Tablark Hammergrind

Kevin Reynolds's page

Organized Play Member. 64 posts. 4 reviews. No lists. No wishlists.




Hey guys/gals,

I have been playing the adventure path with my son without much trouble, but with Approach to Thistletop we have been stymied.

Background:
We are playing one character each, Amiri for him, and Ezren for me. After 5 attempts so far hes getting a little frustrated and I haven't been able to come up with a good plan.

Character progression:
He has modified Amiri by adding +1 to dex skill checks, +1 to wisdom skill checks and increased his hand size to 5 cards.

I have modified Ezren by adding +1 to strength checks, +1 to wisdom checks, and increased my hand size to 7.

One of two things happen:
1) We run out of time, simply because we either can't close locations quickly, or we end up losing battles, without really progressing the closure status on the decks. We get close, but not really close enough to be able to tighten it up much, if any.

2) We lose battles making it likely that one of the characters is going to die. Since exploring is optional, this basically causes one character to decrease the timer without having a positive result. Healing potions haven't helped (when we've been lucky enough to find them). We have taken risks, and although neither of our characters has died, it really hasn't paid off.

We have been splitting the party up because it hasn't been too helpful to keep them together. Party members have been focusing on the areas which they are most qualified to close after exploring.

Right now, I think the mix of these two characters simply might be too un-matched to the scenario, and I am considering adding one or two more characters in the mix (for a total of two characters each). I'm not sure I really want to go this way, and I would really be bummed if we had to start with new chars.

Any advice on what might help us out?


You know, I would love to buy a collection of digital counters that I could use for pathfinder in a maptool environment. I just want them clean, of appropriate size, and something I can add to maptool.

Can this actually ever happen?

Sure I could just take the art and make them myself, but I'm not artist or even a graphics manipulation person, so if I could get large collections I would rather just buy them :D

What say you of Paizo?


You know, I would love to buy a collection of digital counters that I could use for pathfinder in a maptool environment. I just want them clean, of appropriate size, and something I can add to maptool.

Can this actually ever happen?

Sure I could just take the art and make them myself, but I'm not artist or even a graphics manipulation person, so if I could get large collections I would rather just buy them :D

What say you of Paizo?


NO Screen? Wow, hep!


Anyone using Pathfinder RPG rules in Maptool? I am relatively new to Maptool, but my group has decided to use it for our next campaign. They also have decided to use the Pathfinder RPG rules and explore "Crypt of the Everflame" with the pregens just so everyone can get exposed to the new rules.

I have done some research and I found http://forums.rptools.net/viewtopic.php?f=33&t=5475 which has a DnD3.5/Pathfinder framework for it, but it looks like its not complete (CMD really is a placeholder), and I haven't even found a charsheet for the tool suite for Pathfinder characters yet. Sure, I can just try to wing it with some limited electronic assistance, but I really want to automate as much as I can.

Experiences?


I'm confused by something. The "Long Limbs" class feature for aberrant sorcerers is unclear.

Long Limbs (Ex): At 3rd level, your reach increases by 5
feet whenever you are making a melee touch attack. This
ability does not otherwise increase your threatened
area. At 11th level, this bonus to your reach increases to
10 feet. At 17th level, this bonus to your reach increases
to 15 feet.

At 3rd level isn't it the case that most of the races will already have 10' reach? Is it that at 11th level they ALSO threaten that 10' (not just touch attacks)? Is it supposed to state at 11th reach increases BY 10 feet, and at 17th increases BY 15 feet?

Please feel free to alter this message if there is a problem with posting the class feature intact, but I believe its in the reference document.


Someone else has probably stated this, but the map of Magnimar and the "View of Magnimar" (the key for the map) on page 63 don't jibe. It's kind of like a scramble puzzle. Someone just put the wrong numbers on the wrong map locations, or they were moved but the key wasn't changed.

Sorry its so late, I haven't had a chance to read much lately.