you are missing something big Special: If you are a monk, you can use the selected natural weapon with your flurry of blows class feature. this lets flurry of blows and everything you can get that will modify flurry of blow to effect the natural attack
you get bonus attacks in a flurry of blows based on your bab a monk/druid with 11 bab would get 3 iritative hits and 1 bonus hit from flurry this applies to unarmed strikes, monk weapons and if they have the relative feats(feral combat training for natural attacks or crusaders flurry for favored weapons) they can use those attacks in the flurry ki strike is also a modification to the flurry of blows feature so yes they would also get an extra attack during the flurry
this and also needing to spend hundreds of dollars on books just to make one character because you need to own every book you take content from in order for your character to use it, there is also little to no customization, gm can't make anything new or change how game mechanics work, players also have less freedom in addition of if any one shifts to evil they just flat out lose their character and can't play them anymore which ruins a good character progression story, pfs also hates many many options and nerfes the crap out of them with and most of them just hurt martial characters while not really impeding casters in the slightest when martials need all the help they can get in the 1st place they also complain to paizo about things being omg op af even when their not so paizo goes around with their nerf bat making the things pfs deems op into the ground and making them useless thus ruining the game for all the non pfs people because there is now a pfs inspired erata on a thing that we use that is now trash just because pfs doesn't like it even though we aren't the ones playing pfs we still get effected
Gallant Armor wrote:
if i hit a commoner for 200 non lethal damage it will kill them so yes you can kill with non lethal
yes they do but they shouldn't they are not firing projectiles they are melee weapons from an advanced society one that should have no restrictions to how much you can use it much like how in starwars there's no limit to how long or how many times you use a light saber you don't see jedi swapping out kyber crystals during or even after a fight why should my fighter with their lazer sword
there still is, if you have access to the haste spell or another way to get bonus attacks then wildrager is better then the feat, wildrager also doesn't need to be raging to get the bonus attack so in circumstances were you want to save rage you can still get the extra attack
the lycanthrope template is only a +1 template, its also only a +1 template because of the abilities it gives if your not applying the benefits of the template nore are you applying the cr adjustment you may as well just play a skinwalker which are decedents on lycans
the issue with this is the want for something to be atypical about the ranged combat, because everything that is good for ranged combat is used for it on a regular basis and thus not atypical which leaves us with just options that are just terrible at ranged combat for the character that will be doing ranged combat as those would be the only atypical choices which means we will need to have at least some multiclassing to make it feasible. so i would say orc witch with a composite long bow and a 2 level dip into sanguine angel for str to hit with a bow
its generally faster for the gm to say its an x effect rather then the player reading out everything they get an additional bonus to, i had one character that i literally had to make note on a separate area then the normal save area for the extra bonuses vs x effects because there were so many then add in immunities on top of that you will be sitting there for several minutes trying to figure out what your save is vs a specific effect vs the few seconds it takes for a gm to call it out
They must still get to Mordor, by-pass the Black Gate, face Shelob, infiltrate Mt. Doom, and destroy a major artifact.
at 1st my brain read this as "They must still get to Mordor, infiltrate the Black Gate, by-pass Shelob, face Dr. Doom, and destroy a major artifact." and was all like what the heck kind of lord of the ring are you reading/watching were the hobits face off against Dr. Doom
now i really want to see a LotR and marvel crossover......
umm it would have more feats then a fighter/cleric 16 feats on a 50/50 split cleric fighter and 17 feats on a warpriest and better saves 12,6,12 base as opposed to the fighter/cleric 14,6,9, there are plenty of reach weapons that have lower base die especially with the whip that has a base of 1d4 and threaten both 5 feet and 10 feet away from you.
one i just though of needs a little of multi classing on both ends and access to some decent firearms but gunslinger 5/sohi monk 15 gestaulting with wild rager with dervish of dawn fighter 18 will get 11 attacks on a full attack if you are hasted and burn a ki point altho each attack will be getting a -6 penalty but with a decent fire arm you will be hitting vs touch at most ranges anyway
with out the monk level you just make one attack with the natural attack like normal natural weapon rules you can just use feats that have improved unarmed strike as a prereq with that natural attack, with the monk level you can forgo your other natural attacks to flurry with one natural weapon and get attacks based on bab/flurry progression
example fighter 10 monk 10 would get 6 attacks with their flurry, a monk 20 would get 7 attacks with the flurry monk 5 fighter 15 would get 5 attacks with the flurry, unchained monk changes things a little as they only get one extra attack on a flurry with a 2nd extra one at 11th level. all these assume no spending ki on an extra attack and no haste buff
that is debatable pretty sure a robot monk could be created as masterworked
1. neither ability is a spell so the entire spells not stacking with one and other is mute
Ryan Freire wrote:
archery is one of the rangers main schick and it still takes them quite a bit of effort to even be good at that if the ranger is "too good" the rest of the party need to step up their game not fair to punish the ranger just cuz the rest of the party is bad at making characters
if you did something called math you would see that many of the numbers actually are achievable take the above example of the numbers your blaster sorc should be pulling on a regular basis you go cross blooded and blood havoc for +3 damage per die, then with the spell specialization you have +2 caster level to you favorite spell so 17 caster levels 17d6 with fireball because you are also using intensify bloodline mutation 17*3.5=59.5, 17*3=51, 59.5+51=110.5, 110.5*1.5=165.75 average damage for the sorcerer, next we have disintegrate at 34d6, 34*3.5=119, 34*3=102, 119+102= 221, 221*1.5=331.5, or battering blast at 3 attacks at 9d6 for 27d6 total, 27*3.5=94.5, 27*3=81, 81+94.5=175.5, 175.5*1.5=263.25
for a total of 165.75 average damage on a fireball, 331.5 average damage on disintegrate and 263.25 average damage on a battering blast which falls into my claim of 150+damage per target in an aoe situation on a failed save and 250+ damage vs a single target for a level 15 caster
Doomed Hero wrote:
don't know about whips but base fighter, ranger or slayer make pretty good two weapon fighters
So the fcc has decided to remove net neutrality in a 3-2 vote. So you guys in the united states need to contact your congressmen and let them know how bad of an idea that is. This will mean internet companies can throttle your internet speeds and force you to pay even more money to receive internet they can even then force websites and other online companies to pay exorbitant prices just to not have traffic to their sites slowed down for people using that particular internet service. The chairman of the fcc claims it will let the market decide which companies live and die if they do such things but that idea is fundamentally flawed in many areas around the USA only have access to one, maybe two internet providers in a given area. There still a chance to save net neutrality as there are a few more steps that need to be taken for them to remove it completely, but you will need to contact your congressmen and have them represent you and your needs and uphold your right to be able to have affordable un throttled internet.
jj is also not the rules guy
divine protection was fine as it was now its just a hot steaming pile of garbage
Mysterious Stranger wrote:
i had a character like that, child rogue with 16 str, i would drag our caster places that i wanted to go and he was all like well i guess i gata go over there now cuz i only have and str of 10 and this small 5 year old is stronger then me
killing is evil, orphaning children is evil, if you want to remedy that evil by killing the children that is evil, ignoring people in need to save the relm is evil, spending time that should be devoted to saving the relm to help those in need is also evil, war is evil, mass eradication of a species is evil the damning of souls to hell is evil, these are all normal adventuring actions done pretty much every day.
Jurassic Pratt wrote:
there's also a plethora of other normal adventure things that a paladin would fall for doing or not doing the paladin code as written is unworkable.