Waki Huro
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Also, traveling for middle school band competition and only have phone and could not adjust map transparency on Waki. He is visible now.
| GM supervillan |
I need to report this game tomorrow (16 May) as part of Outpost V.
Please make your convention boon rolls now. A 19 or 20 wins a boon, if you are lucky please also roll a D3. Please also pm me your email address where the boon will be sent to.
boony?: 1d20 ⇒ 15
Malaz Bourreau
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Boon!...please: 1d20 ⇒ 4
Makras Vekker
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boon roll: 1d20 ⇒ 11
selection: 1d3 ⇒ 3
Syllyn
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boon: 1d20 ⇒ 14
Waki Huro
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boon: 1d20 ⇒ 3
Thanks for adjusting token/map/rage+dmg for me while on the road. We are safely back home from band trip. :)
Grunjar
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I CAN HAZ BOON?: 1d20 ⇒ 1 No...
Malaz Bourreau
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Just wondering what the penalty would be for attacking with a two-handed weapon with one hand while holding an unconscious ally in the other hand. I am already at a -4 for squeezing (but if I can set Syllyn down I can end that). It feels like more than just -2, so I want to confirm.
John "the Antagonizer" Carlos
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John would wear the girdle, but doesn't need it. His stuff weighs less than his carrying capacity.
But it would let him carry 130 lb of extra stuff if we find more things. Others may provide more group benefit, but may also already have belts.
Syllyn
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As long as Syllyn does not pass out we should be able to free him, so if you cannot harm the chains, heal Syllyn.
Grunjar
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That's why Grunjar chose a healing spell over his warhammer. ;-)
Syllyn
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Yep. His action caused me to realize that healing to counteract the chains, even a few CLW per round, would almost guarantee success.
Makras Vekker
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Away at a conference until Sunday--don't bring on the apocalypse until I get back!
Grunjar
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@Party: If you want blessing of fervor, Grunjar can cast it - but he has memorized it only once.
I don't believe this is the (final) boss fight, but I could be mistaken...
Syllyn
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How about a detect secret doors or something? At the moment I don't see any enemies!
John "the Antagonizer" Carlos
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Anything over 30 ft has total concealment so I expect the enemies are beyond that range.
Grunjar
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Total concealment... also for dwarves with darkvision? :-O
@Party: Do you want a light spell next? Or more protection from evil? Or something entirely different?
John "the Antagonizer" Carlos
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John has light up and will tend to stay to the middle or front of the group. Most of you have lowlight or darkvision, so the only limiting factor is the chains anyway.
Prot Evil never hurts but other fun things may also be fun....
...damn you have some nice spells. There are a couple really good higher level ones that could be quite nice for us. And we are all grouped together for them, so that would be my vote (Beacon of Luck, Blessing of Fervor or Aid on someone up front that might need the Temp HP).
Grunjar
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...damn you have some nice spells.
A result of some research and finally getting to level 7. ^_^ Decided to build the spell list around buffing and support.
So I shall bring out the big guns, yes?
Grunjar
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Sorry for the low posting frequency.
I'm in the middle of moving to a new appartement and things are getting hectic sometimes...
| GM supervillan |
| 1 person marked this as a favorite. |
Absent any further actions or plans, I will resolve things based on you gathering Telendrak and the Master and exiting the cairn. I'll do this in 24 hours or so.
| GM supervillan |
Congratulations on surviving the Cairn of Shadows!
You achieve 1PP for getting out alive with the shadow obelisk (even though the artifact turns to smoke in your hands).
You achieve your second PP for achieving three further tasks/objectives: rescue Golbrier Frosh (and make sure that he's at least Indifferent towards you), kill Lord Maravan (I'm giving you a success on that count - you could kill him at any time before you get to Absalom, and if you choose not to well your VCs can do it), and bring back information about the horselords of ancient Nidal (which needs you to rescue Telendrak or else question him, or another captive, extensively).
So that's 2PP :)
You missed a couple of things. There's a whole secret section that you can reach either by finding the secret door in the main hall, or by descending the chains from the trophy room on the upper level. It holds a couple of living prisoners (apprentice Telendraks) and some dead Onyx Alliance fetchlings. And also the pit trap conceals a trove of loot - missing this unfortunately means reduced gold reward. (I tried to lead you to this with the Divination clue - the treasure is mainly in the form of ruby songbird figurines).
I'll get chronicles done by the end of the weekend.
| GM supervillan |
I mentioned when recruiting for this game that the scenario killed my -1. Here is Xan the Mountain Dragon's sad tale.
Xan was a budding Champion of Irori (Monk2/Paladin2/Cleric1). He took a similar approach to the bounty hunter encounter to John's, seducing the bad lass. But our party elected to break Frosh out of his room whilst Xan kept his captor busy. I had great fun 'flirting' with the GM in-character, though my wife found it very odd :)
But Xan's luck really ran out in the Cairn. If you think poor Syllyn had it rough, Xan's death occurred at odds of over 19,000-1. I've done the maths :o
It was the encounter with the shae that killed Xan. He was climbing the chains, and carrying another PC (my wife's sorcerer). He took a bunch of damage from their shadow magic missiles despite only needing around a 6 or 7 to save for 30% damage, fell despite only needing to roll a 3 on his Climb check, then the GM rolled maximum falling distance and over 40 damage, killing Xan outright. There are special rules for falling - you fall only 1d6 x 10 feet, but take double falling damage because of the barbs on the chains. The barbs halt your fall but do so painfully!
Ever since then I've wanted to run the scenario to see if from the other side of the screen. I think the shae encounter is really well designed. The one bad part of the scenario is the treasure hidden under the trap.
Syllyn
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Yea, I would never have thought to look there.
John "the Antagonizer" Carlos
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Oooh, that’s a really cool way to pay off divination type PC abilities. As in, give a hint about a hidden section later in the mission. Sadly we missed it anyway.
But it was a fun run, I enjoyed using John and the opportunities he had.
Brutal end for your PC. Sometimes the dice just all go bad.
Makras Vekker
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Thanks all, that was fun!
Malaz Bourreau
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I think this group worked well together. I was really happy Malaz had a chance to finally use the build I have designed for him. I usually only have a round to buff up, so all the pieces don't come together. This scenario allowed him to hit most of his potential.
Waki Huro
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Lol - I almost thought Waki was going to get his build concept full flurry flanking sneak attack until- incorporeal :(
| GM supervillan |
I'm a little behind schedule with the chronicles, sorry. I'm sure I won't be later than Wednesday :)
John "the Antagonizer" Carlos
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Perform: Flute + MW Instrument: 1d20 + 6 + 2 ⇒ (13) + 6 + 2 = 21
Syllyn
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perform day job: 1d20 + 12 ⇒ (19) + 12 = 31
Makras Vekker
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Profession (Street Preacher): 1d20 + 8 ⇒ (5) + 8 = 13
Grunjar
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Day Job Roll: Profession: Scribe: 1d20 + 10 ⇒ (15) + 10 = 25
Malaz Bourreau
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Caravan (Intimidate): 1d20 + 14 ⇒ (9) + 14 = 23
| GM supervillan |
Chronicles are here!
Let me know if there are any issues.
(The gold reduction is significant, sorry).
John "the Antagonizer" Carlos
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Looks great!
Was this FJC goal met?
Participate in an adventure that directly assists an NPC Pathfinder agent or agent of an allied organization, such as by mounting a rescue, recovering an important object, or defending that group’s resources and reputation.
Makras Vekker
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Looks good, many thanks. That's a nice boon!
| GM supervillan |
Looks great!
Was this FJC goal met?
Participate in an adventure that directly assists an NPC Pathfinder agent or agent of an allied organization, such as by mounting a rescue, recovering an important object, or defending that group’s resources and reputation.
You're all good for that Goal, John.
John "the Antagonizer" Carlos
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Good group and session, thank you GM. Other than the disappointing scenario design, it all went great!