Savage Firefly - want some "space western" adventures?

Game Master ZenFox42

This is a game set in the Firefly/Serenity universe, using the Savage Worlds system


1,351 to 1,358 of 1,358 << first < prev | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | next > last >>

Str d4 
Agi d8 
Vig d6 
Sm d6 
Sp d8 Rep d4 pace 6 Tougness 9(4) Parry 4

As far as her official work goes, Daisy will play her part and not try to push for any information from her clients. Gotta keep work and well, work... separate!

I mean if some mid level bureaucrat just blurts it out... :)


Pace-6, Parry 6, Tough 8(2) T, A, L - Browncoat Duster; Bennies 3/3
stats:
Ag-d8; Sp-d4; Sm-D6; St-D6; Vi-d6
Wren Darkwing wrote:

Wren glances at the others, a wry smile playing on her lips. "You goin' to let a girl go alone? Well, we could always split into smaller groups. A couple of us find a local bar and listen to gossip, maybe drop some credits an' get some information. Others of more bookish mind could hit the library. At the least, we should pair off in case we run into trouble."

She glances at Harold and tips the big man a wink. "How about it big guy, buy a girl a shot of whiskey?"

I'd suggest we maybe spread out if we want to cover more territory. A couple of us could find a local bar and let drop we're looking for 'work'? We could ask about folks around town (or anywhere else on the planet) that might be needing help from those not afraid of the Alliance? Obviously we don't want to ask directly about anyone that has psionic abilities, but figure we might catch a scent of folks that might be trying to avoid the notice of the Alliance for unknown reasons.

Sure, I will buy you a shot of whiskey or two. I know I can use one while we are on this rock.


Female Human Card: Bennies: 3 Parry: 5 Toughness: 7 (2) Armored Duster RATN: 4 Pace: 5 Notice: d6

Arabella strikes out on her own. Wearing good walking shoes and carrying a staff, she sets off along a street with entertainment establishments that are not for tourists with lots of money. She figures if the psychics are hiding out here, they'll choose an unobtrusive place that is less popular than most.

She strolls with no particular goal in mind, letting the Tao lead her. She pokes her head in places, occasionally talking to proprietors or customers, never mentioning anything about psychics but periodically sending out thoughts about how nice it would be to meet someone else with psychic powers, figuring a true psychic might pick up on it.

On a whim, she picks up some hand ornaments with blue stones. 'Blue hands' might catch someone's attention. Something like this

She takes rest stops to have a cuppa or a bite, eventually turning around and heading back to the ship by a slightly different route, getting back in time for sundown and supper.


Anyone making any overt inquiries? If so, please make a Networking (Persuasion) roll.... You can increase your chances by spending money buying food or drinks for some strangers.


Str d4 
Agi d8 
Vig d6 
Sm d6 
Sp d8 Rep d4 pace 6 Tougness 9(4) Parry 4

Nothing overt from Daisy. Never a good idea to mix business and, er.. business.


Female Human Card: Bennies: 3 Parry: 5 Toughness: 7 (2) Armored Duster RATN: 4 Pace: 5 Notice: d6

Arabella is confident enough of her ability to coax information from others that she talks to bartenders, blackjack dealers, and anyone who approaches her hoping to tell her something from the black market. She makes subtle mention of premonitions (always in a way that would normally be taken to be figurative, not literal) and the like, while spending some money on drinks, gambling, or black market goods. She will spend up to 100 platinum if the effort.

Persuasion: 1d8 ⇒ 6
Wild: 1d6 ⇒ 1
Shepherd: +2
Result = 6 + 2 = 8

Reroll from Charismatic Edge
Persuasion: 1d8 ⇒ 1
Wild: 1d6 ⇒ 1
Shepherd: +2
Result = 1 + 2 = 3 (but critical fail)

Da rules say "You may keep any of the totals generated, so rerolls never make things worse unless you roll a Critical Failure. This ends all rerolls immediately and becomes the result of the attempt—that’s the risk one takes in pushing the limits!" So I guess Arabella is at the mercy of the GM as to what happens now. *Sigh*.


ATTRIBUTES: 6-6-8-4-6 Handsome Human Handyperson Bennies: 5 | Toughness 6 (1) | Parry 5 | Pace 6

If this happens before Daisy & Brook depart, Brook will contribute another 100 to the attempt


1 person marked this as a favorite.

Arabella went out in the early evening to mingle with the off-duty crowds, long after Brook and Daisy left.

Along her travels, Arabella went to a slightly seedier part of town (which is still better-off than most Rim world's best parts of town) and found a bar.

After buying several rounds of drinks for everyone on the house, and everyone is in a festive mood, she asks as casually and obliquely as she can about psychics, not even mentioning the word. The person she was talking to froze, eyes darting to the room’s corners. “Don’t know what you’re talking about,” he muttered, his voice tight.

Arabella frowned but didn’t push. She turned to order another round when she noticed the room had gone eerily quiet. Conversations had stopped. Eyes followed her as she made her way to the bar. She decided it was time to leave.

She stepped outside into the cool night air and froze. A figure emerged from the shadows, their face hidden beneath a dark hood. He spoke in a low growl “You’ve been asking the wrong questions. There's no such things as psychics.”

Arabella tried to react, but it was too late. The world spun as something struck her head from behind. Darkness swallowed her, and the last thing she heard was the man’s voice again, calm and final. “Some secrets aren’t meant to be found.”

She comes to, not sure how much time has passed. A small group of passers-by has gathered around her, asking if she's ok. She checks her belongings, and except for the money she spent, everything's there.

Someone suggests calling the police, since she was attacked.

What do you do?

Please make a Notice-2 roll...

1,351 to 1,358 of 1,358 << first < prev | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Welcome to Savage Firefly! All Messageboards

Want to post a reply? Sign in.