Sanvil Trett

John "the Antagonizer" Carlos's page

483 posts. Organized Play character for Pete H..


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Grand Lodge

TN Isgeri Sorcerer 6 | Mods: Mage Armor 24 Hrs, Barbed Vest | HP 50 (-0) | AC/Tch/FF 15/11/15 | CMD 15 | F/R/W +5/+3/+6 | Speed 30ft | 2 Star Reroll 1/1, Skill Boon 1/1, Warp Touch 8/8 | Spells 1st 6/8, 2nd 6/6, 3rd 4/4 | Perc +0, SM +0 | Init +0

Got mine as well. Have a good one all!

Grand Lodge

TN Isgeri Sorcerer 6 | Mods: Mage Armor 24 Hrs, Barbed Vest | HP 50 (-0) | AC/Tch/FF 15/11/15 | CMD 15 | F/R/W +5/+3/+6 | Speed 30ft | 2 Star Reroll 1/1, Skill Boon 1/1, Warp Touch 8/8 | Spells 1st 6/8, 2nd 6/6, 3rd 4/4 | Perc +0, SM +0 | Init +0

”Oh yeah, the assassination was rough on us emotionally. Definitely almost as bad as every one of us almost dying in an instant. Anyway, we triumphed and saved the society’s reputation. Which is more important than our lives, of course. Check ya later!”

Thanks for the game!

As they leave he turns, ”Oh yeah, how’d you get out of the trouble with the law? It seemed pretty dire when you sent us all rushing into the crypts.”

Grand Lodge

TN Isgeri Sorcerer 6 | Mods: Mage Armor 24 Hrs, Barbed Vest | HP 50 (-0) | AC/Tch/FF 15/11/15 | CMD 15 | F/R/W +5/+3/+6 | Speed 30ft | 2 Star Reroll 1/1, Skill Boon 1/1, Warp Touch 8/8 | Spells 1st 6/8, 2nd 6/6, 3rd 4/4 | Perc +0, SM +0 | Init +0

Whew, good thing my name isn’t really John.

Grand Lodge

TN Isgeri Sorcerer 6 | Mods: Mage Armor 24 Hrs, Barbed Vest | HP 50 (-0) | AC/Tch/FF 15/11/15 | CMD 15 | F/R/W +5/+3/+6 | Speed 30ft | 2 Star Reroll 1/1, Skill Boon 1/1, Warp Touch 8/8 | Spells 1st 6/8, 2nd 6/6, 3rd 4/4 | Perc +0, SM +0 | Init +0

Boonage: 1d20 ⇒ 7

Grand Lodge

TN Isgeri Sorcerer 6 | Mods: Mage Armor 24 Hrs, Barbed Vest | HP 50 (-0) | AC/Tch/FF 15/11/15 | CMD 15 | F/R/W +5/+3/+6 | Speed 30ft | 2 Star Reroll 1/1, Skill Boon 1/1, Warp Touch 8/8 | Spells 1st 6/8, 2nd 6/6, 3rd 4/4 | Perc +0, SM +0 | Init +0

I believe Chalfon is blind. He does get a will save (DC 17) at the end of his turn to end the blindness though.

John pulls and drinks a potion.

CMW Potion: 2d8 + 3 ⇒ (6, 2) + 3 = 11

Grand Lodge

TN Isgeri Sorcerer 6 | Mods: Mage Armor 24 Hrs, Barbed Vest | HP 50 (-0) | AC/Tch/FF 15/11/15 | CMD 15 | F/R/W +5/+3/+6 | Speed 30ft | 2 Star Reroll 1/1, Skill Boon 1/1, Warp Touch 8/8 | Spells 1st 6/8, 2nd 6/6, 3rd 4/4 | Perc +0, SM +0 | Init +0

The ‘You’ was at John. He was the only one who saw the caster casting the spell before the fireball. John also can’t be healed, channels don’t go through walls. If that effects your position.

Grand Lodge

TN Isgeri Sorcerer 6 | Mods: Mage Armor 24 Hrs, Barbed Vest | HP 50 (-0) | AC/Tch/FF 15/11/15 | CMD 15 | F/R/W +5/+3/+6 | Speed 30ft | 2 Star Reroll 1/1, Skill Boon 1/1, Warp Touch 8/8 | Spells 1st 6/8, 2nd 6/6, 3rd 4/4 | Perc +0, SM +0 | Init +0

Hopefully the swarm will finish him off anyway.

*crosses fingers and prays*

Grand Lodge

TN Isgeri Sorcerer 6 | Mods: Mage Armor 24 Hrs, Barbed Vest | HP 50 (-0) | AC/Tch/FF 15/11/15 | CMD 15 | F/R/W +5/+3/+6 | Speed 30ft | 2 Star Reroll 1/1, Skill Boon 1/1, Warp Touch 8/8 | Spells 1st 6/8, 2nd 6/6, 3rd 4/4 | Perc +0, SM +0 | Init +0

Well. I swear I posted my post. I moved John even. Crap. Here we go again.

Reflex: 1d20 + 2 ⇒ (7) + 2 = 9
Aegis of Recovery: 2d8 + 3 ⇒ (4, 1) + 3 = 8

Ok, same rolls as last time. Here is what John did/does. He started next to the center of the fireball so Birseko should get him.

John almost dies. He sees his crisped body falling to the ground. A flash of light comes from his necklace as it turns to dust, keeping him just barely up.

Knowing that it is mostly useless to illuminate his now visible foe, he still doesn’t have much else he can do before fleeing. A blast of glitter slams into the jerk bag caster.

Cast Glitterdust on enemy, area shown on map. DC 17 Will Save or Blinded. Move outside the room.

Grand Lodge

TN Isgeri Sorcerer 6 | Mods: Mage Armor 24 Hrs, Barbed Vest | HP 50 (-0) | AC/Tch/FF 15/11/15 | CMD 15 | F/R/W +5/+3/+6 | Speed 30ft | 2 Star Reroll 1/1, Skill Boon 1/1, Warp Touch 8/8 | Spells 1st 6/8, 2nd 6/6, 3rd 4/4 | Perc +0, SM +0 | Init +0

”Right side when going up the stairs.”

Spellcraft to ID what invisible dude cast or is casting: 1d20 + 5 ⇒ (6) + 5 = 11

Grand Lodge

TN Isgeri Sorcerer 6 | Mods: Mage Armor 24 Hrs, Barbed Vest | HP 50 (-0) | AC/Tch/FF 15/11/15 | CMD 15 | F/R/W +5/+3/+6 | Speed 30ft | 2 Star Reroll 1/1, Skill Boon 1/1, Warp Touch 8/8 | Spells 1st 6/8, 2nd 6/6, 3rd 4/4 | Perc +0, SM +0 | Init +0

John points out, ”There is another Dalsine invisible hiding behind the stairs, the one on top of the stairs is probably a fake.”

Grand Lodge

TN Isgeri Sorcerer 6 | Mods: Mage Armor 24 Hrs, Barbed Vest | HP 50 (-0) | AC/Tch/FF 15/11/15 | CMD 15 | F/R/W +5/+3/+6 | Speed 30ft | 2 Star Reroll 1/1, Skill Boon 1/1, Warp Touch 8/8 | Spells 1st 6/8, 2nd 6/6, 3rd 4/4 | Perc +0, SM +0 | Init +0

John frowns, ”Vanishing? Neat trick. Not as nice as mine.”

He casts see invisibility and looks for the murderer.

Grand Lodge

TN Isgeri Sorcerer 6 | Mods: Mage Armor 24 Hrs, Barbed Vest | HP 50 (-0) | AC/Tch/FF 15/11/15 | CMD 15 | F/R/W +5/+3/+6 | Speed 30ft | 2 Star Reroll 1/1, Skill Boon 1/1, Warp Touch 8/8 | Spells 1st 6/8, 2nd 6/6, 3rd 4/4 | Perc +0, SM +0 | Init +0

John waves his hand around until the held charge dissipates, then pulls out a wand and tries to heal up his wounds, "Everyone ok?"

UMD: 1d20 + 13 ⇒ (9) + 13 = 22 for CLW: 1d8 + 1 ⇒ (1) + 1 = 2
UMD: 1d20 + 13 ⇒ (13) + 13 = 26 for CLW: 1d8 + 1 ⇒ (2) + 1 = 3
UMD: 1d20 + 13 ⇒ (2) + 13 = 15
UMD: 1d20 + 13 ⇒ (1) + 13 = 14
UMD: 1d20 + 13 ⇒ (12) + 13 = 25

He looks at his wand oddly as it fizzles, "Well, that last one shoulda worked. Anyone able to help me out here?"

If someone uses his wand on him.

CLW: 1d8 + 1 ⇒ (6) + 1 = 7
CLW: 1d8 + 1 ⇒ (2) + 1 = 3
CLW: 1d8 + 1 ⇒ (2) + 1 = 3
CLW: 1d8 + 1 ⇒ (1) + 1 = 2

Damn, that was a really bad string of rolls. STILL missing 2 HP, but whatever.

Grand Lodge

TN Isgeri Sorcerer 6 | Mods: Mage Armor 24 Hrs, Barbed Vest | HP 50 (-0) | AC/Tch/FF 15/11/15 | CMD 15 | F/R/W +5/+3/+6 | Speed 30ft | 2 Star Reroll 1/1, Skill Boon 1/1, Warp Touch 8/8 | Spells 1st 6/8, 2nd 6/6, 3rd 4/4 | Perc +0, SM +0 | Init +0

John moves into flanking and tries to discharge his electricity, ”Aw, the puppies are done playing and are taking a nap. Yup. That’s what they are doing.”

Shocking Grasp vs. Touch AC + Flank: 1d20 + 4 + 2 ⇒ (1) + 4 + 2 = 7 for Electric: 5d6 ⇒ (3, 3, 1, 2, 6) = 15

Lol

Grand Lodge

TN Isgeri Sorcerer 6 | Mods: Mage Armor 24 Hrs, Barbed Vest | HP 50 (-0) | AC/Tch/FF 15/11/15 | CMD 15 | F/R/W +5/+3/+6 | Speed 30ft | 2 Star Reroll 1/1, Skill Boon 1/1, Warp Touch 8/8 | Spells 1st 6/8, 2nd 6/6, 3rd 4/4 | Perc +0, SM +0 | Init +0

John stands up, risking a painful chomp, ”Get off your butts, pathfinders. The bite only hurts once!” He steps back and collects electricity in his hands, reeeeaaaaching out and trying to touch the elusive wolf.

Stand (provokes, AC is 18 - 4 for prone on AoO), Step, Cast Shocking Grasp trying to touch Green, Shocking Grasp vs. Touch AC: 1d20 + 4 ⇒ (2) + 4 = 6 for Electric: 5d6 ⇒ (1, 1, 6, 3, 6) = 17

His hands continue to crackle with the held lightning.

Grand Lodge

TN Isgeri Sorcerer 6 | Mods: Mage Armor 24 Hrs, Barbed Vest | HP 50 (-0) | AC/Tch/FF 15/11/15 | CMD 15 | F/R/W +5/+3/+6 | Speed 30ft | 2 Star Reroll 1/1, Skill Boon 1/1, Warp Touch 8/8 | Spells 1st 6/8, 2nd 6/6, 3rd 4/4 | Perc +0, SM +0 | Init +0

John steps back and prepares for incoming wolves with a spell, then holds his spear ready.

Step, Cast Shield.

Spear with Reach AoO if wolves provoke:
MW Cold Iron Longspear: 1d20 + 6 ⇒ (10) + 6 = 16 for Cold Iron/Piercing: 1d8 + 3 ⇒ (1) + 3 = 4

Grand Lodge

TN Isgeri Sorcerer 6 | Mods: Mage Armor 24 Hrs, Barbed Vest | HP 50 (-0) | AC/Tch/FF 15/11/15 | CMD 15 | F/R/W +5/+3/+6 | Speed 30ft | 2 Star Reroll 1/1, Skill Boon 1/1, Warp Touch 8/8 | Spells 1st 6/8, 2nd 6/6, 3rd 4/4 | Perc +0, SM +0 | Init +0

MW Cold Iron Longspear AoO: 1d20 + 6 ⇒ (12) + 6 = 18 for Cold Iron/Piercing: 1d8 + 3 ⇒ (1) + 3 = 4

”Did you say ‘stab dog’? Ok.”

Grand Lodge

TN Isgeri Sorcerer 6 | Mods: Mage Armor 24 Hrs, Barbed Vest | HP 50 (-0) | AC/Tch/FF 15/11/15 | CMD 15 | F/R/W +5/+3/+6 | Speed 30ft | 2 Star Reroll 1/1, Skill Boon 1/1, Warp Touch 8/8 | Spells 1st 6/8, 2nd 6/6, 3rd 4/4 | Perc +0, SM +0 | Init +0

John moves up next to Wither, "Sorry Ma'am, didn't mean to invade your personal space. Just here to help with the dogs. Let's see if fire makes them think twice."

Fort vs. Miasma: 1d20 + 4 ⇒ (9) + 4 = 13 Sickened 1 rd

Grimacing a tiny bit, John still manages to cast his spell and a gout of flame bursts out to scorch the two wolf-dogs.

Move, Cast Burning Hands on Green and Red, DC 16 Reflex for half of Fire: 5d4 ⇒ (2, 1, 3, 3, 2) = 11

Grand Lodge

TN Isgeri Sorcerer 6 | Mods: Mage Armor 24 Hrs, Barbed Vest | HP 50 (-0) | AC/Tch/FF 15/11/15 | CMD 15 | F/R/W +5/+3/+6 | Speed 30ft | 2 Star Reroll 1/1, Skill Boon 1/1, Warp Touch 8/8 | Spells 1st 6/8, 2nd 6/6, 3rd 4/4 | Perc +0, SM +0 | Init +0

John leads the group up and starts out by calming the whole situation down, ”Now now, everyone is friends here. No one wants this to escalate. Don’t we all just want to go home sagey at the end of the day? Whatever is wrong can be worked out.”

Diplomacy + Byron Auto Aid: 1d20 + 16 + 2 ⇒ (13) + 16 + 2 = 31

Then works to send off the interlopers, ”Listen, I understand your frustration. I have been there before. You gotta get in to do a thing, and you expected it to work out by just showing up. But these things, they take time. Come back tomorrow and everyone will be in a better mood.”

Diplomacy + Byron Auto Aid: 1d20 + 16 + 2 ⇒ (18) + 16 + 2 = 36

And lastly, tries to talk the group’s way in, ”I assume we are on the books with an appointment? If not, I understand. A lot of my clients keep things on the down low. You know what I mean.” *Salacious Wink*

Diplomacy + Byron Auto Aid: 1d20 + 16 + 2 ⇒ (2) + 16 + 2 = 20
Diplomacy + Byron Auto Aid Two Star Reroll: 1d20 + 16 + 2 + 2 ⇒ (9) + 16 + 2 + 2 = 29

Grand Lodge

TN Isgeri Sorcerer 6 | Mods: Mage Armor 24 Hrs, Barbed Vest | HP 50 (-0) | AC/Tch/FF 15/11/15 | CMD 15 | F/R/W +5/+3/+6 | Speed 30ft | 2 Star Reroll 1/1, Skill Boon 1/1, Warp Touch 8/8 | Spells 1st 6/8, 2nd 6/6, 3rd 4/4 | Perc +0, SM +0 | Init +0

”Ah perfect, a distraction. This will make it easy. Anyone object to me doing the talking?”

+16 Diplomacy and a Reroll if needed. Aids would be welcome. If someone else is better let me know.

Grand Lodge

TN Isgeri Sorcerer 6 | Mods: Mage Armor 24 Hrs, Barbed Vest | HP 50 (-0) | AC/Tch/FF 15/11/15 | CMD 15 | F/R/W +5/+3/+6 | Speed 30ft | 2 Star Reroll 1/1, Skill Boon 1/1, Warp Touch 8/8 | Spells 1st 6/8, 2nd 6/6, 3rd 4/4 | Perc +0, SM +0 | Init +0

”The easy cover would be ‘rare artifact dealers’ looking to purchase for their wealthy clients.”

Grand Lodge

TN Isgeri Sorcerer 6 | Mods: Mage Armor 24 Hrs, Barbed Vest | HP 50 (-0) | AC/Tch/FF 15/11/15 | CMD 15 | F/R/W +5/+3/+6 | Speed 30ft | 2 Star Reroll 1/1, Skill Boon 1/1, Warp Touch 8/8 | Spells 1st 6/8, 2nd 6/6, 3rd 4/4 | Perc +0, SM +0 | Init +0

The good looking human tries to sum up his thoughts as they work their way out of the cave-temple and through the city, "Alright, this is definitely a pickle here. We can deal with the idiocy of our Venture Captain later at debrief, but for now we have one more thing to accomplish. And that is recovering the society's property. I figure we have two ways in, talking our way through the front or sneaking in the back. Any other options?"

Grand Lodge

TN Isgeri Sorcerer 6 | Mods: Mage Armor 24 Hrs, Barbed Vest | HP 50 (-0) | AC/Tch/FF 15/11/15 | CMD 15 | F/R/W +5/+3/+6 | Speed 30ft | 2 Star Reroll 1/1, Skill Boon 1/1, Warp Touch 8/8 | Spells 1st 6/8, 2nd 6/6, 3rd 4/4 | Perc +0, SM +0 | Init +0

I demolished the Ahan encounter, we are good to go, fellow Grand Lodger.

The mission briefing, in media res as it was, is pushing us to recover some items from this dude. This dude who ordered a kill, capture and interrogate deal on the Sarenites for simply being Sarenites.

This is definitely an early Pathfinder Season scenario and may not be running as smooth or normal as later better thought out ones. This one definitely puts you in a spot to decide between Law and Good, as everything we are doing is breaking laws constantly.

I will try to get an RP post up soon so we can have some discourse over it all, if you want.

Grand Lodge

TN Isgeri Sorcerer 6 | Mods: Mage Armor 24 Hrs, Barbed Vest | HP 50 (-0) | AC/Tch/FF 15/11/15 | CMD 15 | F/R/W +5/+3/+6 | Speed 30ft | 2 Star Reroll 1/1, Skill Boon 1/1, Warp Touch 8/8 | Spells 1st 6/8, 2nd 6/6, 3rd 4/4 | Perc +0, SM +0 | Init +0

GM:
Diplomacy: 1d20 + 16 ⇒ (19) + 16 = 35

John pops out of the crowd, ”Ah good, those directions will help.”

Grand Lodge

TN Isgeri Sorcerer 6 | Mods: Mage Armor 24 Hrs, Barbed Vest | HP 50 (-0) | AC/Tch/FF 15/11/15 | CMD 15 | F/R/W +5/+3/+6 | Speed 30ft | 2 Star Reroll 1/1, Skill Boon 1/1, Warp Touch 8/8 | Spells 1st 6/8, 2nd 6/6, 3rd 4/4 | Perc +0, SM +0 | Init +0

GM:
Using the chaos of the current accusation and discourse, John slips over to Ahan. He leans in and whispers, ”The Ruby Prince sends a friendly hello. Seems you have been forgiven and he wants you back. I think you should take the offer and make contact. Wouldn’t you like that better than hiding in a damp cave?”

The sorcerer pulls a wand and waves it around a bit.

UMD: 1d20 + 13 ⇒ (17) + 13 = 30 for CLW: 1d8 + 1 ⇒ (3) + 1 = 4

Grand Lodge

TN Isgeri Sorcerer 6 | Mods: Mage Armor 24 Hrs, Barbed Vest | HP 50 (-0) | AC/Tch/FF 15/11/15 | CMD 15 | F/R/W +5/+3/+6 | Speed 30ft | 2 Star Reroll 1/1, Skill Boon 1/1, Warp Touch 8/8 | Spells 1st 6/8, 2nd 6/6, 3rd 4/4 | Perc +0, SM +0 | Init +0

Escape Artist + LC: 1d20 + 12 ⇒ (12) + 12 = 24

Assuming that probably works.

John moves back into flanking and glares at the last jerk before stabbing away with his spear again, ”Not cool, bored now.”

MW Cold Iron Longspear + Flank: 1d20 + 6 + 2 ⇒ (3) + 6 + 2 = 11 for Cold Iron/Piercing: 1d8 + 3 ⇒ (5) + 3 = 8

Grand Lodge

TN Isgeri Sorcerer 6 | Mods: Mage Armor 24 Hrs, Barbed Vest | HP 50 (-0) | AC/Tch/FF 15/11/15 | CMD 15 | F/R/W +5/+3/+6 | Speed 30ft | 2 Star Reroll 1/1, Skill Boon 1/1, Warp Touch 8/8 | Spells 1st 6/8, 2nd 6/6, 3rd 4/4 | Perc +0, SM +0 | Init +0

The creature hits, grabs and slurps up some of John’s life force. But finds its target to be a tiny bit prickly.

John wears a barbed vest and I am so amped that someone finally grappled him! The enemy has a DC 15 Reflex save or it will take one point of damage. Muahahahahahaaaa!!! John will wait a moment to see if his allies finish the critter off quickly.

Grand Lodge

TN Isgeri Sorcerer 6 | Mods: Mage Armor 24 Hrs, Barbed Vest | HP 50 (-0) | AC/Tch/FF 15/11/15 | CMD 15 | F/R/W +5/+3/+6 | Speed 30ft | 2 Star Reroll 1/1, Skill Boon 1/1, Warp Touch 8/8 | Spells 1st 6/8, 2nd 6/6, 3rd 4/4 | Perc +0, SM +0 | Init +0

John steps to the side, "Why don't you... you know, tell us your whole villainous plan while we fight? Aren't you itching to share how smart and evil you are? And obviously you aren't going to lose this fight, so no harm done."

MW Cold Iron Longspear + Flank: 1d20 + 6 + 2 ⇒ (15) + 6 + 2 = 23 for Cold Iron/Piercing: 1d8 + 3 ⇒ (7) + 3 = 10

He stabs the blue cloaked foe.

"See? Things are going great for y'all."

Grand Lodge

TN Isgeri Sorcerer 6 | Mods: Mage Armor 24 Hrs, Barbed Vest | HP 50 (-0) | AC/Tch/FF 15/11/15 | CMD 15 | F/R/W +5/+3/+6 | Speed 30ft | 2 Star Reroll 1/1, Skill Boon 1/1, Warp Touch 8/8 | Spells 1st 6/8, 2nd 6/6, 3rd 4/4 | Perc +0, SM +0 | Init +0

John collects a fair bit of electrical energy into his hand before darting forward, "Shocking, isn't it? Sorry. Couldn't resist."

His bloodline grants him reach with touch spells. Attacking Green Shocking Grasp vs. Touch AC + Flank + Enemy has a Metal Weapon: 1d20 + 4 + 2 + 3 ⇒ (7) + 4 + 2 + 3 = 16 for Electric: 5d6 ⇒ (5, 1, 6, 5, 4) = 21

If he hits with the attack, his formerly electrified hand regrips his longspear.

"You thought I was gonna use the spear, right? Nah brah, I'm more complicated than that."

Grand Lodge

TN Isgeri Sorcerer 6 | Mods: Mage Armor 24 Hrs, Barbed Vest | HP 50 (-0) | AC/Tch/FF 15/11/15 | CMD 15 | F/R/W +5/+3/+6 | Speed 30ft | 2 Star Reroll 1/1, Skill Boon 1/1, Warp Touch 8/8 | Spells 1st 6/8, 2nd 6/6, 3rd 4/4 | Perc +0, SM +0 | Init +0

I assume most of us are now up.

John steps forward with his spear in hand, ”Ah, aberrations acting evil frustrates me. Why take the wonderful gifts given to us and waste them? Disgusting. I think I will poke many holes in each of you.”

He gives a quick example of his ability to do such a claim, attempting to at least shake their faith up a bit.

Dazzling Display with Demoralize Intimidate: 1d20 + 15 ⇒ (9) + 15 = 24

Demoralize:
You can use this skill to cause an opponent to become shaken for a number of rounds. The DC of this check is equal to 10 + the target’s Hit Dice + the target’s Wisdom modifier. If you are successful, the target is shaken for 1 round. This duration increases by 1 round for every 5 by which you beat the DC.

Grand Lodge

TN Isgeri Sorcerer 6 | Mods: Mage Armor 24 Hrs, Barbed Vest | HP 50 (-0) | AC/Tch/FF 15/11/15 | CMD 15 | F/R/W +5/+3/+6 | Speed 30ft | 2 Star Reroll 1/1, Skill Boon 1/1, Warp Touch 8/8 | Spells 1st 6/8, 2nd 6/6, 3rd 4/4 | Perc +0, SM +0 | Init +0

John gives a knowing smile, ”Ooooh, sneaky! Well I guess everyone knows how the rest of you keep getting sold out.”

His smile turns hard, ”Though I don’t think you will survive to keep doing it.”

Initiative: 1d20 ⇒ 20

Grand Lodge

TN Isgeri Sorcerer 6 | Mods: Mage Armor 24 Hrs, Barbed Vest | HP 50 (-0) | AC/Tch/FF 15/11/15 | CMD 15 | F/R/W +5/+3/+6 | Speed 30ft | 2 Star Reroll 1/1, Skill Boon 1/1, Warp Touch 8/8 | Spells 1st 6/8, 2nd 6/6, 3rd 4/4 | Perc +0, SM +0 | Init +0

”So that’s the plan, just chill here forever? Cool. What do you know about Dalsine?”

Grand Lodge

TN Isgeri Sorcerer 6 | Mods: Mage Armor 24 Hrs, Barbed Vest | HP 50 (-0) | AC/Tch/FF 15/11/15 | CMD 15 | F/R/W +5/+3/+6 | Speed 30ft | 2 Star Reroll 1/1, Skill Boon 1/1, Warp Touch 8/8 | Spells 1st 6/8, 2nd 6/6, 3rd 4/4 | Perc +0, SM +0 | Init +0

John smiles at the hospitality, ”Ah, thank you. We had not gotten a good reception so far in your lovely country, I was concerned we never would. I doubt we can stay long, but definitely at least a little bit.”

SM: 1d20 ⇒ 5

Grand Lodge

TN Isgeri Sorcerer 6 | Mods: Mage Armor 24 Hrs, Barbed Vest | HP 50 (-0) | AC/Tch/FF 15/11/15 | CMD 15 | F/R/W +5/+3/+6 | Speed 30ft | 2 Star Reroll 1/1, Skill Boon 1/1, Warp Touch 8/8 | Spells 1st 6/8, 2nd 6/6, 3rd 4/4 | Perc +0, SM +0 | Init +0

John breaths a sigh of relief, ”That spider fight was incredible! Well done everyone.”

Later at the encampment he takes in the surroundings and then gives a big smile to everyone, ”This is great! More friends of the society. I thought we would be in trouble. My name is John, who is everyone here?”

GM:
Looking to find ‘Ahan’ so he can have a little chat.

Grand Lodge

TN Isgeri Sorcerer 6 | Mods: Mage Armor 24 Hrs, Barbed Vest | HP 50 (-0) | AC/Tch/FF 15/11/15 | CMD 15 | F/R/W +5/+3/+6 | Speed 30ft | 2 Star Reroll 1/1, Skill Boon 1/1, Warp Touch 8/8 | Spells 1st 6/8, 2nd 6/6, 3rd 4/4 | Perc +0, SM +0 | Init +0

John "the Antagonizer" Carlos wrote:

John steps up and releases a startling and disturbing yell.

[dice=Intimidate to Demoralize - size]d20+15-4

** spoiler omitted **

Respecting Wither’s request, John stays away from the front line and instead just blasts the creature with glitter.

Glitterdust, Will DC 17 or blinded.

Grand Lodge

TN Isgeri Sorcerer 6 | Mods: Mage Armor 24 Hrs, Barbed Vest | HP 50 (-0) | AC/Tch/FF 15/11/15 | CMD 15 | F/R/W +5/+3/+6 | Speed 30ft | 2 Star Reroll 1/1, Skill Boon 1/1, Warp Touch 8/8 | Spells 1st 6/8, 2nd 6/6, 3rd 4/4 | Perc +0, SM +0 | Init +0

I did not know about that faq. I searched all the rules and it never mentioned mind effecting.

I will retcon.

Grand Lodge

TN Isgeri Sorcerer 6 | Mods: Mage Armor 24 Hrs, Barbed Vest | HP 50 (-0) | AC/Tch/FF 15/11/15 | CMD 15 | F/R/W +5/+3/+6 | Speed 30ft | 2 Star Reroll 1/1, Skill Boon 1/1, Warp Touch 8/8 | Spells 1st 6/8, 2nd 6/6, 3rd 4/4 | Perc +0, SM +0 | Init +0

John steps up and releases a startling and disturbing yell.

Intimidate to Demoralize - size: 1d20 + 15 - 4 ⇒ (6) + 15 - 4 = 17

Demoralize:
The DC of this check is equal to 10 + the target’s Hit Dice + the target’s Wisdom modifier. If you are successful, the target is shaken for 1 round. This duration increases by 1 round for every 5 by which you beat the DC.

Grand Lodge

TN Isgeri Sorcerer 6 | Mods: Mage Armor 24 Hrs, Barbed Vest | HP 50 (-0) | AC/Tch/FF 15/11/15 | CMD 15 | F/R/W +5/+3/+6 | Speed 30ft | 2 Star Reroll 1/1, Skill Boon 1/1, Warp Touch 8/8 | Spells 1st 6/8, 2nd 6/6, 3rd 4/4 | Perc +0, SM +0 | Init +0

The sorcerer grabs Byron’s wand and quickly activates it before handing it back, ”There ya go. Safe and sound.”

Perc: 1d20 ⇒ 14

Grand Lodge

TN Isgeri Sorcerer 6 | Mods: Mage Armor 24 Hrs, Barbed Vest | HP 50 (-0) | AC/Tch/FF 15/11/15 | CMD 15 | F/R/W +5/+3/+6 | Speed 30ft | 2 Star Reroll 1/1, Skill Boon 1/1, Warp Touch 8/8 | Spells 1st 6/8, 2nd 6/6, 3rd 4/4 | Perc +0, SM +0 | Init +0

Knowledge: Dungeoneering: 1d20 + 5 ⇒ (8) + 5 = 13

John enjoys the walk. It’s nice. Not a terrible place to die trapped for eternity under the earth…

Let’s not think about that.

”So uh… yeah. Let’s get to a safe place.”

Grand Lodge

TN Isgeri Sorcerer 6 | Mods: Mage Armor 24 Hrs, Barbed Vest | HP 50 (-0) | AC/Tch/FF 15/11/15 | CMD 15 | F/R/W +5/+3/+6 | Speed 30ft | 2 Star Reroll 1/1, Skill Boon 1/1, Warp Touch 8/8 | Spells 1st 6/8, 2nd 6/6, 3rd 4/4 | Perc +0, SM +0 | Init +0

John smiles.

Oh god this mission is already going horribly. We are all going to die.

He clasps his hands together, ”Well, should be safe now. Our boss said you all would know the way to the Vault of Sarenrae. I say we head there and regroup.”

His spear is now in his hands and illuminated with light.

Grand Lodge

TN Isgeri Sorcerer 6 | Mods: Mage Armor 24 Hrs, Barbed Vest | HP 50 (-0) | AC/Tch/FF 15/11/15 | CMD 15 | F/R/W +5/+3/+6 | Speed 30ft | 2 Star Reroll 1/1, Skill Boon 1/1, Warp Touch 8/8 | Spells 1st 6/8, 2nd 6/6, 3rd 4/4 | Perc +0, SM +0 | Init +0

John has multiple ranks of both of those.

Grand Lodge

TN Isgeri Sorcerer 6 | Mods: Mage Armor 24 Hrs, Barbed Vest | HP 50 (-0) | AC/Tch/FF 15/11/15 | CMD 15 | F/R/W +5/+3/+6 | Speed 30ft | 2 Star Reroll 1/1, Skill Boon 1/1, Warp Touch 8/8 | Spells 1st 6/8, 2nd 6/6, 3rd 4/4 | Perc +0, SM +0 | Init +0

John keeps encouraging the cultists to hurry instead of using his scroll.

Sorry, the discussion posts never showed up on my feed. I was wondering where everyone was getting information about how to act, but now I know. Darn glitches.

Grand Lodge

TN Isgeri Sorcerer 6 | Mods: Mage Armor 24 Hrs, Barbed Vest | HP 50 (-0) | AC/Tch/FF 15/11/15 | CMD 15 | F/R/W +5/+3/+6 | Speed 30ft | 2 Star Reroll 1/1, Skill Boon 1/1, Warp Touch 8/8 | Spells 1st 6/8, 2nd 6/6, 3rd 4/4 | Perc +0, SM +0 | Init +0

John pokes his head down the stairs, "Well. That escalated quickly. Hold on I've got something for this."

He produces a scroll and reads it, bolstering the front door.

Use a scroll of Hold Portal on the door, adds 5 to the DC to force it open.

Grand Lodge

TN Isgeri Sorcerer 6 | Mods: Mage Armor 24 Hrs, Barbed Vest | HP 50 (-0) | AC/Tch/FF 15/11/15 | CMD 15 | F/R/W +5/+3/+6 | Speed 30ft | 2 Star Reroll 1/1, Skill Boon 1/1, Warp Touch 8/8 | Spells 1st 6/8, 2nd 6/6, 3rd 4/4 | Perc +0, SM +0 | Init +0

John seems intrigued (at the first part), "Well, we rarely get called when things go right. I suppose we can try to fix this mess."

After the pounding on the door occurs he narrows his eyes disapprovingly, "Well then, our timetable is a biiiiiit quicker now." He rubs his forehead, "Alright, nothing to do about it now. And I'm guessing talking our way out of things is an option long past. Any idea where Dalsine's home is located?"

John is a friendly looking human in a pretty basic, but well tailored, explorer's outfit. He carries a long spear, dagger and pack.

Every day John uses an extend spell metamagic rod to cast mage armor twice. This gives him 20 hours of coverage each day.

He tries to quietly follow Byron up the stairs, "I'll help convince them to go with us."

Take 10 stealth, if currently allowed, is a... 10.

Grand Lodge

I dotted with the wrong PC, and then posted an intro with the same wrong one! ACK!!!

The info here is correct, John Carlos is with this group. I'll post his intro and response in gameplay momentarily. Apologies.

Dexter and Salazar are NOT here, lucky for you all! :D

Grand Lodge

1. Player name Pete H.
2. Character name: John Carlos
3. Character class and level Sorcerer 5
4. PFS #: 123584-4
5. Faction: Grand Lodge
6. Day job roll Perform: Flute + MW Instrument: 1d20 + 6 + 2 ⇒ (19) + 6 + 2 = 27

Grand Lodge

TN Isgeri Sorcerer 6 | Mods: Mage Armor 24 Hrs, Barbed Vest | HP 50 (-0) | AC/Tch/FF 15/11/15 | CMD 15 | F/R/W +5/+3/+6 | Speed 30ft | 2 Star Reroll 1/1, Skill Boon 1/1, Warp Touch 8/8 | Spells 1st 6/8, 2nd 6/6, 3rd 4/4 | Perc +0, SM +0 | Init +0

Since we already have a wizard and don't seem to have much on the nature side of things, would you all prefer me to bring my druid?

Both are level five and I have fun with both pc's, no preference either way.

Grand Lodge

Thanks for running two tables, that is awesome we have a decent split of high and low tier.

I also have a level 5 druid with boar companion I could easily and happily bring, since I don't think John will need to do any face-work other than aid another with the low tier group. But we can talk about that later for sure.

Grand Lodge

If the tier ends up Low, I would be happy to bring this guy (level 5 Sorcerer).

Pete H.
John Carlos
123584-4
Grand Lodge
Perform: Flute + MW Instrument: 1d20 + 6 + 2 ⇒ (13) + 6 + 2 = 21
Standard XP

If it trends High, no worries and “good luck storming the castle!”

Grand Lodge

TN Isgeri Sorcerer 6 | Mods: Mage Armor 24 Hrs, Barbed Vest | HP 50 (-0) | AC/Tch/FF 15/11/15 | CMD 15 | F/R/W +5/+3/+6 | Speed 30ft | 2 Star Reroll 1/1, Skill Boon 1/1, Warp Touch 8/8 | Spells 1st 6/8, 2nd 6/6, 3rd 4/4 | Perc +0, SM +0 | Init +0

Good group and session, thank you GM. Other than the disappointing scenario design, it all went great!

Grand Lodge

TN Isgeri Sorcerer 6 | Mods: Mage Armor 24 Hrs, Barbed Vest | HP 50 (-0) | AC/Tch/FF 15/11/15 | CMD 15 | F/R/W +5/+3/+6 | Speed 30ft | 2 Star Reroll 1/1, Skill Boon 1/1, Warp Touch 8/8 | Spells 1st 6/8, 2nd 6/6, 3rd 4/4 | Perc +0, SM +0 | Init +0

Looks great!

Was this FJC goal met?

Participate in an adventure that directly assists an NPC Pathfinder agent or agent of an allied organization, such as by mounting a rescue, recovering an important object, or defending that group’s resources and reputation.

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