Gnoll Ravager

Joseph Martin 681's page

* Pathfinder Society GM. 110 posts (7,246 including aliases). No reviews. No lists. No wishlists. 22 Organized Play characters. 11 aliases.


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Verdant Wheel

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Woodland Elf Fighter 4 |NG | AC 23 | HP 50/50 | Fort +9 Reflex +101Will +9 | Perception +9 | Low light vision Fighter

Where do I find that free Mentor boon? Took a look but must have just missed it.

Edit: Found it! Worldly mentor for me.

While working with less experienced Pathfinder allies, you help your less experienced colleagues recognize danger and withstand danger. For any PCs benefiting from a Level Bump and whose levels are lower than yours, you increase the Level Bump’s modifier to Perception checks and Initiative rolls to 2.


1 person marked this as a favorite.
Str d4 
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Jury duty over, was dismissed! Hurrah. Local magistrate court is tiny in comparison to all my past jury duty summons! Only 1 trial, only 6 jurors and an alt needed.

Advance done. Went for some more skills. Raised Notice and Taunt as well as the freebie Stealth.


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Str d4 
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"Oh Honey, I bought three big bags yesterday but the more, the merrier!"


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"Aw hon, I was thinking coffee now and coffee later! Then we can find some clothes for this poor lost orphan boy."


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Daisy only takes a few seconds to think about it.

"Bein' around our own ship board special guy and how awesome he is, i'm fine with it. Just don't dig into what myself and another young woman did ta' Mr. Barnaby's farm when we was 15. He deserved that...."


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Very sorry to hear that. We have 4 right now and love them more than any child we may have ever had together. :)

Let us know if you need anything. You know, from strangers on the internet.


1 person marked this as a favorite.
Human T 14 (5) | Parry: 7| Notice D6 | Pace 8 run die d8

After taking a quick look around Bart returns to find Barbara scanning darkly.

He jumps in to help.

electronics: 1d6 ⇒ 6
electronics xplode: 1d6 ⇒ 4
wild: 1d6 ⇒ 1


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Hells yeah. Really looking forward to it. Playing lots of fun sounding games.
Will be continuing the twice a year meet at cons to play the Coroilis: the third horizon campaign and now a new one started earlier this year for Colriolis: The great dark. Great settings. Fantastic story teller GM.
Also playing a GI Joe RPG Sunday AM. Always fun, another great GM and playing it in the old cartoon style on Sunday AM works will with the tiredness.
Playing lots of Savage Worlds. A one off one of my players in the D&D FrostMaiden campaign i'm running locally runs one off Mass Effects setting games. One guy is running one called 'murder at a steampunk convention' that he has said is not only based on the old NCIS show but you play as those main characters. And another Gen Xer likes to run 80's based SW games. No details on this one but the title is: "Miami Viced."

So yeah. fun times!


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FYI: I'll be at a face to face gaming con this weekend. Will have internet so should still be checking in between games.


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Harold Wainwright wrote:
If they actually paid a living wage for the days youre gone on jury duty, it wouldnt be a pain.

Hah! You'll take your $20 a day or so and LIKE it, citizen! :)

Radiant Oath

1 person marked this as a favorite.
M Tunnelflood Kobold Cleric 4 of Gozreh | N | AC 19| HP 46/46 | Fort +9 Refl +9 Will +13 | Perception +13 Cleric 5

Eltis will pitch in to help with healing. Hopefully whatever curse is working against him has now lifted by, er.. killing younglings...

medicine, treat wounds on GrannyWolf: 1d20 + 10 ⇒ (20) + 10 = 30
healing: 2d8 ⇒ (5, 8) = 13

Apparently the curse is over!

Radiant Oath

1 person marked this as a favorite.
M Tunnelflood Kobold Cleric 4 of Gozreh | N | AC 19| HP 46/46 | Fort +9 Refl +9 Will +13 | Perception +13 Cleric 5

Having a daughter at the perfect age to enjoy DarkWing Duck, that made me laugh. :)


1 person marked this as a favorite.
Str d4 
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Sitting down at th main table Daisy tries to gather everyone around.
"Well, come on all. Lock the doors and make some tea, we need ta find out what Brook spent all his money on!"

Once everyone is comfy,she'll open the file...

Radiant Oath

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M Tunnelflood Kobold Cleric 4 of Gozreh | N | AC 19| HP 46/46 | Fort +9 Refl +9 Will +13 | Perception +13 Cleric 5

Eltis reaches up to put a comforting hand on Adelmare's shoulder, then realizes he can't reach it so he just gently pats his elbow area.
"No worries, sir. See, the trip over sea was uneventful!"


1 person marked this as a favorite.
Human T 14 (5) | Parry: 7| Notice D6 | Pace 8 run die d8
Burgurk wrote:

Will have to wait until tomorrow to post my action, but...

Barbara, Bart - if you're trying to access the map image, Ounce has a link named "Map" at the very beginning of her tag line, which appears right below her PC name in every one of her posts...

Ahem. Apparently Bart was paying attention to his cuppa more than his surroundings. Clicking on the correct map link does make a difference!

Thanks for the reminder!


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Human T 14 (5) | Parry: 7| Notice D6 | Pace 8 run die d8

Well, obviously Bart is in favor of letting them advance. He's practically brewing a cup of tea while waiting. :)


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Elf (Aerenal) Cleric of the Undying Court 5 HP 25 AC 20 (T 13, FF 17) Fort +5 Refl +5 Will +8 init +3 BAB +3

Lia sits backs watching the entertainment. She figured two beings like Jacen in the same room would be amusing...


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The joke has to be said.
"You're a Wizard, Brook!"

:)


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Elf (Aerenal) Cleric of the Undying Court 5 HP 25 AC 20 (T 13, FF 17) Fort +5 Refl +5 Will +8 init +3 BAB +3

Guess I should work on leveling up soon! :)


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Human T 14 (5) | Parry: 7| Notice D6 | Pace 8 run die d8

the grade school kids:

Sounds like as good a plan as we can get in a hurry.
He heads off to the appointed area and tries to find a good sniper's hide.
stealth: 1d6 ⇒ 2
wild: 1d6 ⇒ 1

Cough. Benny already...
stealth: 1d6 ⇒ 1
wild: 1d6 ⇒ 2

Well, Sir DiceBot. Let's get the party started early then... /random cussing.


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Thank you for the info!

Daisy will smile and giggle, "I imagine people born with something the authorities hate would be hard. I imagine most just want to live their lives. Ah well, not like you or I will ever meet one!"


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Human T 14 (5) | Parry: 7| Notice D6 | Pace 8 run die d8

K-12 and uneducated:

Y'all. I started reading from the beginning to get caught up and after 30 pages I finally looked at the date. This has been going for a while! I finally just skipped way ahead andread the last few pages this AM and noticed the mission info from the GM. I completely missed that.
On a related note, unsure if old scarred Bart would be the best leader here!

Dark Archive

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Still looking for players? I'm in two games with GM ZenFox and she mentioned this game needed bodies.


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Str d4 
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"Sounds like a plan. Brook and I will go have a drink or two."


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Unless the group plans on doing something group worthy, Daisy will keep her second appointment.

However...

When Daisy returns and finds out Arabella was attacked.
"Why those scum! Should we all go back and try ta' find the cads?"


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Heh. With the things these characters have seen your coming out was more like "Oh, OK. makes total sense now." instead of the "Wait.. what? Naw..." it would have been before about page 3 of the campaign. :)


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"Just don't choose Tequila for your first drunk. Trust me on that..."


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Str d4 
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Daisy looks at Myra, then Brook. Then to Myra and back to Brook.
Finally she smiles and jokingly says,"well, here I thought you were just weird in general."

A long term plot line appears! :).


1 person marked this as a favorite.
Elf (Aerenal) Cleric of the Undying Court 5 HP 25 AC 20 (T 13, FF 17) Fort +5 Refl +5 Will +8 init +3 BAB +3

FYI everyone. I'll be at a face to face convention this weekend. I usually have time to check in once or twice but i've foolishly signed up for both slots Friday, 3 Saturday and one Sunday morning. Going to be fun. Going to be tired. :)


1 person marked this as a favorite.
Elf (Aerenal) Cleric of the Undying Court 5 HP 25 AC 20 (T 13, FF 17) Fort +5 Refl +5 Will +8 init +3 BAB +3

Can't think of anythign. We basically need to get gear and maybe more info now that we're this close and then head out!

Radiant Oath

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M Tunnelflood Kobold Cleric 4 of Gozreh | N | AC 19| HP 46/46 | Fort +9 Refl +9 Will +13 | Perception +13 Cleric 5

Before: "Almost all of the students handled the situation wonderfully. Most even tried to still complete their assignments after we were separated!"

After: looking at the small token gifts. "Well. This gives me hope for the future..."

Acquisitives

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Male CG Ysoki Biotechnician Biohacker 3 | SP 12/16 HP 20/20 | RP 5/5 | EAC 15; KAC 16| Fort +3; Ref +3; Will +3 | Init: +2 | Perc: +9, SM: +8 | Speed 30ft | Active conditions: None.

As they are speeding up the elevator, Bonkers looks down upon the masses of the swarm.
"mm. This doesn't end well.."

Acquisitives

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Male CG Ysoki Biotechnician Biohacker 3 | SP 12/16 HP 20/20 | RP 5/5 | EAC 15; KAC 16| Fort +3; Ref +3; Will +3 | Init: +2 | Perc: +9, SM: +8 | Speed 30ft | Active conditions: None.

Happy with where he is for now, Bonkers aims his needler at Dofon, "You may feel a pinch."
And that is all he feels as the 100% fully tested and safe bioserum flows through his body, making him tougher.
+1 AC for 4 rounds

Second Seekers (Luwazi Elsebo)

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Male CN Dwarf Mechanic 5/Operative 1 | SP 42/42 HP 42/42 | RP 6/6 | EAC 19; KAC 21 | Fort +5; Ref +9; Will +5 | Init: +4 | Perc: +11, SM: +7 | Speed 30ft | Active conditions: None.

culture: 1d20 + 9 ⇒ (10) + 9 = 19

"Well, one outta three and no explosions ain't bad!"

He nods as Kalhoun starts and then frowns. "Ya had me at that first sentence, the rest were garbage..

Radiant Oath

2 people marked this as a favorite.
Unbreakable Goblin Champion of Cayden Cailean 6|CG | AC 25 | HP 80/80 | Fort +12 Reflex +11 Will +11 | Perception +9 Champion 6 (Liberator)

Grog eyeballs the fop back, almost daring him to try...

Then he smiles, pulls out yet another flask, "Cherry whiskey, want a sip?"

Radiant Oath

1 person marked this as a favorite.
Unbreakable Goblin Champion of Cayden Cailean 6|CG | AC 25 | HP 80/80 | Fort +12 Reflex +11 Will +11 | Perception +9 Champion 6 (Liberator)

Lol. Agreed. I did say 'bad cop/worse cop' :)

Radiant Oath

1 person marked this as a favorite.
Unbreakable Goblin Champion of Cayden Cailean 6|CG | AC 25 | HP 80/80 | Fort +12 Reflex +11 Will +11 | Perception +9 Champion 6 (Liberator)

For fun RP that made me laugh and doing an accidental bad cop/worse cop routine I say Don Jurri and Jaxon. :)


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Trying to bring back a little levity, Daisy laughs, "Would that be before or after the beheadings?"

Second Seekers (Luwazi Elsebo)

1 person marked this as a favorite.
Male CN Dwarf Mechanic 5/Operative 1 | SP 42/42 HP 42/42 | RP 6/6 | EAC 19; KAC 21 | Fort +5; Ref +9; Will +5 | Init: +4 | Perc: +11, SM: +7 | Speed 30ft | Active conditions: None.

FYI: I just realized the official start date is Sunday and i'll be on vacation! Per the VRBO reviews there's good wifi so I'll be checking in but may be less timely and verbose than I should be on day one.


1 person marked this as a favorite.
Str d4 
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With an aptly named Terrorbeast in her face Daisy rightfully gives a little shriek of terror and takes a step back while almost reflexively pulling her small device from it's easily accessible sheath and giving the thing a face full of Pepper Spray...
shooting: 1d8 ⇒ 6
wild: 1d6 ⇒ 4

Radiant Oath

1 person marked this as a favorite.
Unbreakable Goblin Champion of Cayden Cailean 6|CG | AC 25 | HP 80/80 | Fort +12 Reflex +11 Will +11 | Perception +9 Champion 6 (Liberator)

Grogs eyes go wide.
"Grog like pickles! Had amazing spicy ones on recent adventure! Deal!"
He pours a generous amount into the cup..

After a worthy transaction is made he looks over and up to the well dressed human.
"Yes, More goblins, more chance we succeed!"


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Str d4 
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I go to a few face to face gaming cons every year. Next one isn't until November though...

Went to see Sammy Hagar in concert about two weeks ago. Joe Satriani on guitar, Jason Bonham on drums and Michael Anthony on Bass. Best damn Van Halen concert ever!


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Daisy takes the large rifle. "Thanks fer the offer, Brook. I'll watch fer a while and then wake Harold. I'll tell him to wake you for a third watch. That way we can all get some sleep."


1 person marked this as a favorite.
Elf (Aerenal) Cleric of the Undying Court 5 HP 25 AC 20 (T 13, FF 17) Fort +5 Refl +5 Will +8 init +3 BAB +3

Lia smiles, "I'm sure master d'Orien will be happy to pay your way. How far to the nearest station?"


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Daisy will also relax. While music and exercise are absolutely on the menu, along with some meditation to try to calm nerves after the recent experiences she also gets the cleaning bug around day 6. By day 11 the ship is practically spotless for the most part and she seems to be in a much better mood.


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Beware the GM that giveth homework! :)
Kidding.

Some time ago when I first tried Savage Worlds it took a while. Getting used to rolling the different dice and the wild die and the concept of acing took some getting used to but now, it's my favorite rules set.


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Ag d8. Sm d4. Sp d6 Str d10 Vi. d6 | Pace 6 Parry 6 (+2w/ shield, +1 w/ 2H Sword) Size 1 Toughness 9 (3)

Mirri! Good to see you're OK. Hate you won't be joining us but I do understand. I hope everything in life turns out well for you!


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"Well then, sounds like you're crew now! Welcome aboard."


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"That sounds.. mighty horrifying. Oh Hello Brook, we saw you earlier."


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Elf (Aerenal) Cleric of the Undying Court 5 HP 25 AC 20 (T 13, FF 17) Fort +5 Refl +5 Will +8 init +3 BAB +3
Escher. wrote:
Lia eberron wrote:

I'm good for whichever route you had planned, Oh Great GM.

Sahuagin us if you wish! Escher can handle them. :)
As long as they are on the boat, I can handle them. In the water is another issue.

However, if we need an emergency anchor. :)

Full Name

Mira Kaavek

Race

Human (Varisian)

Classes/Levels

Oracle 1 | HP 8/8 | AC 12 T 11 FF 11 | Fort+0 Ref +1 Will+3 | Initiative +5 | Perception +1 |

Gender

Female

Size

Medium

Age

16

Special Abilities

Gift of Madness

Alignment

Chaotic Neutral

Deity

Yig

Languages

Common, Varisian, Aklo, Draconic, Undercommon

Occupation

Soothsayer

Strength 10
Dexterity 12
Constitution 10
Intelligence 14
Wisdom 12
Charisma 18

About Mira Kaavek

Mira Kaavek
Female Human (Varisian) Oracle 1
CN Medium Humanoid
Init +5; Senses Perception +1

Statistics:

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DEFENSE
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AC 12, touch 11, flat-footed 11 (+1 armor, +1 dex, +0 shield)
hp 8
Fort +0, Ref +1, Will +3
Weaknesses Oracle’s Curse (tongues)
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OFFENSE
------------------------------
Speed 30 ft.

Melee punch dagger +0 (1d4/x3) or inflict light wounds +0 touch (1d8 + 1)

Ranged dart +2 (1d4)
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STATISTICS
------------------------------
Str 10, Dex 12, Con 10, Int 14, Wis 12, Cha 18
Base Atk +0; CMB +0; CMD 11
Traits Unspeakable Bond, Scholar of the Great Beyond
Feats Improved Initiative, Skill Focus (Diplomacy)
Skills (8 points; 4 class, 2 Int, 1 Race, 1 FC)
Diplomacy +11
Knowledge (arcana) +6
Knowledge (history) +7
Knowledge (planes) +7
Knowledge (religion) +7
Intimidate +8
Perform (oratory) +5
Spellcraft +6

ACP -0
*ACP applies to these skills

Non-Standard Skill Bonuses
Trait bonuses: + 1 trait bonus on Knowledge (history) and Knowledge (planes) checks. +2 trait bonus on Diplomacy checks when dealing with creatures of the aberration type.

Languages Common, Varisian, Aklo, Draconic, Undercommon

Special Abilities:

------------------------------
SPECIAL ABILITIES
------------------------------
Revelations
Gift of Madness (Su): You tap into the unthinkable void between the stars and cause a single living creature within 30 feet to become confused for 1 round. A successful Will save negates the effect (DC 14). This is a mind-affecting compulsion effect. At 7th level, the confusion lasts for a number of rounds equal to your oracle level. You can use this ability a number of times per day equal to 3 + your Charisma modifier (7/day).

Spells:

------------------------------
SPELLS
------------------------------
Mystery Dark Tapestry

0th (at will)
Detect Magic
Read Magic
Guidance
Resistance

1st (4/day)
Bane (DC 15)
2 x Cause Fear (DC 15)
Inflict Light Wounds (DC 15)


Gear/Possessions:

------------------------------
GEAR/POSSESSIONS
------------------------------
Oracle’s Kit - Price 9 gp; Weight 19 lbs.
This kit includes a backpack, a bedroll, a belt pouch, candles (10), a flint and steel, an iron pot, mess kit, rope, soap, trail rations (5 days), and a waterskin. The bedroll, iron pot, mess kit and trail rations can be left at camp to reduce weight by 15 lbs.

Spell Component Pouch - Price 5 gp; Weight 2 lbs.
A spellcaster with a spell component pouch is assumed to have all the material components and focuses needed for spellcasting, except for components that have a specific cost, divine focuses, and focuses that wouldn’t fit in a pouch. Most spell component pouches are waterproof and can be strung onto a belt or bandolier.

Outfit, Traveler’s - Price 1 gp; Weight 5 lbs.
Reinforced Tunic - Price 1 gp; Weight 5 lbs.
Punching Dagger - Price 2 gp; Weight 1 lb.
6 Darts - Price 5 sp; Weight 1/2 lb.
2 Potions of Cure Light Wounds - Price 50 gp; Weight —.
Wand of Cure Light Wounds (50 charges) - Price 2 PP; Weight —.
Wooden symbol of Yig - Price 1 gp; Weight —.
Simple jewelry - Price 10 cp; Weight —.

Carrying Capacity
Light 0-33 lb. Medium 34-67 lb. Heavy 68-100 lb.
Current Load Carried 20 lb. (35 lb. with camp gear)

Money 1036 GP 0 SP 0 CP

Background:

Mira Kaavek was born on the outskirts of the small village of Illmarsh. An insular community in the county of Versex in southern Ustalav, Illmarsh is nestled within the marshy western reaches of the Forest of Veils. The locals call this swampy rot Soddentimbers, and where the waterlogged trees intrude on the village’s decomposing wooden frames, one can see why. Primal molds sprout among the sagging porches and thickly curtained windows. An abandoned boardwalk lined by half-sunken fishing boats crumbles along the foam-blasted waterfront. The daughter of a Kellid fisherman and a Varisian entertainer, Mira's childhood years were spent wading through the swamp, catching worms for her father to use as bait, or crouching under a blanket, watching her mother fiddle for tips.

One year, when Mira was just ten years old, a big storm swept through southern Ustalav. As great tidal waves ripped through the swamp, and rain battered the mouldering thatched roof, felt an outlandish calling to leave the shelter of her family home. She ran out of the doorway and lept into the raging waters that filled the street. She quickly became lost in the chaos of the storm, eventually finding shelter deep within the untamed wilderness of the Forest of Veils. As the rain continued to lash her sodden form, she found a great white tree, its ancient roots twisted around a ring of rune-carved stone. As she investigated, the tree's bark fell away, revealing a tunnel leading deep underground. Mira followed the tunnel, past alien symbols, and carvings of strange beasts, into the azure glow of a musky subterranean temple.

Traumatised, Mira took shelter in the temple, throwing herself on the mercy of its strange denizens. Her time underground taught her many things, but eventually she had learned all that she could from the cultists there and emerged back into the world above seeking new knowledge.

Appearance and Personality:

A descendant of Varisian settlers through her mothers line, Mira Kaavek wears the intricate symbols of her culture in elaborate tattoos that cover her body. Dark hair falls thick over her gaunt face in matted curls. Her large, seaweed green eyes are set deep in their sockets and ringed with powdered charcoal. The dark shape of a crescent moon stands out against her olive skin in the centre of her forehead, it has always been there. Her mother called it a “birth tattoo”, she calls it the mark of her one true master.

Mira wears a flowing outfit made up primarily of dusky colors taking inspiration from the swampy forest she was raised in. It consists of a pair of knee-high boots, a thick woollen skirt, and a long-sleeve blouse. A well-worn hooded cloak hangs over her shoulders, tattered and mud-stained. Her accessories include an elaborate scarf and a wooden holy symbol she wears clipped into her hair above the matching mark on her forehead. She also wears an impossible number of wooden and bone rings and bracelets, pendants and pins, decorated with more symbols of her heritage or else darker, more serpentine imagery.

Advancement:

Previous Adventure Details:
- Tier 1: Phantom Phenomena - 1XP - 2PP - 500 gp
- Tier 1-2: The Penumbral Accords - 1XP - 2PP - 507 gp
- Total: 2XP, 2PP, 4 Fame, 1007 gp
___________________________________________________

Season 9 Faction Card:
[ ][ ] Recover a named text (typically listed in italics or quotes) found during the course of an adventure.
- Umbral Leaves
[ ][ ] Recruit a named NPC scholar, knowledgeable spellcaster, or similar figure to the Dark Archive. Recruitment requires a
successful Diplomacy or Knowledge (arcana) check with a DC equal to 15 + your character level.

[x] Participate in a magical or occult ritual during the course of an adventure.

[ ] Recover a named minor artifact or major artifact during the course of an adventure.

[ ][ ] Identify a potion or other magic item whose caster level equals or exceeds your character level.

[ ] Have a number of ranks equal to your character level (minimum 4) in one of the following skills: Bluff, Knowledge
(arcana), Profession (archivist, librarian, or scribe), Spellcraft, or Use Magic Device.

[x][ ] Participate in an adventure that takes place in the Blakros Museum or that features a member of the Blakros family.
Alternatively, participate in an adventure that takes place on a demiplane.

[ ][ ][ ]/[ ][ ]Serve as the GM for an adventure that grants 1 or more XP, and apply the Chronicle sheet to this character.
Checking 3 boxes counts as one goal for earning faction rewards; checking all 5 counts as two goals.