[Outpost VII, 1e] #2-21: The Dalsine Affair (Inactive)

Game Master Mustaparta


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Grand Lodge

M Human UMonk (Scaled Fist) 1 / Oracle (Pei Zin, Life) 5 | HP 47/47 | AC 16 / 16T / 13FF / CMD 18 | Fort +7 / Ref +6 / Will +5 | Init +2 +0 | Perception +9

While Byron wasn't thrilled with the breaking-and-entering and theft to cover up a crime... the slaughter of the Sarenrites was going too far. At least the vague "mission" they had gave an excuse to go after the one that led it. Turnabout was fair play, right?

"We are trying to protect the Society's name" Byron points out. Natula seemed to be one of the "kill everything and let Pharasma sort it out" kinds of Pathfinders. "Breaking everything won't help that."

"If we go in the FRONT, we need a REASON to give the doormen. Does anyone have a good idea for that?"

On the way, Byron heals himself back up with his wand. Just before they move to whatever CHALLENGE they decided to attempt, he also has one of the others update his mage armor.
W: CLW: 1d8 + 1 ⇒ (8) + 1 = 9
W: CLW: 1d8 + 1 ⇒ (5) + 1 = 6
W: CLW: 1d8 + 1 ⇒ (1) + 1 = 2
W: CLW: 1d8 + 1 ⇒ (6) + 1 = 7

Grand Lodge

TN Isgeri Sorcerer 6 | Mods: Mage Armor 24 Hrs, Barbed Vest | HP 50 (-0) | AC/Tch/FF 15/11/15 | CMD 15 | F/R/W +5/+3/+6 | Speed 30ft | 2 Star Reroll 1/1, Skill Boon 1/1, Warp Touch 8/8 | Spells 1st 6/8, 2nd 6/6, 3rd 4/4 | Perc +0, SM +0 | Init +0

”The easy cover would be ‘rare artifact dealers’ looking to purchase for their wealthy clients.”

Dark Archive

Truly Iconic Female Human (Ulfen) Wizard (evoker, admixture school) 6 | hp 37 | AC {17} T 13 FF {15} | CMD 16 | F +5 R +6 W +7 | Spd 30' | Init +2 | Kn(Arc, Dun, His, Loc, Pla, Rel) +11 Kn(Eng, Geo, Nat, Nob) +10, Lngst +9, Perc +6 (+2 w Kalas), Scrft +14, SensM +0 (+2 w Kalas) | versatile evocation 8/8 | wands false life CL 3 6/7, m missile 42/50, summon monster I CL 3 9/9, unseen servant 8/10 | vanish 4rds
Byron Beehren wrote:

While Byron wasn't thrilled with the breaking-and-entering and theft to cover up a crime... the slaughter of the Sarenrites was going too far. At least the vague "mission" they had gave an excuse to go after the one that led it. Turnabout was fair play, right?

"We are trying to protect the Society's name" Byron points out. Natula seemed to be one of the "kill everything and let Pharasma sort it out" kinds of Pathfinders. "Breaking everything won't help that."

"If we go in the FRONT, we need a REASON to give the doormen. Does anyone have a good idea for that?"

"We could tell the doorman that if he 'doesn't let us in, I could cut him in half with a high-pressure stream of powerful corrosive acid.' That tends to get people moving if not to help, then definitely out of the way." Natula says authoritatively.

Liberty's Edge

Male CG Male Human Inquisitor 7 | HP 15 / 52 | AC 19 / 15 T / 14 FF | CMD 21 | Fort + 8, Reflex + 8, Will + 9 | Init + 10 | Perception + 13 | Speed 40 ft. | Conditions: None | Effects: | Judgement: 3/3 | Spells: 1st Level (5/5) , 2nd Level (4/4), 3rd Level (2/2) | Bane: 10/10 |
John "the Antagonizer" Carlos wrote:
”The easy cover would be ‘rare artifact dealers’ looking to purchase for their wealthy clients.”

"Do we have the collective guile to pull that off or the collective stealth to sneak in? I can make myself disappear with magic but it doesn't last very long."

Grand Lodge

M Human UMonk (Scaled Fist) 1 / Oracle (Pei Zin, Life) 5 | HP 47/47 | AC 16 / 16T / 13FF / CMD 18 | Fort +7 / Ref +6 / Will +5 | Init +2 +0 | Perception +9

"I'm not that SNEAKY," offers Byron, "but I'm up for a CHALLENGE."

"If we said we were dealers, they probably wouldn't let us just wander around. We could be STUCK in a meeting room, with GUARDS." Guards they'd need to fight through, more than likely.

Silver Crusade

Down the Blighted Path | #8-03 Captives tof Toil

When you approach the gate, eight guards are arguing with several qadiran visitors who demand to be let in. To get around them, you need use either 1) diplomacy, needs three DC 25 Bluff, Diplomacy, or Intimidate successes. 2) bribery, 100 gp to both groups 3) stealth 4) brute force

Grand Lodge

TN Isgeri Sorcerer 6 | Mods: Mage Armor 24 Hrs, Barbed Vest | HP 50 (-0) | AC/Tch/FF 15/11/15 | CMD 15 | F/R/W +5/+3/+6 | Speed 30ft | 2 Star Reroll 1/1, Skill Boon 1/1, Warp Touch 8/8 | Spells 1st 6/8, 2nd 6/6, 3rd 4/4 | Perc +0, SM +0 | Init +0

”Ah perfect, a distraction. This will make it easy. Anyone object to me doing the talking?”

+16 Diplomacy and a Reroll if needed. Aids would be welcome. If someone else is better let me know.

Liberty's Edge

Male CG Male Human Inquisitor 7 | HP 15 / 52 | AC 19 / 15 T / 14 FF | CMD 21 | Fort + 8, Reflex + 8, Will + 9 | Init + 10 | Perception + 13 | Speed 40 ft. | Conditions: None | Effects: | Judgement: 3/3 | Spells: 1st Level (5/5) , 2nd Level (4/4), 3rd Level (2/2) | Bane: 10/10 |
John "the Antagonizer" Carlos wrote:

”Ah perfect, a distraction. This will make it easy. Anyone object to me doing the talking?”

+16 Diplomacy and a Reroll if needed. Aids would be welcome. If someone else is better let me know.

Checks: Let's see 0 ranks in Diplomacy and -1 Cha penalty. Nah Gaius will let John do his smooth talking routine. He'll try to aid but probably won't!

Dark Archive

Male NG Half-Elven Psychic 6 | HP 27/38 | AC 10 T 10 FF 10 (w/Mage Armor 14/10/14) CMB 1, CMD 11 | F: +6, R: +4, W: +11 (+2 vs enchantments, +2 vs traps/hazards underground) | Init: +6 (+2 more underground) | Perc: +11 (low light), SM: +6 | Speed 30ft | Active conditions: Resist Fire 10

Bon Jon also wisely keeps quiet. He doesn't remember much about himself but he's pretty sure that charm is not one of his qualities. -2 on Diplomacy!

Grand Lodge

M Human UMonk (Scaled Fist) 1 / Oracle (Pei Zin, Life) 5 | HP 47/47 | AC 16 / 16T / 13FF / CMD 18 | Fort +7 / Ref +6 / Will +5 | Init +2 +0 | Perception +9

"If we're talking our way in... do you need a BODYGUARD?" Byron grins and flexes.

+13 Diplomacy, so auto-aid

Dark Archive

Truly Iconic Female Human (Ulfen) Wizard (evoker, admixture school) 6 | hp 37 | AC {17} T 13 FF {15} | CMD 16 | F +5 R +6 W +7 | Spd 30' | Init +2 | Kn(Arc, Dun, His, Loc, Pla, Rel) +11 Kn(Eng, Geo, Nat, Nob) +10, Lngst +9, Perc +6 (+2 w Kalas), Scrft +14, SensM +0 (+2 w Kalas) | versatile evocation 8/8 | wands false life CL 3 6/7, m missile 42/50, summon monster I CL 3 9/9, unseen servant 8/10 | vanish 4rds
Mustaparta wrote:
When you approach the gate, eight guards are arguing with several qadiran visitors who demand to be let in. To get around them, you need use either 1) diplomacy, needs three DC 25 Bluff, Diplomacy, or Intimidate successes. 2) bribery, 100 gp to both groups 3) stealth 4) brute force

Natula prepares to hose the area with streams of concentrated acid.

Intimidate +11....

Grand Lodge

TN Isgeri Sorcerer 6 | Mods: Mage Armor 24 Hrs, Barbed Vest | HP 50 (-0) | AC/Tch/FF 15/11/15 | CMD 15 | F/R/W +5/+3/+6 | Speed 30ft | 2 Star Reroll 1/1, Skill Boon 1/1, Warp Touch 8/8 | Spells 1st 6/8, 2nd 6/6, 3rd 4/4 | Perc +0, SM +0 | Init +0

John leads the group up and starts out by calming the whole situation down, ”Now now, everyone is friends here. No one wants this to escalate. Don’t we all just want to go home sagey at the end of the day? Whatever is wrong can be worked out.”

Diplomacy + Byron Auto Aid: 1d20 + 16 + 2 ⇒ (13) + 16 + 2 = 31

Then works to send off the interlopers, ”Listen, I understand your frustration. I have been there before. You gotta get in to do a thing, and you expected it to work out by just showing up. But these things, they take time. Come back tomorrow and everyone will be in a better mood.”

Diplomacy + Byron Auto Aid: 1d20 + 16 + 2 ⇒ (18) + 16 + 2 = 36

And lastly, tries to talk the group’s way in, ”I assume we are on the books with an appointment? If not, I understand. A lot of my clients keep things on the down low. You know what I mean.” *Salacious Wink*

Diplomacy + Byron Auto Aid: 1d20 + 16 + 2 ⇒ (2) + 16 + 2 = 20
Diplomacy + Byron Auto Aid Two Star Reroll: 1d20 + 16 + 2 + 2 ⇒ (9) + 16 + 2 + 2 = 29

Liberty's Edge

Male CG Male Human Inquisitor 7 | HP 15 / 52 | AC 19 / 15 T / 14 FF | CMD 21 | Fort + 8, Reflex + 8, Will + 9 | Init + 10 | Perception + 13 | Speed 40 ft. | Conditions: None | Effects: | Judgement: 3/3 | Spells: 1st Level (5/5) , 2nd Level (4/4), 3rd Level (2/2) | Bane: 10/10 |

Diplomacy Aid? Forecast: Not likely!: 1d20 - 1 ⇒ (5) - 1 = 4

Gaius attempts to nod convincingly but appears to be holding back a sneeze...

Grand Lodge

M Human UMonk (Scaled Fist) 1 / Oracle (Pei Zin, Life) 5 | HP 47/47 | AC 16 / 16T / 13FF / CMD 18 | Fort +7 / Ref +6 / Will +5 | Init +2 +0 | Perception +9

"Just SHOUTING them down won't help" Byron offers to the Qadirans. "You'll need better REASONS for them to listen and let you in."

He glances at the already-annoyed guards, then leans in. "Better leave now and let them cool down." Those guards were probably at the point of rejecting the visitors out of sheer annoyance.

Silver Crusade

Down the Blighted Path | #8-03 Captives tof Toil

The guards relent and allow you access to manor.

The grounds within the manor’s walls are well tended and decorated with small statues, topiaries, and the occasional bench. Everburning torches burn inside colorful lanterns from many of the grounds’ trees. Four fierce-looking wolves patrol the yard inside the gate and immediately attack.

Initiative:

Birseko: 1d20 + 6 + 2 ⇒ (9) + 6 + 2 = 17
Byron Beehren: 1d20 + 2 ⇒ (5) + 2 = 7
Gaius Marius: 1d20 + 10 ⇒ (13) + 10 = 23
John Carlos: 1d20 ⇒ 7
Natula Icosagon Thako: 1d20 + 2 ⇒ (16) + 2 = 18
Wither: 1d20 + 6 ⇒ (15) + 6 = 21
red: 1d20 + 4 ⇒ (2) + 4 = 6
green: 1d20 + 4 ⇒ (1) + 4 = 5
dark blue: 1d20 + 4 ⇒ (2) + 4 = 6
light blue: 1d20 + 4 ⇒ (14) + 4 = 18

First Gaius Marius and Wither, (slide 9)


N (Female) Human Blight Druid 6 | HP 38/49 | AC 23, T14, FF 19, CMD17 | F +8, R +7, W +13 | Perc +16, low-light vision | Init +6 | Speed 40 | Wild Shape 2/2 | Spells: Bleeding Touch 9/9, 1 2/5, 2 2/5, 3 2/3 | Active condition: Miasma DC20, Barkskin, Shillelagh, Longstrider, Owl’s Wisdom, Magic Fang

Wiher was definitely not expecting ambush from inside. "Arghhh!... um..uh....Shillelagh!" She screams at the sight of the fierce wolves while pulling out her club and casts Shillelagh. Moving hesitantly to the nearer wolves, she yells, "Is it okay to attack?"

Liberty's Edge

Male CG Male Human Inquisitor 7 | HP 15 / 52 | AC 19 / 15 T / 14 FF | CMD 21 | Fort + 8, Reflex + 8, Will + 9 | Init + 10 | Perception + 13 | Speed 40 ft. | Conditions: None | Effects: | Judgement: 3/3 | Spells: 1st Level (5/5) , 2nd Level (4/4), 3rd Level (2/2) | Bane: 10/10 |

"I doubt anyone is calling them off."

Gaius fires two arrows at one of the attacking wolves!

@GM: Firing at the dark blue token:

+1 Composite Longbow (+1 Str), PBS, Rapid Shot: 1d20 + 10 + 1 - 2 ⇒ (4) + 10 + 1 - 2 = 131d8 + 1 + 1 + 1 ⇒ (7) + 1 + 1 + 1 = 10

+1 Composite Longbow (+1 Str), PBS, Rapid Shot: 1d20 + 10 + 1 - 2 ⇒ (10) + 10 + 1 - 2 = 191d8 + 1 + 1 + 1 ⇒ (2) + 1 + 1 + 1 = 5

He then moves slightly in case of a corrosive blast...

5' step.

Silver Crusade

Down the Blighted Path | #8-03 Captives tof Toil

One arrow hits dark blue and its wounded. Light blue charges Gaius, whom it sees as most dangerous, and trips him.

bite: 1d20 + 9 ⇒ (13) + 9 = 22
damage: 1d6 + 6 ⇒ (5) + 6 = 11
trip: 1d20 + 9 ⇒ (12) + 9 = 21

Natula, Birseko, Byron and John Carlos are up

Dark Archive

Male NG Half-Elven Psychic 6 | HP 27/38 | AC 10 T 10 FF 10 (w/Mage Armor 14/10/14) CMB 1, CMD 11 | F: +6, R: +4, W: +11 (+2 vs enchantments, +2 vs traps/hazards underground) | Init: +6 (+2 more underground) | Perc: +11 (low light), SM: +6 | Speed 30ft | Active conditions: Resist Fire 10

Birseko steps back 5' out of the immediate fray and then unleashes a piercing scream that somehow only Light Blue can hear.

Ear Piercing Scream, DC 18 Fort save, dazed 1 round and sonic dmg; success negates daze and halves dmg.

Sonic dmg: 3d6 ⇒ (4, 4, 5) = 13

Grand Lodge

M Human UMonk (Scaled Fist) 1 / Oracle (Pei Zin, Life) 5 | HP 47/47 | AC 16 / 16T / 13FF / CMD 18 | Fort +7 / Ref +6 / Will +5 | Init +2 +0 | Perception +9

Byron deftly steps into the opening left by Birseko and punches the wolf who dared CHALLENGE them. To minimize anyone complaining, he aims for disabling (but not lethal) blows.

Go into Dragon Style
Attack 1: 1d20 + 9 ⇒ (17) + 9 = 26 and nonlethal bludgeoning damage: 1d6 + 6 ⇒ (4) + 6 = 10
Attack 2: 1d20 + 9 ⇒ (9) + 9 = 18 and nonlethal bludgeoning damage: 1d6 + 4 ⇒ (5) + 4 = 9

Grand Lodge

TN Isgeri Sorcerer 6 | Mods: Mage Armor 24 Hrs, Barbed Vest | HP 50 (-0) | AC/Tch/FF 15/11/15 | CMD 15 | F/R/W +5/+3/+6 | Speed 30ft | 2 Star Reroll 1/1, Skill Boon 1/1, Warp Touch 8/8 | Spells 1st 6/8, 2nd 6/6, 3rd 4/4 | Perc +0, SM +0 | Init +0

John moves up next to Wither, "Sorry Ma'am, didn't mean to invade your personal space. Just here to help with the dogs. Let's see if fire makes them think twice."

Fort vs. Miasma: 1d20 + 4 ⇒ (9) + 4 = 13 Sickened 1 rd

Grimacing a tiny bit, John still manages to cast his spell and a gout of flame bursts out to scorch the two wolf-dogs.

Move, Cast Burning Hands on Green and Red, DC 16 Reflex for half of Fire: 5d4 ⇒ (2, 1, 3, 3, 2) = 11

Silver Crusade

Down the Blighted Path | #8-03 Captives tof Toil

Fort save: 1d20 + 7 ⇒ (9) + 7 = 16

Reflex save (green): 1d20 + 8 ⇒ (18) + 8 = 26
Reflex save (red): 1d20 + 8 ⇒ (15) + 8 = 23

Scream hurts Light blue's ears and Byron hits it hard. Both green and red are slightly burned by flames, they also ignore sickening stench. They decide to attack the source of nauseating stench, but are unable to grasp her.

Red's Fort save vs. miasma: 1d20 + 7 ⇒ (19) + 7 = 26
Green's Fort save vs. miasma: 1d20 + 7 ⇒ (18) + 7 = 25

red, bite vs. Wither: 1d20 + 9 ⇒ (3) + 9 = 12
green, bite vs. Wither: 1d20 + 9 ⇒ (4) + 9 = 13

Dark blue chooses Byron as its victim, but fails its attack. John and Byron have AoO
dark blue, bite vs. Byron: 1d20 + 9 ⇒ (1) + 9 = 10

Gaius and Wither are up

Grand Lodge

M Human UMonk (Scaled Fist) 1 / Oracle (Pei Zin, Life) 5 | HP 47/47 | AC 16 / 16T / 13FF / CMD 18 | Fort +7 / Ref +6 / Will +5 | Init +2 +0 | Perception +9

Byron takes advantage of the opening given. "BAD dog!"

AoO: 1d20 + 9 ⇒ (5) + 9 = 14 and nonlethal bludgeoning damage: 1d6 + 4 ⇒ (6) + 4 = 10

Grand Lodge

TN Isgeri Sorcerer 6 | Mods: Mage Armor 24 Hrs, Barbed Vest | HP 50 (-0) | AC/Tch/FF 15/11/15 | CMD 15 | F/R/W +5/+3/+6 | Speed 30ft | 2 Star Reroll 1/1, Skill Boon 1/1, Warp Touch 8/8 | Spells 1st 6/8, 2nd 6/6, 3rd 4/4 | Perc +0, SM +0 | Init +0

MW Cold Iron Longspear AoO: 1d20 + 6 ⇒ (12) + 6 = 18 for Cold Iron/Piercing: 1d8 + 3 ⇒ (1) + 3 = 4

”Did you say ‘stab dog’? Ok.”


N (Female) Human Blight Druid 6 | HP 38/49 | AC 23, T14, FF 19, CMD17 | F +8, R +7, W +13 | Perc +16, low-light vision | Init +6 | Speed 40 | Wild Shape 2/2 | Spells: Bleeding Touch 9/9, 1 2/5, 2 2/5, 3 2/3 | Active condition: Miasma DC20, Barkskin, Shillelagh, Longstrider, Owl’s Wisdom, Magic Fang

"Uh... well, I'm sorry." Wither apologizes to John since he looks sickened by her, she leaves the place as her foul aura is not working the right way. She finds a spot away from the party and attacks light blue.

Move, AoO from red and green, Bleeding Touch on light blue.

Bleeding Touch, Attack: 1d20 + 4 ⇒ (9) + 4 = 13
Bleeding Touch, Damage: 1d6 ⇒ 4

Liberty's Edge

Male CG Male Human Inquisitor 7 | HP 15 / 52 | AC 19 / 15 T / 14 FF | CMD 21 | Fort + 8, Reflex + 8, Will + 9 | Init + 10 | Perception + 13 | Speed 40 ft. | Conditions: None | Effects: | Judgement: 3/3 | Spells: 1st Level (5/5) , 2nd Level (4/4), 3rd Level (2/2) | Bane: 10/10 |

@GM: Natula didn't take her first round action so hopefully she can double up on the wolf next to Gaius. I'll delay since Gaius won't provoke by either standing up or firing a bow.

Silver Crusade

Down the Blighted Path | #8-03 Captives tof Toil

Red's AoO: 1d20 + 9 ⇒ (6) + 9 = 15
Green's AoO: 1d20 + 9 ⇒ (8) + 9 = 17

Wither is just too elusive for them. John stabs dark blue with spear.

Light blue is dazed so rest of the party is up and Natula can take her first round action as well.

Grand Lodge

M Human UMonk (Scaled Fist) 1 / Oracle (Pei Zin, Life) 5 | HP 47/47 | AC 16 / 16T / 13FF / CMD 18 | Fort +7 / Ref +6 / Will +5 | Init +2 +0 | Perception +9

Unsatisfied with how poorly he took advantage of that opening, Byron punches twice more. He doesn't do much better.

Target light blue. If it drops, 5' step opposite Birseko and use the second attack on dark blue. Attacks include flank bonus.
Attack 1: 1d20 + 9 + 2 ⇒ (5) + 9 + 2 = 16 and nonlethal bludgeoning damage: 1d6 + 6 ⇒ (3) + 6 = 9
Attack 2: 1d20 + 9 + 2 ⇒ (6) + 9 + 2 = 17 and nonlethal bludgeoning damage: 1d6 + 4 ⇒ (4) + 4 = 8

Liberty's Edge

Male CG Male Human Inquisitor 7 | HP 15 / 52 | AC 19 / 15 T / 14 FF | CMD 21 | Fort + 8, Reflex + 8, Will + 9 | Init + 10 | Perception + 13 | Speed 40 ft. | Conditions: None | Effects: | Judgement: 3/3 | Spells: 1st Level (5/5) , 2nd Level (4/4), 3rd Level (2/2) | Bane: 10/10 |

Gaius will still wait to see if the field clears a bit so he isn't bit while rising.

Dark Archive

Male NG Half-Elven Psychic 6 | HP 27/38 | AC 10 T 10 FF 10 (w/Mage Armor 14/10/14) CMB 1, CMD 11 | F: +6, R: +4, W: +11 (+2 vs enchantments, +2 vs traps/hazards underground) | Init: +6 (+2 more underground) | Perc: +11 (low light), SM: +6 | Speed 30ft | Active conditions: Resist Fire 10

Birseko looks at the dark blue wolf in front of him with dismay. Why is this creature in my face? I don't remember having a dog?!? He silently shrieks at it.

Casting defensively DC 17: 1d20 + 13 ⇒ (1) + 13 = 14

But his concentration is rattled by the giant doggie and he is unable to complete his spell.

5' step but unfortunately he remains in dark blue's threatened area.

Dark Archive

Truly Iconic Female Human (Ulfen) Wizard (evoker, admixture school) 6 | hp 37 | AC {17} T 13 FF {15} | CMD 16 | F +5 R +6 W +7 | Spd 30' | Init +2 | Kn(Arc, Dun, His, Loc, Pla, Rel) +11 Kn(Eng, Geo, Nat, Nob) +10, Lngst +9, Perc +6 (+2 w Kalas), Scrft +14, SensM +0 (+2 w Kalas) | versatile evocation 8/8 | wands false life CL 3 6/7, m missile 42/50, summon monster I CL 3 9/9, unseen servant 8/10 | vanish 4rds

Natula uses her first action to cast mage armor on herself. Then she moves into position to fry the furthest wolves first.

scorching ray v green (ranged touch, CL 7, Intense Spells): 1d20 + 5 ⇒ (3) + 5 = 8 damage: 4d6 + 3 ⇒ (3, 3, 3, 5) + 3 = 17
scorching ray v green (ranged touch, CL 7, Intense Spells): 1d20 + 5 ⇒ (18) + 5 = 23 damage: 4d6 + 3 ⇒ (1, 5, 2, 3) + 3 = 14

Silver Crusade

Down the Blighted Path | #8-03 Captives tof Toil

Byron narrowly misses, even with flank, and Birseko can't manage to cast his spell, but Natula's other ray scorches green.

John is up!

Grand Lodge

TN Isgeri Sorcerer 6 | Mods: Mage Armor 24 Hrs, Barbed Vest | HP 50 (-0) | AC/Tch/FF 15/11/15 | CMD 15 | F/R/W +5/+3/+6 | Speed 30ft | 2 Star Reroll 1/1, Skill Boon 1/1, Warp Touch 8/8 | Spells 1st 6/8, 2nd 6/6, 3rd 4/4 | Perc +0, SM +0 | Init +0

John steps back and prepares for incoming wolves with a spell, then holds his spear ready.

Step, Cast Shield.

Spear with Reach AoO if wolves provoke:
MW Cold Iron Longspear: 1d20 + 6 ⇒ (10) + 6 = 16 for Cold Iron/Piercing: 1d8 + 3 ⇒ (1) + 3 = 4

Silver Crusade

Down the Blighted Path | #8-03 Captives tof Toil

After John steps away, Red snatches Birseko in its teeth and takes him down. Green follows John dodging his spear and likewise succeeds tripping its prey. Dark blue is only one to miss.

Red bite vs. Birseko: 1d20 + 9 ⇒ (20) + 9 = 29
damage: 1d6 + 6 ⇒ (6) + 6 = 12

Dark blue bite vs. Byron: 1d20 + 9 ⇒ (8) + 9 = 17
damage: 1d6 + 6 ⇒ (3) + 6 = 9

Green bite vs. John: 1d20 + 9 ⇒ (13) + 9 = 22
damage: 1d6 + 6 ⇒ (2) + 6 = 8
Green trip: 1d20 + 9 ⇒ (13) + 9 = 22

Red trip: 1d20 + 9 ⇒ (17) + 9 = 26
red confirm vs. Birseko: 1d20 + 9 ⇒ (9) + 9 = 18
damage: 1d6 + 6 ⇒ (5) + 6 = 11

Gaius and Wither up

Liberty's Edge

Male CG Male Human Inquisitor 7 | HP 15 / 52 | AC 19 / 15 T / 14 FF | CMD 21 | Fort + 8, Reflex + 8, Will + 9 | Init + 10 | Perception + 13 | Speed 40 ft. | Conditions: None | Effects: | Judgement: 3/3 | Spells: 1st Level (5/5) , 2nd Level (4/4), 3rd Level (2/2) | Bane: 10/10 |

Seeing the situation deteriorate Gaius draws his trusty shortsword and will flail away!

Short Sword, Prone: 1d20 + 5 - 4 ⇒ (3) + 5 - 4 = 41d6 + 1 ⇒ (5) + 1 = 6


N (Female) Human Blight Druid 6 | HP 38/49 | AC 23, T14, FF 19, CMD17 | F +8, R +7, W +13 | Perc +16, low-light vision | Init +6 | Speed 40 | Wild Shape 2/2 | Spells: Bleeding Touch 9/9, 1 2/5, 2 2/5, 3 2/3 | Active condition: Miasma DC20, Barkskin, Shillelagh, Longstrider, Owl’s Wisdom, Magic Fang

Wither draws her club and hit light blue.

Club, Attack (Shillelagh): 1d20 + 5 ⇒ (10) + 5 = 15
Club, Damage (Shillelagh): 2d6 + 2 ⇒ (4, 5) + 2 = 11

Silver Crusade

Down the Blighted Path | #8-03 Captives tof Toil

Both of you miss and so does light blue, even though it resists miasma.

Light blue's Fort save vs. miasma: 1d20 + 7 ⇒ (20) + 7 = 27

Bite vs. Wither: 1d20 + 9 ⇒ (7) + 9 = 16
damage: 1d6 + 6 ⇒ (2) + 6 = 8

Natula, Birseko, Byron and John Carlos are up

Grand Lodge

M Human UMonk (Scaled Fist) 1 / Oracle (Pei Zin, Life) 5 | HP 47/47 | AC 16 / 16T / 13FF / CMD 18 | Fort +7 / Ref +6 / Will +5 | Init +2 +0 | Perception +9

"Just DROP already!" Byron continues punching.

Start light blue. If it drops, switch to dark blue and subtract 2 from the attack roll
Attack: 1d20 + 9 + 2 ⇒ (19) + 9 + 2 = 30 and nonlethal bludgeoning damage: 1d6 + 6 ⇒ (6) + 6 = 12
Attack: 1d20 + 9 + 2 ⇒ (7) + 9 + 2 = 18 and nonlethal bludgeoning damage: 1d6 + 4 ⇒ (6) + 4 = 10

Grand Lodge

TN Isgeri Sorcerer 6 | Mods: Mage Armor 24 Hrs, Barbed Vest | HP 50 (-0) | AC/Tch/FF 15/11/15 | CMD 15 | F/R/W +5/+3/+6 | Speed 30ft | 2 Star Reroll 1/1, Skill Boon 1/1, Warp Touch 8/8 | Spells 1st 6/8, 2nd 6/6, 3rd 4/4 | Perc +0, SM +0 | Init +0

John stands up, risking a painful chomp, ”Get off your butts, pathfinders. The bite only hurts once!” He steps back and collects electricity in his hands, reeeeaaaaching out and trying to touch the elusive wolf.

Stand (provokes, AC is 18 - 4 for prone on AoO), Step, Cast Shocking Grasp trying to touch Green, Shocking Grasp vs. Touch AC: 1d20 + 4 ⇒ (2) + 4 = 6 for Electric: 5d6 ⇒ (1, 1, 6, 3, 6) = 17

His hands continue to crackle with the held lightning.

Dark Archive

Truly Iconic Female Human (Ulfen) Wizard (evoker, admixture school) 6 | hp 37 | AC {17} T 13 FF {15} | CMD 16 | F +5 R +6 W +7 | Spd 30' | Init +2 | Kn(Arc, Dun, His, Loc, Pla, Rel) +11 Kn(Eng, Geo, Nat, Nob) +10, Lngst +9, Perc +6 (+2 w Kalas), Scrft +14, SensM +0 (+2 w Kalas) | versatile evocation 8/8 | wands false life CL 3 6/7, m missile 42/50, summon monster I CL 3 9/9, unseen servant 8/10 | vanish 4rds

Natula steps back from the fight and launches a fireball into the snarl of wolves along the party's northern flank.

fireball (CL 7, Intense Spells, DC 20): 7d6 + 3 ⇒ (1, 5, 4, 4, 1, 3, 6) + 3 = 27

**KA-THOOM!!!**

Silver Crusade

Down the Blighted Path | #8-03 Captives tof Toil

Light blue drops, but dark blue evades fist. precisely because Byron didn't get flank Ball of fire burns dark blue to cinder, two others avoid worst of it. Green uses opportunity to bite John.

Green reflex save: 1d20 + 8 ⇒ (15) + 8 = 23
Dark blue reflex save: 1d20 + 8 ⇒ (9) + 8 = 17
Red reflex save: 1d20 + 8 ⇒ (20) + 8 = 28

Green's AoO: 1d20 + 9 ⇒ (16) + 9 = 25
bite: 1d6 + 6 ⇒ (6) + 6 = 12
Trip: 1d20 + 9 ⇒ (2) + 9 = 11

Birseko can act

Silver Crusade

Down the Blighted Path | #8-03 Captives tof Toil

Botting Birseko: Birseko draws a wand, which he uses to cast magic missile on green. It dies.

Magic missile: 1d4 + 1 ⇒ (3) + 1 = 4

Red bites Byron.

bite: 1d20 + 9 ⇒ (11) + 9 = 20
damage: 1d6 + 6 ⇒ (1) + 6 = 7
trip: 1d20 + 9 ⇒ (3) + 9 = 12

Everyone is up

Grand Lodge

M Human UMonk (Scaled Fist) 1 / Oracle (Pei Zin, Life) 5 | HP 47/47 | AC 16 / 16T / 13FF / CMD 18 | Fort +7 / Ref +6 / Will +5 | Init +2 +0 | Perception +9

"DOWN, boy!" Byron punches at the remaining wolf twice. The first misses badly, but the second connects solidly.

Attack: 1d20 + 9 ⇒ (3) + 9 = 12 and nonlethal bludgeoning damage: 1d6 + 6 ⇒ (5) + 6 = 11
Attack: 1d20 + 9 ⇒ (16) + 9 = 25 and nonlethal bludgeoning damage: 1d6 + 4 ⇒ (5) + 4 = 9


N (Female) Human Blight Druid 6 | HP 38/49 | AC 23, T14, FF 19, CMD17 | F +8, R +7, W +13 | Perc +16, low-light vision | Init +6 | Speed 40 | Wild Shape 2/2 | Spells: Bleeding Touch 9/9, 1 2/5, 2 2/5, 3 2/3 | Active condition: Miasma DC20, Barkskin, Shillelagh, Longstrider, Owl’s Wisdom, Magic Fang

Wither moves to a flanking position, without letting her miasma touching others, and strikes red with her club.

Club, Attack (Shillelagh): 1d20 + 5 ⇒ (17) + 5 = 22
Club, Damage (Shillelagh): 2d6 + 2 ⇒ (3, 2) + 2 = 7

Grand Lodge

TN Isgeri Sorcerer 6 | Mods: Mage Armor 24 Hrs, Barbed Vest | HP 50 (-0) | AC/Tch/FF 15/11/15 | CMD 15 | F/R/W +5/+3/+6 | Speed 30ft | 2 Star Reroll 1/1, Skill Boon 1/1, Warp Touch 8/8 | Spells 1st 6/8, 2nd 6/6, 3rd 4/4 | Perc +0, SM +0 | Init +0

John moves into flanking and tries to discharge his electricity, ”Aw, the puppies are done playing and are taking a nap. Yup. That’s what they are doing.”

Shocking Grasp vs. Touch AC + Flank: 1d20 + 4 + 2 ⇒ (1) + 4 + 2 = 7 for Electric: 5d6 ⇒ (3, 3, 1, 2, 6) = 15

Lol

Liberty's Edge

Male CG Male Human Inquisitor 7 | HP 15 / 52 | AC 19 / 15 T / 14 FF | CMD 21 | Fort + 8, Reflex + 8, Will + 9 | Init + 10 | Perception + 13 | Speed 40 ft. | Conditions: None | Effects: | Judgement: 3/3 | Spells: 1st Level (5/5) , 2nd Level (4/4), 3rd Level (2/2) | Bane: 10/10 |

Gaius rises to his feet and fires an arrow at the remaining wolf!

+1 Composite Longbow (+1 Str), Coordinated Shot: 1d20 + 10 + 1 ⇒ (19) + 10 + 1 = 301d8 + 1 + 1 ⇒ (6) + 1 + 1 = 8

Liberty's Edge

Male CG Male Human Inquisitor 7 | HP 15 / 52 | AC 19 / 15 T / 14 FF | CMD 21 | Fort + 8, Reflex + 8, Will + 9 | Init + 10 | Perception + 13 | Speed 40 ft. | Conditions: None | Effects: | Judgement: 3/3 | Spells: 1st Level (5/5) , 2nd Level (4/4), 3rd Level (2/2) | Bane: 10/10 |
John "the Antagonizer" Carlos wrote:

John moves into flanking and tries to discharge his electricity, ”Aw, the puppies are done playing and are taking a nap. Yup. That’s what they are doing.”

[dice=Shocking Grasp vs. Touch AC + Flank]1d20+4+2 for [dice=Electric]5d6

Lol

These wolves have thrown John off his game!

Silver Crusade

Down the Blighted Path | #8-03 Captives tof Toil

Byron, Wither and Gaius manage to slay it. Make sure you are fully healed before continuing

The front porch of the manor sports a stylized compass inlaid in the masonry, and a similar symbol graces the lintel above the open double doors. Within, the sound of clashing blades echoes off the marble floor. Suddenly, the sound of combat ceases with a gruesome thud, and the sound of a laughing man replaces the metallic din. The furniture in the foyer has been thrown about, and a growing pool of blood escapes from a crumpled corpse at the foot of the wide, carpeted stairs.

Grand Lodge

TN Isgeri Sorcerer 6 | Mods: Mage Armor 24 Hrs, Barbed Vest | HP 50 (-0) | AC/Tch/FF 15/11/15 | CMD 15 | F/R/W +5/+3/+6 | Speed 30ft | 2 Star Reroll 1/1, Skill Boon 1/1, Warp Touch 8/8 | Spells 1st 6/8, 2nd 6/6, 3rd 4/4 | Perc +0, SM +0 | Init +0

John waves his hand around until the held charge dissipates, then pulls out a wand and tries to heal up his wounds, "Everyone ok?"

UMD: 1d20 + 13 ⇒ (9) + 13 = 22 for CLW: 1d8 + 1 ⇒ (1) + 1 = 2
UMD: 1d20 + 13 ⇒ (13) + 13 = 26 for CLW: 1d8 + 1 ⇒ (2) + 1 = 3
UMD: 1d20 + 13 ⇒ (2) + 13 = 15
UMD: 1d20 + 13 ⇒ (1) + 13 = 14
UMD: 1d20 + 13 ⇒ (12) + 13 = 25

He looks at his wand oddly as it fizzles, "Well, that last one shoulda worked. Anyone able to help me out here?"

If someone uses his wand on him.

CLW: 1d8 + 1 ⇒ (6) + 1 = 7
CLW: 1d8 + 1 ⇒ (2) + 1 = 3
CLW: 1d8 + 1 ⇒ (2) + 1 = 3
CLW: 1d8 + 1 ⇒ (1) + 1 = 2

Damn, that was a really bad string of rolls. STILL missing 2 HP, but whatever.

Liberty's Edge

Male CG Male Human Inquisitor 7 | HP 15 / 52 | AC 19 / 15 T / 14 FF | CMD 21 | Fort + 8, Reflex + 8, Will + 9 | Init + 10 | Perception + 13 | Speed 40 ft. | Conditions: None | Effects: | Judgement: 3/3 | Spells: 1st Level (5/5) , 2nd Level (4/4), 3rd Level (2/2) | Bane: 10/10 |

@John: No way we're going in fully healed. And we'll divide up the charges amongst all the CLW wands we have. Or at least Gaius's and John's. I'll take 1 of the charges from John's healing and put it on my wand with the one down below for a total of 2 for John and 2 for Gaius.

Cure Light Wounds: 1d8 + 1 ⇒ (4) + 1 = 5

Cure Light Wounds: 1d8 + 1 ⇒ (5) + 1 = 6

Cure Light Wounds: 1d8 + 1 ⇒ (8) + 1 = 9
For John

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