IS there any way to download multiple pdfs at once? I've attempted to personalize files about 5 times now, and although I go through the entire list to do so, when I return, they aren't personalized or downloadable. There has to be some way to not have to click on every single PDF in the list multiple times to get these files. If you bought the $25 package thats ALOT of files to go through, especially when things aren't working. Hell, I already owned about 1/2 or more of the products in the bundle already, and those aren't even being added to the list and its a pretty large list even then. Is there some way to "gift" someone else with the PDF files you already own?
Hawkmoon, good point on the villain, we have been defeating the villain, and then have been attempting to close locations. That will definitely help. As far as with combat, we are using the blessing (amri has 4, I have 0), we have been using them solely for checks. Unfortunately, its often for barriers, and not for combat. Ezren rarely has trouble defeating foes, but amri seems to have luck issues (low die rolls). One of the major challenges we have been having is a mixture of bad luck rolling on amri's part, and back luck with the locations of the henchmen/villains, which tend to show at the bottom of the location decks more often then not. I haven't really found a good way to shuffle cards when they have less than 20 or so cards. This is a constant thorn. I do shuffle through other means, but its nowhere near as reliable. I know people are saying flay the cards out and pick them back up in some random order, but man is that time consuming. I will consider re-aligning our skill feats and see what kind of difference that makes. We have been focusing on the correct locations for the right skill set as you suggested. Ezren does the Goblin Fortress and the Nettlemaze and Amiri does the woods and the treacherous cave. It can get a little stressful in the fortress with the goblins being possibly boosted twice, but its been survivable so far.
Hey guys/gals, I have been playing the adventure path with my son without much trouble, but with Approach to Thistletop we have been stymied. Background:
Character progression:
I have modified Ezren by adding +1 to strength checks, +1 to wisdom checks, and increased my hand size to 7. One of two things happen:
2) We lose battles making it likely that one of the characters is going to die. Since exploring is optional, this basically causes one character to decrease the timer without having a positive result. Healing potions haven't helped (when we've been lucky enough to find them). We have taken risks, and although neither of our characters has died, it really hasn't paid off. We have been splitting the party up because it hasn't been too helpful to keep them together. Party members have been focusing on the areas which they are most qualified to close after exploring. Right now, I think the mix of these two characters simply might be too un-matched to the scenario, and I am considering adding one or two more characters in the mix (for a total of two characters each). I'm not sure I really want to go this way, and I would really be bummed if we had to start with new chars. Any advice on what might help us out?
James, I haven't read any of paizo's stories, and although I enjoy fantasy and scifi, don't have much time to read them anymore. However, if you could suggest the book you think that would be the proper introduction to your novel line, I will happily purchase and read it, and tell you where it takes me.
Its quite strange that I have yet to find and adequate method for errata perusal in the wild. Its always a tough bet. The best process I have seen so far was for Advanced Squad Leader, but thats because of the "3 ring binder" release setup. The worst possible place is to post them on the forums here, as it is already very busy. I would be happy if it was its own entity with a link over in the "links" sidebar. How about an official 3 ring binder for errata with tag pages for each book as a product :D
NeoFax wrote: You can use TokenTool from RPTools to generate these very easily if you have a PDF version of the Bestiary. That is what I use when I make my creatures. Yeah, I have done that. Sniptool to copy the image, tokentool to create a token. Its laborious though, and I'm lousy at it. If one/a few qualified people did it, and then sold it, everyone wins! They could make them look good and functional :D
You know, I would love to buy a collection of digital counters that I could use for pathfinder in a maptool environment. I just want them clean, of appropriate size, and something I can add to maptool. Can this actually ever happen? Sure I could just take the art and make them myself, but I'm not artist or even a graphics manipulation person, so if I could get large collections I would rather just buy them :D What say you of Paizo?
You know, I would love to buy a collection of digital counters that I could use for pathfinder in a maptool environment. I just want them clean, of appropriate size, and something I can add to maptool. Can this actually ever happen? Sure I could just take the art and make them myself, but I'm not artist or even a graphics manipulation person, so if I could get large collections I would rather just buy them :D What say you of Paizo?
F. Wesley Schneider wrote: This is a lurker above. Its stats, along with those for several other beasties, will be in Misfit Monsters Redeemed. I thought the Lurker Above looked like a ceiling and dropped down with big ghosty eyes then looking like an enormous manta ray, until it hits its victim, at which point it looks like gleep and glorp from the Hurculoids.
Mortimer Duke wrote:
Roast the peanuts first or you will be subject to the wrath of yuckitash!
Its tough enough to get through adventures of appropriate levels with the proper number of people without having these kinds of problems. I have played with people who intentionally attempt to disrupt the game, and to this day I still don't understand it. They always state "Well, thats how my character would act." Sure, maybe it would be, but there would also be consequences to acting in that way, and to be honest, the character wouldn't be in a party very long unless he was irreplaceable. In D&D noone is irreplaceable. This is a DM-Player issue. Even if its an "in game issue" it needs to be solved. If people are feeling slighted, or not having fun, its only a matter of time before they find something else to do. Unfortunately, players are often conflict avoidant. I think you speak to the other players, and if they have the same problems, you speak to the DM about it. Then either you can talk to the player with the whole group, or have the DM discuss the problem with them one on one. It really depends on which model you feel will be better accepted. I have had this problem many times in the past. "My barbarian despises magic, and kills all magic users on sight!" I tell the guy, GREAT NPC, he won't be a player character in my game. The same can be said with the guy who says "I'm going to pretend to be a cleric trying to help the party, but secretly I'm an assassin trying to kill them all!" Unless the DM really has some purpose in letting this kind of thing go on, sorry, NPC, and NO, you can't play the NPC. The world is full of jerks, but you notice, they only hang out with other jerks, or with people that can't get away from them. You don't have to game with them in-game or out of game.
If your tentative players are like mine have been in the past, I would pass on them entirely. They simply can't be relied on whatsoever, and this means that you can't prepare for them properly. I would set up the game for 1 player, and leave it that way. If they want to show up for a session you have set up for them, fine, but don't let them pick and choose the events they show up to. This way you can make sure they have the best opportunity to have a fun time and then could choose to be part of your permanent game.
Kevin Andrew Murphy wrote:
How is this a moral dilemma? They are paladins, they would have to follow the social law and buy the thing at a reasonable price before destroying it. The moral dilemma is on the DM who thinks the party needs to part with the cash for it. I guess its better than destroying items so they have to rebuy/rebuild them. :D
1) I am interested in a "Modern" Pathfinder RPG because: B) I am excited by the idea of a "Pathfinder" Modern RPG, regardless of mechanics. Personally, I would love to see more sci-fi/modern (more sci-fi than modern) RPG options on the table with only a modicum of rules changes so that transference between the PFRPG (fantasy) and the PFRPG (sci-fi/modern) would be a snap. I think we often see barriers in translating a group to a new genre is solely based on having to learn new rules. I have M&M and GURPS and some other sci-fi oriented campaign rulesets, but because of the rules changes, noone wants to bother to learn them. EDIT: I probably should have mentioned that if it requires a rules change to make it right, do it. If the mechanics change a little, but the overall system is basically the same, it works for me. Thus my choice of B over A. Bridge the gap Erik, and I think we have a winner.
Kyle Baird wrote:
Count Buggula wrote:
If you really mean it tell me what she charges and I'll try it out :D
Anyone using Pathfinder RPG rules in Maptool? I am relatively new to Maptool, but my group has decided to use it for our next campaign. They also have decided to use the Pathfinder RPG rules and explore "Crypt of the Everflame" with the pregens just so everyone can get exposed to the new rules. I have done some research and I found http://forums.rptools.net/viewtopic.php?f=33&t=5475 which has a DnD3.5/Pathfinder framework for it, but it looks like its not complete (CMD really is a placeholder), and I haven't even found a charsheet for the tool suite for Pathfinder characters yet. Sure, I can just try to wing it with some limited electronic assistance, but I really want to automate as much as I can. Experiences?
I'm confused by something. The "Long Limbs" class feature for aberrant sorcerers is unclear. Long Limbs (Ex): At 3rd level, your reach increases by 5
At 3rd level isn't it the case that most of the races will already have 10' reach? Is it that at 11th level they ALSO threaten that 10' (not just touch attacks)? Is it supposed to state at 11th reach increases BY 10 feet, and at 17th increases BY 15 feet? Please feel free to alter this message if there is a problem with posting the class feature intact, but I believe its in the reference document. |