ditch that and get rolling instead :)

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