Str d4
Agi d8
Vig d8
Sm d6
Sp d8 Rep d4 pace 6 Tougness 9(4) Parry 4
Jury duty over, was dismissed! Hurrah. Local magistrate court is tiny in comparison to all my past jury duty summons! Only 1 trial, only 6 jurors and an alt needed. Advance done. Went for some more skills. Raised Notice and Taunt as well as the freebie Stealth.
Str d4
Agi d8
Vig d8
Sm d6
Sp d8 Rep d4 pace 6 Tougness 9(4) Parry 4
Daisy only takes a few seconds to think about it. "Bein' around our own ship board special guy and how awesome he is, i'm fine with it. Just don't dig into what myself and another young woman did ta' Mr. Barnaby's farm when we was 15. He deserved that...."
Str d4
Agi d8
Vig d8
Sm d6
Sp d8 Rep d4 pace 6 Tougness 9(4) Parry 4
Hells yeah. Really looking forward to it. Playing lots of fun sounding games.
So yeah. fun times!
M Tunnelflood Kobold Cleric 4 of Gozreh | N | AC 19| HP 46/46 | Fort +9 Refl +9 Will +13 | Perception +13 Cleric 5
Eltis will pitch in to help with healing. Hopefully whatever curse is working against him has now lifted by, er.. killing younglings... medicine, treat wounds on GrannyWolf: 1d20 + 10 ⇒ (20) + 10 = 30
Apparently the curse is over!
M Tunnelflood Kobold Cleric 4 of Gozreh | N | AC 19| HP 46/46 | Fort +9 Refl +9 Will +13 | Perception +13 Cleric 5
Eltis reaches up to put a comforting hand on Adelmare's shoulder, then realizes he can't reach it so he just gently pats his elbow area.
Human T 14 (5) | Parry: 7| Notice D6 | Pace 8 run die d8
Burgurk wrote:
Ahem. Apparently Bart was paying attention to his cuppa more than his surroundings. Clicking on the correct map link does make a difference! Thanks for the reminder!
Human T 14 (5) | Parry: 7| Notice D6 | Pace 8 run die d8
the grade school kids: Sounds like as good a plan as we can get in a hurry. He heads off to the appointed area and tries to find a good sniper's hide. stealth: 1d6 ⇒ 2 wild: 1d6 ⇒ 1 Cough. Benny already...
Well, Sir DiceBot. Let's get the party started early then... /random cussing.
Human T 14 (5) | Parry: 7| Notice D6 | Pace 8 run die d8
K-12 and uneducated: Y'all. I started reading from the beginning to get caught up and after 30 pages I finally looked at the date. This has been going for a while! I finally just skipped way ahead andread the last few pages this AM and noticed the mission info from the GM. I completely missed that. On a related note, unsure if old scarred Bart would be the best leader here!
Elf (Aerenal) Cleric of the Undying Court 5 HP 25 AC 20 (T 13, FF 17) Fort +5 Refl +5 Will +8 init +3 BAB +3
FYI everyone. I'll be at a face to face convention this weekend. I usually have time to check in once or twice but i've foolishly signed up for both slots Friday, 3 Saturday and one Sunday morning. Going to be fun. Going to be tired. :)
M Tunnelflood Kobold Cleric 4 of Gozreh | N | AC 19| HP 46/46 | Fort +9 Refl +9 Will +13 | Perception +13 Cleric 5
Before: "Almost all of the students handled the situation wonderfully. Most even tried to still complete their assignments after we were separated!" After: looking at the small token gifts. "Well. This gives me hope for the future..."
Male CG Ysoki Biotechnician Biohacker 3 | SP 12/16 HP 20/20 | RP 5/5 | EAC 15; KAC 16| Fort +3; Ref +3; Will +3 | Init: +2 | Perc: +9, SM: +8 | Speed 30ft | Active conditions: None.
Happy with where he is for now, Bonkers aims his needler at Dofon, "You may feel a pinch."
Male CN Dwarf Mechanic 5/Operative 1 | SP 42/42 HP 42/42 | RP 6/6 | EAC 19; KAC 21 | Fort +5; Ref +9; Will +5 | Init: +4 | Perc: +11, SM: +7 | Speed 30ft | Active conditions: None.
culture: 1d20 + 9 ⇒ (10) + 9 = 19 "Well, one outta three and no explosions ain't bad!" He nods as Kalhoun starts and then frowns. "Ya had me at that first sentence, the rest were garbage..
Male CN Dwarf Mechanic 5/Operative 1 | SP 42/42 HP 42/42 | RP 6/6 | EAC 19; KAC 21 | Fort +5; Ref +9; Will +5 | Init: +4 | Perc: +11, SM: +7 | Speed 30ft | Active conditions: None.
FYI: I just realized the official start date is Sunday and i'll be on vacation! Per the VRBO reviews there's good wifi so I'll be checking in but may be less timely and verbose than I should be on day one.
Str d4
Agi d8
Vig d8
Sm d6
Sp d8 Rep d4 pace 6 Tougness 9(4) Parry 4
With an aptly named Terrorbeast in her face Daisy rightfully gives a little shriek of terror and takes a step back while almost reflexively pulling her small device from it's easily accessible sheath and giving the thing a face full of Pepper Spray...
Unbreakable Goblin Champion of Cayden Cailean 6|CG | AC 25 | HP 80/80 | Fort +12 Reflex +11 Will +11 | Perception +9 Champion 6 (Liberator)
Grogs eyes go wide.
After a worthy transaction is made he looks over and up to the well dressed human.
Str d4
Agi d8
Vig d8
Sm d6
Sp d8 Rep d4 pace 6 Tougness 9(4) Parry 4
I go to a few face to face gaming cons every year. Next one isn't until November though... Went to see Sammy Hagar in concert about two weeks ago. Joe Satriani on guitar, Jason Bonham on drums and Michael Anthony on Bass. Best damn Van Halen concert ever!
Str d4
Agi d8
Vig d8
Sm d6
Sp d8 Rep d4 pace 6 Tougness 9(4) Parry 4
Daisy will also relax. While music and exercise are absolutely on the menu, along with some meditation to try to calm nerves after the recent experiences she also gets the cleaning bug around day 6. By day 11 the ship is practically spotless for the most part and she seems to be in a much better mood.
Str d4
Agi d8
Vig d8
Sm d6
Sp d8 Rep d4 pace 6 Tougness 9(4) Parry 4
Beware the GM that giveth homework! :)
Some time ago when I first tried Savage Worlds it took a while. Getting used to rolling the different dice and the wild die and the concept of acing took some getting used to but now, it's my favorite rules set.
Elf (Aerenal) Cleric of the Undying Court 5 HP 25 AC 20 (T 13, FF 17) Fort +5 Refl +5 Will +8 init +3 BAB +3
Escher. wrote:
However, if we need an emergency anchor. :)
About Mira KaavekMira Kaavek
Statistics:
------------------------------ DEFENSE ------------------------------ AC 12, touch 11, flat-footed 11 (+1 armor, +1 dex, +0 shield) hp 8 Fort +0, Ref +1, Will +3 Weaknesses Oracle’s Curse (tongues) ------------------------------ OFFENSE ------------------------------ Speed 30 ft. Melee punch dagger +0 (1d4/x3) or inflict light wounds +0 touch (1d8 + 1) Ranged dart +2 (1d4)
ACP -0
Non-Standard Skill Bonuses
Languages Common, Varisian, Aklo, Draconic, Undercommon Special Abilities:
------------------------------ SPECIAL ABILITIES ------------------------------ Revelations Gift of Madness (Su): You tap into the unthinkable void between the stars and cause a single living creature within 30 feet to become confused for 1 round. A successful Will save negates the effect (DC 14). This is a mind-affecting compulsion effect. At 7th level, the confusion lasts for a number of rounds equal to your oracle level. You can use this ability a number of times per day equal to 3 + your Charisma modifier (7/day). Spells:
------------------------------ SPELLS ------------------------------ Mystery Dark Tapestry 0th (at will)
1st (4/day)
Gear/Possessions:
------------------------------ GEAR/POSSESSIONS ------------------------------ Oracle’s Kit - Price 9 gp; Weight 19 lbs. This kit includes a backpack, a bedroll, a belt pouch, candles (10), a flint and steel, an iron pot, mess kit, rope, soap, trail rations (5 days), and a waterskin. The bedroll, iron pot, mess kit and trail rations can be left at camp to reduce weight by 15 lbs. Spell Component Pouch - Price 5 gp; Weight 2 lbs.
Outfit, Traveler’s - Price 1 gp; Weight 5 lbs.
Carrying Capacity
Money 1036 GP 0 SP 0 CP
Background:
Mira Kaavek was born on the outskirts of the small village of Illmarsh. An insular community in the county of Versex in southern Ustalav, Illmarsh is nestled within the marshy western reaches of the Forest of Veils. The locals call this swampy rot Soddentimbers, and where the waterlogged trees intrude on the village’s decomposing wooden frames, one can see why. Primal molds sprout among the sagging porches and thickly curtained windows. An abandoned boardwalk lined by half-sunken fishing boats crumbles along the foam-blasted waterfront. The daughter of a Kellid fisherman and a Varisian entertainer, Mira's childhood years were spent wading through the swamp, catching worms for her father to use as bait, or crouching under a blanket, watching her mother fiddle for tips. One year, when Mira was just ten years old, a big storm swept through southern Ustalav. As great tidal waves ripped through the swamp, and rain battered the mouldering thatched roof, felt an outlandish calling to leave the shelter of her family home. She ran out of the doorway and lept into the raging waters that filled the street. She quickly became lost in the chaos of the storm, eventually finding shelter deep within the untamed wilderness of the Forest of Veils. As the rain continued to lash her sodden form, she found a great white tree, its ancient roots twisted around a ring of rune-carved stone. As she investigated, the tree's bark fell away, revealing a tunnel leading deep underground. Mira followed the tunnel, past alien symbols, and carvings of strange beasts, into the azure glow of a musky subterranean temple. Traumatised, Mira took shelter in the temple, throwing herself on the mercy of its strange denizens. Her time underground taught her many things, but eventually she had learned all that she could from the cultists there and emerged back into the world above seeking new knowledge.
Appearance and Personality:
A descendant of Varisian settlers through her mothers line, Mira Kaavek wears the intricate symbols of her culture in elaborate tattoos that cover her body. Dark hair falls thick over her gaunt face in matted curls. Her large, seaweed green eyes are set deep in their sockets and ringed with powdered charcoal. The dark shape of a crescent moon stands out against her olive skin in the centre of her forehead, it has always been there. Her mother called it a “birth tattoo”, she calls it the mark of her one true master. Mira wears a flowing outfit made up primarily of dusky colors taking inspiration from the swampy forest she was raised in. It consists of a pair of knee-high boots, a thick woollen skirt, and a long-sleeve blouse. A well-worn hooded cloak hangs over her shoulders, tattered and mud-stained. Her accessories include an elaborate scarf and a wooden holy symbol she wears clipped into her hair above the matching mark on her forehead. She also wears an impossible number of wooden and bone rings and bracelets, pendants and pins, decorated with more symbols of her heritage or else darker, more serpentine imagery.
Advancement:
Previous Adventure Details: - Tier 1: Phantom Phenomena - 1XP - 2PP - 500 gp - Tier 1-2: The Penumbral Accords - 1XP - 2PP - 507 gp - Total: 2XP, 2PP, 4 Fame, 1007 gp ___________________________________________________ Season 9 Faction Card:
[x] Participate in a magical or occult ritual during the course of an adventure. [ ] Recover a named minor artifact or major artifact during the course of an adventure. [ ][ ] Identify a potion or other magic item whose caster level equals or exceeds your character level. [ ] Have a number of ranks equal to your character level (minimum 4) in one of the following skills: Bluff, Knowledge
[x][ ] Participate in an adventure that takes place in the Blakros Museum or that features a member of the Blakros family.
[ ][ ][ ]/[ ][ ]Serve as the GM for an adventure that grants 1 or more XP, and apply the Chronicle sheet to this character.
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