King Ezelgar

Kror Stormshield's page

45 posts. Alias of ZanThrax.


RSS


Male Dwarf Dungeon Rover 1

Is there anything to indicate whose sarcophagus this was?

Was the occupant one of those that you just blasted apart do you suppose Zenovia? Maybe something valuable or powerful was interred with the body?


Male Dwarf Dungeon Rover 1

I'll be unable to access the boards from first thing tomorrow morning until at least midday Wednesday (Mountain Time).


Male Dwarf Dungeon Rover 1

I dunno about redeeming light, but I can certainly press on. Let's see if we can figure out what they were up to in here. Saif, you maybe ought ta let me go first. I can take a hit nearly as good as I can give 'em; if there's anything dangerous down here it's best for the dwarf to be in the front.


Male Dwarf Dungeon Rover 1

Perception: 1d20 + 6 ⇒ (14) + 6 = 20
Survival: 1d20 + 6 ⇒ (13) + 6 = 19

Kror spends some time looking at the floor in the mausoleum, and then at the ground outside the door. Well, we know the goblins were working for someone else; look at these footprints. You see this one larger set mixed in with the small goblin prints? There were... half a dozen gobs, along with one human. Kror continues looking around as he's speaking, and points over to the wall They climbed the wall over there, and then broke into the mausoleum and went inside. If this happened while the town was being attacked, could the whole thing have been a diversion?


Male Dwarf Dungeon Rover 1

Never a good sign, broken door on a mortuary. Let's have a look, shall we?

Kror inspects the damaged door, and the stone around it, looking for anything of interest, but especially trying to determine if it was broken from within or from without.

Perception: 1d20 + 6 ⇒ (3) + 6 = 9 (+2 if there's anything odd about the stonework itself)


Male Dwarf Dungeon Rover 1

It's strange for goblins to do anything particularly organized at all. Perhaps someone else was in charge?


Male Dwarf Dungeon Rover 1

Looking for a lost citadel is what I'm supposed to be doing while I'm wandering around. But protecting people in immediate danger seems more important. Besides, if someone sets out to track me down anytime soon, they'll assume that I'm off trying to find the lock to that key, rather than here - I might get a few extra months of adventuring out of that!


Male Dwarf Dungeon Rover 1

Well, of course. What kinda person would say no to smacking evildoers around?


Two-Handed Style gets you Cleave and Great Cleave which lead into / work with the Goblin Cleaver / Orc Hewer / Giant Killer chain.


You're a dwarf son! Your weapon should be a bloody huge axe of course!

Here's what I have planned for Kror in RotRL:

Dungeon Rover Ranger 7 / Skyseeker 10

1 Power Attack
2 Cleave
3 Big Game Hunter
5 Goblin Cleaver
6 Great Cleave
7 Orc Hewer
9 Steel Soul
11 Cleave Through
13 Strike Back
15 Giant Killer
17 Cleaving Finish

You can do Axe & Shield instead; which means you want to go with Two-Weapon Fighting combat style instead, so that you can get the TWF/ITWF/GTWF feats without having the super high Dex that you need. You could go Sword & Shield style, and get Shield Master early (and maybe skip Shield Slam), but now you'll need to have the high Dex for ITWF & GTWF, which is downright un-dwarfy.


As a dwarf ranger built for Rise of the Runelords, I'd recommend the following:

Dungeon Rover Ranger 7 / Skyseeker 10

1 Power Attack
2 Cleave
3 Big Game Hunter
5 Goblin Cleaver
6 Great Cleave
7 Orc Hewer
9 Steel Soul
11 Cleave Through
13 Strike Back
15 Giant Killer
17 Cleaving Finish

To do Axe & Shield instead means you want to go with Two-Weapon Fighting combat style instead, so that you can get the TWF/ITWF/GTWF feats without having the super high Dex that you need. You could go Sword & Shield style instead, and get Shield Master early, but now you'll need to have the high Dex for ITWF & GTWF, which is downright un-dwarfy.


Male Dwarf Dungeon Rover 1

Kror wanders in with a handful of sausages, still munching on his breakfast from the inn.

Looking around for something to drink, he spots the pitcher.

Water? Never drink the stuff.

Anyhow. What's up? Town looks rather worse for the wear in the daylight. Want us to go find the goblins lair and rough 'em up; teach 'em not to mess about with Sandpoint?


Male Dwarf Dungeon Rover 1

If it's a dwarf from the Five Kings Mountains, I'm not here.


Male Dwarf Dungeon Rover 1

Hah! A shortage of goblins. What an idea!


Male Dwarf Dungeon Rover 1

I guess that this thread is for continuing on to Second Darkness and the other thread is for staying in town for Rise? Either way Kror would certainly spend the night in the bar, not the temple.

Kror's willing enough to help carry anyone grievously wounded to the temple, but eventually will wander off to find a tavern.


Male Dwarf Dungeon Rover 1

Kror wanders into the bar, looking around curiously.

Ah! Here we go. I suppose everyone's given up on the whole festival thing. I guess it's going to be more a quiet drink in the bar and clean your axe kind of night than a dance and drink until the sun comes up kind of night...

So. About that drink?


Male Dwarf Dungeon Rover 1

There doesn't seem to have been much inter-party interaction so far really. Mostly just some NPC interactions and then the gob attack.

As I've said before though, I made Kror for Runelords; I do want to play Second Darkness at some point, but I've got other, non-dwarf character ideas for that campaign.


Male Dwarf Dungeon Rover 1

Sleep? Who can sleep? The party was barely starting when the entertainment showed up!

Help Sandpoint in what way? I wasn't aware Sandpoint needed help. Does it involve smashing more goblins?


Male Dwarf Dungeon Rover 1

I'm in the second darkness group?


Male Dwarf Dungeon Rover 1

It's rather hard to keep track of how many people are in the game.


Male Dwarf Dungeon Rover 1

Kror will trundle along behind the rest to find these "other goblins" that he's hearing about. Once he gets there, he'll again go after the mounted one.


Male Dwarf Dungeon Rover 1

Oh look at that. Their leader is all alone. I'll just go give him some company.

Kror rushes the mounted goblin, drawing his axe back in preparation for an enormous overhead chop.

Greataxe, Charge, PA, Favored Enemy, Hatred: 1d20 + 3 + 2 - 1 + 2 + 1 ⇒ (15) + 3 + 2 - 1 + 2 + 1 = 22
Slashing, PA, FE: 1d12 + 3 + 3 + 2 ⇒ (5) + 3 + 3 + 2 = 13


Male Dwarf Dungeon Rover 1
Kerak, the Crab King wrote:
Oops. Still thought I was in the 2nd group.

Wait, did the groups get split up? Have I missed something?


Male Dwarf Dungeon Rover 1

Kror stands in the centre of the street between the crowd and the approaching goblins, whistling a jaunty tune and notching his axe handle.

This is the most fun I've had in weeks! And here come some more! I'm actually kind of glad that they're too stupid to run away.


Male Dwarf Dungeon Rover 1

You call that singing? I'll show you singing! CHAAAARGE!

Greataxe, FE, Hatred, PA, Charge: 1d20 + 3 + 2 + 1 - 1 + 2 ⇒ (6) + 3 + 2 + 1 - 1 + 2 = 13
Slashing: 1d12 + 3 + 2 + 3 ⇒ (7) + 3 + 2 + 3 = 15

AC reduced by 2. Obviously, if I can't charge, then I don't. Reduce attack roll by 2.


Male Dwarf Dungeon Rover 1

Yeah, what I posted earlier is still fine.


Male Dwarf Dungeon Rover 1

Goblins? This is the best party EVER!

Kror takes his axe from his back and heads toward the nearest goblin - or if he can't actually see one toward the closest one he hears.

Attack rolls (if relevant):

Greataxe, PA, Goblin, FE: 1d20 + 2 + 1 + 2 ⇒ (18) + 2 + 1 + 2 = 23
slashing: 1d12 + 3 + 3 + 2 ⇒ (2) + 3 + 3 + 2 = 10


Male Dwarf Dungeon Rover 1

What's going on? This singing and screaming doesn't seem like a normal human festival. And killing dogs seems right out of character...


Male Dwarf Dungeon Rover 1
DM ShadowBloodmoon wrote:
@Kerak, Kror- Even with a second attempt, The Crab King is barely able to move the rock. "My Lord must be tired today from all the revelry last eve'. Perhaps another try? Or you good sir? You look of strong dwarven stock. Only 1 silver steed a try."

Ah, but festivals are for having fun. And watching the "crab king" here nearly herniate himself is much more fun than doing so to myself would be.


Male Dwarf Dungeon Rover 1

Kror wanders around the square after the speech, eventually stopping to watch the man with the pet crab proving his strength.

That's a nice big rock there! What's the test? Throwing? Juggling? Hah! There we go! How many boulders can you juggle?


Male Dwarf Dungeon Rover 1

Garish displays are fun! That's the entire point!

Kror takes both of the mugs from the serving girl at the table, and quickly downs the first.

That's actually pretty good beer you have there! You have some more for Kurgan there? He complains less about my youthful exuberance when he's drinking.

After setting down the empty mug, Kror starts slowly drinking the second, while wandering over toward the game tables. These look like fun. This stop was a great idea!


It's fine by me. Kror doesn't have a really in-depth background anyhow. He's just a young dwarf who doesn't want to get married and settle down just yet. Going adventuring sounds way more fun, and "looking for a sky citadel" seemed like a great way to get away with doing what he wants for a few more years.


Male Dwarf Dungeon Rover 1

This festival looks like it'll be a good party. Not really in any rush to get to Riddleport. I doubt that it'll lead to anything especially interesting, but it'll keep me busy for a while. Beats going home and getting on with this whole betrothal business at least.

Interesting town sign. There's a mirror on it? Let's just check the beard... Yep, it's still rocking. Right, let's see what sort of tavern this town has. Need to join the party. Or start it if need be.

Oi! You there! Where's the tavern? It's dead boring traveling all day, and I need a beer!


Kurgan, not to quibble, but I already asked that Kror wind up in the Runelords group (partially because our two dwarven rangers will start out very similar mechanically, but mainly because Kror's specifically intended to be a giant-fighting build - even going Skyseeker for that purpose). It sounds like the initial groups are just basically those who are from Sandpoint vs. those who aren't and we'll be able to switch easily enough once things get started.


DM ShadowBloodmoon wrote:

I am just working on inputting characters into hero lab and starting the Discussion Thread and the Gameplay thread right now...

Once I finish the characters, I will note any discrepencies I find in the discussion thread. Thank you D-Kal for starting that...

Those of us who use hero lab could send you our files directly if it would save you time.


I'm big where it counts, don't you worrry none.

I'd prefer Kror to be more focused on the Runelords game as that's where I expect him to be more useful, but it doesn't matter much either way.


Titinambule wrote:
Just have a look on introduction book. I don t find campaign trait for players, only feat.

The original player's guide didn't have traits because Paizo didn't come up with the idea of them until Second Darkness.

Some of the sample campaign traits work well for Runelords characters.

The new player's guide for the updated hardcover of Runelords has traits in it as well.


I made Kror for an earlier Runelords game. I've adjusted him to a 15 point buy, and submit him to yours ShadowBloodmoon. (I have played the last third or half of the fourth book and the majority of the fifth book before, but never the rest of the campaign.)


I'll submit Kror for consideration. Tried to get into a Runelords game a few weeks back. I'll double check, but I believe he fits this game's creation rules as-is.

I have played about half each of the fourth and fifth book before.


Male Dwarf Dungeon Rover 1

So what, this isn't the trendy new hotspot in town? I came here expecting a party!


Have fun everyone.


Just a few hours to go. Hopefully selection goes well for Kror.

This festival that's supposed to be happening tomorrow in Sandpoint should be a good party. And maybe after it's over, I'll look into the rumors of goblins in the area. Doubt it'll lead to anything especially interesting, but it'll keep me busy for a while. Beats going home and getting on with this whole betrothal business.

Interesting town sign. There's a mirror on it? Let's just check the beard... Yep, it's still rocking. Should have enough time to join - or start - the party at whatever sort of tavern this place has.


Defeating enemies all well and good, but it's the interacting with them first that makes doing so so fun and satisfying. Not to mention interacting with the people that need protecting from the villains to get the motivation to go out there in the first place.


Alrighty; I've changed it to Tunnel Fighter.


Submitting Kror for consideration. May have to change the Glory of Old trait for Tunnel Fighter to meet prerequisites for Sky Seeker.